I notice a problem, when I push long time on X during the games, emulator stop working and return to menu.
Harteex, looks like SDL has the bug with X button: if the button pressed for long time (about 3 sec) the program quits.That's standard "feature" of sys_judge_event -- Tim0xA was first who found it: http://boards.dingoonity.org/dingoo-development/platform-independant-dingoo-sdk/msg17853/#msg17853So now all SDL-based games build with dingoo-sdk have the same "feature".
It's not really bug, but a feature in the OS. There are two ways you can use to fix it:Either, before SDL init, do SDL_putenv("DINGOO_IGNORE_OS_EVENTS=1");This is a dingoo specific flag to ignore the system events.Otherwise you may also simply look for this code: if (event.type == SDL_QUIT)and comment out the code so that you don't do anything on a quit event.
I have a big selection of Vectrex ROMs waiting to be played on my Dingoo. Woo-hoo!
I didin't realize it at the time, but I kind of already did, which probably would have gotten me banned if the ROMs weren't already in the public domain. Just look at my earlier posts in this thread; it'll be obvious.
Thanks for your work, any plans of including sound? Maybe Fuzzi23 can provide us with a nice pack of overlays already converted for the Dingoo?
Maybe Fuzzi23 can provide us with a nice pack of overlays already converted for the Dingoo?
Runs great, the Overlays look fine. No only sound is missing, if you manage to add it, you would make many people happy, but even without sound, thanks for your work.