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Dingux (Dingoo Linux) => Development => Topic started by: Elta on December 04, 2009, 03:07:34 pm

Title: A couple of rootfs upgrades...
Post by: Elta on December 04, 2009, 03:07:34 pm
Hello people :D

I have made a couple of modifications to my rootfs (based on Dingux system 20091022) that could be useful to other people, so I'm sharing them here.

Don't forget to make a backup of your files, just in case.

20091208

- Updated busybox to 1.15.2
- Patched SDL to ignore invalid video modes.

rootfs 20091208:
http://www.mediafire.com/?zthdvtn1ngd (http://www.mediafire.com/?zthdvtn1ngd)

toolchain patch 20091208:
http://www.mediafire.com/?vdjyzw3cqwi (http://www.mediafire.com/?vdjyzw3cqwi)

20091203

- SDL updated to  1.2.14
- SDL_mixer updated to 1.2.11 (Fix mod music: just4qix etc...)
- inittab: SD card remounted with noatime option, eliminating unwanted writes to the SD card. mmcqd should behave now :)

rootfs 20091203:
http://www.mediafire.com/?mfk4qqnynnt (http://www.mediafire.com/?mfk4qqnynnt)

toolchain patch 20091203:
http://www.mediafire.com/?1jteugyylr2 (http://www.mediafire.com/?1jteugyylr2)

New Ports
(Those need rootfs 20091208 or later)

RotateGear:
http://www.mediafire.com/?jmqkt5hgzym (http://www.mediafire.com/?jmqkt5hgzym)

Hexen 1.6.1: (Don't forget to copy the WAD file too!)
http://www.mediafire.com/?dhmmzidzynw (http://www.mediafire.com/?dhmmzidzynw)

Heretic 0.2.1: (Don't forget to copy the WAD file too!)
http://www.mediafire.com/?dmiyzx2ztjj (http://www.mediafire.com/?dmiyzx2ztjj)
Title: Re: A couple of rootfs upgrades...
Post by: eule on December 04, 2009, 04:13:22 pm
Cool, will test and report. Do you mean the SD-bug is fixed? :D
Title: Re: A couple of rootfs upgrades...
Post by: qbertaddict on December 04, 2009, 04:35:58 pm
I need to do some more tests but all the hiccups i used to get with sound and framerates on the old rootfs are gone!!!! Great work. I'm going to try on my buddies dingoo next
Title: Re: A couple of rootfs upgrades...
Post by: qbertaddict on December 04, 2009, 04:55:28 pm
The emulators are working great but the fps seem to be choppy and duke3d doesn't run for me anymore
Title: Re: A couple of rootfs upgrades...
Post by: Goon8 on December 04, 2009, 10:26:18 pm
+1 for your efforts mate!

Will test this asap..

Are you apart of the Google.code group? If not you should send a request to join atleast then your effort are documented and central.

Thank you!
Title: Re: A couple of rootfs upgrades...
Post by: Elta on December 05, 2009, 01:59:38 am
The emulators are working great but the fps seem to be choppy and duke3d doesn't run for me anymore

For the FPSes running choppy, they run choppy on my machine too (except EDuke32 because the music can be turned off)
It has been like that for me since midi emulation via timidity was added to the rootfs.
Do you remember if the music was playing before ?
The music use a large chunk of CPU and so far I've found no way to turn it off. (-nomusic command line option would have been nice and setting the volume to zero doesn't help as the music is still playing)
I think someone will have to get the source, comment some code to remove the music and recompile  ;)

For Duke3d, there are 2 ports.
I use EDuke32 and it runs like a champ. Actually, I was playing it in the train earlier.  ;D
When I'm back home I'll try to run the other port.
I will also document how to modify the rootfs.

Another thing worth mentioning:
I'm not using the latest kernel (zImage); the one included with system 20091022; as I was having big framerate problems with it. (Picodrive 60fps->40fps).
I haven't seen this problem mentioned anywhere so I was wondering if other people have this problem too.
I use instead the kernel with poweroff enabled that was posted in another thread.

