Author Topic: TurboGrafx16/PCEngine CD games?  (Read 8414 times)

quadomatic (OP)

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TurboGrafx16/PCEngine CD games?
« on: October 24, 2009, 10:26:26 pm »
Dingux-Hugo doesn't appear to work with cd based TG-16/PCEngine games. uPCE is supposed to. I'm trying to get Dracula X Chi no Rondo to work. I have .iso/.cue games and .bin/.cue games and they don't start in uPCE. All I get is a segfault.

Can anybody help me out?

paullawr

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Re: TurboGrafx16/PCEngine CD games?
« Reply #1 on: October 24, 2009, 11:25:01 pm »
I've been using uPCE, however cannot get ISOs to run.  Not sure if its the image or not.  I would really like to get shadow of the beast up and running on it, but so far can only find MDF, NRG or ISO & MP3 or ISO and WAV versions.  Have tried converting MDFs and NRGs to ISOs, but they don't load.   Tried various tricks with the ISO and MP3 plus ISO and WAV.  Even burnt one lot to a CDR and tried to reimage the CD, but to no avail.

Any tips on getting these to work?  i.e. ISO and MP3 to playable format.  Does shadow of the beast even run on uPCE?

quadomatic (OP)

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Re: TurboGrafx16/PCEngine CD games?
« Reply #2 on: October 24, 2009, 11:39:18 pm »
I'm starting to get the feeling that uPCE doesn't really support cd based games...

I hope Zx-81 adds support to Dinugx-Hugo. Hugo does support cd based games, so hopefully it won't be too hard for him to add support.

l00cid

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Re: TurboGrafx16/PCEngine CD games?
« Reply #3 on: October 25, 2009, 12:00:34 am »
I have gotten Dracula X running in uPCE.  It runs pretty well, unfortunately without the music.  All u need to do is put the game .bin file or .iso in the roms folder along with the syscard.pce file.  when u run the .bin, it should open up the syscard.pce bios thing, and then press the run button and Dracula X will start. 

quadomatic (OP)

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Re: TurboGrafx16/PCEngine CD games?
« Reply #4 on: October 25, 2009, 12:16:22 am »
Oh...so I need a syscard.pce file. I wish I had realized that.

Thanks for the tip!

quadomatic (OP)

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Re: TurboGrafx16/PCEngine CD games?
« Reply #5 on: October 25, 2009, 03:52:32 am »
I have a bin/cue version and an iso/cue version. When I use the bin/cue version, uPCE crashes. When I use the iso version, it says "Load Error".

I tried converting the iso/cue version to the individual tracks and made a toc file. I then converted the wav files to mp3s. I can load the 2 data tracks but they don't really do anything, they just play long things scenes like the intro with no sound.

UPDATE: wow...it wasn't crashing, it just took a while to load

I have no sound either, well no music anyways (sound effects still there)...why wouldn't it load the audio track? It's probably wav files, why wouldn't they work?
« Last Edit: October 25, 2009, 05:02:33 am by quadomatic »

paullawr

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Re: TurboGrafx16/PCEngine CD games?
« Reply #6 on: October 25, 2009, 09:48:34 am »
No for those people that got the isos to load, all have indicated no sound.  It might the same problem that dogs the Mega CD sound (i.e. not enough processing power) to emulate the game as well as stream the audio.

Still, there might be more hope for sound in uPCE and picodrive over say PSX4ALL.

Which Syscard are you using, I grabbed syscard3, not sure whether to rename it just to syscard or not....one way to find out i suppose, copy it and have both.  If you get shadow of the beast to run, let us know how the hell you did it!

Cheers bud
Paul

paullawr

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Re: TurboGrafx16/PCEngine CD games?
« Reply #7 on: October 25, 2009, 10:27:40 am »
Edit, got beast to run, no audio (no sfx).  Still at least it booted.

S0L

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Re: TurboGrafx16/PCEngine CD games?
« Reply #8 on: October 25, 2009, 02:15:17 pm »
uPCE does run disk games, but there is no mp3 or CD Audio support.

Before the other forums died, I'd asked Uguru if this was something he planned to support in the final version of uPCE, but I'm not sure if he ever replied as the forums got wiped.

Given the Dingoo needs to be overclocked to run smooth even at Frameskip 1, unless he's got a load of optimisation that can be done it might be something that is too much strain. It'll have some hit to decode wav or mp3 whilst also emulating the system. Likely the same for Picodrive too.

I suggested maybe they could implement Ogg playback though, I'm pretty sure that's quite light, but it would mean you'd need to convert the mp3's over to Ogg.

All I did to run CD games by the way was to copy syscard.pce to the same folder as uPCE. You're best picking up the System Card 3.0 rom for this - some games will work with earlier System Cards, but not all. The System Card was effectively extra RAM for the PC Engine originally - as well as holding the libraries to load and run CD's. That's why you need it ever for an emulated system.

I admit I've only tried DraculaX too - but it does run. Don't think it's saving the games right at the moment though - which is a pain as  you have to sit through the intro each time you want to play (this was the case when played on a real PC-Engine, it won't let you skip the intro unless you've made a save!).

I was hoping Hugo would play CD games too. It does include System Card 3 - but I couldn't figure out how to get it to load the cue/bin I've got of DraculaX. I know the Windows version supports CD games. Might be it needs an ISO image instead... I'll give it a try when I've got some free time :)

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S0L
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quadomatic (OP)

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Re: TurboGrafx16/PCEngine CD games?
« Reply #9 on: October 25, 2009, 03:40:26 pm »
Zx-81 confirmed that the current version of Dingux-Hugo does not support CD games, but HuGo itself does. Also, the GP2X did cd-based games pretty decently (I played dracula x on it at a pretty decent framerate with sound, if I remember correctly).

I'm pretty sure Dingoo should be able to play cd games in the near future, with sound.

darklegion

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Re: TurboGrafx16/PCEngine CD games?
« Reply #10 on: October 26, 2009, 02:54:18 am »
I suggested maybe they could implement Ogg playback though, I'm pretty sure that's quite light, but it would mean you'd need to convert the mp3's over to Ogg.
Actually Ogg Vorbis uses the most CPU usage out of any of the popular audio codecs, or at least it did the last time I looked into it.FLAC or just straight wav would make the most sense as they both have low cpu usage, and they are both lossless so no quality loss.Disk speed might be a issue though with the "slowing down transfers to workaround corruption bug", but I think it probably isn't slow enough to be a serious problem.

 

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