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Author Topic: PocketSNES Port v2.1 - For Native Firmware  (Read 71827 times)

Raine

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #100 on: June 15, 2011, 08:32:15 pm »
Yes I did. That might be the explanation. Ill try it on default and see if its better.

EDIT: Running it on default did fix the colors, many thanks!
« Last Edit: June 15, 2011, 08:36:08 pm by Raine »

fmatheus2003

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #101 on: August 02, 2011, 06:14:22 pm »
It's just an idea:

Could the next version include C4 support? Games like Mega Man X2-3 / Super Mario RPG don't work without It.

grumpus

  • Posts: 40
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #102 on: August 02, 2011, 06:42:13 pm »
I'm afraid Reesy isn't around this board anymore :[ There's also a (serious) SRAM loss bug.

However... are you sure you are using PocketSNES instead of the original SNES emulator? I only played for a few minutes, but so far, PocketSNES runs Super Mario RPG very well.
Megaman X2/3 doesn't work, on the other hand.
« Last Edit: August 03, 2011, 02:25:39 am by grumpus »

Raine

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #103 on: August 03, 2011, 02:20:12 am »
This is my main SNES emulator as of now. Couldn't live without it. And it runs Mario RPG.

fmatheus2003

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #104 on: August 08, 2011, 01:03:33 pm »
Just correcting: yeah it runs mario rpg... my fault. It was misconfigured... hehehe.

But, the thing is: No C4 chip support, no Mega Man X2-3, and no "cool" 3d effects on games... sorry.

I don't know a bit about emulation, so I'll try to learn for myself about It and improve these things... maybe.. lol

See ya, guys!

grumpus

  • Posts: 40
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #105 on: August 08, 2011, 01:31:46 pm »
But, the thing is: No C4 chip support, no Mega Man X2-3, and no "cool" 3d effects on games... sorry.

If you want to play these Megaman games on your Dingoo, try Snes9x4D for Dingux. It supports the C4 chip. You may want to overclock the CPU for Snes9x4D from Gmenu2x beforehand, though.
(I know, native emulators are much nicer ;) But still... Playing Mega Man X 2/3 (and a lot more) is possible this way)

fmatheus2003

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #106 on: August 08, 2011, 02:03:54 pm »
I know, but I just don't want to use dingux. I've used it for some time, but It have eaten at least half space of my MC. I'm trying to see If I can "import" some features of the Zsnes emulator to the pocketSnes. Maybe... just maybe, I can solve this. Thanks for the idea.

spn-x

  • Posts: 109
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #107 on: August 13, 2011, 11:26:09 pm »
it would be great if tv out would work with overclocking in pocket snes ... so i could record some gameplay..
My Dingoo : Dingux // dmenu 0.3 ; gmenu2x // Native : FW 1.2
                    Joystick Mod

grumpus

  • Posts: 40
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #108 on: August 14, 2011, 12:33:37 am »
it would be great if tv out would work with overclocking in pocket snes ... so i could record some gameplay..

It does work. Not with all frequencies, though. I set up PocketSNES to overclock to 421 MHz, which works with TV out. I think 401 MHz works, too.
I'm using NTSC output, maybe the frequencies are different if you use PAL.

Frank_fjs

  • Posts: 705
    • My simple Dingoo web site
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #109 on: August 28, 2011, 12:36:49 pm »
Forgive me if this has been discussed/mentioned before, but I noticed a problem with save states. If I save a game and load it all works well, but the loaded game must use the same settings as when it was saved. E.g. I play at night with the sound turned off as to not disturb my wife, I loaded the game today and enabled sound and it froze.

Is this a known issue and is it being worked on?

daniel-ntl

  • Posts: 131
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #110 on: September 06, 2011, 01:34:38 am »
please fix the POCKETSNES resolution..................everything got wider :P

mrkingoo

  • Posts: 258
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #111 on: September 06, 2011, 10:57:39 am »
Tried turning off fullscreen?

eltehero

  • Posts: 339
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #112 on: August 14, 2012, 11:43:57 am »
I have recently bought a Dingoo A320 and am trying to get the emulators I missed. Reesy's website is down, Can someone here provide a link to all his PocketSNES versions and smsplus he released for the Native Dingoo firmware?
I know there are newer emu's by different devs but I like to collect older versions as well

Thanks in advance

hi-ban

  • Posts: 889
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #113 on: August 14, 2012, 07:13:44 pm »
openhandhelds.org
There you will find about 99% of existing Dingoo stuff.

 

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