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Dingoo Official Firmware => Releases => Topic started by: alekmaul on May 03, 2010, 08:03:17 pm

Title: Mame4All Dingoo OS Native V0.9
Post by: alekmaul on May 03, 2010, 08:03:17 pm
Hello,
Here is a port of Mame4All Slaanseh version.

Of course, it's for OS native and actually, you have more than 600 games to test.
Just read readme.txt and FAQ.txt files for all you need to test Mame4ALL !

(http://www.portabledev.com/media/DINGOO/Mame4All/mame4all_start.jpg) (http://www.portabledev.com/media/DINGOO/Mame4All/mame4all_menu.jpg) (http://www.portabledev.com/media/DINGOO/Mame4All/mame4all_game.jpg)
Available here : Mame4All OS Native (http://www.portabledev.com/pages/dingoo/jeuxdev.-perso/mame4all.php)

Source code will OF COURSE be available with 1.0 version, i need to improove Mame4All before.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Harteex on May 03, 2010, 08:35:26 pm
Great work :)

Readme says:
- Buttons SELECT+B: Enter/Exit Volume menu.
- Buttons SELECT+X: Enter/Exit MAME menu
But it's the opposite.

Also maybe you could use the B button to go back (since B is used to go back in all other dingoo menus). For example, B to go back in launcer instead of X and B to close mame menus and volume etc would be great.

If you hold A (or B) to long in menus, you'll enter two of them... if you hold it too long when it says Press A Key you might launch a game accidently.

I'll see if I can find anything more. The games I've tried so far have worked great.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Chris23235 on May 03, 2010, 09:45:44 pm
Thanks AlekMaul, love your work for the native. I am to busy right now, but I am sure, I will check it out at the end of the week.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Yongary on May 03, 2010, 11:36:49 pm
Hot damn! MAME for native!

Thanks for all your great work for the native OS, Alekmaul! You're amazing!  :)
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: DisgruntleElf on May 04, 2010, 02:42:16 am
Would it be possible to add combination commands for insert coin, player 1 start, exit, etc.. using the power button +  directional press because this work great on gemei 760+? The game intros start perfectly on it but without the start and select button I am unable to play it.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: alc112 on May 04, 2010, 02:53:16 am
Thanks a lot for this emulator!!!
I can't play any games.
I can access the selection of the rom menu and the pre-configuration, but when I press A, i just got a black screen and if I press any button, it directs me to dingoo's browser.
note: my dingoo has HK serial
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: tiagao_extremo on May 04, 2010, 03:15:38 am
Hi alekmaul this is really a great job you acomplished. Impressive considering that it's for the native system. It works just fine at the gemei x-760+ with the exception of the button values that differs from the dingoo to the gemei. Now i would like to ask you: can you please port this version with the gemei controls? Harteex already did it and Joyrider also with the gnuboy. I could provide you the key values if it helps you. Thanks anyway for this astonishing work.  :)
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: strider_mt2k on May 04, 2010, 04:21:06 am
OUTSTANDING!
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: alekmaul on May 04, 2010, 05:13:38 am
Thanks a lot for this emulator!!!
I can't play any games.
I can access the selection of the rom menu and the pre-configuration, but when I press A, i just got a black screen and if I press any button, it directs me to dingoo's browser.
note: my dingoo has HK serial
This problem occurs when an error appears during game init (out of memory, mame roms not ok, and so on ...). Are you sure you are using mame 0.37 compatible roms (same roms as for mame4all dingux) ?
I will add error message in next version to help when such things happen.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: derunhold on May 04, 2010, 08:42:34 am
Wonderboy in Monsterland is in Gamelist, but not found in application!
It definitely works on Mame4all on Dingux.

What can I do?
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: alekmaul on May 04, 2010, 08:51:04 am
Wonderboy in Monsterland is in Gamelist, but not found in application!
It definitely works on Mame4all on Dingux.
Arg, sorry, it's a bug in gamelist.txt, i forgot to remove the entire gamelist which it the last game list in gamelist.txt
As you can see, i made 4 .app files and the last list (classic) ended with z entries and after you have another game list. This one is not good, it's the entire game list.
Wonderboy is not yet available.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Nickeng on May 04, 2010, 08:55:52 am
Thank you, thank you.....etc X 1000 !

