Author Topic: PSX4ALL Compatibility List  (Read 264315 times)

eule

  • * Former Staff
  • Posts: 889
Re: PSX4ALL Compatibility List
« Reply #60 on: October 19, 2009, 05:21:01 pm »
Sorry, i haven?t got FF8 or 9. But you could always use ePSXe to make a savestate of FF9.
I only tried a ripped version of MGS VR Missions, probably that?s the reason it didn?t work for me.
oh btw:
Nascar 2000 ripped .cbn, ~ 20fps, cars are invisible, plays fine otherwise ^^
« Last Edit: October 19, 2009, 05:52:56 pm by eule »

Meneer Jansen

  • Posts: 511
Re: PSX4ALL Compatibility List
« Reply #61 on: October 19, 2009, 08:49:57 pm »
Strange thing is that I can't get 'Air Combat' to work. Zear wrote in this very topic that he can't get it to work either. But this topic has the game in green (i.e. working...).
Finally got me a new Dingoo after I Kentucky ~~::fried::~~ the other one. Yippee! [edit] And lost it!

zear

  • * Moderator
  • Posts: 2381
Re: PSX4ALL Compatibility List
« Reply #62 on: October 19, 2009, 08:57:50 pm »
That's because before I only tested it without bios.
With bios it runs with a decent framerate and is very playable.

nine10

  • Guest
Re: PSX4ALL Compatibility List
« Reply #63 on: October 19, 2009, 09:15:17 pm »

thanks to selecter25 for the Final Fantasy 9 save state:

http://www.megaupload.com/?d=DKXYXAQU

darklegion

  • Guest
Re: PSX4ALL Compatibility List
« Reply #64 on: October 20, 2009, 03:11:04 am »
Name: Final Fantasy VII
Mode: NTSC
Emulator version: psx4all 20091015
File format: cbn level 9
Frameskip: 0/1
Sound: no
CPU Freq.: 430MHZ
BIOS: scph1001
Cycle Multiplier: 5
FPS: 45-60+ fps

The key to the extra performance is setting cycle multiplier to 5.Sometimes the game pauses just after the playstation logo, however you can just temporarily lower the level down, and then raise it up again after the squaresoft logo appears.

EDIT: I'm not sure I entirely trust the fps counter once you get above Cycle Multiplier 5 or so.For instance CM=10 reports ridiculous figures like 100+ fps, but the game feels more jerky, and doesn't seem to run faster then CM=5, except for certain areas.CM=5 definitely feels faster than CM=2 though, so it does have some positive effect.
Actually, I wonder if this a cbn issue, or issue with the read speed from the SD, what with the newer dingux kernel lowering it's speed to workaround the corruption issues.
« Last Edit: October 22, 2009, 03:10:12 am by darklegion »

SiENcE

  • Posts: 653
    • Crank Gaming (Dingux Apps)
Re: PSX4ALL Compatibility List
« Reply #65 on: October 20, 2009, 10:18:34 am »
Name: Rally Championship 2000 Edition
Mode: NTSC
Emulator version: psx4all 20091015
File format: cbn (compressed bin; compression level 8 )
Frameskip:  0/1
Cycle: 7
Sound: no
CPU freq: 400Mhz
BIOS: scph1001.bin
FPS: 50fps (fast, playable)

http://www.thelegacy.de/Museum/8519/

Name: Final Fantasy IV
Mode: NTSC
Emulator version: psx4all 20091015
File format: cbn (compressed bin; compression level 8 )
Frameskip:  2/3
Cycle: 7
Sound: no
CPU freq: 400Mhz
BIOS: scph1001.bin
FPS: ~20fps

Name: GTA 2 (rip)
Mode: NTSC
Emulator version: psx4all 20091015
File format: cbn (compressed bin; compression level 8 )
Frameskip:  0/1
Cycle: 7
Sound: no
CPU freq: 400Mhz
BIOS: scph1001.bin
FPS: ~15fps (slow)

Meneer Jansen

  • Posts: 511
Re: PSX4ALL Compatibility List
« Reply #66 on: October 20, 2009, 02:08:27 pm »
That's because before I only tested it without bios.
With bios it runs with a decent framerate and is very playable.
Thank you for the information. Where did you get the bios with which 'Air Combat' works?