Quote from: Goon
Are you apart of the Google.code group? If not you should send a request to join atleast then your effort are documented and central.

I'm not registered at all on Google Code. I only have a Sourceforge account :P
Title: Re: A couple of rootfs upgrades...
Post by: qbertaddict on December 05, 2009, 03:35:47 pm
I use eduke32 as it runs much better. I will try the ipu non ipu and power off zimages and see what gets the best results. I love the fact that my emus play perfect now though. So i rather turn off sound in the ports than the have jumpy emus
Title: Re: A couple of rootfs upgrades...
Post by: zear on December 05, 2009, 04:30:26 pm
My experience with an old ipu kernel tells me that with ipu enabled, many eduke32 mods are unplayable.
Title: Re: A couple of rootfs upgrades...
Post by: tuki_cat on December 05, 2009, 09:03:43 pm
Just tried these out and the emus now run much smoother,

Thanks!
Title: Re: A couple of rootfs upgrades...
Post by: qbertaddict on December 06, 2009, 02:29:04 am
Yeah its weird I no longer get stutters on my emus. That rules. My eduke is still messing up though I'm going to reinstall it and see what happens.
Title: Re: A couple of rootfs upgrades...
Post by: QBert on December 06, 2009, 06:29:15 pm
This updated rootfs appears to have solved the "stuttering" issue with Dingux applications. This is something I appreciate greatly!  :)

Big thank you Elta!
Title: Re: A couple of rootfs upgrades...
Post by: Elta on December 08, 2009, 10:48:10 pm
A couple more modifications today 20091208:

- Updated busybox to 1.15.2, mainly for the ftpd related fixes as I use that now to transfer files to my Dingoo.
- Patched the SDL to ignore invalid video modes.

(See first post for links)

The Dingoo for now only support 16 bit video modes but the framebuffer driver report other bit depths as being present and usable.
This new patch prevent the SDL from seeing these non functional modes.
So what happens if an application request a 320x240x8 video mode?
SDL will set 320x240x16 and provide a "shadow surface" to fool the application into thinking it's running in 8 bit mode.
In other words we don't have to modify the source code anymore and the SDL does all the work for us :D

To illustrate this, I've compiled a few games:
(Those will only work with the new rootfs, and will look squashed horizontally on an older rootfs)

RotateGear:
http://www.mediafire.com/?jmqkt5hgzym

This one used to lock up as soon as I try to rotate the world, now run fine.
Fixed a memory problem too.

Hexen 1.6.1: (Don't forget to copy the WAD file too!)
http://www.mediafire.com/?dhmmzidzynw

Heretic 0.2.1: (Don't forget to copy the WAD file too!)
http://www.mediafire.com/?dmiyzx2ztjj

Those two now run blazing fast even with music on. ;D
They are based on the lastest versions available on sourceforge and now include a -nomidi command line to disable the music.
Title: Re: A couple of rootfs upgrades...
Post by: Goon8 on December 08, 2009, 11:00:43 pm
Mate, you're a machine! This is the quickest I've seen such epic improvements to Dingux. Outstanding!

Really appreciate it!  ;D
Title: Re: A couple of rootfs upgrades...
Post by: QBert on December 08, 2009, 11:33:41 pm
Those two now run blazing fast even with music on. ;D
They are based on the lastest versions available on sourceforge and now include a -nomidi command line to disable the music.

I really appreciate the effort you're putting into improving Dingux and the ported apps. Thank you again Elta!
Title: Re: A couple of rootfs upgrades...
Post by: dgh on December 09, 2009, 12:05:46 am
In which directory in the local folder would I place the toolchain file ?
Title: Re: A couple of rootfs upgrades...
Post by: Elta on December 09, 2009, 01:02:48 am
In which directory in the local folder would I place the toolchain file ?