This so makes sticking with the native OS much more worth it.

If you can sort out/speed up/finalise your PC Engine emulator next (pretty please), I'll have every thing I every wanted !

alekmaul - for Dingoo god status..

Title: Re: Mame4All Dingoo OS Native V0.9
Post by: alekmaul on May 04, 2010, 10:55:21 am
I added this morning all the DataEast games (around 100 games).
I will continue this evening with Sega games.
I'm waiting for more bugs before releasing a new version.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: qbertaddict on May 04, 2010, 11:07:44 am
The only game that hasn't run for me is the simpsons. Maybe its my rom but it does work in dingux. Wizard of War does not show up under classics though and it does in dingux. This port is great and runs very well. Thanks so much!
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: alekmaul on May 04, 2010, 11:48:07 am
The only game that hasn't run for me is the simpsons. Maybe its my rom but it does work in dingux. Wizard of War does not show up under classics though and it does in dingux. This port is great and runs very well. Thanks so much!

Yes, i think it's a memory pb with simpsons.

And it's a good idea, if someone think a game is not in one or antoher mame .app file, just tell me, i will add it.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: wy_scorpio on May 04, 2010, 11:58:37 am
nice work!
 ;)If the SIM can be integrated into the format the better
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: derunhold on May 04, 2010, 12:05:30 pm
So, please add "Wonderboy in Monsterland". Thank You very much!
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: alekmaul on May 04, 2010, 01:01:52 pm
So, please add "Wonderboy in Monsterland". Thank You very much!
Yes, with the Sage version of the mame emulator, il will work on it this evening.

nice work!
 ;)If the SIM can be integrated into the format the better
Sorry, i d'ont understand o_O !
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Harteex on May 04, 2010, 01:19:01 pm
nice work!
 ;)If the SIM can be integrated into the format the better
Sorry, i d'ont understand o_O !

I think he would like to have a sim file for this instead of the launcher. I thought about that at first aswell but there would be problems in that all games are .zip.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Cidraman on May 04, 2010, 01:32:13 pm
alekmaul, if you're accepting feedback/request about games we couldn't run, here's mine:

I couldn't run "Mat Mania" (matmania.zip) on the native OS, but the same rom runs fine in Dingux.

Other games I was not able to run (using the same roms of Dingux):
"Double Dragon"
"Double Dragon 2"
"Indiana Jones and the Temple of Doom"

And the already mentioned Sega anda Data East games.

Anyway, thank you so much for this amazing piece of work.
Wonderful achievement.
Congratulations and keep this great work coming.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: z_man3007 on May 04, 2010, 02:12:33 pm
alekmaul, You Rock dude. 

I couldn't get running my all time favorites RASTAN, SHINOBI, GOLDEN AXE, Rolling Thunder, Street Smart and Secret Agent.  They all run under DINGUX.  Thanks again very so much for your EXCELLENT work. 
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Shin-NiL on May 04, 2010, 05:23:25 pm
alekmaul, you're my hero, again  :D

Thank you very much for your great work on native apps!
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: tealord on May 04, 2010, 07:53:54 pm
Fantastic work dude. mame on the telly via my dingoo!! wooo!
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Nickeng on May 04, 2010, 09:13:36 pm
Is there a way or could an option to added so that when playing game vertically like 194x series that the select button is mapped to fire?
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: alekmaul on May 05, 2010, 05:23:29 am
Is there a way or could an option to added so that when playing game vertically like 194x series that the select button is mapped to fire?

Yes, you can remap buttons from Mame menu.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: garsh on May 05, 2010, 08:34:04 pm
Huge thanks for this epic contribution, alekmaul!

Is anyone else having trouble configuring controls? I'm used to it on PC versions of MAME, but on this build, it just sits there and doesn't react after I press the button I want to associate with an action. Several more button presses are required before anything happens, and it ends up associating a long series of really random input for the selection, or sometimes just "none".
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: kswildside on May 05, 2010, 08:48:04 pm
Do you think you could implement Neo-Geo support so we could have an all in one solution for CPS1 and CPS2 and Neo-Geo to replace all the native emulators plus it might fix the pixelation issue some people have discussed with native emulator on some HK and non HK models of A320.

