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Dingux (Dingoo Linux) => Games & Homebrew => Topic started by: toddler on October 16, 2009, 10:22:57 pm

Title: Dingux Local Pack v0.34 2k10 beta1
Post by: toddler on October 16, 2009, 10:22:57 pm
local pack v0.34 (2k10 beta1)

http://uploaded.to/file/ctct3n (http://uploaded.to/file/ctct3n)

http://www.megaupload.com/?d=1W8MPI4Z (http://www.megaupload.com/?d=1W8MPI4Z)

http://www.filefactory.com/file/a16dghe/n/local_pack_0.34_2k10_beta1.7z (http://www.filefactory.com/file/a16dghe/n/local_pack_0.34_2k10_beta1.7z)

Icon and Openggs Update http://uploaded.to/file/nja5mg (http://uploaded.to/file/nja5mg)

Added:

Games:
- OpenJazz
- Winter Jumper Giana Sister
- Giana's Return

Emulators:
- Dingux Atari 800
- Midpath (Java)
- Nec PC98


Updated:

Emulators:
- Fceu320 v0.2

Apps:
- Gmu 0.7.0 beta7

Fixed:
- DeepGux and default themes removed.


Thanks santino & Chriss23235 !

01/01/2010

NOTE: For license reasons, these files are not in the SD image so you have to provide them yourself or download them elsewhere.
Title: Re: Dingux Local Pack v0.32a
Post by: karlandreasa on October 16, 2009, 10:27:07 pm
welcome!
and thanks:)
Title: Re: Dingux Local Pack v0.32a
Post by: Derk on October 17, 2009, 05:35:41 am
Thanks for the hard work toddler! Good to see you again.  I'm still running v.29, definitely need to upgrade.

The new psx4all port was pretty unexpected wasn't it?  I have yet to try it, but I'm pretty excited about it.  I imagine it will make it into V0.32. 
Title: Re: Dingux Local Pack v0.32a
Post by: zouzzz on October 17, 2009, 10:46:01 am
Thanks for all your job, you'll can added PSX4all ;)
Title: Re: Dingux Local Pack v0.32a
Post by: Kojote on October 17, 2009, 02:01:10 pm
now this is what i call extremely useful :)
Title: Re: Dingux Local Pack v0.32a
Post by: ainu on October 17, 2009, 02:10:35 pm
Thanks, but where I can find valve folder?
And are you plan to add psx4all to pack?
Title: Re: Dingux Local Pack v0.32a
Post by: omgmog on October 17, 2009, 02:18:42 pm
Thanks, but where I can find valve folder?
And are you plan to add psx4all to pack?

I'm afraid you will have to find the valve folder yourself, it is not something we can distribute or link to on this forum.
Title: Re: Dingux Local Pack v0.32a
Post by: ainu on October 17, 2009, 03:52:21 pm
I'm afraid you will have to find the valve folder yourself, it is not something we can distribute or link to on this forum.
OK, but what valve folder? from original half-life ver 1.0.0.9? Or another?
Title: Re: Dingux Local Pack v0.32a
Post by: brunomocsa on October 17, 2009, 05:36:09 pm
Next Local should be called Local v1.0
Title: Re: Dingux Local Pack v0.32a
Post by: Jplut0 on October 17, 2009, 09:54:22 pm
Thanks Great post

Keep up the good work toddler cant wait for PSX4all to be added bit early days at mo i think tho

Thanks AGAIN
Title: Re: Dingux Local Pack v0.32a
Post by: toddler on October 17, 2009, 10:12:57 pm
I am preparing a new version.  ;)
Title: Re: Dingux Local Pack v0.32a
Post by: mauromartins on October 19, 2009, 12:44:44 am
Toddler, I really apreciate your work. I made a update for your last image, so, if it can help you, the address is : http://rapidshare.com/files/294826199/local031update.zip

I made only a update mainly because of PSX but I think next local will surpass 250mb, so I think it is better to make only updates and when the decimal change (ex 0.39 to 0.4) put a complete local. But it?s only my opinion.

I will be glad if my local helps someone.

Regards!
Title: Re: Dingux Local Pack v0.32a
Post by: toddler on October 19, 2009, 02:54:36 am
Hi,
sorry my english is bad. Thank you for 0.31a. I did gain time for the new version.
Title: Re: Dingux Local Pack v0.32a
Post by: demon cleaner on October 20, 2009, 04:26:52 pm
Always when I change the newer rootfs file with my older existing one, Dingux doesn't boot, but freezes at the Dingux title screen? 
Title: Re: Dingux Local Pack v0.32a
Post by: athlon4011 on October 20, 2009, 05:15:41 pm
neither one of those hosting sites are working for me at all. can anyone post it up on a free site?

storage.to says
"Please wait. Free users may only download a few files per hour.
Premium Accounts do not have that limitation."

uploading.com says
"Your IP address is currently downloading a file.
Please wait until the downloading process has been completed. "
Title: Re: Dingux Local Pack v0.32a
Post by: athlon4011 on October 20, 2009, 06:47:57 pm
Can someone please DL this and put it on mediafire or something? please?
Title: Re: Dingux Local Pack v0.32a
Post by: cas398 on October 20, 2009, 06:53:15 pm
Can someone please DL this and put it on mediafire or something? please?

