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Author Topic: PocketSnes v.2.3.1  (Read 24663 times)

flpstrquerendoumdingoo!!! (OP)

  • Posts: 59
    • flpstr projects
PocketSnes v.2.3.1
« on: February 18, 2012, 10:12:23 pm »
PocketSnes v.2.3.1

notes:

Based on the source of GottaX v.2.2.1.
Created a new format called. PKS.
PocketSnes.sim only open files .Pks, not to subscribe to .Sfc (DingooSnes) and .Smc.
Added support for .Pks in Pocketsnes.app.
New cflags for optimization.
Clock is initially configured to 400mhz.
Tests on pocketsnes v.2.3.1 vs DingooSnes 1:39 in Final Fantasy V brought up to 5 fps more than DingooSnes in hardware mode.

Included:

Comes with pocketsnes.sim to .Pks.
Comes with pocketsnes.app supporting .Zip, .Sfc, .Smc, .Pks.
Included New Dingoo Converter v.3.0 for conversion .smc and .sfc to .pks

By Flpstr (flpstrquerendoumdingoo!!).

Download Link:
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0, 0,0,0,71,568

Sorry my english.
[email protected]
User flpstr (old flpstrquerendoumdingoo!!!) forum dingoobr

emrextreme

  • Posts: 140
Re: PocketSnes v.2.3.1
« Reply #1 on: February 19, 2012, 08:21:28 am »
Thanks, it works great. But you have to put the title and header files to \game\3d\pocketsnes in order to show background.

Files to move to game\3d\pocketsnes;

pocketsnes_bar
pocketsnes_header
pocketsnes_tile

wy_scorpio

  • Posts: 368
Re: PocketSnes v.2.3.1
« Reply #2 on: February 19, 2012, 09:08:53 am »
PocketSnes v.2.3.1

notes:

Based on the source of GottaX v.2.2.1.
Created a new format called. PKS.
PocketSnes.sim only open files .Pks, not to subscribe to .Sfc (DingooSnes) and .Smc.
Added support for .Pks in Pocketsnes.app.
New cflags for optimization.
Clock is initially configured to 400mhz.
Tests on pocketsnes v.2.3.1 vs DingooSnes 1:39 in Final Fantasy V brought up to 5 fps more than DingooSnes in hardware mode.

Included:

Comes with pocketsnes.sim to .Pks.
Comes with pocketsnes.app supporting .Zip, .Sfc, .Smc, .Pks.
Included New Dingoo Converter v.3.0 for conversion .smc and .sfc to .pks

By Flpstr (flpstrquerendoumdingoo!!).

Download Link:
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0, 0,0,0,71,568

Sorry my english.

...my dingoos CPU cant overclock outnumber 385Mhz...so i cant open this emu..can  initially configured clock to 336mhz,thx

flpstrquerendoumdingoo!!! (OP)

  • Posts: 59
    • flpstr projects
Re: PocketSnes v.2.3.1
« Reply #3 on: February 19, 2012, 10:47:54 am »
Hi,

link png's
http://www.4shared.com/rar/wd4hh29q/png_pocketsnes.html


Edit:
Then do so place pocketsnes v.2.2 and save the settings, then put pocketsnes v.2.3.1.
If you can not tell me that I do a recompile.
« Last Edit: February 19, 2012, 10:51:57 am by flpstrquerendoumdingoo!!! »
[email protected]
User flpstr (old flpstrquerendoumdingoo!!!) forum dingoobr

K-77

  • * Former Staff
  • Posts: 343
Re: PocketSnes v.2.3.1
« Reply #4 on: February 19, 2012, 11:53:18 am »
Hehe we need some benchmarks and table about those snes emulators, so we can choose the winner :D

wy_scorpio

  • Posts: 368
Re: PocketSnes v.2.3.1
« Reply #5 on: February 19, 2012, 12:07:30 pm »
Hi,

link png's
http://www.4shared.com/rar/wd4hh29q/png_pocketsnes.html


Edit:
Then do so place pocketsnes v.2.2 and save the settings, then put pocketsnes v.2.3.1.
If you can not tell me that I do a recompile.

that doesnt do..
i want a recompile that set default cpu speed at 336mhz..thx very much! ;)

flpstrquerendoumdingoo!!! (OP)

  • Posts: 59
    • flpstr projects
Re: PocketSnes v.2.3.1
« Reply #6 on: February 19, 2012, 09:11:33 pm »
Hi,
Sorry for the delay, but here in Brazil we are in a carnival, and have not had much time on the pc.
Here is the set pocketsnes clocked at 336 mhz!
download:

http://www.4shared.com/rar/ehk3qWiZ/PocketSnes_v232.html
[email protected]
User flpstr (old flpstrquerendoumdingoo!!!) forum dingoobr

Greetdeath

  • Posts: 26
Re: PocketSnes v.2.3.1
« Reply #7 on: February 19, 2012, 11:37:34 pm »
Not working in my A330.