The toolchain files are only used to develop applications for the Dingoo and are used on the PC, not the Dingoo itself. :)
Title: Re: A couple of rootfs upgrades...
Post by: eule on December 09, 2009, 09:32:01 am
Err, the toolchain is for porting/deving programs, if you?re not a dev, you don?t need it.  :D And it should go to your computer.  ;D
Oops, the mighty Elta has spoken. Thanks for your work Elta!
Title: Re: A couple of rootfs upgrades...
Post by: joyrider on December 09, 2009, 01:01:59 pm
The noatime and nodiratime mounting was already known a long time, i even posted it and the a320 forums when i found it out and most just didn't care. I even posted my findings on google code as an issue back then: http://code.google.com/p/dingoo-linux/issues/detail?id=40

I used it all the time,well i used to, cause i couldn't care less anymore about my dingoo at the moment, but it should be worth putting in the renice command as well (just read the google code issue). The real cause of it all is the mccqd process, mounting with nodiratime and noatime helped a bit.

I'm just amazed that it took so long before anyone even used it.

on a side note:
I don't program anymore for dingoo and don't think i will again, most users just use some preassembled pack, and have no idea how to do this or how to enter commands them selves let alone read a readme or follow it. Heck i'm even more amazed that there are still some people that can't seem to get dingux installed. People just buy the dingoo cause it's cheap and want to play games on the emulators, but can't seem to figure out stuff themselves, although there are exceptions most are like this.

Programming (in my spare time) depends on my mood and if i feel it's not worth it anymore to do this, i just quit with it. I guess that's what happend with me and my dingoo and got a bit frustrated at the end. I'm a programmer in daily (job)life so programming in my spare time is not always something i want to do. I'm currently happy with playing games on my ps3 or pc in my spare time. It might change again someday but won't be soon i guess and i don't know if it'll be for the dingoo then.
Title: Re: A couple of rootfs upgrades...
Post by: batman52 on December 09, 2009, 01:33:59 pm
@joyrider: too bad you don't mean to develop for dingoo anymore: i believe you were one of the best developers in there.
Title: Re: A couple of rootfs upgrades...
Post by: eule on December 09, 2009, 07:58:29 pm
Yeah, sad to hear that... 
It?s true, some of the spirit, enthusiasm and excitement of the early days is gone.  :-\ But my Dingoo still doesn?t fail to impress and surprise me; that may be quite different for you, you probably know the Dingoo like your vest pocket.
One thing to add: I for myself still use an oooold local pack with dmenu 0.2, edited the config files thousands of times and read lots of readmes, quite average dingoo-user. Unlike a spamming troll raping this forum not long ago.

First Booboo(?!), now joyrider...  :'( bad days in Dingooland. Hope to see a new work of you sometime again.  :)
Title: Re: A couple of rootfs upgrades...
Post by: qbertaddict on December 09, 2009, 10:16:58 pm
Damn these updates rule. Do you have a website or a donation system. Everything is running sooooo good now. I hope you continue to port stuff over. I would love to see a recompiled shadow warrior with sound and maybe a rott update
Title: Re: A couple of rootfs upgrades...
Post by: Goon8 on December 09, 2009, 10:33:23 pm
You make us sad joyrider!

The dingoo still has a lot of life left in it! and you're abandoning it ! For shame, my friend! For shame!

I'm sure 90+% of the community are not spamming whining trolls whom suck the life out of the forum. As you would know only around 10% of people who visit a forum will post, of that 10% maybe 2 percent are idiots, who will post a constant stream of retardation at everyone no matter what.  ;D 

People do buy the Dingoo because it's cheap, but it's people like you who have opened it up and helped form this community with your projects and great enthusiasm and of course programming knowledge! Hopefully you get back "In the mood" and decide to come back one day and continue programming!