Is CPS3 even possible on the A320?
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: garuda on May 05, 2010, 09:45:08 pm
How can I know if I have the right version of the ROM???
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: TheCaffeinator on May 05, 2010, 10:18:10 pm
Do you think you could implement Neo-Geo support so we could have an all in one solution for CPS1 and CPS2 and Neo-Geo to replace all the native emulators plus it might fix the pixelation issue some people have discussed with native emulator on some HK and non HK models of A320.

That would be even more awesome than awesome.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Yongary on May 05, 2010, 11:37:05 pm
I don't know why people would want to replace the native emulators for CPS1/2/NeoGeo--they actually work pretty well.

Anyway, I've had a chance to play around with it and I'm really impressed. Aside from the Simpsons, the only games I've found that don't work are "Aliens"  and "Sunset Riders" from Konami. "Thunder Cross II" (also Konami) will start, but freezes about 10 seconds in and requires a hard reset of the Dingoo itself. Weirdly enough, the attract mode will also cause it to freeze in about the same time. "Devil World" runs, but very slowly.

Hopefully, you'll have support for Bubble Bobble in the next version; It's one of my all time favorite arcade games. Thanks and good luck!
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: TheCaffeinator on May 06, 2010, 12:11:59 am
I don't know why people would want to replace the native emulators for CPS1/2/NeoGeo--they actually work pretty well.

The CPS1 and CPS2 emulators for the native OS do work very well. The Neo Geo emulator for the native OS used to work very well. However, changes in the way Dingoos are built resulted in pixellation issues with sprite scaling which render quite a few Neo Geo games virtually unplayable on some Dingoos (many, actually).

As an example, try playing Crossed Swords or WakuWaku7 with the native OS Neo Geo emulator on your Dingoo. If they play perfectly, you are one of the lucky ones. If you experience extreme pixellation issues when sprites zoom in and out, then you are in the same boat as many of us. You can actually tell what you are in for before your game even begins to run: just watch the spinning Neo Geo logo when the emulator starts up. 

It seems to be a situation in which the Dingoo hardware was changed, but the emulators -- Neo Geo in particular -- were not reworked to compensate. I say this because the pixellation problems don't happen if you play your Neo Geo games via the Final Burn Alpha emulator for Dingux, so there's hope that the problem can be addressed via a new emulator or perhaps a change to the existing one.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: DannyBoyTheDude on May 06, 2010, 12:36:35 am
I don't use the native arcade emulators much anymore but when I used to I played Waku Waku 7 all the time and it worked fine.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: BoonChonza on May 06, 2010, 04:57:10 am
I don't really have anything to say that you haven't heard yet, but great job! thank you very much
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: alekmaul on May 06, 2010, 05:36:11 am
No Neogeo and no CPS3 emulation, sorry but we can't do such thing with Dingoo Memory.
About all others games, i have now all Atari, DataEast and more classic games implements. I think all games will be in Mame4All this day. I expected a new release the week end.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: difuno on May 06, 2010, 08:10:45 am
Thank you alekmaul for this great emu port!!!

I am quite curious about the possibility of getting two MAME games work under this MAME4ALL.

1. Street fighter
2. Hook
 
 Neither of these two work under MAME4ALL dingux port, Street fighter works under the Wiz MAME4ALL but has some sound issues, Hook also works under the Wiz port but has no sound.

Could you kindly tell me if it is possible to get either/both of these two games work under MAME4ALL of the natvie OS? And if it is possible to get the sound of both games work right?
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: marc1977 on May 06, 2010, 11:07:38 am
I Dont want to upset nobody but, Does anybody missed the save state? I don't care if it is in Dingux or in native, but save state is strongly necessary for mame.

A save state for Mame will be the Next Frotier...
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Mal on May 06, 2010, 03:57:59 pm
Hi folks,

Am a new owner of a Dingoo ( waiting on Pandora ), and my first download and install was this app and some related Roms.