Edit: My bad, I had to download the 336mhz version, works great.
« Last Edit: February 19, 2012, 11:50:08 pm by Greetdeath »

wy_scorpio

  • Posts: 368
Re: PocketSnes v.2.3.1
« Reply #8 on: February 20, 2012, 04:22:57 am »
Hi,
Sorry for the delay, but here in Brazil we are in a carnival, and have not had much time on the pc.
Here is the set pocketsnes clocked at 336 mhz!
download:

http://www.4shared.com/rar/ehk3qWiZ/PocketSnes_v232.html

thx :D it works for me..

i have test 2.3.2
in the menu when open transparency and set cpu 336mhz and full screen off,i run super robot war 3 use pocketsnes2.3.2 and dingoosnes..
pocketsnes have  20-22 fps..dingoosnes have 28-30 fps..

so pocketsnes is a bit slower than dingoosnes ...

samir

  • Posts: 344
Re: PocketSnes v.2.3.1
« Reply #9 on: February 20, 2012, 03:22:28 pm »
Thanks! I have a question, the perfomance only improves when you use the .pks files, or the performance also increaces with the use of the classics SNES files extensions?

flpstrquerendoumdingoo!!! (OP)

  • Posts: 59
    • flpstr projects
Re: PocketSnes v.2.3.1
« Reply #10 on: February 20, 2012, 04:07:22 pm »
hi,
.pks have the same performance.

Compare with DingooSnes PocketSnes not fair if audio is 48100 pocketsnes as dingoosnes is set to 41000.
[email protected]
User flpstr (old flpstrquerendoumdingoo!!!) forum dingoobr

emrextreme

  • Posts: 140
Re: PocketSnes v.2.3.1
« Reply #11 on: February 20, 2012, 10:02:27 pm »
Now, i have an issue with pocketsnes so i came here to ask if it's only me or an emulator issue. In Super Mario All Stars game, when i started the original game, first one, the background is black. Actually every day stages had became all night stages. I checked the youtube videos and they are blue or day time. Is there anyone to check if it's the emulator or the game i have?

grumpus

  • Posts: 40
Re: PocketSnes v.2.3.1
« Reply #12 on: February 21, 2012, 11:08:15 am »
Now, i have an issue with pocketsnes so i came here to ask if it's only me or an emulator issue. In Super Mario All Stars game, when i started the original game, first one, the background is black. Actually every day stages had became all night stages. I checked the youtube videos and they are blue or day time. Is there anyone to check if it's the emulator or the game i have?

You just need to turn on transparency in the settings. :)

emrextreme

  • Posts: 140
Re: PocketSnes v.2.3.1
« Reply #13 on: February 21, 2012, 12:15:13 pm »
Oh, thanks. So that's what the transparency is for.

wy_scorpio

  • Posts: 368
Re: PocketSnes v.2.3.1
« Reply #14 on: February 24, 2012, 02:31:35 pm »
offtopic..

flpstr ...you upload to dl.openhandhelds.org ps4all7 report errors ...has errors yet..
it cant use "L"button to return uper menu...

Chronosplit

  • Posts: 37
Re: PocketSnes v.2.3.1
« Reply #15 on: February 25, 2012, 02:13:50 am »
I have a question: about how much should I expect to overclock in this emu to run Star Ocean reliably?

fvcobain

  • Guest
Re: PocketSnes v.2.3.1
« Reply #16 on: February 25, 2012, 02:27:47 pm »
I couldn't get it to work on tv...
If I set the tv as Pal it works badly and black and white, if I set to NTSC, no deal.
That's strange, since the default emulator and dingoosnes do work normally on both NTSC and PAL... Is there any way to work around this problem?

Frank_fjs

  • Posts: 705
    • My simple Dingoo web site
Re: PocketSnes v.2.3.1
« Reply #17 on: February 26, 2012, 04:00:49 am »
You probably need to set the CPU clock to a default value (336 I think) for TV-out to work.

daniel-ntl

  • Posts: 131
Re: PocketSnes v.2.3.1
« Reply #18 on: February 27, 2012, 03:34:25 am »
You probably need to set the CPU clock to a default value (336 I think) for TV-out to work.
i set to 401mhz

daniel-ntl

  • Posts: 131
Re: PocketSnes v.2.3.1
« Reply #19 on: March 01, 2012, 07:51:12 am »
i got to download v.2.3.2 just to get it work ;D