Title: Re: A couple of rootfs upgrades...
Post by: vimrc on December 09, 2009, 10:49:05 pm
My friend, this is just life, live a little, love a little.
Title: Re: A couple of rootfs upgrades...
Post by: mauromartins on December 10, 2009, 01:16:56 am
@joyrider, I, and all brazilians are very sad with your announcement  :'(

Here in Brazil, we are developing a nice community around Dingoo. They created a MSN channel, a website, a forum. We have a guy who create some great Doom mods, and recently, a owner of a famous gaming website brought a Dingoo, so, here, the little guy are going to be relevant.
Currently, Im studying Electrical Engineering, and I finished my exams. So I will have a lot of spare time, and I will dedicate a lot of time to learn how to hack, improve, program to Dingoo. Im installing some Linux distro in one of my Pc?s, to learn how to program, how to port things. I stopped using precompiled Dingux images; in fact, I uploaded a update for toddler?s local here, and another to brazilians.

So I ask you to renew your interest in Dingoo. I know there are some very annoying guys around here, and I know badly how it excerts all of our motivation. Im a blogger, and I brought a Nokia N800 ealier this year, and started hacking, changing things, but a community started around the gadget, and some people are just retard: they don?t want to know how to do things. They offend you, if you don?t teach, they call you a homer, etc. But, clearly, there is some good heads here, and you can share your knowledge with them.
Title: Re: A couple of rootfs upgrades...
Post by: Chris23235 on December 10, 2009, 07:55:48 pm
@ Joyrider

While it's completely up to you, if you program for the Dingoo or not, I found your message here strange. Complaining about people who are complaining too much seemed odd to me. The Dingoo has exact the same kind of users as other open Handheld communities I knew (GP32 or Nintendo DS). Not everybody is a coder, not everybody is willing to dive deeper in the whole materia.
The preassembled packs, you don't like are an easy way to get everything, that exists for Dingux on your machine, nothing less and nothing more. I don't see a problem with that.
Why should it be a problem to use a pack, which serves the same functionality as a Linux distribution on a desktop PC? I would find it odd, if someone calls the users of Suse Linux, users who use a "preassembled pack, and have no idea how to do this or how to enter commands them selves let alone read a readme or follow it".
Obviously there are difficulties installing Dingux with certain configurations, I never had any, but with Windows Vista and Windows 7, not everything seems to work in the same Way as in XP.
Quote
People just buy the dingoo cause it's cheap and want to play games on the emulators, but can't seem to figure out stuff themselves, although there are exceptions most are like this.
This may be true, but were is the problem? And is it different on other platforms? I highly doubt.
Title: Re: A couple of rootfs upgrades...
Post by: Reo on December 10, 2009, 11:48:18 pm
@ Joyrider

While it's completely up to you, if you program for the Dingoo or not, I found your message here strange. Complaining about people who are complaining too much seemed odd to me. The Dingoo has exact the same kind of users as other open Handheld communities I knew (GP32 or Nintendo DS). Not everybody is a coder, not everybody is willing to dive deeper in the whole materia.
The preassembled packs, you don't like are an easy way to get everything, that exists for Dingux on your machine, nothing less and nothing more. I don't see a problem with that.
Why should it be a problem to use a pack, which serves the same functionality as a Linux distribution on a desktop PC? I would find it odd, if someone calls the users of Suse Linux, users who use a "preassembled pack, and have no idea how to do this or how to enter commands them selves let alone read a readme or follow it".
Obviously there are difficulties installing Dingux with certain configurations, I never had any, but with Windows Vista and Windows 7, not everything seems to work in the same Way as in XP.
Quote
People just buy the dingoo cause it's cheap and want to play games on the emulators, but can't seem to figure out stuff themselves, although there are exceptions most are like this.
This may be true, but were is the problem? And is it different on other platforms? I highly doubt.
From sitting in the chat regularly for about 2 months, I can honestly say that joyrider has a point. Yes, there are many people who redownload the local pack every time there's a new release. People have posted in the thread for toddler's pack saying to hurry up and release a new pack because there's a new emulator release, rather then installing it themselves. It's ridiculous for how easy it actually is, even when considering how much technical knowledge people lack.
Title: Re: A couple of rootfs upgrades...
Post by: Bouvrie on December 11, 2009, 07:53:00 am
From sitting in the chat regularly for about 2 months, I can honestly say that joyrider has a point.
Sorry for the thread hijacking, but as this seems to be the spot to discuss... :P

I fail to see how an ignorant community downloading local packs can stop a developer from developing. Basically most developers like to do so by nature (it'll start to itch whenever you're not programming) and primarily do this for themselves. The fact that there are other people benefitting from your work (and thereby proving that it works) should be rewarding in itself.

