Thanks for everyone's messages. V1.1 is now available which fixes the issue with the sound rate menu bug.
Again big thanks to Flatmush and Harteex for working on the Dingoo SDK, I'd almost given up hope on being able to write anything useful for the Dingoo. Your SDK is excellent and I really appreciate the time and effort you guys have put into it.
@clach04: If you look at the v1.1 source code, I've included the Linux port which uses SDL. It shouldn't take too much effort to merge this with the Dingoo SML wrapper to create a wrapper for SDL.
Nice! If someone really wants a Dingux port, making an SDL (for Dingoo) port would be the ideal way to do this. SDL under Native is awesome and makes developing much easier, and it is available under Dingux/OpenDingux too.
@fenixt: All of the SRAM saves and save states are going into A:\GAME at the moment, I think the offical emulator may have been storing things in the same directory as the rom is located. I could change the emulator to work in the same way? What does everyone think?
OhBoy dumps saves into a "saves" directory where the app lives, however this is configurable (via text editing an .rc file) so it is possible to have the saves in the same location as the roms (or any other arbitrary location). I know it is a lot more hassle but making this configurable may be the best option here?
RE location of files, could the resource fies (png) be moved into in a sub directory? As you have a reset option, what about adding ROM/browsing loading too (and make it a .app)?