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Dingoo Official Firmware => Releases => Topic started by: flpstrquerendoumdingoo!!! on February 18, 2012, 10:12:23 pm

Title: PocketSnes v.2.3.1
Post by: flpstrquerendoumdingoo!!! on February 18, 2012, 10:12:23 pm
PocketSnes v.2.3.1

notes:

Based on the source of GottaX v.2.2.1.
Created a new format called. PKS.
PocketSnes.sim only open files .Pks, not to subscribe to .Sfc (DingooSnes) and .Smc.
Added support for .Pks in Pocketsnes.app.
New cflags for optimization.
Clock is initially configured to 400mhz.
Tests on pocketsnes v.2.3.1 vs DingooSnes 1:39 in Final Fantasy V brought up to 5 fps more than DingooSnes in hardware mode.

Included:

Comes with pocketsnes.sim to .Pks.
Comes with pocketsnes.app supporting .Zip, .Sfc, .Smc, .Pks.
Included New Dingoo Converter v.3.0 for conversion .smc and .sfc to .pks

By Flpstr (flpstrquerendoumdingoo!!).

Download Link:
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0, 0,0,0,71,568

Sorry my english.
Title: Re: PocketSnes v.2.3.1
Post by: emrextreme on February 19, 2012, 08:21:28 am
Thanks, it works great. But you have to put the title and header files to \game\3d\pocketsnes in order to show background.

Files to move to game\3d\pocketsnes;

pocketsnes_bar
pocketsnes_header
pocketsnes_tile
Title: Re: PocketSnes v.2.3.1
Post by: wy_scorpio on February 19, 2012, 09:08:53 am
PocketSnes v.2.3.1

notes:

Based on the source of GottaX v.2.2.1.
Created a new format called. PKS.
PocketSnes.sim only open files .Pks, not to subscribe to .Sfc (DingooSnes) and .Smc.
Added support for .Pks in Pocketsnes.app.
New cflags for optimization.
Clock is initially configured to 400mhz.
Tests on pocketsnes v.2.3.1 vs DingooSnes 1:39 in Final Fantasy V brought up to 5 fps more than DingooSnes in hardware mode.

Included:

Comes with pocketsnes.sim to .Pks.
Comes with pocketsnes.app supporting .Zip, .Sfc, .Smc, .Pks.
Included New Dingoo Converter v.3.0 for conversion .smc and .sfc to .pks

By Flpstr (flpstrquerendoumdingoo!!).

Download Link:
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0, 0,0,0,71,568

Sorry my english.

...my dingoos CPU cant overclock outnumber 385Mhz...so i cant open this emu..can  initially configured clock to 336mhz,thx
Title: Re: PocketSnes v.2.3.1
Post by: flpstrquerendoumdingoo!!! on February 19, 2012, 10:47:54 am
Hi,

link png's
http://www.4shared.com/rar/wd4hh29q/png_pocketsnes.html


Edit:
Then do so place pocketsnes v.2.2 and save the settings, then put pocketsnes v.2.3.1.
If you can not tell me that I do a recompile.
Title: Re: PocketSnes v.2.3.1
Post by: K-77 on February 19, 2012, 11:53:18 am
Hehe we need some benchmarks and table about those snes emulators, so we can choose the winner :D
Title: Re: PocketSnes v.2.3.1
Post by: wy_scorpio on February 19, 2012, 12:07:30 pm
Hi,

link png's
http://www.4shared.com/rar/wd4hh29q/png_pocketsnes.html


Edit:
Then do so place pocketsnes v.2.2 and save the settings, then put pocketsnes v.2.3.1.
If you can not tell me that I do a recompile.

that doesnt do..
i want a recompile that set default cpu speed at 336mhz..thx very much! ;)
Title: Re: PocketSnes v.2.3.1
Post by: flpstrquerendoumdingoo!!! on February 19, 2012, 09:11:33 pm
Hi,
Sorry for the delay, but here in Brazil we are in a carnival, and have not had much time on the pc.
Here is the set pocketsnes clocked at 336 mhz!
download:

http://www.4shared.com/rar/ehk3qWiZ/PocketSnes_v232.html
Title: Re: PocketSnes v.2.3.1
Post by: Greetdeath on February 19, 2012, 11:37:34 pm
Not working in my A330.