Unless people start giving credit to local pack assemblers rather than the developers, I don't think joyrider intended to use the community's (lack of) technical knowledge as an argument for not developing. His interest shifted and the Dingoo hasn't got his attention much lately.
Title: Re: A couple of rootfs upgrades...
Post by: GCM on December 12, 2009, 02:46:46 am
Thanks elta, it works great
Title: Re: A couple of rootfs upgrades...
Post by: m0wtJ on December 12, 2009, 12:34:42 pm
Hey Thanks, but why didn't you upload the zImage with it?
Isn't that one suppose to be updated too?
Title: Re: A couple of rootfs upgrades...
Post by: Shin-NiL on December 12, 2009, 04:07:57 pm
Hello Elta!

Can you add suport for XPM images on SDL_image in a next release? I'm needing the function IMG_ReadXPMFromArray, but I can't figure out how to recompile the library by myself.

Thanks and keep your great work  :)
Title: Re: A couple of rootfs upgrades...
Post by: remax on December 13, 2009, 07:58:43 pm
I'm sad because of joyrider post. But think that perhaps people who don't post are people who know how to install the apps...
Title: Re: A couple of rootfs upgrades...
Post by: Elta on December 15, 2009, 04:09:14 am
Thanks for the info Joyrider.

I'm sad to hear you won't code for the Dingoo anymore.
I hope you will change your mind later.
At first I was a little disappointed by the Dingoo, but the more time pass the more I like this little box ;)

Shin, do you still need XPM support in SDL_Image ?
I could use this to write a tutorial about cross compiling applications and modifying the rootfs.
Title: Re: A couple of rootfs upgrades...
Post by: Shin-NiL on December 15, 2009, 01:44:00 pm
Hello Elta.

I recompiled the SDL_image library with support for XPM, but do not know how to add to the rootfs, so I linked it statically with my application to be able to use it.

Anyway, your tutorial would be very welcome  ;)

Thank you.
Title: Re: A couple of rootfs upgrades...
Post by: mauromartins on December 15, 2009, 03:49:49 pm
Elta, I will be pleased if you can post a tutorial to how add configs using buildroot. I was trying to add XPM in SDL_Image for Shin-NiL without sucess. Meanwhile, Im starting do develop my project to finish my graduation, so, learning how to build a kernel image with toolchain will help me in this area, too.

Shin-NiL, you rocks! Congratulations for your port. I will test a lot of ports to know how far Dingoo can go.
Title: Re: A couple of rootfs upgrades...
Post by: volcanic on December 16, 2009, 01:11:17 am
I hope you would come back one day.Joyrider...
Title: Re: A couple of rootfs upgrades...
Post by: volcanic on December 16, 2009, 02:40:50 am
Mediafire is blocked here.Some can upload the new roofs file to somewhere else??Thx.
Title: Re: A couple of rootfs upgrades...
Post by: Chris23235 on December 16, 2009, 10:50:47 pm
Mediafire is blocked here.Some can upload the new roofs file to somewhere else??Thx.

Uploaded the rootfs20091208 to Megaupload (http://www.megaupload.com/?d=OEVJKKSK)
Title: Re: A couple of rootfs upgrades...
Post by: DEADBEEF on December 17, 2009, 01:07:31 am
Snes9x-sdl-1.39(20091124)
Recompiled with Elta's custom toolchain patch.
http://www.mediafire.com/file/3imvj25dznl/snes9x-pack-elta.zip
Title: Re: A couple of rootfs upgrades...
Post by: volcanic on December 17, 2009, 01:46:47 am
Mediafire is blocked here.Some can upload the new roofs file to somewhere else??Thx.

