Author Topic: Cave Story (NXEngine)  (Read 12342 times)

zear (OP)

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Re: Cave Story (NXEngine)
« Reply #15 on: September 15, 2010, 08:54:39 pm »
I was a little quiet recently, so here's a little update:

Thanks to the original author NXEngine supports bitmap fonts now:


Also, the exit dialog is now fixed:


The only problem left now is the music support.. :P

I also made initial ports of NXEngine to GP2X and OpenPandora. The latter uses experimental widescreen support:

(full size)

Since I wrote a simple joystick support for gp2x, I am interested in supporting wiz and caanoo platforms as well. Because I don't have that devices, I'm gonna need some beta testers. Also, some info on what's the newest toolchain/libpack for that platforms would be welcome :)

Domian

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Re: Cave Story (NXEngine)
« Reply #16 on: September 15, 2010, 09:35:55 pm »
great work, realy looking forward to the release :)

RodrigoCard

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Re: Cave Story (NXEngine)
« Reply #17 on: September 15, 2010, 11:06:05 pm »
I was a little quiet recently, so here's a little update:

Thanks to the original author NXEngine supports bitmap fonts now:


Nice! This font looks so much better :)

Orion4874

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Re: Cave Story (NXEngine)
« Reply #18 on: September 16, 2010, 02:23:54 am »
Wiz beta tester here if needed. Should have my Caanoo in a couple weeks as well. One question though, why port this to GP2X? There's already Cave Story for that console. Does this diifer from the original?

TheCaffeinator

Re: Cave Story (NXEngine)
« Reply #19 on: September 16, 2010, 04:56:15 am »
Looks great!

Looking forward to the Dingoo release.

Awesome work, zear!

Chris23235

Re: Cave Story (NXEngine)
« Reply #20 on: September 17, 2010, 12:14:02 am »
Caanoo Beta Tester herem, just send me a PM, if you want me to try the thing on the Caanoo.

Skyline969

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Re: Cave Story (NXEngine)
« Reply #21 on: September 17, 2010, 01:05:55 am »
Huzzah (or Oh yeeeeah, depending on which platform you played Cave Story on)! Cave Story is definitely my favorite indie game, so keep up the good work on the port! I've played and beaten this game on every console I own that it is ported to (PC (Windows and Linux), PSP, Wii), and I'd love to add Cave Story to yet another one of my handhelds. :D

zear (OP)

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Re: Cave Story (NXEngine)
« Reply #22 on: October 01, 2010, 10:35:10 pm »
While still waiting for the original author to fix the music engine, I got NXEngine to run on two new platforms:

(full size)
The bigger one is Jornada 720, the smaller Ben NanoNote.
As for Wiz and Caanoo, the port to them is currently freezed due to problems with the joystick code. Don't worry though, I'll fix it. It may just require rewriting the whole input code from scratch.

Peter Varadi

Re: Cave Story (NXEngine)
« Reply #23 on: April 03, 2013, 11:18:09 pm »
Is there any news on this? Looks like the music is still missing.

zear (OP)

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Re: Cave Story (NXEngine)
« Reply #24 on: April 04, 2013, 12:12:12 am »
Is there any news on this? Looks like the music is still missing.
Not much can be done about the music. It's too cpu intensive.

Peter Varadi

Re: Cave Story (NXEngine)
« Reply #25 on: April 04, 2013, 01:10:10 pm »
Sorry to hear that. It means the music won't be supported on dingoo unless someone tweaks the bitrate or the quality of the music. Although in theory it could run fine on GCW Zero as it is.

Do you have the source code for OpenDingux version available somewhere (git?). Or can you please upload it?
Just in case someone wants to tweak it.

By the way, thank you Zear for the work you have done. It's pretty cool to play Cave Story on Dingoo.

johnnyonflame

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Re: Cave Story (NXEngine)
« Reply #26 on: April 04, 2013, 04:35:53 pm »
Sorry to hear that. It means the music won't be supported on dingoo unless someone tweaks the bitrate or the quality of the music. Although in theory it could run fine on GCW Zero as it is.

Do you have the source code for OpenDingux version available somewhere (git?). Or can you please upload it?
Just in case someone wants to tweak it.

By the way, thank you Zear for the work you have done. It's pretty cool to play Cave Story on Dingoo.

Music on CAVE Story for the Dingoo won't be supported unless somebody rewrites the whole music code to use fixed-point math rather than floating points, due to the fact the A320 has no FPU.

 

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