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Dingoo Official Firmware => Releases => Topic started by: slaanesh on November 11, 2013, 11:06:14 pm

Title: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on November 11, 2013, 11:06:14 pm
(http://4.bp.blogspot.com/-K5qzGkK-QF8/UnQPZ5zBEnI/AAAAAAAAAI0/3nZ39Ns7X-A/s1600/outrun.png)

See www.slaanesh.net (http://www.slaanesh.net) for details.


Please post comments here including any issues found.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: Gaku_Kano on November 11, 2013, 11:26:12 pm
Oh god. sources included, thanks!
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: daniel-ntl on November 11, 2013, 11:49:40 pm
thanks slaanesh, what if my dingoo don't  have L, R and reset button? how can i use the mame4all ? thanks
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on November 12, 2013, 03:39:14 am
If your 'dingoo' is lacking these buttons then i don't think it's going to work very well at all.

This release is specifically for the Dingoo A320 running on the Native uCOSII operating system, not OpenDingux, Dingux or any other Linux.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: Losk on November 12, 2013, 08:19:09 am
Thanks a lot Slaanesh - this is awesome!!  :)

Can't wait to test it!
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: daniel-ntl on November 12, 2013, 09:49:46 am
If your 'dingoo' is lacking these buttons then i don't think it's going to work very well at all.

This release is specifically for the Dingoo A320 running on the Native uCOSII operating system, not OpenDingux, Dingux or any other Linux.
i mean i have dingoo a320 but the L, R and reset button are broken(busted). anything to map these button in mame4all
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: sparkymark79 on November 12, 2013, 12:54:53 pm
Awesome - many many thanks. All seems to be working great. One question. Is there any reason why magical drop 2 and 3 and money puzzle exchanger wouldn't show up in the neo geo app. I see they are in the gameslist and I have the files in roms folder accordingly?

thanks again
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on November 12, 2013, 01:03:40 pm
Neo Geo app only supports the smaller games so far. And it will never support the really big stuff.
The next release will see if support some larger games but nothing massive. ie. Don't expect any KOF.

But it does play the smaller games fullspeed.

I've also started on implementing a faster/smaller Z80 CPU core, so that should help with lots of games. I've got a test version already running for Neo Geo games and gives a little more memory back as it is 200KB smaller. Doesn't sound like much but some of the next level Neo Geo games only need ~350KB more to work so we're almost there.

That will be for v1.3 however ;)
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: samir on November 12, 2013, 10:17:12 pm
Thankssssssss!!!!  ;D
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: chevette on November 12, 2013, 10:45:46 pm
Slaanesh - Totally Awesome!!!! Who would ever thought that one could play R-Type Leo on the Dingoo A320????
Excellent work.....we appreciate your efforts. THANKS
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: samir on November 12, 2013, 11:32:27 pm
Ooohh!! Now Toki dont works!! The game enters,but gfx glitches!! Toki works with mame native 1.1
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: chevette on November 13, 2013, 12:08:02 am
Samir - You sure your ROM is OK? I just tried Toki (US ROM) and it worked fine.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: samir on November 13, 2013, 12:45:11 am
Samir - You sure your ROM is OK? I just tried Toki (US ROM) and it worked fine.

You are right!! Toki works full speed! Excuse me. Now I was playing outrun, and the speed is very good!! And Vendetta now works! Thanks slaanesh!
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: the_wub on November 17, 2013, 11:40:00 am
Thanks Slaanesh, it's going to take a good long while to try out all the new additions.  You've added way more than anyone could have asked for, thanks for going above and beyond! :)
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: Jenova on November 17, 2013, 08:42:30 pm
hey everyone. I just placed all of the .app mame files in the GAME folder of my dingoo a320. I boot up my dingoo... I go to GAME CENTER on my dingoo, then to "3d game". I select the folder where I placed MAME and its .apps... mameKONAMI, mameNEOGEO, etc... I then select, for example, mameKONAMI.

Once inside of the app, I see a listing of all the compatible Konami games within MAME4ALL... however, when i try to start any of the games, it constantly states "UNABLE TO LOAD ROMS"

What am I doing wrong??
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: Losk on November 18, 2013, 08:11:35 am
I had the same issue until I checked the readme and found out that you need to refresh the game lists for each of these apps.

