Author Topic: Vectrex SDL  (Read 29061 times)

Chris23235

Re: Vectrex SDL
« Reply #30 on: September 23, 2010, 05:03:39 pm »
Runs great, the Overlays look fine. No only sound is missing, if you manage to add it, you would make many people happy, but even without sound, thanks for your work.

nzeemin

  • Guest
Re: Vectrex SDL
« Reply #31 on: September 23, 2010, 05:47:10 pm »
Runs great, the Overlays look fine. No only sound is missing, if you manage to add it, you would make many people happy, but even without sound, thanks for your work.

Thanks for the kind words.

BTW I found a vecx emulator fork with sound support. Hope I can adopt it to my version.
http://petersieg.webng.com/vectrex/vectrex.html

nzeemin

  • Guest
Re: Vectrex SDL
« Reply #32 on: September 23, 2010, 08:27:10 pm »
So, I adopted the AY emulation code from that vecx fork, and it works on PC,
BUT it doesn't work on Dingoo :(
Looks like I found a bug in Dingoo SDL audio implementation.
I reported it so we'll see what dingoo-sdk developers will say about it.

Chris23235

Re: Vectrex SDL
« Reply #33 on: September 23, 2010, 09:07:16 pm »
Interesting developent, I will stay tuned. :-)

Coccijoe

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  • Posts: 366
    • Underground Portables
Re: Vectrex SDL
« Reply #34 on: September 24, 2010, 12:00:16 am »
thank you for your work !

djdron

Re: Vectrex SDL
« Reply #35 on: September 24, 2010, 09:57:22 am »
Where we can get plastic screen overlays for Dingoo?  :D

Hellblaze

  • Guest
Re: Vectrex SDL
« Reply #36 on: September 28, 2010, 04:59:42 am »
Nice :)

I'm crossing my fingers that you can get sound working at some point.

Is there a way to get ROMS to run off the miniSD Card? Not a major issue, was just worried I was doing something wrong...

nzeemin

  • Guest
Re: Vectrex SDL
« Reply #37 on: October 01, 2010, 06:46:57 pm »
Bad news. I just noticed that overlays make the emulator run too slow. Will work on it.

nzeemin

  • Guest
Vectrex SDL 0.6 -- now with sound
« Reply #38 on: October 03, 2010, 09:32:16 pm »
Thanks for Harteex for dingoo_sdk patch, so this release includes sound support.
But I noticed that games run too slowly with overlays, so looks like you have to choose, use overlay or hear sounds at proper speed.
Just remove .PNG if you don't need overlay.

Download: http://nzeemin-opensrc.googlecode.com/files/VectrexSdl_0_6.zip

Chris23235

Re: Vectrex SDL
« Reply #39 on: October 04, 2010, 11:29:36 am »
Many thanks, sound support is great :-)

capt_bugaloo

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  • Posts: 91
Re: Vectrex SDL
« Reply #40 on: January 13, 2011, 03:19:10 am »
I just got around to checking out this Vectrex emulator for the Dingoo.  It is a really great port!
Thank you!

If I had any complaint, it is that the vector graphics only take advantage of about 80% of the screen.  Is it possible to scale up the graphics to take full use of the Dingoo's screen?

Sandro Tandrilion

  • Guest
Re: Vectrex SDL
« Reply #41 on: February 25, 2011, 01:39:31 pm »
Congratulations, the emulator is great! Vectrex has smooth games and I love it.

Just a suggestion, it's a little of hard to rotate the Dingoo in the vertical position and press the buttons above the screen. Could you include customizations of buttons in the next version? It would be nice to use select, R and L, instead of, A,B, X.

Thanks a lot!

darkborn

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  • Posts: 49
Re: Vectrex SDL
« Reply #42 on: February 26, 2011, 12:35:43 pm »
Emulator is great, it is good work. However, there are few things that could be done:
-obviously, it lacks speed with overlays and sound together. So there should be option to disable - sound/overlays.
Overlays are very nice, and with overclocking it could works together, so imho overlays option should not be abandoned.

Chris23235

Re: Vectrex SDL
« Reply #43 on: February 26, 2011, 10:55:06 pm »
Emulator is great, it is good work. However, there are few things that could be done:
-obviously, it lacks speed with overlays and sound together. So there should be option to disable - sound/overlays.
Overlays are very nice, and with overclocking it could works together, so imho overlays option should not be abandoned.

Simply remove the png, as the author suggested earlier.

CREATICA

Re: Vectrex SDL
« Reply #44 on: December 13, 2011, 12:02:18 am »
Man, this is great! I didn't know anything about this console. What's next? a port of Polybius? hahaha just pulling the leg. Keep up the great work.


 

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