Uploaded the rootfs20091208 to Megaupload (http://www.megaupload.com/?d=OEVJKKSK)
Thanks Man!
Title: Re: A couple of rootfs upgrades...
Post by: Long on December 17, 2009, 08:10:22 am
HEXEN + HERETIC don't work with "read only filesystem" error
Title: Re: A couple of rootfs upgrades...
Post by: Chris23235 on December 17, 2009, 01:32:37 pm
HEXEN + HERETIC don't work with "read only filesystem" error

I'll try it again later, but I think, I manually installed yesterday the new Hexen and Herectic versions and they ran fine with elta's rootfs.
Title: Re: A couple of rootfs upgrades...
Post by: santino on December 17, 2009, 05:16:39 pm
Read Only FS Error is a sign that you cracked your FS on the sdcard. Try to backup and format it again.
Title: Re: A couple of rootfs upgrades...
Post by: Long on December 17, 2009, 06:07:30 pm
Read Only FS Error is a sign that you cracked your FS on the sdcard. Try to backup and format it again.
Thank you i will try again (already made this move yesterday)  :-\
Title: Re: A couple of rootfs upgrades...
Post by: santino on December 17, 2009, 06:43:08 pm
Yeah Dingux often cripples the sdcard, safe way to prevent this is the poweroff function.
Title: Re: A couple of rootfs upgrades...
Post by: zear on December 17, 2009, 07:18:04 pm
Hmm.. installed eltas rootfs and there is no sound in games.
Code: [Select]
Couldn't open SDL audio: No available audio device
But I like the 8 to 16 bit color conversion. Xrick works out of the box now :)
Title: Re: A couple of rootfs upgrades...
Post by: Long on December 18, 2009, 05:24:05 am
Thank you for your work  Elta !  all works good.
and one question - how can i make strafe left-right binded to L and R shifts on dingoo in HERETIC game?
by the way, the BEST controls i seen in CongoZombie's Doom port. its very comfortable to have L and R shifts for strafe in game.
-----------------------
added later:

this is very sad for me that i can't change control buttons in HEXEN and HERETIC  from game options menu, this is a bug or something - L and R buttons are can't bind to functions  :'(
Title: Re: A couple of rootfs upgrades...
Post by: Pingouin on December 20, 2009, 09:23:29 pm
Snes9x-sdl-1.39(20091124)
Recompiled with Elta's custom toolchain patch.
http://www.mediafire.com/file/3imvj25dznl/snes9x-pack-elta.zip


Thanks! Save/load is broken though :S
Title: Re: A couple of rootfs upgrades...
Post by: Pingouin on December 20, 2009, 09:24:31 pm
Hexen 1.6.1: (Don't forget to copy the WAD file too!)
http://www.mediafire.com/?dhmmzidzynw (http://www.mediafire.com/?dhmmzidzynw)

Heretic 0.2.1: (Don't forget to copy the WAD file too!)
http://www.mediafire.com/?dmiyzx2ztjj (http://www.mediafire.com/?dmiyzx2ztjj)

These work extremely well, much better than before. Thanks a bunch Elta!
Title: Re: A couple of rootfs upgrades...
Post by: Long on December 21, 2009, 12:08:54 am
The controls change trouble - Heretic for Dingux original cfg file:

mouse_sensitivity      5
sfx_volume      10
music_volume      10
key_right      131
key_left      130
key_up      128
key_down      129
key_strafeleft      44
key_straferight      46
key_flyup      150
.............................. etc.
i'm interesteding this:
key_strafeleft      44
key_straferight      46

AFTER change in-game options --> controls setup - it has NO changes! i set the L and R shift buttons but i see in cfg file still:

key_strafeleft      44
key_straferight      46
and L, R shifts makes NO strafe in game
it makes impossible the strafe-around-the-target technics - you can't round strafe with one pressed "strife ON" button - otherwise, can't turning and strafing simultaneously - this is a total crush of gameplay (same for Hexen and all Doom-related engine games).
So, Elta, please, fix this bug and then we can play in 100% Heretic and Hexen!
Title: Re: A couple of rootfs upgrades...
Post by: batman52 on December 25, 2009, 01:38:32 am
Hello Elta.

