Author Topic: Dingux Local Pack v0.34 2k10 beta1  (Read 85866 times)

opnickc

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #20 on: October 21, 2009, 07:21:32 pm »
I'm having the same problem as Athlon.  Actually, I was able to download it before, but the 3 times I tried the download kept ending before it was done (so I had a <250mb corrupt file).  Now I can't even start downloading.

Terrible, terrible hosting service.  Please upload somewhere usable.  Heck, a torrent would be fine.  

-edit- and for reference, it's not a bad net connection.  At home I've got very reliable (albiet slow) DSL.  At work I have a blazing fast ethernet connection - 6-9MB/second download speeds (that's megaBYTE not megaBIT) are not uncommon.  In short, my connection is not the issue.
« Last Edit: October 21, 2009, 07:26:17 pm by opnickc »

athlon4011

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #21 on: October 21, 2009, 07:51:04 pm »
I'm having the same problem as Athlon.  Actually, I was able to download it before, but the 3 times I tried the download kept ending before it was done (so I had a <250mb corrupt file).  Now I can't even start downloading.

Terrible, terrible hosting service.  Please upload somewhere usable.  Heck, a torrent would be fine.  

-edit- and for reference, it's not a bad net connection.  At home I've got very reliable (albiet slow) DSL.  At work I have a blazing fast ethernet connection - 6-9MB/second download speeds (that's megaBYTE not megaBIT) are not uncommon.  In short, my connection is not the issue.

I had the same issue with the corrupted file. I had to wait about 3 hours before I could dl it again correctly, even so the connection was so slow it took 55 min just to download it. I agree with opinckc, a different hosting service needs to be in order. I'll see what i can do about hosting the current release with the upgrade on my site. give me a lil bit and ill get back to you.

athlon4011

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #22 on: October 21, 2009, 08:24:31 pm »
Ok here is toddler's package with mauromartin's upgrade as well, http://www.stilwellcreations.com/downloads/local-0.31a.zip

remax

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #23 on: October 21, 2009, 08:29:17 pm »
Ok here is toddler's package with mauromartin's upgrade as well, http://www.stilwellcreations.com/downloads/local-0.31a.zip

Be aware that it has the ipu-enabled kernel (to make mplayer work) and it can impact the performance in emulators.

opnickc

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #24 on: October 21, 2009, 09:39:30 pm »
athlon - Thanks!  I did finally get the uploading.com file to work but I greatly appreciate you hosting the updated one!

toddler - Thank you for making this package!  Everyone involved for their work as well!

remax - do you have more info on the ipu-enabled kernel?  How much of a performance hit?  Are there any compatibility issues (either apps that work or don't work) other than mplayer requiring it?

Thanks again for the help!

remax

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #25 on: October 21, 2009, 10:25:43 pm »
It's only a supposition made by the ones who released mplayer : if i don't make a mistake, ipu require memory and it might impact apps that needs a lot of memory. I have not heavily tested this kernel but i felt a little loss of performance sometimes.

But i have not tested applications like psx4all that might be more impacted.

As i know, only mplayer needs ipu. Myself, i put back the zimage of 0.31 (that have the shutdown code but not the ipu enabled) and erased mplayer and had no problem with everything else.

mauromartins

  • Posts: 26
Re: Dingux Local Pack v0.32a
« Reply #26 on: October 22, 2009, 12:04:48 am »
Ipu is used only to play RMVB videos. I think if you don?t use rmvb, you still can play videos in mplayer with older zImage. But I will test it in my house (im in unniversity now).

By the way, i?m using kernel with IPU enabled and scoring the same FPS in PSX emulation. Actually, Cotton is marked at slow here, and Im playing it at 45~50 fps consistenly. (sorry, my english is a little bad, Im working hard to improve it!).

Im planning to release a new update in the next days, if you think its better to remove mplayer, I will remove it. That?s not a big deal, because the native player is a very competent one  ;)

mauromartins

  • Posts: 26
Re: Dingux Local Pack v0.32a
« Reply #27 on: October 22, 2009, 12:08:01 am »
Toddler, can you upload the icons in a separately file ?
I really love to use your icons pack but I don?t have a good connection to download all local  ;)

K.