[edit] Did some Googling. I've come to understand that no-body can tell me where to get the Playstations Bios. Because that's illegal. Duh: I should have known that! Boy am I thick. The bios is, I think, its actual operating system. Which is copyright protected of course. Anyway, as of now I am in the posession of some of PSx's biosses. In the readme of Psx4all it says that one has to put the bios in the same folder as the executable and rename the bios to "scph1001.bin". Simple. :)
« Last Edit: October 20, 2009, 04:13:19 pm by Meneer Jansen »
Finally got me a new Dingoo after I Kentucky ~~::fried::~~ the other one. Yippee! [edit] And lost it!

demon cleaner

  • Posts: 149
    • ClassicAmiga
Re: PSX4ALL Compatibility List
« Reply #67 on: October 20, 2009, 06:16:59 pm »
There's different BIOSes, of course for the different countries, and different console versions:

- SCPH-1000 (1994)(Sony)(Jp).bin
- SCPH-1001 - DTLH-3000 v2.2 (1995-12-04)(Sony)(US).bin
- SCPH-1002 - DTLH-3002 v2.2 (1995-12-04)(Sony)(Eu).bin
- SCPH-1002 v2.0 (1995-05-10)(Sony)(Eu).bin
- SCPH-3000 v1.1 (1995-01-22)(Sony)(Jp).bin
- SCPH-3500 v2.1 (1995-07-17)(Sony)(Jp).bin
- SCPH-5000 v2.2 (1995-12-04)(Sony)(Jp).bin
- SCPH-5500 v3.0 (1996-09-09)(Sony)(Jp).bin
- SCPH-5502 - SCPH-5552 v3.0 (1997-01-06)(Sony)(Eu).bin
- SCPH-7000 v4.0 (1997-08-18)(Sony)(Jp).bin
- SCPH-7001 v4.1 (1997-12-16)(Sony)(US).bin
- SCPH-7003 v3.0 (1996-11-18)(Sony)(US).bin
- SCPH-7502 v4.1 (1997-12-16)(Sony)(Eu).bin
- SCPH-101 v4.5 (2000-05-25)(Sony)(US).bin


Don't know if there's even more existing, but these are the ones I have.
 

Meneer Jansen

  • Posts: 511
Re: PSX4ALL Compatibility List
« Reply #68 on: October 20, 2009, 08:25:05 pm »
Hmmmm. I didn't read the compatibility topic well enough. Exhumed is sometimes called Powerslave. And I did succeed in downloading that game via some of the better known sites. and, indeed: it works like a charm!! Now I'm gonna look for a proper version of 'Air Combat'. ;)
Finally got me a new Dingoo after I Kentucky ~~::fried::~~ the other one. Yippee! [edit] And lost it!

ruffnutts

  • Posts: 2653
Re: PSX4ALL Compatibility List
« Reply #69 on: October 20, 2009, 10:08:43 pm »
Hmmmm. I didn't read the compatibility topic well enough. Exhumed is sometimes called Powerslave. And I did succeed in downloading that game via some of the better known sites. and, indeed: it works like a charm!! Now I'm gonna look for a proper version of 'Air Combat'. ;)

Did you use the settings I told you - null gpu set to on and cycle multipier set to 7 - no frameskip :-)

multiboy2k

  • Guest
Re: PSX4ALL Compatibility List
« Reply #70 on: October 21, 2009, 05:54:49 am »
I can confirm that with the 'fixed' version, these games NOW work:

All games were tested with these settings:
430mhz/Null=ON/Cycle=5/Frameskip 0/1 /no sound version 'fixed'/all loaded WITH Bios/ALL GAMES CBN 9

- Kartia (54 fps Very playable in terms of speed. But, text may be hard to read at times. Interlacing may help)
- Breath of Fire 4 (This game runs amazing @ 7cycles! The FMV runs almost fullspeed 45-50fps!)
- Ace Combat 2 (slow but now working)
- Digimon Card Battle (almost flawless)
- Silent Bomber (slow but working)
- Ace Combat (Faster now, almost perfect.) This one works so well, I really wish it had sound!
- Saga Frontier 2 (moderate speed w/minor graphical glitch on the right-hand side of the screen, but easily playable 30-34fps)  (This one had cycles set to 7) (..And, yes this game looks absolutely beautiful on the A320 screen.)

Im at awe with what's happening on the lil ole Dingoo at this point.  A perfected version of this emu will render my psp almost useless.  


« Last Edit: October 21, 2009, 06:55:34 am by multiboy2k »

darklegion

  • Guest
Re: PSX4ALL Compatibility List
« Reply #71 on: October 21, 2009, 06:50:35 am »
Here's some more info that suggests that FPS will not be accurate when raising the cycle multiplier.From the PSX4All readme:
Quote
Increasing the cycle multiplier makes the emulated PlayStation hardware run faster relative to its CPU.This can help speed up games that don't use the CPU much and mostly idle around waiting for the next frame. In other cases, it will not make a difference, or even make the game slower. Don't be fooled by the increased frame rate! If the CPU is too slow to keep up, a high frame rate will be of no consequence.