I recompiled the SDL_image library with support for XPM, but do not know how to add to the rootfs, so I linked it statically with my application to be able to use it.

Anyway, your tutorial would be very welcome  ;)

Thank you.

You have to:

-install genromfs (on unbuntu system)
Code: [Select]
sudo apt-get install genromfs

- create two directories
Code: [Select]
mkdir romroot
mkdir rwroot

-mount the rootfs to romroot
Code: [Select]
sudo mount -t romfs -o loop rootfs romroot

-copy WITH SU RIGHTS (it won't work as a common user) the content of the mounted filesystem
Code: [Select]
cp -r romroot ./rwroot

-unmount the fs
Code: [Select]
sudo umount romroot

-modify the rwroot folder as you like

-create the new rootfs with genromfs
Code: [Select]
cd ./rwroot/romroot
genromfs -f rootfs
Title: Re: A couple of rootfs upgrades...
Post by: yoannd26 on December 28, 2009, 04:39:18 pm
Hi Elta,

thank's a lot for your work on the SDL to ignore invalid video modes is very very good and useful.

Do you think it's possible to modify SDL to set screen size automaticly in 320x240 without add code to sourcecode project like the bpp mode ?

++
Title: Re: A couple of rootfs upgrades...
Post by: Shin-NiL on December 29, 2009, 05:33:59 pm


Thank you very much batman52!
Title: Re: A couple of rootfs upgrades...
Post by: Long on December 30, 2009, 02:02:20 am
Hexen and Heretic potrs are abandoned?  ???
we can delete it from miniSD?
Title: Re: A couple of rootfs upgrades...
Post by: QBert on December 30, 2009, 02:24:25 am
Hexen and Heretic potrs are abandoned?  ???
we can delete it from miniSD?

The Hexen and Heretic ports aren't abandoned. Elta posted new versions earlier in this thread that have increased performance when run under his his updated rootfs. I've tried both and they work great.
Title: Re: A couple of rootfs upgrades...
Post by: Long on December 30, 2009, 10:31:12 am
The Hexen and Heretic ports aren't abandoned. Elta posted new versions earlier in this thread that have increased performance when run under his his updated rootfs. I've tried both and they work great.

WOW! controls change in-game options fixed? and simultaneous strafe+turn left \ right works?
sorry, now i will test it
Title: Re: A couple of rootfs upgrades...
Post by: Long on December 30, 2009, 10:42:37 am
Heretic and Hexen works NOT great, still problem with controls - can't set shifts for strafe left and right
also simultaneous turn and strafe move is impossible (this is IMPORTANT piece of gameplay), in-game controls  options makes no changes in cfg file (look my earlier post )  :-[
Title: Re: A couple of rootfs upgrades...
Post by: QBert on December 30, 2009, 04:18:48 pm
I see what you mean. The control issues will probably be fixed in a future version, the ports aren't "abandoned" as such.

Personally, playing FPS games on the Dingoo makes my hand cramp up after just a few minutes, no matter how the controls are configured. :)
Title: Re: A couple of rootfs upgrades...
Post by: Long on December 30, 2009, 05:05:37 pm
I see what you mean. The control issues will probably be fixed in a future version, the ports aren't "abandoned" as such.

Personally, playing FPS games on the Dingoo makes my hand cramp up after just a few minutes, no matter how the controls are configured. :)
Thank you man for answer!
For me, playing FPS game on handhelds is a salvation and last pleasure, and its enough comfortable (maybe i'm too much practice).
also, the BEST controls scheme are in CongoZombie's CZdoom port.
Title: Re: A couple of rootfs upgrades...
Post by: fuzzi23 on January 02, 2010, 11:06:00 pm
Hi,

as I posted bevore in another thread, I had some troubles with the sound in Heretic and Hexen. So, Chris advised me to try out Elta's ports of the games. Now I did it and the games runs great. Only now the screen is little bit cut off at the bottom. The same cut off I also see in xRick and Nicky Boum. Can anyone fix them? That were awesome. ::)
Title: Re: A couple of rootfs upgrades...
Post by: santino on January 09, 2010, 03:26:53 pm
Yes I can confirm this "bug". Can you fix it, elta?
Title: Re: A couple of rootfs upgrades...
Post by: Elta on January 15, 2010, 10:55:48 pm
Ok, sorry guys for not posting in so long...