I have a few questions...

1) I can't get Donkey Kong ROM to load - is this a ROM problem, or is it just not compatible with Mame4All on Dingoo?

2) When running some portrait games ( eg Galaxian, and DK if / when it works ), it would be *very* cool to be able to use the Select button as a fire button.  Would this be possible?  ( this setup was mentioned a few times in another forum thread as being a good way to play these games ).

Keep up the great work on this port !
Mal
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Cidraman on May 06, 2010, 05:57:05 pm
Mal, you probably have a bad rom, because I can run DK with no problems.

I didn't test too many games, but here's what I was able to play:

- Circus Charlie
- Commando
- Donkey Kong
- Ghosts'n'Goblins
- Green Beret
- Jail Break
- Sunset Riders (some sound issues and a bit slow, but I'm not tweaking or overclocking)
- TMNT

I'im using the same roms of Dingux (MAME 0.37b5 roms).

Make sure your DK roms are compatible with this version of MAME (0.37b5).
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: eule on May 06, 2010, 07:00:41 pm
Thanks Alekmaul for this, very cool!
One question: What are the ddonpach.nv and dfeveron.nv for? ;D
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Chris23235 on May 06, 2010, 10:44:37 pm
Do you think you could implement Neo-Geo support so we could have an all in one solution for CPS1 and CPS2 and Neo-Geo to replace all the native emulators plus it might fix the pixelation issue some people have discussed with native emulator on some HK and non HK models of A320.

Is CPS3 even possible on the A320?

NeoGeo isn't possible in Mame on an A320, cause of the way it works. Mame loads the whole rom into the ram before starting it. Most games doesn't fit into the 32 MB of the Dingoo (some won't even fit into the 64 MB of an A330). Other emulators use different methods. FBA for example is capable of reading specific parts of the rom during the emulation. This is the reason, why you have to convert the larger games to cache files. The native emulators use a similar method, this is why you have to convert them.

EDIT: Didn't saw AlekMaul already answered the question
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: alekmaul on May 07, 2010, 12:09:51 pm

EDIT: Didn't saw AlekMaul already answered the question
Yes, i didin't reply, sorry and you're right, that's the reason.

About .nv files, i didn't saw them because (as i said in readme), it's from slaneesh mame4all dingux version. DoDonPachi  seems too high to be ok with mame4all native os but i will check ^^

About next version, i will try to add all games (like prehis. isle and foot league, bubble bobble, and so on).
Config saving and high score seems ok and i try lot's of games in classic version and they seems ok.
I will now try to add overclocking like mame4all dingux.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: joyrider on May 07, 2010, 12:42:49 pm
nv files are the nvram, most of the time it's the eeprom that contains settings you make in the test / operators menu as well as coin book keepings, unlocked hidden chars , time played etc.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: wy_scorpio on May 07, 2010, 01:00:58 pm
if the next mame version can lanch which "SIM" format ,replace the format "APP"...

:)
thanks
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: eule on May 07, 2010, 01:03:14 pm
Ah thanks for the explaination guys! Already wondered if you were playing it secretly Alekmaul!  :D
Doubt DoDonPachi will ever run, it needs just too much memory i guess (20MB unzipped), not possible with MAME i?d say...
Awesome news about the addition of more games, more fun!  ;D
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: alekmaul on May 07, 2010, 01:31:54 pm
if the next mame version can lanch which "SIM" format ,replace the format "APP"...

:)
thanks
No sorry, because we are using .zip files and i don't want to associate .zip files for mame4all.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Nickeng on May 07, 2010, 04:38:39 pm
if the next mame version can lanch which "SIM" format ,replace the format "APP"...

:)
thanks
No sorry, because we are using .zip files and i don't want to associate .zip files for mame4all.
Would it not be possible to list all .zips in a folder and then have an "internal lookup tabl"e as to which game runs with with app, then launch the looked up app name and the .zip selected..