You'll have to press the select button for a refresh and then you'll see which games are actually available.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on November 18, 2013, 09:47:03 am
The best/easiest approach if you already have v1.1 is to do a "fresh install".

Uncompress the zip file into a new directory and then move your ROMS from your older version into the new directory.

If you want to preserve your hi-scores, copy the contents of the HI directory as well.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: naxeras on November 18, 2013, 10:51:00 am
Thank you for your work slaness.

It is possible run Hook with sound now?

Regards.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on November 18, 2013, 10:37:54 pm
Yes Hook runs now with sound. And running at 432Mhz, your dingoo a320 will give you good game play too.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: gabriel314 on November 19, 2013, 10:50:41 am
Hi all :)


I am a noob on this hardwares and I have some questions for you guys:

I have some roms dowloaded from a site, and yesterday I got a A-330 Dingoo (very good console!).

I would use this console for MAME and NEO GEO games mostly...

My questions are:

- Can I install MAME4ALL emulator on my hardware (in other words, are any sw for A320 compatible with A330 ?)
- If so, how can I install MAME4ALL on my console?
- What kind of roms can I use once I ve installed MAME4ALL ?

:) I can understand that some questions might be supid or something, but you know, I am new and I am trying to do something with this console a part of playing some demo on it...

Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: dmitry_smagin on November 19, 2013, 11:57:05 am
Which Dingoo?
This: (http://electronics.pickegg.com/Electronics-image/2011-4/Dingoo-A330-3-0-inch-Gemei-A330-4GB-Internal-2-4GHz-Receiver-Module-Game-Station-White-6343845894531725001.JPG)
Or this: (http://www.r4i-carte.com/product_images/u/891/Dingoo_A330_00__58954_zoom.jpg)
If 1), forget about mame4all, if 2) there's no difference with dingoo a320.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: gabriel314 on November 19, 2013, 05:34:29 pm
the black one :) So good! :)
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: the_wub on November 19, 2013, 06:51:57 pm
I may have found a bug with Xybots..  When I enter the end of level warp instead of moving to the next level the game pauses for a second and then returns to the title screen.  I've tested side by side with version 1.1 which works fine and I've re-installed the entire app and romset to rule out corruption of some kind.  Can anyone confirm if it's just me?  It does, very rarely,  go to the next level but completing that results in the same thing.

edit: If you take the easy exit on level 1 you can get right up to level 7, where the more difficult one takes you, and then the problem appears again.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on November 19, 2013, 07:29:39 pm
I've played a lot of Xybots (and even just then finished a game) taking the harder warps and it seems to work okay for me. I've never had it drop out like you explained.

Can you check the "mame.txt" log file on your Micro SD card? Do you have one inserted as you are playing?
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: the_wub on November 19, 2013, 07:50:39 pm
No, I don't own any Micro SD's but at least it sounds like the problem is something I've done wrong, I'll have another go at re-installing everything!  Thanks for such a quick reply :)
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on November 19, 2013, 10:20:31 pm
I haven't tested it much *without* a MicroSD card - and it does write out to the log file located there.
So... That might be it.
Try it with a MicroSD card. They only cost a few dollars, any size will do really.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: the_wub on November 20, 2013, 12:16:47 pm
I wouldn't have guessed that! Does that mean you can replicate the problem by removing your card?  I was ready to write it off as a bad rom.. sadly the only cash I can spend at the moment involves pressing start and select at the same time ;)  It doesn't seem to affect anything else; I went through a ton of games last night and everything seems to be working very nicely.  Toobin with the screen rotated and scaled is particularly sweet!
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on November 20, 2013, 10:53:45 pm
Actually I have been playing without the MicroSD card in the slot... It's currently in my A380! :)

(I've got a version of MAME4ALL coming for the A380!)

So the game I played yesterday seemed to be fine without the card inserted but I only played until directly after the first "harder warp". Did you play further?
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: sparkymark79 on November 21, 2013, 11:04:28 am
Hey Slaanesh,

Mame4all is the best software on my dingoo, thanks very much! quick question:

TV-out only seems to work on some roms, is there a reason for this. Here's a pic I took of what it looks like. This was trying to play bubblebobble US rom but it seems to happen on all versions. I've tried all different settings. It happens on loads of roms yet some games are fine.
http://imgur.com/MbJwv8A

thanks
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: naxeras on November 21, 2013, 11:06:59 am
Mi Dingoo only overclocks to 384 MHZ, with 396 freezee in 20 seconds but even with my Dingoo, your mame is incredible fast compared with Legacy or Open Dingux MAME.