Did you try post#11's link from mauromartins?
Title: Re: Dingux Local Pack v0.32a
Post by: athlon4011 on October 20, 2009, 07:04:58 pm
That link is just an upgrade not the full package
Title: Re: Dingux Local Pack v0.32a
Post by: cas398 on October 20, 2009, 07:08:17 pm
That link is just an upgrade not the full package

Oh I thought due to the size of it it was an updated 0.31 with psx4all pre-configured.
Title: Re: Dingux Local Pack v0.32a
Post by: athlon4011 on October 20, 2009, 07:25:28 pm
so any chance someone is gonna put a different link up for me?
Title: Re: Dingux Local Pack v0.32a
Post by: opnickc on October 21, 2009, 07:21:32 pm
I'm having the same problem as Athlon.  Actually, I was able to download it before, but the 3 times I tried the download kept ending before it was done (so I had a <250mb corrupt file).  Now I can't even start downloading.

Terrible, terrible hosting service.  Please upload somewhere usable.  Heck, a torrent would be fine.  

-edit- and for reference, it's not a bad net connection.  At home I've got very reliable (albiet slow) DSL.  At work I have a blazing fast ethernet connection - 6-9MB/second download speeds (that's megaBYTE not megaBIT) are not uncommon.  In short, my connection is not the issue.
Title: Re: Dingux Local Pack v0.32a
Post by: athlon4011 on October 21, 2009, 07:51:04 pm
I'm having the same problem as Athlon.  Actually, I was able to download it before, but the 3 times I tried the download kept ending before it was done (so I had a <250mb corrupt file).  Now I can't even start downloading.

Terrible, terrible hosting service.  Please upload somewhere usable.  Heck, a torrent would be fine.  

-edit- and for reference, it's not a bad net connection.  At home I've got very reliable (albiet slow) DSL.  At work I have a blazing fast ethernet connection - 6-9MB/second download speeds (that's megaBYTE not megaBIT) are not uncommon.  In short, my connection is not the issue.

I had the same issue with the corrupted file. I had to wait about 3 hours before I could dl it again correctly, even so the connection was so slow it took 55 min just to download it. I agree with opinckc, a different hosting service needs to be in order. I'll see what i can do about hosting the current release with the upgrade on my site. give me a lil bit and ill get back to you.
Title: Re: Dingux Local Pack v0.32a
Post by: athlon4011 on October 21, 2009, 08:24:31 pm
Ok here is toddler's package with mauromartin's upgrade as well, http://www.stilwellcreations.com/downloads/local-0.31a.zip (http://www.stilwellcreations.com/downloads/local-0.31a.zip)
Title: Re: Dingux Local Pack v0.32a
Post by: remax on October 21, 2009, 08:29:17 pm
Ok here is toddler's package with mauromartin's upgrade as well, http://www.stilwellcreations.com/downloads/local-0.31a.zip (http://www.stilwellcreations.com/downloads/local-0.31a.zip)

Be aware that it has the ipu-enabled kernel (to make mplayer work) and it can impact the performance in emulators.
Title: Re: Dingux Local Pack v0.32a
Post by: opnickc on October 21, 2009, 09:39:30 pm
athlon - Thanks!  I did finally get the uploading.com file to work but I greatly appreciate you hosting the updated one!

toddler - Thank you for making this package!  Everyone involved for their work as well!

remax - do you have more info on the ipu-enabled kernel?  How much of a performance hit?  Are there any compatibility issues (either apps that work or don't work) other than mplayer requiring it?

Thanks again for the help!
Title: Re: Dingux Local Pack v0.32a
Post by: remax on October 21, 2009, 10:25:43 pm
It's only a supposition made by the ones who released mplayer : if i don't make a mistake, ipu require memory and it might impact apps that needs a lot of memory. I have not heavily tested this kernel but i felt a little loss of performance sometimes.

But i have not tested applications like psx4all that might be more impacted.

As i know, only mplayer needs ipu. Myself, i put back the zimage of 0.31 (that have the shutdown code but not the ipu enabled) and erased mplayer and had no problem with everything else.
Title: Re: Dingux Local Pack v0.32a
Post by: mauromartins on October 22, 2009, 12:04:48 am
Ipu is used only to play RMVB videos. I think if you don?t use rmvb, you still can play videos in mplayer with older zImage. But I will test it in my house (im in unniversity now).

By the way, i?m using kernel with IPU enabled and scoring the same FPS in PSX emulation. Actually, Cotton is marked at slow here, and Im playing it at 45~50 fps consistenly. (sorry, my english is a little bad, Im working hard to improve it!).

Im planning to release a new update in the next days, if you think its better to remove mplayer, I will remove it. That?s not a big deal, because the native player is a very competent one  ;)
Title: Re: Dingux Local Pack v0.32a
Post by: mauromartins on October 22, 2009, 12:08:01 am
Toddler, can you upload the icons in a separately file ?
I really love to use your icons pack but I don?t have a good connection to download all local  ;)
Title: Re: Dingux Local Pack v0.32a
Post by: K. on October 22, 2009, 12:09:02 am
Thanks for uploading all the stuff Toddler.
Do you plan making smaller update packages, like you did earlier (on other forum)?

p.s. There is also nice 'Simple' theme/skin ( http://boards.dingoonity.org/dingux-games-and-homebrew/dmenu-simple/ ) that you can add in further updates.
Title: Re: Dingux Local Pack v0.32a
Post by: pokiworms on October 22, 2009, 02:04:07 am
I really don't want to download 250mb+ every week or so...

Can anyone tell me how to install DoomGoo and the TI-91 and Dingux Write as well?