So make sure you are not just focusing on the FPS when raising the cycle multiplier.Sometimes it will give high fps results, but be slower than a lower cycle multiplier.You'll have to go by feel to see which is faster.

multiboy2k

  • Guest
Re: PSX4ALL Compatibility List
« Reply #72 on: October 21, 2009, 06:54:32 am »
I usually maintain a balance by keeping a standard setting of 5.
I will bump it up to 7 only on certain games that absolutely could harmlessly use the push.  I find that 'text-driven' games benefit from this push best. eg RPGs, etc. 


rijufrajo

  • Posts: 11
Re: PSX4ALL Compatibility List
« Reply #73 on: October 21, 2009, 08:31:20 am »
Does one of you has tested Thunder Force 5 ?
Thanks

zear

  • * Moderator
  • Posts: 2381
Re: PSX4ALL Compatibility List
« Reply #74 on: October 21, 2009, 09:13:19 am »
Speaking of the cycles.
I've noticed that it doesn't speed up the whole game, but just some elements of it.
In San Francisco Rush, if I set the cycles to 7, the timer works fast, but the rest of the game is still slow.
And this is hilarious. The timer goes from 60 to 0 in about 60 seconds, and the cars manage to move just like 500m in that time. Time is up, try again :D Impossible to reach the checkpoint.
Also, for some games, cycle 5-7 disconnects the gamepad.

SiENcE

  • Posts: 653
    • Crank Gaming (Dingux Apps)
Re: PSX4ALL Compatibility List
« Reply #75 on: October 21, 2009, 10:16:43 am »
Name: Gran Turismo
Mode: ? (spanisch version)
Emulator version: psx4all 20091015
File format: cbn (compressed bin; compression level 8 )
Frameskip:  0/1
Cycle: 7
Sound: no
CPU freq: 400Mhz
BIOS: scph1001.bin
FPS: ~15fps-60fps (little bit slow ingame but playable)
« Last Edit: October 21, 2009, 10:18:22 am by SiENcE »

darklegion

  • Guest
Re: PSX4ALL Compatibility List
« Reply #76 on: October 21, 2009, 12:56:28 pm »
Speaking of the cycles.
I've noticed that it doesn't speed up the whole game, but just some elements of it.
In San Francisco Rush, if I set the cycles to 7, the timer works fast, but the rest of the game is still slow.
And this is hilarious. The timer goes from 60 to 0 in about 60 seconds, and the cars manage to move just like 500m in that time. Time is up, try again :D Impossible to reach the checkpoint.
Also, for some games, cycle 5-7 disconnects the gamepad.

Yeah, check the clock when escaping the reactor core in FF7 during a battle, especially at CM=10.It's going faster then real time, but the characters are moving quite slowly :)

nine10

  • Guest
Re: PSX4ALL Compatibility List
« Reply #77 on: October 21, 2009, 04:42:47 pm »
looney tunes racing - cbn 9 - good speed

the note - cbn 9 - good speed

Dino Crisis 2 - cbn 9 - good speed

Alone in the dark - Slow

Spyro the dragon - pixel bar bug - playable

evil dead - cbn 9 - intro hangs

countdown vampire - img/cbn 9 - loading hangs



Meneer Jansen

  • Posts: 511
Re: PSX4ALL Compatibility List
« Reply #78 on: October 21, 2009, 05:04:04 pm »
Wooooow!! Forsaken work like a charm w/ the all new and improved Psx4All version!! Just set GPU null to On and the Cycle multiplier to 10 and you've got one of the truest 3D action flight shooters ever! Forsaken was famous for the fact that it has a sort of unique gameplay. You really feel like you're flying a spacecraft because you can roll and fly around in all 3 dimensions. Which can be sort of confusing because sometimes your world is upside down. The maps are truely 3D, that is sometimes you have to take a path up, sometimes left, sometimes you have to take the tunnel down.

Wanna show off the power of your Dingoo? Show them Forsaken!  :P
« Last Edit: October 28, 2009, 04:27:57 pm by Meneer Jansen »
Finally got me a new Dingoo after I Kentucky ~~::fried::~~ the other one. Yippee! [edit] And lost it!

mauromartins

  • Posts: 26
Re: PSX4ALL Compatibility List
« Reply #79 on: October 21, 2009, 05:14:44 pm »
I didn?t test the improved emulator yet, but every iso I converted to cbin format using best compression (9) I had greater speeds. I ran Final Fantasy Tactics in 60 fps, using cycle multiplier in 7 and Gpu On, and Cotton in almost 60 fps too. I will try to upload a video to Youtube afterwards.