Congratulation for the FGL: that's really an impressive work. I compiled the samples on my Win7 and test them on my dingoo, they work fine. 3D is sure nice.
Do you know the game Daggerfall? It's a 3D 1996 adventure game, freely available since 2009 but source code has been lost. Since quite a time now, a genius/crazy guy aka "Lucius" works on rewriting the source code in the very spirit of the game and he'll sure come to an end some day soon (see http://xlengine.com
). Been obsessed by Daggerfall myself, I currently study the feasability of adapting DaggerXL (rewrite's name) to Dingoo.
Would you kindly answer some questions:
1/ If you take a look to DaggerXL graphics (http://www.youtube.com/watch?v=JJQ0rYjIaro
), do you think the FGL could attain these performances?
Basically, Daggerfall shows 2 gameplay: dungeon crawling (corridors, rooms, monsters), and village wandering (houses, people).
2/ FGL is impressive but I terribly lack documentation to do anything with it. Do you plan to release some OpenGL/FGL correspondance table
3/ I didn't try TinySG. How would you define FGL regards to TinySG?