About hexen and heretic:


About the SDL:

Quote
Do you think it's possible to modify SDL to set screen size automaticly in 320x240 without add code to sourcecode project like the bpp mode ?

Hmmm not sure I understand what you mean.

Quote
Hmm.. installed eltas rootfs and there is no sound in games.
Code:
Couldn't open SDL audio: No available audio device

Which game caused that ? Never seen that error. :(

Title: Re: A couple of rootfs upgrades...
Post by: darfgarf on January 15, 2010, 11:34:59 pm
xRick

xrick has it cutoff like that, does it on the native dingoo port aswell(i think), it's just the aspect the program outputs at
Title: Re: A couple of rootfs upgrades...
Post by: Pingouin on January 30, 2010, 12:07:50 pm
Sorry for begging, but can anyone fix saving/loading states in Snes9x please?  :-\
*EDIT* Nevermind, I tried again and it works now. I'll have to figure out why it didn't previously.
Title: Re: A couple of rootfs upgrades...
Post by: Chris23235 on February 02, 2010, 05:42:20 pm
Sorry for begging, but can anyone fix saving/loading states in Snes9x please?  :-\
*EDIT* Nevermind, I tried again and it works now. I'll have to figure out why it didn't previously.

My guess is, your card was corrupted.
Title: Re: A couple of rootfs upgrades...
Post by: freshness on February 23, 2010, 11:11:59 pm
just downloaded it...thank you for your work!
Title: Re: A couple of rootfs upgrades...
Post by: kswildside on March 30, 2010, 03:24:02 pm
Elta,

        When do you plan on another upgrade would love you to do a rootfs and kernel based on the latest build of what ever linux you are doing... Maybe add java and flash and shockwave support
Title: Re: A couple of rootfs upgrades...
Post by: SiENcE on March 30, 2010, 07:24:58 pm
@dingoo-digital-usa: Can you provide us some information about TVout from Dingoo Digital China? How they did it with dingoos nativ OS?
Title: Re: A couple of rootfs upgrades...
Post by: kswildside on March 30, 2010, 08:56:18 pm
I will try can you give me more specifics on what you want to know are you seeking a video driver or tv-out driver for the Dingoo
Title: Re: A couple of rootfs upgrades...
Post by: SiENcE on March 30, 2010, 10:21:12 pm
I think they used a special buffer in nativ os to copy this into tv-out chip. We currently have no infos about this chipset and no sourcecode or registers how to access this thing.

So the best would be sourcecode how to enable tvout. If not....infos about the tv-chipset and registers or header files...etc... :-)
Title: Re: A couple of rootfs upgrades...
Post by: WhiteMagicRaven on April 05, 2010, 09:57:02 pm
For Heretic and Hexen better use GZDoom http://grafzahl.drdteam.org/ source port, or Skulltag if you wont play public multiplayer
Title: Re: A couple of rootfs upgrades...
Post by: Demosfen on April 27, 2010, 06:01:44 pm
Hi!
Thanks for your great rootfs upgrade and heretic version. Now it's running smooth without overclocking.
But I have a couple of questions:
1. How to switch weapons? This keys cann't be remapped by game menu and by config file.
2. Is it possible to center game screen like it was done in 0.20 version?
Title: Re: A couple of rootfs upgrades...
Post by: samir on September 30, 2010, 08:12:53 pm
Hi!
Thanks for your great rootfs upgrade and heretic version. Now it's running smooth without overclocking.
But I have a couple of questions:
1. How to switch weapons? This keys cann't be remapped by game menu and by config file.


Good question. I have the same problem. Any answer please?  ???