Edit: My bad, I had to download the 336mhz version, works great.
Title: Re: PocketSnes v.2.3.1
Post by: wy_scorpio on February 20, 2012, 04:22:57 am
Hi,
Sorry for the delay, but here in Brazil we are in a carnival, and have not had much time on the pc.
Here is the set pocketsnes clocked at 336 mhz!
download:

http://www.4shared.com/rar/ehk3qWiZ/PocketSnes_v232.html

thx :D it works for me..

i have test 2.3.2
in the menu when open transparency and set cpu 336mhz and full screen off,i run super robot war 3 use pocketsnes2.3.2 and dingoosnes..
pocketsnes have  20-22 fps..dingoosnes have 28-30 fps..

so pocketsnes is a bit slower than dingoosnes ...
Title: Re: PocketSnes v.2.3.1
Post by: samir on February 20, 2012, 03:22:28 pm
Thanks! I have a question, the perfomance only improves when you use the .pks files, or the performance also increaces with the use of the classics SNES files extensions?
Title: Re: PocketSnes v.2.3.1
Post by: flpstrquerendoumdingoo!!! on February 20, 2012, 04:07:22 pm
hi,
.pks have the same performance.

Compare with DingooSnes PocketSnes not fair if audio is 48100 pocketsnes as dingoosnes is set to 41000.
Title: Re: PocketSnes v.2.3.1
Post by: emrextreme on February 20, 2012, 10:02:27 pm
Now, i have an issue with pocketsnes so i came here to ask if it's only me or an emulator issue. In Super Mario All Stars game, when i started the original game, first one, the background is black. Actually every day stages had became all night stages. I checked the youtube videos and they are blue or day time. Is there anyone to check if it's the emulator or the game i have?
Title: Re: PocketSnes v.2.3.1
Post by: grumpus on February 21, 2012, 11:08:15 am
Now, i have an issue with pocketsnes so i came here to ask if it's only me or an emulator issue. In Super Mario All Stars game, when i started the original game, first one, the background is black. Actually every day stages had became all night stages. I checked the youtube videos and they are blue or day time. Is there anyone to check if it's the emulator or the game i have?

You just need to turn on transparency in the settings. :)
Title: Re: PocketSnes v.2.3.1
Post by: emrextreme on February 21, 2012, 12:15:13 pm
Oh, thanks. So that's what the transparency is for.
Title: Re: PocketSnes v.2.3.1
Post by: wy_scorpio on February 24, 2012, 02:31:35 pm
offtopic..

flpstr ...you upload to dl.openhandhelds.org ps4all7 report errors ...has errors yet..
it cant use "L"button to return uper menu...
Title: Re: PocketSnes v.2.3.1
Post by: Chronosplit on February 25, 2012, 02:13:50 am
I have a question: about how much should I expect to overclock in this emu to run Star Ocean reliably?
Title: Re: PocketSnes v.2.3.1
Post by: fvcobain on February 25, 2012, 02:27:47 pm
I couldn't get it to work on tv...
If I set the tv as Pal it works badly and black and white, if I set to NTSC, no deal.
That's strange, since the default emulator and dingoosnes do work normally on both NTSC and PAL... Is there any way to work around this problem?
Title: Re: PocketSnes v.2.3.1
Post by: Frank_fjs on February 26, 2012, 04:00:49 am
You probably need to set the CPU clock to a default value (336 I think) for TV-out to work.
Title: Re: PocketSnes v.2.3.1
Post by: daniel-ntl on February 27, 2012, 03:34:25 am
You probably need to set the CPU clock to a default value (336 I think) for TV-out to work.
i set to 401mhz
Title: Re: PocketSnes v.2.3.1
Post by: daniel-ntl on March 01, 2012, 07:51:12 am
i got to download v.2.3.2 just to get it work ;D
Title: Re: PocketSnes v.2.3.1
Post by: fvcobain on March 04, 2012, 02:52:05 pm
You probably need to set the CPU clock to a default value (336 I think) for TV-out to work.