One neat front end then..Just an idea..
 :)
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Chris23235 on May 07, 2010, 10:40:52 pm
Ah thanks for the explaination guys! Already wondered if you were playing it secretly Alekmaul!  :D
Doubt DoDonPachi will ever run, it needs just too much memory i guess (20MB unzipped), not possible with MAME i?d say...
Awesome news about the addition of more games, more fun!  ;D

I fear it's not the ammount of ram, 20 MB unzipped wouldnt be such a problem, the Dingoo has 32 MB and the cave driver isn't to big, it's the way Mame emulates things, that keeps games like DoDonpachi from running flawlessly on the Dingoo.

Mame is based on a low level emulation model, this means, it tries to emulate all the components of the arcade machine as closely as possible, to achieve accurate emulation results, that get as close to the real thing, as it is possible.

This accuracy needs more power then an emulation, that tries to emulate the effects of the code in a way, that produces the same results as the original, but doesn't take exact the same path to achieve these results. This kind of emulation, a high level emulation, is not as exact as an low level emulation, but it is much faster.

Think of such a high level emulation, as one, that sometime takes some shortcuts to achieve it's goal. Where the Mame emulation drives the whole distance, a high level emulation takes a shortcut, cause the emulator coder already knows the result of the operation and codes it directly into the emulator. This saves processing power.

FBA is such an emulator, it can run many games much faster on the A320, then Mame does. Older versions of Mame, like the one which Mame4All is based on still contained some Speedhacks, that lowered the authenticity of the emulation, but even these versions were build around the general idea of accuracy is superior to performance.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: alekmaul on May 08, 2010, 05:25:36 am
I fear it's not the ammount of ram, 20 MB unzipped wouldnt be such a problem, the Dingoo has 32 MB and the cave driver isn't to big, it's the way Mame emulates things, that keeps games like DoDonpachi from running flawlessly on the Dingoo.
Hum, you forgot that we also need enough room to get tiles and sprites so it's more than zip file size ...

Mame is based on a low level emulation model, this means, it tries to emulate all the components of the arcade machine as closely as possible, to achieve accurate emulation results, that get as close to the real thing, as it is possible.
Not agree, right for last versions of mame, but not for mame 0.37. This is the reason why Mame4All is base on a old version. With this old one, we have more speed and less needed of ram to play games.


This accuracy needs more power then an emulation, that tries to emulate the effects of the code in a way, that produces the same results as the original, but doesn't take exact the same path to achieve these results. This kind of emulation, a high level emulation, is not as exact as an low level emulation, but it is much faster.
I agree ^^

Think of such a high level emulation, as one, that sometime takes some shortcuts to achieve it's goal. Where the Mame emulation drives the whole distance, a high level emulation takes a shortcut, cause the emulator coder already knows the result of the operation and codes it directly into the emulator. This saves processing power.
Yes

FBA is such an emulator, it can run many games much faster on the A320, then Mame does. Older versions of Mame, like the one which Mame4All is based on still contained some Speedhacks, that lowered the authenticity of the emulation, but even these versions were build around the general idea of accuracy is superior to performance.
See previous answer about mame 0.37
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: marc1977 on May 08, 2010, 07:52:05 pm
Hi alekmaul:

Will he have a save state like in the others native emulators or whatever kind of save state while it saves/load? I ask this 'cause anyone else seems to worry about that or perhaps I didn't realize of a previous answer. Thanx a lot!!!
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: retro junkie on May 08, 2010, 09:48:03 pm
I am so happy to see Mame on the native OS! I've been playing with it today. Really, we need a list of playable games, unless there will be more game support soon. It could be that I have some bab roms. Can hardly wait for the next mame release.
Here is my list of games that I have found playable so far.
Juno First
Bionic Commando
Black Widow
Block Block
Calipso
Devil Zone
Defend the Terra Attack on the red UFO
Cosmic Alien
Cosmic Advenger
Cosmic Monsters
Exed Eyes
Carrier Air Wing (at one point during the first stage the graphics garble and the game hangs)
Avengers
Tempest
Final Fight

I have tried a lot of games, haven't made it through all that are available yet.

Great job. And many thanks for the support of the native OS!
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: garsh on May 09, 2010, 02:27:01 am
I am so happy to see Mame on the native OS!
Me too!! I'm so excited about this. It's been my dream since I got my Dingoo to play arcade TMNT, and now I can! ...Now if only I could actually configure the buttons. Even so, I'm just ecstatic to have it running -- and so well!

