Dingoonity.org
Dingux (Dingoo Linux) => Development => Topic started by: endlessdark on September 14, 2010, 02:41:58 pm
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Hello everyone, I am a programmer and free software enthusiast.
I also like videogames a lot, but specially retro-gaming.
I like spending some of my free time programming 2D SDL videogames, and I'm getting a Dingoo in the next 15 days because of this.
My plan is to start making my own games, but I would like you to help me.
All help is needed, but first, I need an idea!
So the first step is to imagine a 2D funny and addictive game, and make like a draft or something explaining how it should be.
Something like this:
http://gameaxis.com/wp-content/uploads/2010/06/Pac-Man_art-thumb-535x392-41737.jpg (http://gameaxis.com/wp-content/uploads/2010/06/Pac-Man_art-thumb-535x392-41737.jpg)
Let's see if we can make something good ;)
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welcome, always need more devs
good luck, people either seem to have completely ridiculous ideas, that would never work on the limited hardware, or total crap ones ;D
drop by #dingoonity on freenode, it's where the cool kids hang out
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Oh I have a good game idea I store for a couple of months now, hoping one day I will be able to learn to code properly and write it myself. But if you are a good enough coder I'm willing to share it with you :D
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Maybe a remake of Zelda 2 :D
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I have the idea, I will use some code I have already written, port it to Dingux and make some art. But first I need to know if it's possible.
Some levels are like an old school RPG but you have to shoot enemies and that. It uses tiled maps and aerial view just like Pokemon or Final Fantasy V. It will use SDL, this part is simple and easy to make.
Then some other levels will be like Space Harrier (http://www.youtube.com/watch?v=34JbhA154To (http://www.youtube.com/watch?v=34JbhA154To)). I would like to use 3D graphics, but i don't know if is possible, Can I use opengl ES or something like that?
If not, then I would have to use SDL, Can I scale and rotate sprites?
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no opengles, yes to sdl
rotating and scaling isn't that fun in sdl, but it can be done, look up sdl_rotozoom or something like that (i never got them working when i tried)...might be slow (remember the dingoo is just a 336MHz mipsel, no gpu)
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Using sdl_rotozoom is way too slow for real time Dingoo usage. But it's possible not to use it realtime. You have to use precached. Rotated images and preferably not for the whole 360 degrees. For example use sdl rotozoom to create 60 surfaces of an image increasing the angle 6 degrees and display the surface wich comes nearest to it. Wel rotozoom is useable. That way without problems on the Dingoo! I already used it
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Can I use opengl ES or something like that?(...)
Sience ported a small OpenGL Software Renderer for Dingux:
http://sience.schattenkind.net/dingoo/Dingux_Toolchain_for_Windows.htm#Libraries
May be useful :)
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Can I use opengl ES or something like that?(...)
Sience ported a small OpenGL Software Renderer for Dingux:
http://sience.schattenkind.net/dingoo/Dingux_Toolchain_for_Windows.htm#Libraries
May be useful :)
No, it's not. It runs at about 5fps and is very unstable ;)
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Can I use opengl ES or something like that?(...)
Sience ported a small OpenGL Software Renderer for Dingux:
http://sience.schattenkind.net/dingoo/Dingux_Toolchain_for_Windows.htm#Libraries
May be useful :)
No, it's not. It runs at about 5fps and is very unstable ;)
:(
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Can I use opengl ES or something like that?(...)
Sience ported a small OpenGL Software Renderer for Dingux:
http://sience.schattenkind.net/dingoo/Dingux_Toolchain_for_Windows.htm#Libraries
May be useful :)
No, it's not. It runs at about 5fps and is very unstable ;)
Depends what you mean, by usefull ;-) .
It's currently the only softwarerenderer opengl port on dingoo. And its not unstable.
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It runs at about 5fps and is very unstable ;)
It's currently the only softwarerenderer opengl port on dingoo. And its not unstable.
Try the elite port from the examples ;)
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Doesn't the Dingux-Quake port use an OpenGL software renderer?
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Doesn't the Dingux-Quake port use an OpenGL software renderer?
No, it uses its own renderer
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Bump! Any new ideas?
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Bump! Any new ideas?
What about Yeti3D? Its quite fast.
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After suffering two months of openGL 3D programming for Android I don't want to see 3D issues for a long time, so, 3D dismissed. I prefer coding some SDL retro look game.
I just have no inspiration to think on a funny game
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Hi. Have you heard of Dweller?
http://roguebasin.roguelikedevelopment.org/index.php?title=Dweller (http://roguebasin.roguelikedevelopment.org/index.php?title=Dweller)
It's a "simple", yet addictive 2D game. It would be cool to see something like this on a320
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Or you could come up with a "guitar hero engine" or something.
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I don't know af a game that hasn't been ported yet to the Dingoo that I'd like to see ported, but I do know of an application that a lot of people would like to see. A text editor w/ a virtual (qwerty) keyboard. Or am I going off-topic?
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The Dingux Write keyboard sux a lot, but i think only a small update would be needed to fix that '-'
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The Dingux Write keyboard sux a lot, but i think only a small update would be needed to fix that '-'
I really like it, navigating ROMs in HuGo is much faster with the Danzeff on screen keyboard than a qwerty one would be.
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The Dingux Write keyboard sux a lot, but i think only a small update would be needed to fix that '-'
I really like it, navigating ROMs in HuGo is much faster with the Danzeff on screen keyboard than a qwerty one would be.
Then maybe he should just set options, like: Use virtual keyboard type 1 or 2.
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I had an idea, let's see what you people think.
The game will be based in this famous scene from a cheap movie:
https://www.youtube.com/watch?v=V7u1vJlLFa4
The gameplay would be like a combination of the Genesis clasic ecco the dolphin and a popular flash and mobile device genre which I don't know how is it called. So let's call it the "Catch flying things" genre.
Something like this:
https://www.youtube.com/watch?v=RtR-mU3IQ70
The word that should define this game, as the scene in which is based in should be BADASS, so everything must be overexagerated, chomping on planes and ships and even make your shark reach satellites or thinks like that with an appropriate combo.
Of course and for more badassment it should feature backflips and frontflips to gain more points.
The OST should be something like this:
https://www.youtube.com/watch?v=wvuLTRuHoMM
And the GUI also has to be badass like flashes and COMBO sings everywhere.
The game will be called SUPERULTRAMEGASHARK
What do you people think about it? Help and criticism will be appreciated!
Here is a concept image (sprites are stolen so the final version will look different)
(http://img826.imageshack.us/img826/5981/conceptz.png)
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i like the idea. Good luck ;)
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All the best w/ programming a game. But, like I said before, all games I can possibly dream of have already been made and are up and running on my Dingoo.However, there is still one app. that some of us are missing very, very much: a text editor with a proper virtual (qwerty) keyboard. Like the editor that is included in GMenu2X. Wish we could port from Gmenu. So if you like a real challange: program a text ed. :)
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And a guitar hero engine. Nothing fancy. Just you, the music and the notes. I've been itching to see something like that on the dingoo...
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And a guitar hero engine. Nothing fancy. Just you, the music and the notes. I've been itching to see something like that on the dingoo...
you know dpad hero (http://dpadhero.com/Download.html) for nes? it runs great on dingoo.