Thank you for your work.

Can you ADD SD suport and sim version for your temper release please?

Regards.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: joyeux on November 21, 2013, 07:05:13 pm
Thanks for this release, it seems the Dingoo is having an extended time, and this is too good.

Sorry for my ignorance, but, is it possible to run other games than the already listed in the apps, like, for example, Street Fighter II CE (which is not listed)?

Also, I can't run mkla1 (Mortal Kombat), the graphics are all glitched, even running the app gfxconv_mkla1.exe. The instruction file says the gfx file should be 8388608 bytes, but that's not the size of my file. Is this a problema with my roms?
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: the_wub on November 21, 2013, 11:14:16 pm
Sorry for the delay replying Slaanesh, I got side-tracked by Out Run :)

I can take the harder warp to level 7 sometimes and have got as far as level 9 before the bug appears.  Xybots slightly randomises the level order so maybe the data for one of the levels has become corrupted and it glitches for that particular level only.  Why it only seems to be a problem for v1.2 though is weird.  I'll send you an email ;)
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: joyeux on November 22, 2013, 04:42:03 pm
Apparently pressing Select updates the list  :)

And SFII will not likely work because of memory limitations (Can't load video emulation)

But I still can't run MK1, when the game checks the roms, all roms changed by gfxconv_mkla1.exe fail (painted red instead of green)... :(

Anyone for an advice? :o
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on November 25, 2013, 06:02:24 am
You must be using the incorrect version of MK... use mkla1.zip

These are the names of the ROMS you are looking for and their correct cksums:

                                  NAME                                                          CKSUM

        ROM_LOAD ( "mkg-u111.rom",  0x000000, 0x80000, 0xd17096c4 )
        ROM_LOAD ( "mkg-u112.rom",  0x080000, 0x80000, 0x993bc2e4 )
        ROM_LOAD ( "mkg-u113.rom",  0x100000, 0x80000, 0x6fb91ede )
        ROM_LOAD ( "mkg-u114.rom",  0x180000, 0x80000, 0xed1ff88a )

        ROM_LOAD (  "mkg-u95.rom",  0x200000, 0x80000, 0xa002a155 )
        ROM_LOAD (  "mkg-u96.rom",  0x280000, 0x80000, 0xdcee8492 )
        ROM_LOAD (  "mkg-u97.rom",  0x300000, 0x80000, 0xde88caef )
        ROM_LOAD (  "mkg-u98.rom",  0x380000, 0x80000, 0x37eb01b4 )

        ROM_LOAD ( "mkg-u106.rom",  0x400000, 0x80000, 0x45acaf21 )
        ROM_LOAD ( "mkg-u107.rom",  0x480000, 0x80000, 0x2a6c10a0 )
        ROM_LOAD ( "mkg-u108.rom",  0x500000, 0x80000, 0x23308979 )
        ROM_LOAD ( "mkg-u109.rom",  0x580000, 0x80000, 0xcafc47bb )
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: Dangoo on November 25, 2013, 05:19:17 pm
Just wanted to add my thanks for this release. Just been playing Outrun, takes me right back to playing it in the arcade back in the 80s. Certainly beats making do with the Spectrum conversion like I had to back in the day!
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on November 26, 2013, 08:21:28 pm
The A320 is an excellent handheld, mine has been extremely durable having bought it when it first came out.

Out of all my handhelds, it's the one I use the most. My GP32 is probably my "favorite" handheld as it was also my first  one, but my A320 has seen much more use.

The beauty of it is that it's still good today! All those Android clones aren't that nice for gaming, especially if they are lacking  real physical controls. On screen controls are awful for retro gaming.

Anyway, there *will* be another release of Dingo A320 MAME4ALL some time in the future - there still is life in this beast! I also intend to release my Atari 2600 emulator too.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: hastiau on November 26, 2013, 08:36:47 pm
Great news about the atari 2600 emulator. It's been a long time I'm waiting for this emulator for native.
Thank you again for your hard work slaanesh
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: chevette on November 26, 2013, 10:45:14 pm
Slaanesh - Thank you for supporting the Dingoo A320.....it is a great device for retrogaming. I too have had one since they first came out several years ago. I like the size of it and the physical controls, and you can't beat the battery life.......you're right......playing games without physical controls is just not good.
Really really looking forward to your Atari 2600 emu......thanks again!!
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: eltehero on November 30, 2013, 10:04:08 am
The A320 is an excellent handheld, mine has been extremely durable having bought it when it first came out.

