Author Topic: Gamemakers with Linux/Mips support?  (Read 2177 times)

freshness

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Gamemakers with Linux/Mips support?
« on: March 17, 2010, 09:36:08 pm »
RPG MAKER GAMES // PORTS??? was the previous threadtitle

Is it possible? If the answer is no, then I want to know why. I thankful for every infomative post!
« Last Edit: March 18, 2010, 01:18:20 am by freshness »

zear

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Re: RPG MAKER GAMES // PORTS???
« Reply #1 on: March 17, 2010, 09:43:36 pm »
It is not possible, because RPG Maker can't produce linux mips32 binaries.
RPG Maker is not a free software and it's source code is not publicly available, so nothing can be done to change this situation.
You can write a letter to the RPG Maker authors, asking them for mips32 linux support, but the chances for it to happen are almost zero.
« Last Edit: March 17, 2010, 09:46:30 pm by zear »

freshness

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Re: RPG MAKER GAMES // PORTS???
« Reply #2 on: March 18, 2010, 12:42:19 am »
I understand...sad situation...Do exist other editors or gamemakers with linux mips32 support, because I really like to create a little game for my beloved handheld after I failed at hacking nes, snes games...the only result is a Donkey Kong Country Hack with several levels...but editing music and color palettes turned out to be so complex that I have given up...(in addition, hacking SMW and Megaman games isn?t interesting, because there are already really good hacks out there)

RodrigoCard

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Re: Gamemakers with Linux support?
« Reply #3 on: March 18, 2010, 01:15:03 am »
Game Editor ( http://game-editor.com/Main_Page )
is very doable. =)

freshness

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Re: Gamemakers with Linux/Mips support?
« Reply #4 on: March 18, 2010, 01:26:07 am »
that program seems to be very promising, is it possible to port a created game to the dingoo?

zear

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Re: Gamemakers with Linux/Mips support?
« Reply #5 on: March 18, 2010, 11:23:32 am »
that program seems to be very promising, is it possible to port a created game to the dingoo?
Since this program works on GP2X and other handhelds, there are very high chances for dingoo support.
But first we need someone with proper knowledge to make all the changes in the code for dingoo support, before it can produce dingux games. IMO.

Holymonkey

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Re: Gamemakers with Linux/Mips support?
« Reply #6 on: May 19, 2010, 09:25:21 pm »
Hi all!

I've ucessfully gotten test games running on my Gp2x that I made using Mutimedia Fusin 2 (DEV VERSION!)

The trick was to export my game as a j2me .jar file (only the dev version of Multimedia Fusion can do that) and then ise a j2me runtime (like MidPath) to run the game on my handheld!

I've just posted a similar test .jar file here on these forums to test on the Dingoo.  If this works I'll be purchassing a Dingoo asap and will definately make many games for Dingoo!  Once I spread the word about this posibility to the rest of the multimedia Fusion users, this should get many more people buying Dingoos and making original games for it!

I originally posted about this here:
http://boards.dingoonity.org/dingux-releases/midpath-4-dingoo-v0-2/



 

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