You probably need to set the CPU clock to a default value (336 I think) for TV-out to work.
i set to 401mhz


Both worked! Thank you guys!
Title: Re: PocketSnes v.2.3.1
Post by: xdplus fanatic on March 06, 2012, 11:58:40 pm
Flpstr... you did a spectacular job on this emulator. I wanted to congratulate you on a job well done! Listen, I have a minor request... on the next release, possibly 2.3.3... could you look into the hi-res games, such as SECRET OF MANA & SEIKEN DENSETSU 3?? These two games inparticular utilize hi-res text boxes & some of the text, particularly SECRET OF MANA, can't be read correctly at the beginning. The same can be said for SEIKEN DENSETSU 3 (SECRET OF MANA 2)... in SD3, the letterbox text throughout the game is oversized & can't be read properly.

I recall that the snes9x4d emulator for dingux, release 12/2010, got the hi-res text boxes translated & input 100% correctly. Could you kindly look into this for your next release?? Thank you so much!!
Title: Re: PocketSnes v.2.3.1
Post by: btnheazy03 on June 04, 2012, 09:11:59 am
for version 2.3.2 PocketSNES looks for the 3 .pngs in \game\3d\ or am i losing my mind
Title: Re: PocketSnes v.2.3.1
Post by: Trevor Belomont on June 04, 2012, 10:46:55 am
All the PocketSNES data should go in the same place TOGETHER, preferably in a subfolder. For the .app version, try making a 3D Game folder within the main GAME folder, then make a "PocketSNES" subfolder within that to keep all the related data organized. For the .sim version, just right in the main GAME folder works fine, or a subfolder. You can make as many subfolders as you want for emulators and their respective data, doesn't matter as long as everything including the games are within the main GAME folder.

As a note though, some emulators, such as VICE (Commodore 64 emu), work alot better if they have the games within THAT emulator's folder. May sound confusing, but trust me, it works. Just think of it as working the same way a P.C. emulator would work, the closer the games are for the emu, the easier it will be for the program (and you) to find and open. This is all for Native OS by the way...

Oh wait, i just caught what you were trying to ask. Yeah, you access PocketSNES.app throught the 3D GAME, on the dingoo's main menu.
Title: Re: PocketSnes v.2.3.1
Post by: btnheazy03 on June 06, 2012, 08:27:38 am
Star Ocean DeJap En patch, compressed ROM, ZIP algorithm
CPU overclocked 400 MHz, 32 KHz sound emulation frequency, transparency ON

DingooSNES v1.4 :

(http://i.imgur.com/SG3N3.jpg)

PocketSNES 2.3.2 :

(http://i.imgur.com/zIhOF.jpg)
Title: Re: PocketSnes v.2.3.1
Post by: K-77 on June 06, 2012, 08:31:47 am
Okaaay, and what is the problem?
Title: Re: PocketSnes v.2.3.1
Post by: btnheazy03 on June 06, 2012, 08:38:14 am
Okaaay, and what is the problem?

no problem, just showing some performance difference lol
Title: Re: PocketSnes v.2.3.1
Post by: K-77 on June 06, 2012, 08:42:30 am
Okaaay, and what is the problem?

no problem, just showing some performance difference lol

I was just lookin' for a opportunity for help hehe

after thinking I believe that would interest someone you know. Thanks :)
Title: Re: PocketSnes v.2.3.1
Post by: benmerrick3d on June 13, 2012, 08:07:51 pm
If you or anybody are looking to help please help us A380 owners by making a version of this emulator for us. We cannot even get Mario kart working on it =(