I'm super stuck on these problems...

Title: Re: Dingux Local Pack v0.32a
Post by: toddler on October 22, 2009, 03:06:28 am
Toddler, can you upload the icons in a separately file ?
I really love to use your icons pack but I don?t have a good connection to download all local  ;)

http://www.megaupload.com/?d=X0HWWNYY (http://www.megaupload.com/?d=X0HWWNYY)  ;)
Title: Re: Dingux Local Pack v0.32a
Post by: zear on October 22, 2009, 10:17:12 am
Please don't use IPU-enabled kernel in your official releases.
It only negatively effects the games' speed.
Especially eduke32. A majority of mods just freeze on the IPU-enabled kernel.
And it should have an effect on PSX emu as well, as it uses maximum of the dingoo resources.
Title: Re: Dingux Local Pack v0.32a
Post by: K. on October 22, 2009, 06:03:53 pm
This (v0.32) release returns errors while loading - missing files (I copied everything, double-checked = it's not my fault) like 'cap.png', 'coleco.png' in 'emulators' icons folder (theme/skin -> res).

Am I the only one that had to make extra .png files to run v0.32?

---EDIT---
After adding 'cap.png' & 'coleco.png' to every 'emulator' folder in 'themes' Dingux works just fine.
Title: Re: Dingux Local Pack v0.32a
Post by: Chris23235 on October 22, 2009, 06:55:08 pm
This (v0.32) release returns errors while loading - missing files (I copied everything, double-checked = it's not my fault) like 'cap.png', 'coleco.png' in 'emulators' icons folder (theme/skin -> res).

Am I the only one that had to make extra .png files to run v0.32?

No roblems here, everything worked fine.
Title: Re: Dingux Local Pack v0.32a
Post by: Snip on October 22, 2009, 10:45:51 pm
hello,

yesterday I've installed Dingux on my brother A320 and I've found a bug. I was testing some ROMS on FBA320 and one of them actually crashed FBA320 and Dingux. In past local packs version, you only need to reset the dingoo but with 0.3x pack (maybe since last dmenu update), when you reset the dingoo to launch Dingux again, you will see the boot sequence then a black screen like if the A320 is shutdown.

After some research I've found that following the crash of the ROM, the config files of dmenu (/local/.dmenu) were empty. The files are there but empty. When you fill them with defaul init value for sound volume and brightness, Dingux will boot again normaly.

++
Bruno.
Title: Re: Dingux Local Pack v0.32a
Post by: Chris23235 on October 22, 2009, 11:14:44 pm
You can use the Brightness and Volume Buttons X and R2 to adjust Brightness and Volume again, so you don't have to manually edit the ini.
Title: Re: Dingux Local Pack v0.32a
Post by: Snip on October 22, 2009, 11:44:59 pm
You can use the Brightness and Volume Buttons X and R2 to adjust Brightness and Volume again, so you don't have to manually edit the ini.

True... but in my case it is not applicable since Dingux can not boot anymore if the 2 config files are missing (the boot sequence just loop) or if they are empty (the dingoo is shutdown after boot sequence)...
Title: Re: Dingux Local Pack v0.32a
Post by: Chris23235 on October 23, 2009, 12:08:39 am
Didn't had this case, in my case it always LOOKED like the Dingoo shuts down after boot sequence, but after a while I learned that it was only brightness set to zero.
Title: Re: Dingux Local Pack v0.32a
Post by: Snip on October 23, 2009, 12:27:53 am
Didn't had this case, in my case it always LOOKED like the Dingoo shuts down after boot sequence, but after a while I learned that it was only brightness set to zero.

I'll try again tonight to confirm that!
Title: Re: Dingux Local Pack v0.32a
Post by: toddler on October 23, 2009, 12:38:00 am
dmenu0.4 not stable. more logical to use the previous version. I'll make updates and patches.
Title: Re: Dingux Local Pack v0.32a
Post by: terios68 on October 23, 2009, 07:27:41 am
Hi Toddler

Firstly. you really do a great job on dingux scene.
I have installed dingux recently on my Dingoo but I still face a problem that I can't solve it through your updates.
When dingux starts everything is fine. When I alter the volume on the menu with the shoulder buttons and I restart, Dingoo never switch on again. After dingux boot the screen becomes blank and no action can be taken except reset.
If I copy the oriiginal "home" folder back to SD everything works fine again. This is really an annoying situation and I can't figure out what I do wrong. I have also to mention that the memory I use is a 4GB SDHC formatted to FAT32. After formatting I just copied the local-0.32 files on it. I have the same effect with the previous versions as well.

Could you please help me?

Thank you in advance

Title: Re: Dingux Local Pack v0.32a
Post by: goldenegg on October 23, 2009, 09:58:27 am
Terios68,

Try pressing 'X'.  It's possible you're running in to the bug where your brightness starts at zero.  Pressing 'X' will raise the screen brightness.
Title: Re: Dingux Local Pack v0.32a
Post by: terios68 on October 23, 2009, 10:48:10 am
Thanx...I will try this way.I think,it shouldn't be something so simple because none of the keys are responsive, the screen is switched off and if it was only the brigtness, the clicking menu sound should be still audible when pressing left-right. The dingoo is freezing and only reset is able to reboot it again
Title: Re: Dingux Local Pack v0.32a
Post by: Chris23235 on October 23, 2009, 11:00:59 am
No sound is audible, cause to this bug sound is set to 0 too. Had the same problems several times after some emulators crashed and I had to reset. First times I thought buttons were not responsive too, but I just didn't tried the X button.

