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Author Topic: Vectrex SDL  (Read 64524 times)

capt_bugaloo

  • Posts: 91
Re: Vectrex SDL
« Reply #40 on: January 13, 2011, 03:19:10 am »
I just got around to checking out this Vectrex emulator for the Dingoo.  It is a really great port!
Thank you!

If I had any complaint, it is that the vector graphics only take advantage of about 80% of the screen.  Is it possible to scale up the graphics to take full use of the Dingoo's screen?

Sandro Tandrilion

  • Guest
Re: Vectrex SDL
« Reply #41 on: February 25, 2011, 01:39:31 pm »
Congratulations, the emulator is great! Vectrex has smooth games and I love it.

Just a suggestion, it's a little of hard to rotate the Dingoo in the vertical position and press the buttons above the screen. Could you include customizations of buttons in the next version? It would be nice to use select, R and L, instead of, A,B, X.

Thanks a lot!

darkborn

  • Posts: 49
Re: Vectrex SDL
« Reply #42 on: February 26, 2011, 12:35:43 pm »
Emulator is great, it is good work. However, there are few things that could be done:
-obviously, it lacks speed with overlays and sound together. So there should be option to disable - sound/overlays.
Overlays are very nice, and with overclocking it could works together, so imho overlays option should not be abandoned.

Chris23235

  • Posts: 603
Re: Vectrex SDL
« Reply #43 on: February 26, 2011, 10:55:06 pm »
Emulator is great, it is good work. However, there are few things that could be done:
-obviously, it lacks speed with overlays and sound together. So there should be option to disable - sound/overlays.
Overlays are very nice, and with overclocking it could works together, so imho overlays option should not be abandoned.

Simply remove the png, as the author suggested earlier.

CREATICA

  • Posts: 195
Re: Vectrex SDL
« Reply #44 on: December 13, 2011, 12:02:18 am »
Man, this is great! I didn't know anything about this console. What's next? a port of Polybius? hahaha just pulling the leg. Keep up the great work.


streeker

  • Posts: 13
Re: Vectrex SDL
« Reply #45 on: December 22, 2016, 02:16:34 pm »
Here's an idea: since several Vectrex games (like Amor Attack, Bedlam, MineStorm, Star Castle, Space Wars, etc.) would also be perfectly playable with the Dingoo held normally, i.e. horizontally, wouldn't it be nice to have something like a toggle button for the D-pad controls to be rotated back 90? counterclockwise? That way, these games could be played a lot more comfortably without having to flip the whole Dingoo vertically everytime. The shoulder buttons might be perfect for toggling the controls, I would say.

Now, I don't know, if nzeemin is still active around here anymore. If not, is there possibly another good soul capable of coding, that might be willing to have a look at the source code? It's still available online: https://code.google.com/archive/p/nzeemin-opensrc/source/default/source?page=6

Thanks!
« Last Edit: December 22, 2016, 05:47:53 pm by streeker »

 

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