Really, we need a list of playable games, unless there will be more game support soon.
There's a list inside the zip. It's called gamelist.txt; not real inconspicuous. :P We shouldn't even need that for much longer, though, since a few posts back he said he's hoping to update with full support this very weekend.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: retro junkie on May 09, 2010, 12:51:31 pm

There's a list inside the zip. It's called gamelist.txt; not real inconspicuous. :P We shouldn't even need that for much longer, though, since a few posts back he said he's hoping to update with full support this very weekend.

The only reason I felt that we need a game list is because "that one" really is not correct. There is so much that is not running presently on mame. And I hope you are correct in that it is soon we will see the full support. Until then there is much not working right now. Sega for one I am looking forward to as well as Data East.

I too have been looking for something like tis from the very begining.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Chris23235 on May 09, 2010, 01:29:16 pm

Mame is based on a low level emulation model, this means, it tries to emulate all the components of the arcade machine as closely as possible, to achieve accurate emulation results, that get as close to the real thing, as it is possible.
Not agree, right for last versions of mame, but not for mame 0.37. This is the reason why Mame4All is base on a old version. With this old one, we have more speed and less needed of ram to play games.

You are right, Mame 0.37 still had some speedhacks, but I am pretty sure, an emulator like fba is much faster on a Dingoo than Mame4All, cause fba is less accurate.
Currently, it is hard to see, but I think, when someone tests Mame4All on a A330, with a version, that can make use of the 64 MB, we will be able to compare speeds better. Slaneesh said that the 32 MB prevent the NeoGeo games from running. Now it is possible, that at least some of them will run, my bet is, in Mame4All they will run considerably slower than in fba.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: shallwe on May 09, 2010, 11:48:53 pm
Hi guys, my first post and thanks for this greaat emulator mame , for me is the best.
well about memory, i haved a DS, and they makes a neogeo emulator, but they used a extension pack for memory, is it possible use internal memory for unpack and play neogeo or more games?
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Chris23235 on May 10, 2010, 12:14:59 am
Hi guys, my first post and thanks for this greaat emulator mame , for me is the best.
well about memory, i haved a DS, and they makes a neogeo emulator, but they used a extension pack for memory, is it possible use internal memory for unpack and play neogeo or more games?

Mame uses the main memory to unpack the entire rom before launching, other NeoGeo emulators use different methods. By the internal Memory, I think you mean the 4 GB Flash memory of the Dingoo?
This won't help, as Mame depends wholy on the 32 MB Ram of the Dingoo. But if you want to play NeoGeo games under Dingux, give fba a try, it runs them fine.

NeoDS uses the Memory of the Slot-1 cartridge as an expansion, but the DS only has 4 MB of ram, so this is bitterly needed by most games, the Dingoo on the other side comes already with 32 MB, with is more memory than the DS has, even with an Slot-1 cartridge.
With the 32 MB of the Dingoo, you can run every NeoGeo game fine on an emulator that doesn't load the whole Rom into Ram before launching.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Gocho on May 10, 2010, 08:32:48 am
I have all my mame roms in the SD to play with the Dingux version, but the Mame4All Native can only search roms in the internal folders.

Would you add a mame.ini in the next release so we can put roms and other files in external folders?

Thanks
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Mal on May 10, 2010, 02:53:42 pm
Hi Alekmaul,

I'm just re-posting an earlier question that might have been missed.

When running some portrait single games ( eg Galaxian / Donkey Kong ), it would be *very* cool to be able to use the Select button as a fire button.  Would this be possible?  ( this setup was mentioned a few times in another forum thread as being a good way to play these games ).  Essentially the option would be to choose the modifier key ( currently Select ), so that it can be used as a button.

Keep up the excellent work!
Mal
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Nickeng on May 10, 2010, 03:09:35 pm
Hi Alekmaul,

I'm just re-posting an earlier question that might have been missed.