By the way, how do you restart? I think it is critical to restart your Dingoo via Reboot, otherwise I think the values aren't saved.

EDIT: Thanks toddler for 0.32a
Title: Re: Dingux Local Pack v0.32a
Post by: terios68 on October 23, 2009, 12:09:58 pm
The Reboot option wasn't something that I have been aware of. I'll try again today to alter the volume and Reboot Dingux in order to have settings saved.
Is it a bug that could be fixed in near future dingux package versions?
Title: Re: Dingux Local Pack v0.32a
Post by: Chris23235 on October 23, 2009, 12:17:44 pm
Seems to be a bug of dmenu 0.4 (at least the black screen after a crash), toddler used dmenu 0.3 again for the latest update to 0.32a
Title: Re: Dingux Local Pack v0.32a
Post by: roblynch68 on October 23, 2009, 03:41:21 pm
Just updated to 0.32a thanks to Toddler.  I just noticed that Doomgoo doesn't work anymore.  Do I have to alter anything?  All the required files are in the right places and it worked fine for 0.32. 
Title: Re: Dingux Local Pack v0.32a
Post by: terios68 on October 23, 2009, 04:10:07 pm
At last, everything worked fine with me!!!! The X button modified the brightness and the sound worked perfectly.

Thanx guys!!!

Title: Re: Dingux Local Pack v0.32a
Post by: Meneer Jansen on October 24, 2009, 06:42:47 pm
Are the local images still downloadable? The links in the top post do not work for me. Or is it too busy on the Megaupload site?
Title: Re: Dingux Local Pack v0.32a
Post by: s3rious_simon on October 25, 2009, 08:02:36 pm
works fine, except shutdown.
good work, toddler  !

The downloads still seem to work, btw.
But there are other users complaining about problems with megaupload.  :-[
Title: Re: Dingux Local Pack v0.32a
Post by: batman52 on October 27, 2009, 01:05:20 pm
@Toddler:
i hope you can add the package install feature in the next release as explained here:
http://boards.dingoonity.org/dingux-development/how-to-manage-software-packages-with-ipkg-in-dingux/ (http://boards.dingoonity.org/dingux-development/how-to-manage-software-packages-with-ipkg-in-dingux/)
Title: Re: Dingux Local Pack v0.32a
Post by: Stevie A on October 27, 2009, 06:58:02 pm
First of all, thanks so much for this. As a first time user, it was really great to see my new Dingoo transform into an even more incredible machine than I thought it was in the first place!

Secondly, I've had a few issues, sadly. DoomGoo doesn't work for me either and also, some of the themes or wallpapers appear to be corrupt. When I've tried to change it, my Dingoo sometimes crashes and says it can't find a picture file. I've had a look and downloaded the pack a few times but still the same thing happens.

Hopefully I won't have a problem with the next update but for now, I'm truly thankful for what you've given me and many users out there! Cheers!
Title: Re: Dingux Local Pack v0.32a
Post by: mrLogan on October 28, 2009, 07:15:02 am
0.32a contains an old version of Just4Qix, the latest version is 0.1 and can be found at

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?,0,0,0,27,187

Title: Re: Dingux Local Pack v0.32a
Post by: nsiraser on November 03, 2009, 02:44:14 am
got it
Title: Re: Dingux Local Pack v0.32a
Post by: gromit77 on November 05, 2009, 10:02:21 pm
thanks for this update, always appreciated.

Can the sound when scrolling the menu be turned off though? i preferred it silent.
Title: Re: Dingux Local Pack v0.32a
Post by: m0wtJ on November 07, 2009, 10:15:12 pm
Great job, I really admire your hard work :-)

I have a little question.
When I delete the games I don't use, will my Dingux be unstable?
Should I change code in some files or ... ?

Title: Re: Dingux Local Pack v0.32a
Post by: bmg002 on November 07, 2009, 10:28:45 pm
Great job, I really admire your hard work :-)

I have a little question.
When I delete the games I don't use, will my Dingux be unstable?
Should I change code in some files or ... ?


If you delete games you don't use, make sure to update the theme file to not load games that do not exist.  For example:
(assuming windows)
If you delete the game Biniax2, open x:\local\dmenu\themes\<theme you use>\menu_game.cfg (I use notepad++) and remove the following lines:
    MenuItem Biniax2
    {
        Icon = "res/game2.png"
        Name = "Biniax2"
        Executable = "./biniax2"
        WorkDir = "/usr/local/biniax2"
    }
This will remove the game from the menu as well.  If we (the dingux community) standardize the file extension for executable files, it would be easy to write up a quick script that could do a directory search and automatically populate the menu for dmenu.
Thoughts?
The Gh0ce_>0
Title: Re: Dingux Local Pack v0.32a
Post by: m0wtJ on November 07, 2009, 10:44:55 pm
Quote
If you delete games you don't use, make sure to update the theme file to not load games that do not exist.  For example:
(assuming windows)
If you delete the game Biniax2, open x:\local\dmenu\themes\<theme you use>\menu_game.cfg (I use notepad++) and remove the following lines:
    MenuItem Biniax2
    {
        Icon = "res/game2.png"
        Name = "Biniax2"
        Executable = "./biniax2"
        WorkDir = "/usr/local/biniax2"
    }
This will remove the game from the menu as well.  If we (the dingux community) standardize the file extension for executable files, it would be easy to write up a quick script that could do a directory search and automatically populate the menu for dmenu.
Thoughts?
The Gh0ce_>0

Great man, that just what I was looking for :-)
So I can delete as much as I can from the local map?
As long as I edit this (these) files?

