Author Topic: PocketSNES Port v2.1 - For Native Firmware  (Read 56570 times)

Russia_dingoo

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #20 on: January 09, 2011, 05:48:49 pm »
Hi again Reesy!
I've told guys from Russian dingoo forums (http:\\a320.emulate.su) that you do not want to make picodrive and they suggested pay money for your work.
People really need better emulators for native OS.
What do you think about it?

segakiki

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  • Posts: 88
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #21 on: January 09, 2011, 05:55:08 pm »
Thanks for this fantastic emulator Reesy!!
The compatibility and speed is very good, i actually prefer playing on this than the wiz version!
The controls of the dingoo are better for me than the clunky wiz pad and buttons.
I would love it if you could port DrMD for dingoo as the native megadrive emulator is slow and relies to heavily on frameskip.
Also i broke the sd slot on my dingoo, so a MD emulator with zip support would help loads!  :'(

clach04

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  • Posts: 256
Re: PocketSNES Port v2 - For Native Firmware
« Reply #22 on: January 09, 2011, 10:13:24 pm »
Quick (dumb) question; where are save states now stored? I'm not on a Windows box so I can't easily browse the internal memory and I don't see them in the rom dir or the exe dir when using the OS browser on the device. I've some save states from version 1.2 (and I can see those in the OS browser) I want to copy/move so that v2 can load them.

Got on to an XP machine and found they go in the same directory as the .app.

The ROM I was playing had ".." in the file name which _may_ be why the native browser wasn't showing them...that or I was tired :)

fenixt

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  • Posts: 54
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #23 on: January 09, 2011, 11:42:17 pm »
Man this is too awesome. The only other thing I could suggest is a resolution fix in fullscreen, but really, I'm lovin it either way.

adrianomm

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #24 on: January 10, 2011, 01:19:46 am »
I think this is the better SNES emulator for Dingoo. I can finally play SuperMarioKart with 16-23 FPS overclocked to 440Mhz (no transparency).

In FZERO I can get 30FPS... Smooth!

Can you port that to Dingux?

Nickeng

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #25 on: January 10, 2011, 10:58:19 am »
Thanks Reesy !

daniel-ntl

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  • Posts: 131
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #26 on: January 10, 2011, 12:07:44 pm »
Man this is too awesome. The only other thing I could suggest is a resolution fix in fullscreen, but really, I'm lovin it either way.
same here, resolution fix in fullscreen

Matheus290

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #27 on: January 10, 2011, 08:15:34 pm »
If you change the size to 321x241, would be much better. Sorry bad english...
« Last Edit: January 10, 2011, 08:19:38 pm by Matheus290 »

gio_dim

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #28 on: January 11, 2011, 06:29:50 pm »
just awesome work!!!
very nice menu. just enough settings.

maybe putting some screen filter in the next release (scanlines,etc).

five stars of five from me!!:)


protomank

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  • Posts: 96
    • Rockbot Game Engine
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #29 on: January 13, 2011, 12:33:13 am »
Thanks a lot, pocket snes is great. The only thing I miss is some sort of cheats (cht) support :)
Rockbot Lead game designer.

Skyline969

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  • Posts: 279
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #30 on: January 13, 2011, 02:01:59 am »
Hooray, I got called weird in the changelog! :P
Well, indirectly, but I am one of the few people who said I preferred the .SIM method. xD

freemanpivo

  • Guest
Re: Roms don't save!
« Reply #31 on: January 13, 2011, 02:19:28 am »
I'm in big trouble!
The emulator saves the game, but when I go back to the emulator and play the same ROM he recognizes no saved game.

Skyline969

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  • Posts: 279
Re: Roms don't save!
« Reply #32 on: January 13, 2011, 02:38:16 am »
I'm in big trouble!
The emulator saves the game, but when I go back to the emulator and play the same ROM he recognizes no saved game.
You're sure it saved the game? Did it say "Autosaving SRAM" or something of the sort when you went back into the emulator menu? Or did you choose to save the SRAM?

loula

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #33 on: January 13, 2011, 11:26:46 pm »
Hi Reesy,

Very good job, congratulations!

I'd like to know if I can generate a build translated to Brazilian Portuguese. In Brazil we have some Dingoo users and it would be nice.

Best Regards.

Matheus290

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #34 on: January 14, 2011, 04:01:05 am »
Eae Loula!! Beleza? xD

O Reesy não aparece faz um tempo... Ele deve tá atualizando o PocketSNES.

-------------------------------------

The Reesy not appear for a while... He must upgrading the PocketSNES.
« Last Edit: January 14, 2011, 10:47:16 pm by Matheus290 »

Rune22

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #35 on: January 15, 2011, 04:09:23 am »
Great job on the SNES emu.......I'm having problems saving states and loading states....what am I doing wrong? thanks

Matheus290

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #36 on: January 15, 2011, 02:59:31 pm »
The files need to be in the folder PocketSNES. All files (images, saves, roms, etc.). Except for the emulator that need to stay in the folder GAME.

Rune22

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #37 on: January 16, 2011, 04:38:31 am »
Yeah....I already did all of that....still not saving game or loading saved states...

Rune22

  • Guest
Re: PocketSNES Port v2.1 - For Native Firmware
« Reply #38 on: January 16, 2011, 05:00:29 am »
Figured it out......had to delete the sim and use .app     saved states worked and loaded!!!

Thanks....I'm sure posts are annoying to some

freemanpivo

  • Guest
Re: Roms Don't save
« Reply #39 on: January 16, 2011, 05:13:32 pm »
Quote
You're sure it saved the game? Did it say "Autosaving SRAM" or something of the sort when you went back into the emulator menu? Or did you choose to save the SRAM?

For example, when I save a game in Super Mario World (not save state) get out of the emulator, and return again to the game that he was "saved " before, it is no longer there.

 

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