Author Topic: How about porting gish for dingoo?  (Read 2107 times)

Marisa-Chan (OP)

  • Posts: 12
How about porting gish for dingoo?
« on: June 04, 2010, 02:28:54 pm »
Hello all, i was found this forum with sources of freeGish
http://www.crypticsea.com/forum/index.php?PHPSESSID=1139bfc6dd41457942f01a9550c7d60e&board=4.0
and thinking, if somebody port this to dingux, it will be a greatest game for dingoo.

darfgarf

  • Guest
Re: How about porting gish for dingoo?
« Reply #1 on: June 04, 2010, 02:31:22 pm »

edit: found a makefile in that guys github...but i give up, it'll never run XD
« Last Edit: June 04, 2010, 02:35:52 pm by darfgarf »

mrkingoo

  • Posts: 258
Re: How about porting gish for dingoo?
« Reply #2 on: June 04, 2010, 05:13:00 pm »
Minimum requirements are way above the Dingoo, mostly I think because of the physics engine. Cool game though

Marisa-Chan (OP)

  • Posts: 12
Re: How about porting gish for dingoo?
« Reply #3 on: June 04, 2010, 05:48:55 pm »
mrkingoo:
But some firm create gish for mobile java, and it's work fast(in mobile used similar physic). I think defficult in porting graphics(gl) and may be sound(openal),

He-he, i was compiled game for linux:
http://img85.imageshack.us/img85/3144/33302896.png
« Last Edit: June 04, 2010, 06:08:19 pm by Marisa-Chan »

zear

  • * Moderator
  • Posts: 2381
Re: How about porting gish for dingoo?
« Reply #4 on: June 04, 2010, 07:45:07 pm »
It will be really hard to port it to the pandora even, as it relies strongly on the opengl.
Dingux port is of course out of the question.

Marisa-Chan (OP)

  • Posts: 12
Re: How about porting gish for dingoo?
« Reply #5 on: June 04, 2010, 08:10:40 pm »
Well, porting is possible, if render system of game will be rewrited and simplified.