Author Topic: .  (Read 5422 times)

Gman (OP)

  • Posts: 80
.
« on: July 04, 2012, 08:30:03 pm »
.
« Last Edit: September 20, 2018, 11:58:50 pm by Gman »

zear

  • * Moderator
  • Posts: 2381
Re: Concerning NXEngine (Cave Story) for Dingux...
« Reply #1 on: July 04, 2012, 09:49:10 pm »
What do you mean by "updated"? In this video (which is pretty old) Qbertaddict plays regular dingux games on opendingux. There's only one release of CaveStory on the Dingoo, but perhaps I should release a new Dingoo version, as I think nxengine got some updates over the months.

raygan

  • Posts: 158
    • I'm on Twitter and stuff...
Concerning NXEngine (Cave Story) for Dingux...
« Reply #2 on: July 05, 2012, 12:15:46 am »
Yes, please do this! I would love to see an updated version of Cave Story for the Dingoo, particularly if it had the sound intact.

Gman (OP)

  • Posts: 80
.
« Reply #3 on: July 05, 2012, 12:19:17 am »
.
« Last Edit: September 21, 2018, 12:04:48 am by Gman »

zear

  • * Moderator
  • Posts: 2381
Re: Concerning NXEngine (Cave Story) for Dingux...
« Reply #4 on: July 07, 2012, 08:47:44 am »
Unfortunatelly there is no speed improvements regarding the music engine. In order to make it faster, the entire music engine would have to be rewritten.
So any updated version I decide to release will have only few minor fixes the engine received since the last Dingoo port.

naxeras

  • Posts: 191
Re: Concerning NXEngine (Cave Story) for Dingux...
« Reply #5 on: July 07, 2012, 10:48:17 am »
Is not possible add music without slowdown?

zear

  • * Moderator
  • Posts: 2381
Re: Concerning NXEngine (Cave Story) for Dingux...
« Reply #6 on: July 07, 2012, 11:40:40 am »
No. Not with the current music engine.

 

Post a new topic
Post a new topic