Thank you very much!
Title: Re: Dingux Local Pack v0.32a
Post by: laurent0977 on November 08, 2009, 10:54:07 pm
Hi,

I have the toddler pack 0.31 a (modified with psx4all) not 0.32, but it's very difficult install an other emulator or homebrews.

I would like to create shortened for hugo (pc engi and and nes).

Sorry my english is not good

Thanks
Title: Re: Dingux Local Pack v0.32a
Post by: bmg002 on November 09, 2009, 02:06:00 am
Quote
If you delete games you don't use, make sure to update the theme file to not load games that do not exist.  For example:
(assuming windows)
If you delete the game Biniax2, open x:\local\dmenu\themes\<theme you use>\menu_game.cfg (I use notepad++) and remove the following lines:
    MenuItem Biniax2
    {
        Icon = "res/game2.png"
        Name = "Biniax2"
        Executable = "./biniax2"
        WorkDir = "/usr/local/biniax2"
    }
This will remove the game from the menu as well.  If we (the dingux community) standardize the file extension for executable files, it would be easy to write up a quick script that could do a directory search and automatically populate the menu for dmenu.
Thoughts?
The Gh0ce_>0

Great man, that just what I was looking for :-)
So I can delete as much as I can from the local map?
As long as I edit this (these) files?

Thank you very much!
Technically, you do not need to edit the files... but if you don't you will still have the shortcuts there and the shortcuts won't actually run anything.  So it is recommended but not required.
The Gh0ce_>0
Title: Re: Dingux Local Pack v0.32a
Post by: Dingoops on November 09, 2009, 07:21:18 am
Ok, I got the 0.31 pack (from the Dingoo A320 forum post), and the 0.32a update. How do I apply the update? Also, how do I edit which games are available on the menu (I don't want any of the Doom stuff for example). I have never used Dingux before, and don't even have my memory card just yet, I just want to get everything ready for when it arrives.
Title: Re: Dingux Local Pack v0.32a
Post by: ruffnutts on November 09, 2009, 01:51:13 pm
Not totally sure but v0.32a is an update of v0.32 - so my guess is you would have to update to v0.32 first - before updating to v0.32a,
Because you dont want anything to mess up - I just overwrote every thing on my card and it worked fine :-)

Hope this helped you ruffnutts  ;)

BTW: Lets hope toddler gets the news fast and releases a new local pack update with Dmenu 0.5.........
Title: Re: Dingux Local Pack v0.32a
Post by: laurent0977 on November 09, 2009, 08:56:00 pm
Hello,

Please toddler, you can post a new release v0.33 with dmenu 0.5 and nesemu, game .......

Toddler the best of the best

Thank

Bye bye
Title: Re: Dingux Local Pack v0.32a
Post by: DEADBEEF on November 10, 2009, 01:07:52 am
I rewrote the toddler's dmenu.zip a little for dmenu-0.5.
(dmenu.zip : local v0.32 dmenu icon and config pack http://www.megaupload.com/?d=X0HWWNYY (http://www.megaupload.com/?d=X0HWWNYY))

Please test this.

http://www.mediafire.com/file/mn2iwzjzzij/dmenu0.5-local32.zip

Sorry , I wrote a wrong path in menu_system.cfg .
Fixed a png file path for FontColor Icon, which did not exist.

http://www.mediafire.com/file/iznew2mmetj/dmenu0.5-local32.zip

Only update "dmenu" script. No new emu, games, apps, themes ...
http://www.mediafire.com/file/wjymmzzdumi/dmenu0.51-local32.zip (http://www.mediafire.com/file/wjymmzzdumi/dmenu0.51-local32.zip)
Title: Re: Dingux Local Pack v0.32a
Post by: ruffnutts on November 10, 2009, 01:30:36 pm
So we replace this with the old files - and it should work?

cheers  :)
Title: Re: Dingux Local Pack v0.32a
Post by: DEADBEEF on November 10, 2009, 03:41:27 pm
I downloaded toddler's local pack 0.32 and extracted it to my formatted MiniSD.
And then , I overwrite dmenu folder in dmenu0.5-local32.zip to SD:/local/dmenu .
It works for me.
Title: Re: Dingux Local Pack v0.32a
Post by: codiak on November 10, 2009, 04:54:50 pm
Works for me too! Now my own theme is working again! Thx :)
Title: Re: Dingux Local Pack v0.32a
Post by: ruffnutts on November 10, 2009, 05:27:11 pm
I can confirm I just done what you said - I overwrote the Dmenu folder of local v0.32a pack and it works great,
Looks nice as well in green....

Cheers ruffnutts  ;D

EDIT: The power off dont work for me though - do I need the rootfs with power off enabled?
Title: Re: Dingux Local Pack v0.32a
Post by: codiak on November 10, 2009, 08:02:37 pm
You need another kernel. Have a look in my signature.
Title: Re: Dingux Local Pack v0.32a
Post by: laurent0977 on November 11, 2009, 12:20:36 am
Dmenu v0,5 bug with v.32 release toddler.

Finally it's is more interesting to go out v.33 release with new emulator and game

Thank for your work
Title: Re: Dingux Local Pack v0.32a
Post by: laurent0977 on November 11, 2009, 12:24:48 am
You can release a light release v32 b with dmenu integrate, new emulator, new game, and new player mp3.