When running some portrait single games ( eg Galaxian / Donkey Kong ), it would be *very* cool to be able to use the Select button as a fire button.  Would this be possible?  ( this setup was mentioned a few times in another forum thread as being a good way to play these games ).  Essentially the option would be to choose the modifier key ( currently Select ), so that it can be used as a button.

Keep up the excellent work!
Mal
2nd'ed...
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: alekmaul on May 10, 2010, 04:30:04 pm
I have all my mame roms in the SD to play with the Dingux version, but the Mame4All Native can only search roms in the internal folders.
Would you add a mame.ini in the next release so we can put roms and other files in external folders?
i don't try that, but if you put all things in external folder, it does not work ( app file and folders) ?

About Select button as fire button, it will not be easy. I will try to find a way to do that but not in next release.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: rojblake on May 10, 2010, 05:25:47 pm
The only game that hasn't run for me is the simpsons. Maybe its my rom but it does work in dingux. Wizard of War does not show up under classics though and it does in dingux. This port is great and runs very well. Thanks so much!

Yes, i think it's a memory pb with simpsons.

And it's a good idea, if someone think a game is not in one or antoher mame .app file, just tell me, i will add it.
can you please make jaleco app so i can play my favored game LEGEND OF MAKAI
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Mal on May 11, 2010, 07:23:21 pm
> About Select button as fire button, it will not be easy. I will try to find a way to do that but not in next release.

You ROCK!!!  Many thanks in advance for this, when you get time to do it.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: TheCaffeinator on May 11, 2010, 10:05:26 pm
Can't you just use the keymapping tool to change the settings for the particular game you're playing?
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: garsh on May 12, 2010, 02:22:32 am
Can't you just use the keymapping tool to change the settings for the particular game you're playing?

Not me! The keymapping still isn't working for me at all. Since no one else has mentioned this, and since no one replied to my question about it, can I assume that I'm the only one who has that problem?
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Link on May 12, 2010, 03:56:02 am
Thank you for this, other than a few things for Dingux, MAME was my only reason for having it.

Peace & Danks,

Link
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: Mal on May 12, 2010, 03:45:35 pm
> Not me! The keymapping still isn't working for me at all. Since no one else has mentioned this, and since no one replied to my
> question about it, can I assume that I'm the only one who has that problem?

I'm getting that as well - when you press B to redefine an input ( eg Player 1 button 1 ), then press a button ( eg A ) , nothing happens ( it doesn't seem to come out of this state until you press about 10+ buttons, and then of course it's a right mess regarding the button to press ).

Dingoo, latest firmware ( http://www.dingoo-digital.com/downloads/firmwares/pof-has-built-new-official-dingoo-firmware-and-released-something-which )

Mal
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: garsh on May 12, 2010, 08:39:17 pm
I'm getting that as well - when you press B to redefine an input ( eg Player 1 button 1 ), then press a button ( eg A ) , nothing happens ( it doesn't seem to come out of this state until you press about 10+ buttons, and then of course it's a right mess regarding the button to press ).

Thanks Mal, that's the exact behavior I'm getting. Now I know there's not something unique to just my Dingoo or anything.
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: dingoonyc on May 13, 2010, 02:26:56 am
Alekmaul,

For what it's worth, thank you! The Dingoo amazing but no one believes me until I hook it up to my TV. :)
Title: Re: Mame4All Dingoo OS Native V0.9
Post by: blastyrant on May 13, 2010, 07:07:13 am
I'm getting that as well - when you press B to redefine an input ( eg Player 1 button 1 ), then press a button ( eg A ) , nothing happens ( it doesn't seem to come out of this state until you press about 10+ buttons, and then of course it's a right mess regarding the button to press ).

Thanks Mal, that's the exact behavior I'm getting. Now I know there's not something unique to just my Dingoo or anything.

i'm using an original dingoo digital paw'ed dingoo with the 1.2 native firmware. i can not remap any buttons either. i am having the same problem as the two of you. even if it did work, the buttons are not listed in the emu as "X, Y, A, B" so even if it did work i have no idea which is the button i want to remap.

[edit]
after using "input (this game)" option the buttons to have been remapped but i have no idea what i did. i'm playing Contra and now i have to press X+Y+A+B to shoot and just B to jump.