Dingoonity.org
Dingux (Dingoo Linux) => Development => Topic started by: endlessdark on February 15, 2011, 07:26:06 pm
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Ok, this is copied from my other thread:
I had an idea, let's see what you people think.
The game will be based in this famous scene from a cheap movie:
https://www.youtube.com/watch?v=V7u1vJlLFa4
The gameplay would be like a combination of the Genesis clasic ecco the dolphin and a popular flash and mobile device genre which I don't know how is it called. So let's call it the "Catch flying things" genre.
Something like this:
https://www.youtube.com/watch?v=RtR-mU3IQ70
The word that should define this game, as the scene in which is based in should be BADASS, so everything must be overexagerated, chomping on planes and ships and even make your shark reach satellites or thinks like that with an appropriate combo.
Of course and for more badassment it should feature backflips and frontflips to gain more points.
The OST should be something like this:
https://www.youtube.com/watch?v=wvuLTRuHoMM
And the GUI also has to be badass like flashes and COMBO sings everywhere.
The game will be called SUPERULTRAMEGASHARK
What do you people think about it? Help and criticism will be appreciated!
Here is a concept image (sprites are stolen so the final version will look different)
(http://img826.imageshack.us/img826/5981/conceptz.png)
I am going to use this thread as a development diary and a help and criticism thread.
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I'm programming this using Eclipse and C++ and using this libraries:
SDL rotozoom will be also convenient, but I don't know if will be easy to use. I will take a look at this later.
At first, my first goal is to start making a really simple first demo. Just a swimming shark.
I also have problems about how control will be, If up/down should control heading or a any direction moving like the Ecco game.
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this is the first object decomposition for the first demo I want to do
(http://img265.imageshack.us/img265/5199/path3045.png)
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I have provisionally selected a song from jamendo for the game, is this one:
http://www.jamendo.com/es/track/526080 (http://www.jamendo.com/es/track/526080)
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You really coding that? o.O
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You really coding that? o.O
Yep!
Moar update, I will decompose the scenery in these parts (its an infinite horizontal loop):
(http://img406.imageshack.us/img406/2774/scenery.png)
This is the test sprite background spritesheet I have made:
http://img155.imageshack.us/i/backgroundim.png/ (http://img155.imageshack.us/i/backgroundim.png/)
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Ok, I'm tired, enough coding for today. This is what I've done so far:
- Music plays
- Tiled scenery loaded from a file
- Camera movement
- Keyboard input
- Shark image loaded and displayed, the animation is not done yet
This is a screenshot:
http://img705.imageshack.us/img705/2672/pantallazowb.png (http://img705.imageshack.us/img705/2672/pantallazowb.png)
Goodnight!
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Although i didn't really catch the idea of a shark eating an airplane, i guess its going to be a nice game after all :)
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I like your dedication...I look forward to seeing the final product!
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Ok, now I have two serious problems.
1.- Can I use SDL_gfx for rotation? This way the shark can rotate in any arbitrary angle. Other way the shark should pass through some predefined angles 0-45-90 etc...
Possible answer:
Using sdl_rotozoom is way too slow for real time Dingoo usage. But it's possible not to use it realtime. You have to use precached. Rotated images and preferably not for the whole 360 degrees. For example use sdl rotozoom to create 60 surfaces of an image increasing the angle 6 degrees and display the surface wich comes nearest to it. Wel rotozoom is useable. That way without problems on the Dingoo! I already used it
2.- The shark movement is also a problem, for example, if I use UP to move the shark up (like in the ecco games) , will have an unrealistic behavior while flying.
If I use the UP key to rotate the shark, like in a motocross game, then the shark flying will be ok and backflips could be done, but then while swimming the shark would swim upside down, and I have never seen a shark swimming that way.
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I have never seen a shark swimming that way.
Also, i never saw a shark eating airplanes... Well, a upside-down swimming shark shouldn't be much trouble. After all, it is a "SuperUltraMegaShark" right?... ;D ;D ;D ;D
C'mon, if you're going to come up with something insane, then make it VERY insane at least. Never played soldat? Well, i never heard about soldiers being able to fly, do backflips and aim snipers. At the same time.
Resuming: use the "motocross" thing.
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Lastly I'm having too much to do, so I wasn't able to work on this, however it's still under development.
Today I fixed a little problem I had rendering the background and created proper sprites for the space, and the space/sky border background.
Here is how it looks: http://img818.imageshack.us/i/pantallazoltr.png/ (http://img818.imageshack.us/i/pantallazoltr.png/)
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Implemented rotational movement, the graphics rotation is made by using a spritesheet with the shark already rotated. Now I'm using this one:
(http://i55.tinypic.com/2dgumgl.png)
The rotation is a little rough, but....
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Hello! I just log in to say that the development has not be canceled, I'm just superstressed because I have a lot of work to do and no time for working on my beloved shark, but I will continue it whenever I can.
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that's nice. Actually I was thinking about this project a couple of hours ago, and it's funny that today you came by to tell how's it going. Good luck and keep us informed.
cheers
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Implemented underwater movement, Smash a key to gain speed! ;D
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I have made "gravity" now the shark can jump and you can preview how the gameplay will be, and hear me smashing the spacebar.
Link to the Video (http://tinypic.com/r/xnhfh4/7)
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sweet. It looks like Dolphin Olympics
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Quick progress for sure, keep it up! 8)
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Nice , ;D ;D ;D
keep the good work up ! 8)
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Wow, this looks to be pretty original and fun! And when the animations get better it'll be even more badass! :)