Author Topic: MAME4ALL v1.2 for Dingoo A320 Native  (Read 26138 times)

joyeux

  • Posts: 19
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #40 on: November 30, 2013, 02:09:06 pm »
You must be using the incorrect version of MK... use mkla1.zip

These are the names of the ROMS you are looking for and their correct cksums:

                                  NAME                                                          CKSUM

        ROM_LOAD ( "mkg-u111.rom",  0x000000, 0x80000, 0xd17096c4 )
        ROM_LOAD ( "mkg-u112.rom",  0x080000, 0x80000, 0x993bc2e4 )
        ROM_LOAD ( "mkg-u113.rom",  0x100000, 0x80000, 0x6fb91ede )
        ROM_LOAD ( "mkg-u114.rom",  0x180000, 0x80000, 0xed1ff88a )

        ROM_LOAD (  "mkg-u95.rom",  0x200000, 0x80000, 0xa002a155 )
        ROM_LOAD (  "mkg-u96.rom",  0x280000, 0x80000, 0xdcee8492 )
        ROM_LOAD (  "mkg-u97.rom",  0x300000, 0x80000, 0xde88caef )
        ROM_LOAD (  "mkg-u98.rom",  0x380000, 0x80000, 0x37eb01b4 )

        ROM_LOAD ( "mkg-u106.rom",  0x400000, 0x80000, 0x45acaf21 )
        ROM_LOAD ( "mkg-u107.rom",  0x480000, 0x80000, 0x2a6c10a0 )
        ROM_LOAD ( "mkg-u108.rom",  0x500000, 0x80000, 0x23308979 )
        ROM_LOAD ( "mkg-u109.rom",  0x580000, 0x80000, 0xcafc47bb )

Thanks for kindly answering.

I tried this set of roms and they have the same checksum mentioned (please see atttached picture). I can load them in Mame 037b5 for DOS.
Following the gfxconv manual included in the emulator package, I am extracting in the same folder mkla1.zip and mk.zip. I run gfxconv_mkla1.exe and it lists 8 files, creating mkla1.gfx, which is exactly 8.497.033 bytes in size, differing from the one you have. Anyway, I zip all the files (except mkla1.gfx) as mkla1.zip and put in the mame4all together with all other roms, as well as mkla1.gfx.

I'm not deleting anything from the zip file, but I have also tried to delete the unneeded roms. The game boots, the gfx roms all fail red in BIOS check but then it starts. All game screens presents glitched sprites and backgrounds (please see the other attached picture).

GFXConv_mkla1.exe seems to be creating a messed up file. Sorry to bother but is there anything else I should try?
« Last Edit: November 30, 2013, 02:10:44 pm by joyeux »
"Life is a dream, and it's morning for you."

- Wan Fu

joyeux

  • Posts: 19
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #41 on: December 10, 2013, 12:47:24 pm »
Slaanesh, I found out that gfxconv_mkla1.exe included in this mame4all 1.2 version (which doesn't use cygwin1.dll) is messing up the resulting gfx file. I tried the roms I have with gfxconv_mkla1.exe from Mame4all v1.1 zip with cygwin1.dll. It did work accordingly, and now I am able to play MK!

...and again thank you for all your amazing work!
"Life is a dream, and it's morning for you."

- Wan Fu

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #42 on: December 12, 2013, 09:17:34 am »
Bummer! Okay I'll check those executables.

To be honest I didn't test them - Just recompiled them under MINGW so that they were cygwin1.dll free.

LastBlade

  • Posts: 8
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #43 on: January 30, 2014, 09:26:04 pm »
Hi, how can I assign keys in poker / mahjong games with Mame4all for Dingoo? I tried to play Poker Ladies  ;) but I couldn't find a way to use keys A,B,C,D,E that I use in MAME for Windows! Anyone knows how to do it?

TIA.

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #44 on: January 31, 2014, 03:37:27 am »
Bring up the MAME menu (SELECT+B), and go to the Input (this game) option.
Here you will see all the input for this game and their current assignments.
Press 'A' on the input you want to change - MAME is now waiting for you to press a button so hit the key you want to assign this input to.
That's it! Do this for any input you want to redefine. MAME will also save your changes so next time it will work as per your definition.
If you screw something up, delete the relevant *.cfg file in the cfg directory. ie. MAME4ALL/CFG/<GAME>.CFG

LastBlade

  • Posts: 8
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #45 on: February 15, 2014, 08:40:05 pm »
Bring up the MAME menu (SELECT+B), and go to the Input (this game) option.
Here you will see all the input for this game and their current assignments.

Thanks a lot, man! Now it works!
Can't wait to the 1.3 release!  ;)

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #46 on: June 13, 2014, 04:29:41 am »
I've got a whole range of MAMEs and an Atari 2600 emu ready for release including:

* MAME4ALL v1.3 for Dingoo Native. Lots of fixes and things added including improved frontend and some new games including Konek-Gorbunok!

* X-MAME for GCW-Zero, three versions in fact. Just got to finish the OPK package.

* vAtari for Dingoo Native and GP32. A fullspeed Atari 2600 emulator that plays just about everything inc. Pitfall 2 with sound.


chevette

  • Posts: 246
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #47 on: June 13, 2014, 12:29:34 pm »
Wow----great news slaanesh! Can't wait

sparkymark79

  • Posts: 56
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #48 on: June 13, 2014, 03:42:34 pm »
I don't want to diminish its greatness but did you manage to include previews/snaps whatever they are called into x-mame ...fingers crossed

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #49 on: June 14, 2014, 12:49:15 pm »
I've been thinking about a good way of including snaps/previews - something that won't change the way the menu system works. I have an idea but it will have to wait for a follow-up release.

However, the frontend does have a user "favorites" system. There are currently four filter modes ALL, AVAILABLE, NO CLONES and FAVORITES. You'll see soon enough ;)

samir

  • Posts: 344
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #50 on: June 14, 2014, 04:26:13 pm »
I've got a whole range of MAMEs and an Atari 2600 emu ready for release including:

* MAME4ALL v1.3 for Dingoo Native. Lots of fixes and things added including improved frontend and some new games including Konek-Gorbunok!

* X-MAME for GCW-Zero, three versions in fact. Just got to finish the OPK package.

* vAtari for Dingoo Native and GP32. A fullspeed Atari 2600 emulator that plays just about everything inc. Pitfall 2 with sound.

Great news! thanks slaanesh!

Thanks Sllane

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #51 on: June 15, 2014, 02:29:14 pm »
Okay I'm adding screenshot support...

joyeux

  • Posts: 19
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #52 on: June 16, 2014, 02:46:05 pm »
Great news Slaanesh!! Thanks for all your efforts. Can't wait to see the new versions!
"Life is a dream, and it's morning for you."

- Wan Fu

sparkymark79

  • Posts: 56
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #53 on: July 20, 2014, 03:21:20 pm »
Awesome news about the screenshot support thanks :)

LastBlade

  • Posts: 8
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #54 on: August 09, 2014, 07:31:59 pm »
I've got a whole range of MAMEs and an Atari 2600 emu ready for release including:

* MAME4ALL v1.3 for Dingoo Native. Lots of fixes and things added including improved frontend and some new games including Konek-Gorbunok!

* X-MAME for GCW-Zero, three versions in fact. Just got to finish the OPK package.

* vAtari for Dingoo Native and GP32. A fullspeed Atari 2600 emulator that plays just about everything inc. Pitfall 2 with sound.

Any news Slaanesh about the release date of the mentioned emulators? This summer I would like to carry my dingoo with me and play around with some new stuff!  ;) thanks!!