Author Topic: PocketSnes v.2.3.1  (Read 17235 times)

fvcobain

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Re: PocketSnes v.2.3.1
« Reply #20 on: March 04, 2012, 02:52:05 pm »
You probably need to set the CPU clock to a default value (336 I think) for TV-out to work.

You probably need to set the CPU clock to a default value (336 I think) for TV-out to work.
i set to 401mhz


Both worked! Thank you guys!

dreamesper

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  • Posts: 1264
    • Dreamesper
Re: PocketSnes v.2.3.1
« Reply #21 on: March 06, 2012, 11:58:40 pm »
Flpstr... you did a spectacular job on this emulator. I wanted to congratulate you on a job well done! Listen, I have a minor request... on the next release, possibly 2.3.3... could you look into the hi-res games, such as SECRET OF MANA & SEIKEN DENSETSU 3?? These two games inparticular utilize hi-res text boxes & some of the text, particularly SECRET OF MANA, can't be read correctly at the beginning. The same can be said for SEIKEN DENSETSU 3 (SECRET OF MANA 2)... in SD3, the letterbox text throughout the game is oversized & can't be read properly.

I recall that the snes9x4d emulator for dingux, release 12/2010, got the hi-res text boxes translated & input 100% correctly. Could you kindly look into this for your next release?? Thank you so much!!

btnheazy03

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  • Posts: 176
Re: PocketSnes v.2.3.1
« Reply #22 on: June 04, 2012, 09:11:59 am »
for version 2.3.2 PocketSNES looks for the 3 .pngs in \game\3d\ or am i losing my mind

Trevor Belomont

  • Guest
Re: PocketSnes v.2.3.1
« Reply #23 on: June 04, 2012, 10:46:55 am »
All the PocketSNES data should go in the same place TOGETHER, preferably in a subfolder. For the .app version, try making a 3D Game folder within the main GAME folder, then make a "PocketSNES" subfolder within that to keep all the related data organized. For the .sim version, just right in the main GAME folder works fine, or a subfolder. You can make as many subfolders as you want for emulators and their respective data, doesn't matter as long as everything including the games are within the main GAME folder.

As a note though, some emulators, such as VICE (Commodore 64 emu), work alot better if they have the games within THAT emulator's folder. May sound confusing, but trust me, it works. Just think of it as working the same way a P.C. emulator would work, the closer the games are for the emu, the easier it will be for the program (and you) to find and open. This is all for Native OS by the way...

Oh wait, i just caught what you were trying to ask. Yeah, you access PocketSNES.app throught the 3D GAME, on the dingoo's main menu.
« Last Edit: June 04, 2012, 10:54:36 am by Turkish »

btnheazy03

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  • Posts: 176
Re: PocketSnes v.2.3.1
« Reply #24 on: June 06, 2012, 08:27:38 am »
Star Ocean DeJap En patch, compressed ROM, ZIP algorithm
CPU overclocked 400 MHz, 32 KHz sound emulation frequency, transparency ON

DingooSNES v1.4 :



PocketSNES 2.3.2 :


K-77

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  • Posts: 343
Re: PocketSnes v.2.3.1
« Reply #25 on: June 06, 2012, 08:31:47 am »
Okaaay, and what is the problem?

btnheazy03

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  • Posts: 176
Re: PocketSnes v.2.3.1
« Reply #26 on: June 06, 2012, 08:38:14 am »
Okaaay, and what is the problem?

no problem, just showing some performance difference lol

K-77

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  • Posts: 343
Re: PocketSnes v.2.3.1
« Reply #27 on: June 06, 2012, 08:42:30 am »
Okaaay, and what is the problem?

no problem, just showing some performance difference lol

I was just lookin' for a opportunity for help hehe

after thinking I believe that would interest someone you know. Thanks :)

benmerrick3d

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  • Posts: 36
Re: PocketSnes v.2.3.1
« Reply #28 on: June 13, 2012, 08:07:51 pm »
If you or anybody are looking to help please help us A380 owners by making a version of this emulator for us. We cannot even get Mario kart working on it =(

 

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