Author Topic: SDL Game source codes.  (Read 8783 times)

EXL (OP)

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SDL Game source codes.
« on: August 21, 2010, 07:30:11 pm »
Hello dear friends! I ported many games and emulators for phones by Motorola ZN5/E8/EM30/Z6/EM35/VE66 etc.
I have a lot of sources codes. I am ready to share with you!



If you are interested in the source code of a project - let me know!

Topic projects:
MotoFan
(Caution: Many pictures!)
~150 Games and Emulators, 320x240, SDL, QT!

My channel on YouTube:
http://www.youtube.com/user/EXLMOTODEV

Random videos of some projects:
<a href="https://web.archive.org/web/20190313122522/https://www.youtube.com/watch?v=Fcmpc3SWGPo" target="_blank">https://www.youtube.com/watch?v=Fcmpc3SWGPo</a>

<a href="https://web.archive.org/web/20190313122522/https://www.youtube.com/watch?v=o4mWD0D3WoE" target="_blank">https://www.youtube.com/watch?v=o4mWD0D3WoE</a>

<a href="https://web.archive.org/web/20190313122522/https://www.youtube.com/watch?v=kw43jkRknmA" target="_blank">https://www.youtube.com/watch?v=kw43jkRknmA</a>

<a href="https://web.archive.org/web/20190313122522/https://www.youtube.com/watch?v=zBS4CCqKpuY" target="_blank">https://www.youtube.com/watch?v=zBS4CCqKpuY</a>

<a href="https://web.archive.org/web/20190313122522/https://www.youtube.com/watch?v=118ub9UT998" target="_blank">https://www.youtube.com/watch?v=118ub9UT998</a>

Best wishes to you and your excellent forum, EXL!
« Last Edit: August 22, 2010, 10:09:11 pm by EXL »

zear

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Re: SDL Game source codes.
« Reply #1 on: August 21, 2010, 07:39:13 pm »
Well, fheroes2 and Half Life Quake are already ported and Hexen II is waay to slow on the dingoo (~4fps).
Can you list any interesting games the code of which you have that are not on that list?
http://dingoowiki.com/index.php/Dingux:Games

Edit:
I checked the site you linked and well, 95% of the stuff there is already ported to Dingux, and the other 4% we are aware and have the sources of, though there are 3 or 4 games on that list I neve heard about ;)
So thanks for the info :)
« Last Edit: August 21, 2010, 07:47:46 pm by zear »

EXL (OP)

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Re: SDL Game source codes.
« Reply #2 on: August 21, 2010, 07:51:11 pm »
zear,
List of all games in my first post pinned under the spoiler.
Link

You can compare for yourself, I am not able to remember every game :)

Quote
Still thanks for the info

Always glad to help!

zear

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Re: SDL Game source codes.
« Reply #3 on: August 21, 2010, 07:53:55 pm »
I see you have ports of FleshChasmer and other games by Quasist. How did you acquire the code? AFAIK that games aren't opensource.
So I would be especially interested in the source code of that games :)

BTW, come and join our IRC channel #dingoonity at freenode.org, i'm sure we can discuss this topic in a more detailed way in there :)

EXL (OP)

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Re: SDL Game source codes.
« Reply #4 on: August 21, 2010, 08:20:38 pm »
I and Quasist speak the same language :)
Unfortunately I can not really speak conversational English. :(

FleshChasmer. Quasist himself shared the source code here:
Link
I invite you to a slightly modified code for Motorola.
He goes to DINGOO greater than that of the GP2X
Where do you put it up? If I spread on 4shared, you will be convenient to download?