Out of all my handhelds, it's the one I use the most. My GP32 is probably my "favorite" handheld as it was also my first  one, but my A320 has seen much more use.

The beauty of it is that it's still good today! All those Android clones aren't that nice for gaming, especially if they are lacking  real physical controls. On screen controls are awful for retro gaming.

Anyway, there *will* be another release of Dingo A320 MAME4ALL some time in the future - there still is life in this beast! I also intend to release my Atari 2600 emulator too.

Thanks Slaanesh, can't wait for Atari 2600. Do you plan to support the GCW Zero? MAME4ALL would be awesome on it
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: Firefly on November 30, 2013, 10:07:18 am
Thanks for this Slaanesh. Really good job. Great that you have added that 444mhz setting, which is ideal for me as my Dingoo only craps out at 448mhz.
I have noticed a graphical issue with 'Ironman Stewarts Super Off-road' (offroad.zip) which makes the game unplayable. When you start a race, the bottom half of the screen is part corrupt graphics from the previous screen, plus there is no track. You can just see the cars driving round. Strangely the slightly larger rom 'Ironman Stewarts Super Off-road Track Pack' (offroadt.zip) runs without graphical issues. Plays pretty well too.
Thanks.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: joyeux on November 30, 2013, 02:09:06 pm
You must be using the incorrect version of MK... use mkla1.zip

These are the names of the ROMS you are looking for and their correct cksums:

                                  NAME                                                          CKSUM

        ROM_LOAD ( "mkg-u111.rom",  0x000000, 0x80000, 0xd17096c4 )
        ROM_LOAD ( "mkg-u112.rom",  0x080000, 0x80000, 0x993bc2e4 )
        ROM_LOAD ( "mkg-u113.rom",  0x100000, 0x80000, 0x6fb91ede )
        ROM_LOAD ( "mkg-u114.rom",  0x180000, 0x80000, 0xed1ff88a )

        ROM_LOAD (  "mkg-u95.rom",  0x200000, 0x80000, 0xa002a155 )
        ROM_LOAD (  "mkg-u96.rom",  0x280000, 0x80000, 0xdcee8492 )
        ROM_LOAD (  "mkg-u97.rom",  0x300000, 0x80000, 0xde88caef )
        ROM_LOAD (  "mkg-u98.rom",  0x380000, 0x80000, 0x37eb01b4 )

        ROM_LOAD ( "mkg-u106.rom",  0x400000, 0x80000, 0x45acaf21 )
        ROM_LOAD ( "mkg-u107.rom",  0x480000, 0x80000, 0x2a6c10a0 )
        ROM_LOAD ( "mkg-u108.rom",  0x500000, 0x80000, 0x23308979 )
        ROM_LOAD ( "mkg-u109.rom",  0x580000, 0x80000, 0xcafc47bb )

Thanks for kindly answering.

I tried this set of roms and they have the same checksum mentioned (please see atttached picture). I can load them in Mame 037b5 for DOS.
Following the gfxconv manual included in the emulator package, I am extracting in the same folder mkla1.zip and mk.zip. I run gfxconv_mkla1.exe and it lists 8 files, creating mkla1.gfx, which is exactly 8.497.033 bytes in size, differing from the one you have. Anyway, I zip all the files (except mkla1.gfx) as mkla1.zip and put in the mame4all together with all other roms, as well as mkla1.gfx.

I'm not deleting anything from the zip file, but I have also tried to delete the unneeded roms. The game boots, the gfx roms all fail red in BIOS check but then it starts. All game screens presents glitched sprites and backgrounds (please see the other attached picture).

GFXConv_mkla1.exe seems to be creating a messed up file. Sorry to bother but is there anything else I should try?
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: joyeux on December 10, 2013, 12:47:24 pm
Slaanesh, I found out that gfxconv_mkla1.exe included in this mame4all 1.2 version (which doesn't use cygwin1.dll) is messing up the resulting gfx file. I tried the roms I have with gfxconv_mkla1.exe from Mame4all v1.1 zip with cygwin1.dll. It did work accordingly, and now I am able to play MK!