I'm very very bad in script.

Thank Thank

Sorry for my english very sorry, i'm frenchi (franco franchoullard)

Title: Re: Dingux Local Pack v0.32a
Post by: laurent0977 on November 13, 2009, 11:23:45 pm
Hello,

Please Can you put the homebrews and emulators released after the Pack 0.32 a ( Icone and shortcut on toddler pack) ?

Thank

Lolo
Title: Re: Dingux Local Pack v0.32a
Post by: Ragdon on November 19, 2009, 09:10:34 pm
I updated from v0.32 to 0.32a and now I'm getting an error when I try to boot to Dingux:
"menu_system.cfg:27: no such option "SubMenuItem" "
"Unable to load theme config file. rc=1"
I tried copying menu_system.cfg again but it did nothing. What can I do?

Edit: Nvm I got it working.
Title: Re: Dingux Local Pack v0.32a
Post by: Berticus on November 21, 2009, 05:12:49 am
Someone on Dingoo-digital said you had to install v0.32 before installing v0.32a, is this true? I thought all releases were made independent of each other so you wouldn't have to keep stacking them like that.
Title: Re: Dingux Local Pack v0.32a
Post by: david432111 on November 21, 2009, 07:39:20 am
Someone on Dingoo-digital said you had to install v0.32 before installing v0.32a, is this true? I thought all releases were made independent of each other so you wouldn't have to keep stacking them like that.
Yup that's true.
Title: Re: Dingux Local Pack v0.32a
Post by: Chris23235 on November 21, 2009, 08:55:09 am
Someone on Dingoo-digital said you had to install v0.32 before installing v0.32a, is this true? I thought all releases were made independent of each other so you wouldn't have to keep stacking them like that.

No, 0.32a is an update to 0.32. You can easily see something like this by checking the Filesize of the pack. The 0.32a File is around 63 MB and the 0.32 File is about 250 MB.
Title: Re: Dingux Local Pack v0.32a
Post by: Andross on November 21, 2009, 03:37:59 pm
It looks as though Toddler has vanished from the face of the Dingoo scene.
Title: Re: Dingux Local Pack v0.32a
Post by: Badboyluc on November 21, 2009, 10:55:45 pm
new version please  :'(
Title: Re: Dingux Local Pack v0.32a
Post by: quartercast on November 26, 2009, 01:13:51 pm
You might say that Toddler has toddled off  ;)
Title: Re: Dingux Local Pack v0.32a
Post by: Chris23235 on November 26, 2009, 02:35:59 pm
I can make a version 0.33 tomorrow, but I don't know if it's ok, to upload it, don't want to mess with toddlers stuff.
Title: Re: Dingux Local Pack v0.32a
Post by: KoRnishon on November 26, 2009, 06:10:59 pm
Guys i have a qustion. Do i need to download v0.31 and 0.32 or all the files are in 0.32? Cause it's a bit confusing, i'd say :P
Title: Re: Dingux Local Pack v0.32a
Post by: ctrl_shift_esc on November 26, 2009, 09:13:05 pm
I can make a version 0.33 tomorrow, but I don't know if it's ok, to upload it, don't want to mess with toddlers stuff.
I don't think toddler would mind someone making everyone's life easier.
Please, upload your pack.
Title: Re: Dingux Local Pack v0.32a
Post by: Chris23235 on November 27, 2009, 09:34:32 pm
I can make a version 0.33 tomorrow, but I don't know if it's ok, to upload it, don't want to mess with toddlers stuff.
I don't think toddler would mind someone making everyone's life easier.
Please, upload your pack.

OK here it is (http://www.mediafire.com/file/zmygwtotzyx/local pack 0.33.7z)

Quote
local pack 0.33

This is my personal update of toddler's great local Pack. It is based on version 0.32a of this pack.
I hope it is ok for you toddler, if I release this version, cause there were many releases since version 0.32a, that I think an update would be necessary. If you don't want this update to be floating around, just give me a sign and I will delete it.

Added
- 1?qbQD4T5Z0949 dmenu 0.51 Pack

Emulators
- Dingux-TI 99
- Dingux-7800 1.1.0
- FCEU 0.1

Games
- Dingux-Go 1.1.0
- Dingux-Mancala 1.1.2

Updated:
 Emulators
- Dingux-Caprice 1.1.2
- Snes 9x 20091124
- Dingux Hugo 1.1.2
- NESEMU 0.2
 Games
- Just4Quix 0.1

Removed
Mplayer - Needs IPU enabled kernel, slows down other applications
Power Off - Function not included in the actual Dingux version

What's not in the readme, cause I forgot it, some of the new games and emulators don't have any icons yet, I am not good at designing icons, if somebody has some, I will make an update, no problem.
I restructured the emulator menu. I gave up the alphabetical order, first now you will find the arcade emulators, after that the home computer systems and last but not least the video game consoles. I also moved ScummVM from emulators to ports, cause it isn't an emulator.
I never managed to get the correct wallpapers shown with dmenu 0.51, if anybody had success, tell me, I will make a patch as well.
Title: Re: Dingux Local Pack v0.32a
Post by: Andross on November 28, 2009, 07:39:23 pm
I appreciate this compilation of software and am downloading it at the current moment.
Title: Re: Dingux Local Pack v0.32a
Post by: Maetel on November 29, 2009, 01:03:54 pm
Thank?s for the new version, and thank?s for use mediafire !  :D

