Author Topic: New OhBoy release for native  (Read 67392 times)

clach04 (OP)

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Re: New OhBoy release for native
« Reply #20 on: September 07, 2011, 05:41:29 am »
OhBoy is released as a .app (it is not a .sim) so there is no need to delete any old GB emulators.

It should just load without the need for any other files (even roms).

wy_scorpio

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Re: New OhBoy release for native
« Reply #21 on: September 07, 2011, 02:53:45 pm »
bugs report..

the volume cant be saved...when i run ohboy and set volume at 60,it is works at 60..but when i exit ohboy,and run ohboy once again,the volume is at 100...

DL95

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Re: New OhBoy release for native
« Reply #22 on: September 08, 2011, 01:09:48 am »
i put it on my dingoo a320 and went to the super mario land folderand  the file didnt show show, what do i have to do to get it to work?

hi-ban

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Re: New OhBoy release for native
« Reply #23 on: September 09, 2011, 03:21:10 am »
@DL95:
you must execute the .app file.
select "3d games" in the menu, then browse to the .app file and select it.

@wy_scorpio:
The volume thing is a known issue. The saving feature for the volume settings is not implemented yet.
« Last Edit: September 09, 2011, 03:25:39 am by hi-ban »

gsoft

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For Old Gemei X760+
« Reply #24 on: September 09, 2011, 02:18:43 pm »

hi-ban

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Re: New OhBoy release for native
« Reply #25 on: January 16, 2012, 06:05:31 am »
New update for Native:



http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,561

Now the emulator is in SIM format (instead of APP) so you must delete other Gameboy SIM emulators.

Remember to read the Readmes.

Enjoy!

wy_scorpio

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  • Posts: 368
Re: New OhBoy release for native
« Reply #26 on: January 16, 2012, 02:10:14 pm »
New update for Native:



http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,561

Now the emulator is in SIM format (instead of APP) so you must delete other Gameboy SIM emulators.

Remember to read the Readmes.

Enjoy!

great!thanks very very much :D
now,ohboy can make color gbc rom to black and white...
there..
if can add "DMG Dark,DMG medium,DMG light" in "filter type"?this will make  playing gbc roms like on one real  "gameboy"....thx very much ;)

hi-ban

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Re: New OhBoy release for native
« Reply #27 on: January 16, 2012, 02:19:25 pm »
It is a bit more difficult than you think, but i think it can be done. i'll take a look into it.

wy_scorpio

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Re: New OhBoy release for native
« Reply #28 on: January 16, 2012, 02:34:33 pm »
It is a bit more difficult than you think, but i think it can be done. i'll take a look into it.

thx :)

gsoft

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Re: New OhBoy release for native
« Reply #29 on: January 16, 2012, 03:05:27 pm »
New update for Native:



http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,561

Now the emulator is in SIM format (instead of APP) so you must delete other Gameboy SIM emulators.

Remember to read the Readmes.

Enjoy!

Source Code available?

Greetdeath

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Re: New OhBoy release for native
« Reply #30 on: January 16, 2012, 08:30:23 pm »
Thanks so much for this hi-ban :)

ricsi

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Re: New OhBoy release for native
« Reply #31 on: January 16, 2012, 08:43:11 pm »
Now the emulator is in SIM format (instead of APP)

Thanx.

But I would assume that the SIM version will start automatically the selected ROM.
What I see is that ohboy starts, and I have to select the ROM from inside Ohboy a second time.
Is this intended behaviour?

Also power off as menu is quiet unusual, most apps use select+start

hi-ban

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Re: New OhBoy release for native
« Reply #32 on: January 16, 2012, 09:36:03 pm »
select+start doesnt work. I've already tried to map those keys and i had to reset the dingoo (couldnt access the menu).
It would also conflict with the gameboy's reset feature (select+start+b+a)

Don't know why it doesn't start automatically, don't know how the Dingoo launcher system works.
Anyway, you might want to know that you can load zipped roms from the ohboy menu (couldnt be possible without the menu, as ZIP files are automatically launched by the CPS1 emulator.