...and again thank you for all your amazing work!
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on December 12, 2013, 09:17:34 am
Bummer! Okay I'll check those executables.

To be honest I didn't test them - Just recompiled them under MINGW so that they were cygwin1.dll free.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: LastBlade on January 30, 2014, 09:26:04 pm
Hi, how can I assign keys in poker / mahjong games with Mame4all for Dingoo? I tried to play Poker Ladies  ;) but I couldn't find a way to use keys A,B,C,D,E that I use in MAME for Windows! Anyone knows how to do it?

TIA.
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on January 31, 2014, 03:37:27 am
Bring up the MAME menu (SELECT+B), and go to the Input (this game) option.
Here you will see all the input for this game and their current assignments.
Press 'A' on the input you want to change - MAME is now waiting for you to press a button so hit the key you want to assign this input to.
That's it! Do this for any input you want to redefine. MAME will also save your changes so next time it will work as per your definition.
If you screw something up, delete the relevant *.cfg file in the cfg directory. ie. MAME4ALL/CFG/<GAME>.CFG
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: LastBlade on February 15, 2014, 08:40:05 pm
Bring up the MAME menu (SELECT+B), and go to the Input (this game) option.
Here you will see all the input for this game and their current assignments.

Thanks a lot, man! Now it works!
Can't wait to the 1.3 release!  ;)
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on June 13, 2014, 04:29:41 am
I've got a whole range of MAMEs and an Atari 2600 emu ready for release including:

* MAME4ALL v1.3 for Dingoo Native. Lots of fixes and things added including improved frontend and some new games including Konek-Gorbunok!

* X-MAME for GCW-Zero, three versions in fact. Just got to finish the OPK package.

* vAtari for Dingoo Native and GP32. A fullspeed Atari 2600 emulator that plays just about everything inc. Pitfall 2 with sound.

Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: chevette on June 13, 2014, 12:29:34 pm
Wow----great news slaanesh! Can't wait
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: sparkymark79 on June 13, 2014, 03:42:34 pm
I don't want to diminish its greatness but did you manage to include previews/snaps whatever they are called into x-mame ...fingers crossed
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on June 14, 2014, 12:49:15 pm
I've been thinking about a good way of including snaps/previews - something that won't change the way the menu system works. I have an idea but it will have to wait for a follow-up release.

However, the frontend does have a user "favorites" system. There are currently four filter modes ALL, AVAILABLE, NO CLONES and FAVORITES. You'll see soon enough ;)
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: samir on June 14, 2014, 04:26:13 pm
I've got a whole range of MAMEs and an Atari 2600 emu ready for release including:

* MAME4ALL v1.3 for Dingoo Native. Lots of fixes and things added including improved frontend and some new games including Konek-Gorbunok!

* X-MAME for GCW-Zero, three versions in fact. Just got to finish the OPK package.

* vAtari for Dingoo Native and GP32. A fullspeed Atari 2600 emulator that plays just about everything inc. Pitfall 2 with sound.

Great news! thanks slaanesh!

Thanks Sllane
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: slaanesh on June 15, 2014, 02:29:14 pm
Okay I'm adding screenshot support...
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: joyeux on June 16, 2014, 02:46:05 pm
Great news Slaanesh!! Thanks for all your efforts. Can't wait to see the new versions!
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: sparkymark79 on July 20, 2014, 03:21:20 pm
Awesome news about the screenshot support thanks :)
Title: Re: MAME4ALL v1.2 for Dingoo A320 Native
Post by: LastBlade on August 09, 2014, 07:31:59 pm
I've got a whole range of MAMEs and an Atari 2600 emu ready for release including:

* MAME4ALL v1.3 for Dingoo Native. Lots of fixes and things added including improved frontend and some new games including Konek-Gorbunok!

* X-MAME for GCW-Zero, three versions in fact. Just got to finish the OPK package.

* vAtari for Dingoo Native and GP32. A fullspeed Atari 2600 emulator that plays just about everything inc. Pitfall 2 with sound.

Any news Slaanesh about the release date of the mentioned emulators? This summer I would like to carry my dingoo with me and play around with some new stuff!  ;) thanks!!