I have a question, how i delete unused games and emulators ?
Title: Re: Dingux Local Pack v0.32a
Post by: Chris23235 on November 29, 2009, 01:47:53 pm
What do you mean by unused, the one's you are not using?
Simple by deleting them and correcting all the ini files in the dmenu/themes folder, here you have to remove every entry for every program you deleted, otherwise there will still be an entry in dmenu.
Or do you mean by unused the ones, on your SD card, from a previous pack, that are removed in this pack? Simply delete them.
Title: Re: Dingux Local Pack v0.32a
Post by: Kalisiin on November 29, 2009, 07:23:49 pm
Thank?s for the new version, and thank?s for use mediafire !  :D

I have a question, how i delete unused games and emulators ?

See, I have the samw question, I'd like to delete some stuff, too...but i'm afraid if I do, I'll screw something up...it'll be looking for something not there, and then I'll hang up somewhere...so, for now, I plan on altering my dmenu.cfg file and just commenting out the lines where those Games and Emus I am not using are referenced, so that at least they won't show up in the menu.

That way, I could also bring them back if I ever changed my mind and decided I wanted them after all - not that my ever wanting "Doom" is very likely....
Title: Re: Dingux Local Pack v0.32a
Post by: Chris23235 on November 29, 2009, 11:46:49 pm
Where's the use to manually outcomment the menu entries, and not deleting the program files on the SD card. I mean, if you don't do it for space purposes, why do it at all?
If you don't want the 3D Shooter ports for example, simply delete the cfg file for the ports and the corresponding files. If you want them back, simply copy them back from the local archive.
Title: Re: Dingux Local Pack v0.32a
Post by: Kalisiin on November 30, 2009, 03:06:41 am
Where's the use to manually outcomment the menu entries, and not deleting the program files on the SD card. I mean, if you don't do it for space purposes, why do it at all?
If you don't want the 3D Shooter ports for example, simply delete the cfg file for the ports and the corresponding files. If you want them back, simply copy them back from the local archive.

Because I just don't want them to show up on my list, and have to scroll thru stuff I don't want.
Space isn't really an issue.  I'm more afraid that something else will call for something in one of those files, or i'll delete the wrong thing, and then screw things up.
Title: Re: Dingux Local Pack v0.32a
Post by: DoodoM on December 08, 2009, 08:37:15 pm
Does anybody know why the poweroff command doesn't work with local-0.32a?

Yes, it says I can securely switch off the Dingoo, but it freezes the videoconsole forcing me to reboot it manually.

Could be because the zImage has IPU disabled?
Title: Re: Dingux Local Pack v0.32a
Post by: zear on December 08, 2009, 08:49:09 pm
It's most likely because the kernel wasn't compiled with shutdown option. Simply switch it with the right one.
Title: Re: Dingux Local Pack v0.32a
Post by: fettouhi on December 13, 2009, 12:08:24 pm
Anybody going to make a dmenu 0.6 package for local-0.32?
Title: Re: Dingux Local Pack v0.32a
Post by: Sureshot on December 13, 2009, 07:37:37 pm
Using the 0.33 package and simply overwriting the old dmenu directory worked for me.
Title: Re: Dingux Local Pack v0.32a
Post by: Solstice on December 14, 2009, 03:31:53 am
Awesome packs!!

Just thought id say that on .33 the simple theme will freeze the dingoo, and fceu320 doesnt seem to work
Title: Re: Dingux Local Pack v0.32a
Post by: Badboyluc on December 14, 2009, 03:39:20 am
new update please  :'(
Title: Re: Dingux Local Pack v0.32a
Post by: Chris23235 on December 14, 2009, 06:37:02 pm
I will upload version 0.33a in a few hours.
Title: Re: Dingux Local Pack v0.32a
Post by: Sjakie43 on December 15, 2009, 05:22:57 pm
A new pack would be very nice,are there icons in this time?

I would appreciate it when the new pack is COMPLETE.

Thanx
Title: Re: Dingux Local Pack v0.32a
Post by: Zombiepower66 on December 30, 2009, 07:58:08 am
I'm so hopelessly lost in all this. :-\ Now that a bunch of us have all gotten our Dingoo's for Xmas It seems these packs are a bit out of date. So what is available at the moment that is not provided in these packs? Does anyone plan on taking over the duties of putting more current stuff together now that Toddler is m.i.a.? I would do it but I wouldn't know where to begin. Is there a site that keeps up to date info on current releases with downloads?

Thanks to everybody for all your efforts!
Title: Re: Dingux Local Pack v0.32a
Post by: santino on December 30, 2009, 08:26:41 am
You can look here for new releases http://www.pdroms.de/news/dingoo/ . And Im currently doing a new localpack, but it will take some days. And I will only include games, which are well playable on the dingoo. You can also get chris localpack 0.33c which is bit newer than toddlers pack.
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: Chris23235 on January 03, 2010, 12:53:15 am
Thanks for the 0.34 pack toddler.
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: Andross on January 03, 2010, 02:40:46 am
toddler didn't die!
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: GCM on January 03, 2010, 08:51:25 am
Thanks Toddler, i lost track of releases over the holidays. The local packs are a good way to catch up.