Anyway, it's still better than launching the explorer and browsing to launch an APP file.

Note: each time it is launched, SIM version will suppose that the folder of the rom which launched ohboy is the rom folder. It is intended behaviour, because some people have separate rom folders for GB and GBC roms. So when you launch it from GBC folder, the default rom folder will be GBC, and when you launch it from GB folder, the default rom folder will be GB. You can still browse to any folder, or launch it from a rom folder located in the SD card.
« Last Edit: January 16, 2012, 09:41:12 pm by hi-ban »

NIAT

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Re: New OhBoy release for native
« Reply #33 on: January 16, 2012, 10:25:30 pm »
awesome sim, just a couple problems though.

When I go to apply and save my settings on the menu for ohboy, it freezes my dingoo and i have to reboot it.  Also it will not read my save files, and I transfered them from the ohboy app saves folder to the ohboy sim save folder.  Anything I can do to fix these problems?  For now i'm just going to have to use the app.

hi-ban

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Re: New OhBoy release for native
« Reply #34 on: January 17, 2012, 12:06:17 am »
Did you install it in the correct folder, in the root of the internal memory? (A:/OHBOY/ohboy_dingoo.sim)
the savefiles must be in A:/OHBOY/saves/.  If not, ohboy will not "see" them.
Also, Ohboy will try to read/write the config files into A:/OHBOY/. If the folder does not exist, it would explain why it freezes your dingoo.

Check that you have installed ohboy in the internal memory, it must NOT be installed in the memory card.

Let me know if you manage to solve your problem.


By the way, next release will automatically load the selected rom, instead of forcing the menu.
« Last Edit: January 17, 2012, 12:35:08 am by hi-ban »

wy_scorpio

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Re: New OhBoy release for native
« Reply #35 on: January 17, 2012, 02:04:54 am »
little bug report..
1.in the menu there cant scroll loop..
2.volume setting cant be saved..

hi-ban

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Re: New OhBoy release for native
« Reply #36 on: January 17, 2012, 02:11:26 am »
little bug report..
1.in the menu there cant scroll loop..
2.volume setting cant be saved..

1- That feature is not yet implemented (i tried some time ago, but it caused graphic bugs in the menu)
2- That feature is not yet implemented (i'm having problems with this one, i can save it in the rc file but, for somewhat reason, it refuses to load)

Already submitted new version (20120117) to openhandhelds, it should be updated in a couple of days.
« Last Edit: January 17, 2012, 07:22:30 pm by hi-ban »

wy_scorpio

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Re: New OhBoy release for native
« Reply #37 on: January 17, 2012, 07:31:20 am »
little bug report..
1.in the menu there cant scroll loop..
2.volume setting cant be saved..

1- That feature is not yet implemented (i tried some time ago, but it caused graphic bugs in the menu)
2- That feature is not yet implemented (i'm having problems with this one, i can save it in the rc file but, for somewhat reason, it refuses to load)

Already submitted new version (20110117) to openhandhelds, it should be updated in a couple of days.

i will try new version(20110117)..thx :)

ricsi

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Re: New OhBoy release for native
« Reply #38 on: January 17, 2012, 06:23:55 pm »
Don't know why it doesn't start automatically, don't know how the Dingoo launcher system works.

Do you plan a "proper" SIM version?
Eg. a version that really starts the selected ROM without the need to select it a second time?

hi-ban

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Re: New OhBoy release for native
« Reply #39 on: January 17, 2012, 07:22:14 pm »
Don't know why it doesn't start automatically, don't know how the Dingoo launcher system works.

Do you plan a "proper" SIM version?
Eg. a version that really starts the selected ROM without the need to select it a second time?

it is already done (version 20120117). waiting to be updated in openhandhelds.

 

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