We also
Code: [Select]
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
And not
Code: [Select]
case SDL_JOYBUTTONDOWN:
switch (event.jbutton.button)

I sent you the download link in PM

Also, I to answer any technical questions about the Motorola ZN5 device, ask, do not be shy :)

Best regards, EXL!
« Last Edit: August 21, 2010, 09:15:11 pm by EXL »

zear

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Re: SDL Game source codes.
« Reply #5 on: August 21, 2010, 09:31:28 pm »
Thank you very much for the Fleshchasmer source code, the game runs fine on the dingoo. Just need to fix a couple of things and should release it in the upcoming days ;)
Edit: There are some serious issues with the default camera angle. Most of the polygons disappear from the map leaving the grey background.
Also, the game is filled with nazi symbolism, references to 88 (a code for Heil Hitler), swastika in the logo, etc. I'm not sure if I want to port this. What you think guys, should I?
« Last Edit: August 21, 2010, 10:08:29 pm by zear »

Surkow

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Re: SDL Game source codes.
« Reply #6 on: August 22, 2010, 12:04:30 am »
Depends on what outlook the game has. If they are just historical references that are a part of the game then that shouldn't be a problem. I wouldn't be offended by it.

zear

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Re: SDL Game source codes.
« Reply #7 on: August 22, 2010, 12:18:28 am »
No, the game seems to propagate neo-nazism. It's not very direct, but it makes some hints. I think I'm gonna just drop it.

EXL (OP)

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Re: SDL Game source codes.
« Reply #8 on: August 22, 2010, 01:20:17 pm »
Zear, to me anyway about that game,
I'm porting for sport. I am interested in the game in its Technical Plan :D

Quote
Edit: There are some serious issues with the default camera angle. Most of the polygons disappear from the map leaving the grey background.

Camera mode can be switched on in the game. I had such a problem, decided to switch to camera classic mode (True do not remember exactly)
« Last Edit: August 22, 2010, 01:39:41 pm by EXL »

EXL (OP)

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Re: SDL Game source codes.
« Reply #9 on: August 24, 2010, 06:51:33 pm »
By the way, you can try to compile Hexen 2 This is from these sources:
Code: [Select]
svn checkout http://motocakerteam.googlecode.com/svn/trunk/Projects/hexen2source-1.4.3/ motocakerteam-read-onlyIt might be faster

xdpirate

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Re: SDL Game source codes.
« Reply #10 on: August 25, 2010, 10:49:02 am »
Quote
Which game is this?

EXL (OP)

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Re: SDL Game source codes.
« Reply #11 on: August 25, 2010, 12:10:24 pm »

xdpirate

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Re: SDL Game source codes.
« Reply #12 on: August 26, 2010, 07:10:35 am »
Quote
Which game is this?

CubeX
http://www.youtube.com/watch?v=118ub9UT998&feature=player_embedded
That looks pretty sweet, can I have the source?

EXL (OP)

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Re: SDL Game source codes.
« Reply #13 on: August 26, 2010, 09:08:10 am »
Email autor author of this game sent in PM.
Ask him
« Last Edit: August 26, 2010, 09:10:50 am by EXL »

xdpirate

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Re: SDL Game source codes.
« Reply #14 on: August 27, 2010, 07:16:12 am »
Email autor author of this game sent in PM.
Ask him
Can I have your version of the source? I'm pretty sure you had to make some modifications in order to run on the tiny phone screen, so it'd be easier for me to start from your version, instead of just repeating the steps you had to do in order to make it work.

zear

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Re: SDL Game source codes.
« Reply #15 on: August 27, 2010, 11:32:52 am »
Email autor author of this game sent in PM.
Ask him
Can I have your version of the source? I'm pretty sure you had to make some modifications in order to run on the tiny phone screen, so it'd be easier for me to start from your version, instead of just repeating the steps you had to do in order to make it work.
I believe this game was originally written for gp32, so it should be already easy to port to the Dingoo in it's original form ;)
But still, it would be nice to see EXL's source to compare some stuff.

EXL (OP)

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Re: SDL Game source codes.
« Reply #16 on: August 28, 2010, 02:34:19 am »
Yes, the author of the game (Thor (SoD)) allowed me to send the source code.
xdpirate, I sent you a download link to the PM.

LTStone

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Re: SDL Game source codes.
« Reply #17 on: August 28, 2010, 01:24:37 pm »
Hi and Welcome !
Do you have the source for Final Burn Alpha? We have been wanting it so we can change the keymapping.

EXL (OP)

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Re: SDL Game source codes.
« Reply #18 on: August 28, 2010, 04:08:52 pm »
Hi! Source code FBA -
http://sites.google.com/site/oopsware2/ezxfba-src-0.32.zip

But he was not at SDL, then QT