Could you describe which rootfs and zimage this pack uses? I've been using Eltas rootfs but i can't get any zimage to work other than the one from your 0.33 localpack

Update:
On a fresh format this pack works great, including power down, the errors i noticed in my few minutes of testing (which i'm not sure whether they are system or port problems):
- i get a few seg faults on exit on some games such as quakeux (which coincidentally, does anyone actually see the gun in quakeux? I don't see a gun, i can shoot but no visual)
- nickyboum plays in a window in the upper right corner
- rotategux freezes every time i rotate
- i haven't tested any emulators yet
- giana's return is too addictive
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: glee on January 03, 2010, 05:38:46 pm
Thanks for 0.34!  I haven't used my Dingoo for awhile, and finally upgraded from 0.29 during the holiday break.  Glad to see the Power Off feature included.  However, one utility that seems to be missing is the volset controls, and I noticed that they were commented out/missing from certain scripts.  Just wondering if they are obsolete, and/or if there is a better way for controlling volumes on Dingux reboot?  I tried to search the boards and google, but only came across the old posts on volset.
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: bigzdog on January 03, 2010, 06:16:06 pm
thanks for the pack

It is really nice after I got the unauthorized screen on my dingoo and Dingux was the alternative. Love the psx emulator
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: santino on January 03, 2010, 07:32:16 pm
@glee

You can set the volume by pressing L or R button. Havent tested it one toddlers new pack, but I think it should work.
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: DarkShadow-SwE on January 04, 2010, 12:32:12 pm
The light function in the drop down menu seems busted , but Y and X works to change the light with.

And now for a request.

Can u ( Toddler ) ( or someone else knows which ones are needed ) plz add some lines at the botom of ur posts explaning what 3:rd party files that are needed for those games that needs additional files to run, ( like doom , duke32 , heretic , hexen   and so on )
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: zear on January 04, 2010, 01:03:38 pm
Can u ( Toddler ) ( or someone else knows which ones are needed ) plz add some lines at the botom of ur posts explaning what 3:rd party files that are needed for those games that needs additional files to run, ( like doom , duke32 , heretic , hexen   and so on )
Just read the README files inside the mentioned games' folders. Or search the forum, it has been explained a couple of times already.
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: DarkShadow-SwE on January 05, 2010, 08:32:35 pm
Can u ( Toddler ) ( or someone else knows which ones are needed ) plz add some lines at the botom of ur posts explaning what 3:rd party files that are needed for those games that needs additional files to run, ( like doom , duke32 , heretic , hexen   and so on )
Just read the README files inside the mentioned games' folders. Or search the forum, it has been explained a couple of times already.

Posts where all 3:rd party files which are needed are writen down ? , ill give it a try , ^^
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: santino on January 28, 2010, 02:10:31 pm
You can look at my thread. There is a short description next to each game:
http://boards.dingoonity.org/dingux-games-and-homebrew/creating-a-new-local-pack/
But duke and shadow warrior need the fullversion and doesnt run with shareware files! ;)

And here is a shareware wad package with most files you will need.
http://uploaded.to/file/awy04e
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: martin_lovick on February 26, 2010, 08:16:51 pm
im having problems with doomgoo :(

i created a /local/doomgoo/udoom and copied my doom.wad file along with prboom executable. but when I select Ultimate Doom form the menu it just crashes and returns to the menu HELLPPP
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: darfgarf on February 26, 2010, 08:19:01 pm
im having problems with doomgoo :(

i created a /local/doomgoo/udoom and copied my doom.wad file along with prboom executable. but when I select Ultimate Doom form the menu it just crashes and returns to the menu HELLPPP

well that's an informative bug report, in a completely related thread, providing more information that's needed to fix it
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: martin_lovick on February 26, 2010, 08:23:26 pm
should i ask for help in the HELP section then? or is there a FAQ about doomgoo and the menu scripts provided in the "local" distribution
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: jakiechris on April 04, 2010, 02:50:01 am
could someone please cut the 222M pack into 3 parts or more and upload it to http://www.megaupload.com ? :-*
my downloading stops in the half way every time ..
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: Vytantus on April 10, 2010, 10:13:09 am
should i ask for help in the HELP section

reli?
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: toddler on May 27, 2010, 01:03:23 pm
Hi folks, gmenu2x version soon.

(http://www.ressim.net/upload/09cfbcc5.png) (http://www.ressim.net/upload/177efe90.png)
(http://www.ressim.net/upload/1bb4d03a.png)
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: cas398 on June 05, 2010, 09:40:08 pm
Am I the only one who much prefers the first gmenu?

Thanks for the work, much appreciated.
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: cas398 on June 06, 2010, 11:09:40 am
I'm getting a blue and black crash screen :(

Never had this before.
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: The_Vulture on June 06, 2010, 06:50:53 pm
Very very big thanks toddler, i waiting for your new "best dingux pack release" many times, since 0.34 2k10 beta version.

BIG Thanks !!!

I'm getting a blue and black crash screen :(

Never had this before.

I had crash screen too, but i replaced new zImage file my older zImage and it works.
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: qubodup on July 07, 2010, 10:42:45 am
can somebody unstick this thread and stick the thread with the latest release please?
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: kin on July 07, 2010, 09:44:39 pm
im confused, I thought 0.35 was the newest
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: Friendly Neighborhood Dingoonity Troll on July 07, 2010, 10:57:08 pm
Why hasn't the newer 0.35 pack been put in this one's place yet?
Title: Re: Dingux Local Pack v0.34 2k10 beta1
Post by: mediamonkey on September 17, 2010, 05:09:29 pm
(nevermind)