How does it compare with built in Mame?
It's so and so at best, but way better than beta Mame4all
don't understand, sorry ...
- * Using hardware surface and double buffering option.
- * Updated compiler options. This turned out very important as it allows profiling to be much more effective.
- * Some other updates to some drivers and base MAME files to allow games to run faster and in some cases better compatibility.
A fair bit of work goes into profiling the code. ie. production of the .gcda files.
Can I update your github repository directly or do you want my entire code base?
Well, I think I'm using hardware double buffering, as explained in dingoo wiki.
About update, well it will be great if you can update directly github before releasing your version. Thanks for that.
Of course, I'm talking only about OD version, not the native software one, I have no repo about it.
github is ready with fame and the few V1.1 improvments. I think I still have some files on my DD that are not on it (like the new skin
), will check.
If it's too hard to update it, just release the source code with your version, I will update my version on github with your updates.