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #28 on: October 22, 2009, 12:09:02 am »
Thanks for uploading all the stuff Toddler.
Do you plan making smaller update packages, like you did earlier (on other forum)?

p.s. There is also nice 'Simple' theme/skin ( http://boards.dingoonity.org/dingux-games-and-homebrew/dmenu-simple/ ) that you can add in further updates.
« Last Edit: October 22, 2009, 12:11:27 am by K. »

pokiworms

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #29 on: October 22, 2009, 02:04:07 am »
I really don't want to download 250mb+ every week or so...

Can anyone tell me how to install DoomGoo and the TI-91 and Dingux Write as well?

I'm super stuck on these problems...


toddler

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #30 on: October 22, 2009, 03:06:28 am »
Toddler, can you upload the icons in a separately file ?
I really love to use your icons pack but I don?t have a good connection to download all local  ;)

http://www.megaupload.com/?d=X0HWWNYY  ;)

zear

  • * Moderator
  • Posts: 2381
Re: Dingux Local Pack v0.32a
« Reply #31 on: October 22, 2009, 10:17:12 am »
Please don't use IPU-enabled kernel in your official releases.
It only negatively effects the games' speed.
Especially eduke32. A majority of mods just freeze on the IPU-enabled kernel.
And it should have an effect on PSX emu as well, as it uses maximum of the dingoo resources.
« Last Edit: October 22, 2009, 10:28:00 am by zear »

K.

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #32 on: October 22, 2009, 06:03:53 pm »
This (v0.32) release returns errors while loading - missing files (I copied everything, double-checked = it's not my fault) like 'cap.png', 'coleco.png' in 'emulators' icons folder (theme/skin -> res).

Am I the only one that had to make extra .png files to run v0.32?

---EDIT---
After adding 'cap.png' & 'coleco.png' to every 'emulator' folder in 'themes' Dingux works just fine.
« Last Edit: October 22, 2009, 10:06:21 pm by K. »

Chris23235

  • Posts: 603
Re: Dingux Local Pack v0.32a
« Reply #33 on: October 22, 2009, 06:55:08 pm »
This (v0.32) release returns errors while loading - missing files (I copied everything, double-checked = it's not my fault) like 'cap.png', 'coleco.png' in 'emulators' icons folder (theme/skin -> res).

Am I the only one that had to make extra .png files to run v0.32?

No roblems here, everything worked fine.

Snip

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #34 on: October 22, 2009, 10:45:51 pm »
hello,

yesterday I've installed Dingux on my brother A320 and I've found a bug. I was testing some ROMS on FBA320 and one of them actually crashed FBA320 and Dingux. In past local packs version, you only need to reset the dingoo but with 0.3x pack (maybe since last dmenu update), when you reset the dingoo to launch Dingux again, you will see the boot sequence then a black screen like if the A320 is shutdown.

After some research I've found that following the crash of the ROM, the config files of dmenu (/local/.dmenu) were empty. The files are there but empty. When you fill them with defaul init value for sound volume and brightness, Dingux will boot again normaly.

++
Bruno.

Chris23235

  • Posts: 603
Re: Dingux Local Pack v0.32a
« Reply #35 on: October 22, 2009, 11:14:44 pm »
You can use the Brightness and Volume Buttons X and R2 to adjust Brightness and Volume again, so you don't have to manually edit the ini.

Snip

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #36 on: October 22, 2009, 11:44:59 pm »
You can use the Brightness and Volume Buttons X and R2 to adjust Brightness and Volume again, so you don't have to manually edit the ini.

True... but in my case it is not applicable since Dingux can not boot anymore if the 2 config files are missing (the boot sequence just loop) or if they are empty (the dingoo is shutdown after boot sequence)...

Chris23235

  • Posts: 603
Re: Dingux Local Pack v0.32a
« Reply #37 on: October 23, 2009, 12:08:39 am »
Didn't had this case, in my case it always LOOKED like the Dingoo shuts down after boot sequence, but after a while I learned that it was only brightness set to zero.

Snip

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #38 on: October 23, 2009, 12:27:53 am »
Didn't had this case, in my case it always LOOKED like the Dingoo shuts down after boot sequence, but after a while I learned that it was only brightness set to zero.

I'll try again tonight to confirm that!

toddler

  • Guest
Re: Dingux Local Pack v0.32a
« Reply #39 on: October 23, 2009, 12:38:00 am »
dmenu0.4 not stable. more logical to use the previous version. I'll make updates and patches.

 

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