Author Topic: Charles Barkley's Shut Up and Jam - Gaiden  (Read 3045 times)

SmokeyMcPots

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Charles Barkley's Shut Up and Jam - Gaiden
« on: March 13, 2010, 02:03:49 pm »
If any of you can make it happen on dingux you will be my heroes for life.  I don't even know if it's possible but the system requirements have to be as much a joke as the "Powered by DirectX" banner on start.  And everything else about the game.

In case you've never heard of it - http://www.youtube.com/watch?v=8F1cOvZ3nS8

Actual game downloadable at - http://www.mofunzone.com/download_games/charles_barkley_shut_up_and_jam_gaiden.shtml

eule

  • * Former Staff
  • Posts: 889
Re: Charles Barkley's Shut Up and Jam - Gaiden
« Reply #1 on: March 13, 2010, 05:47:49 pm »
No sourcecode, no port, unfortunately.  
And if it relies on DirectX (almost no matter if 5 or 10) it?d be quite hard even with sourcecode... i think, but i?m not a dev.  ;D

The game looks interesting btw, will check it out. Would rock on Dingoo indeed, but resolution seems to be too large.

zear

  • * Moderator
  • Posts: 2381
Re: Charles Barkley's Shut Up and Jam - Gaiden
« Reply #2 on: March 13, 2010, 06:17:23 pm »
For the millionth time - porting is not some magical process where you can get every game in the world to run on your device.
Ports require the game to have portable source code and use platform independent libs.
All the ports of retail games up to date were possible only because the original authors were nice enough to release the source code of their games on free licenses.

So, people: Please do not create hundred of threads requesting ports of proprietary and closed source titles.
If you really want your game to be ported, direct your request to the original authors and owners of the game.
Thanks.
« Last Edit: March 13, 2010, 06:22:17 pm by zear »

Bouvrie

  • Posts: 124
Re: Charles Barkley's Shut Up and Jam - Gaiden
« Reply #3 on: March 14, 2010, 11:07:12 pm »
According to Wiki, the game was developed using Game Maker 6.1, which is a Delphi/C++ application published under a proprietary license. I'd think the best bet would be contacting the people behind Game Maker, and asking if it'd be possible to publish games created in Game Maker to Dingoo.

Of course, they'd probably need to make a new build of the software which would be more of a pain than a benefit to them... ;)
Write/save problems? Segmentation faults? Black screens? Read the Troubleshooting and FAQ guide first to fix your issues! :)
SD Card readonly/corruption issues? Chkdisk /F and steer clear from DMenu: use GMenu instead!

Reo

  • Guest
Re: Charles Barkley's Shut Up and Jam - Gaiden
« Reply #4 on: April 14, 2010, 03:46:39 am »
Game Maker games do use DirectX, so it's not exactly lying.

 

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