Author Topic: Mame4All Dingoo OS Native V0.9  (Read 52360 times)

alekmaul (OP)

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Re: Mame4All Dingoo OS Native V0.9
« Reply #40 on: May 07, 2010, 12:09:51 pm »

EDIT: Didn't saw AlekMaul already answered the question
Yes, i didin't reply, sorry and you're right, that's the reason.

About .nv files, i didn't saw them because (as i said in readme), it's from slaneesh mame4all dingux version. DoDonPachi  seems too high to be ok with mame4all native os but i will check ^^

About next version, i will try to add all games (like prehis. isle and foot league, bubble bobble, and so on).
Config saving and high score seems ok and i try lot's of games in classic version and they seems ok.
I will now try to add overclocking like mame4all dingux.

joyrider

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Re: Mame4All Dingoo OS Native V0.9
« Reply #41 on: May 07, 2010, 12:42:49 pm »
nv files are the nvram, most of the time it's the eeprom that contains settings you make in the test / operators menu as well as coin book keepings, unlocked hidden chars , time played etc.

wy_scorpio

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Re: Mame4All Dingoo OS Native V0.9
« Reply #42 on: May 07, 2010, 01:00:58 pm »
if the next mame version can lanch which "SIM" format ,replace the format "APP"...

:)
thanks

eule

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Re: Mame4All Dingoo OS Native V0.9
« Reply #43 on: May 07, 2010, 01:03:14 pm »
Ah thanks for the explaination guys! Already wondered if you were playing it secretly Alekmaul!  :D
Doubt DoDonPachi will ever run, it needs just too much memory i guess (20MB unzipped), not possible with MAME i?d say...
Awesome news about the addition of more games, more fun!  ;D

alekmaul (OP)

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Re: Mame4All Dingoo OS Native V0.9
« Reply #44 on: May 07, 2010, 01:31:54 pm »
if the next mame version can lanch which "SIM" format ,replace the format "APP"...

:)
thanks
No sorry, because we are using .zip files and i don't want to associate .zip files for mame4all.

Nickeng

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Re: Mame4All Dingoo OS Native V0.9
« Reply #45 on: May 07, 2010, 04:38:39 pm »
if the next mame version can lanch which "SIM" format ,replace the format "APP"...

:)
thanks
No sorry, because we are using .zip files and i don't want to associate .zip files for mame4all.
Would it not be possible to list all .zips in a folder and then have an "internal lookup tabl"e as to which game runs with with app, then launch the looked up app name and the .zip selected..

One neat front end then..Just an idea..
 :)

Chris23235

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Re: Mame4All Dingoo OS Native V0.9
« Reply #46 on: May 07, 2010, 10:40:52 pm »
Ah thanks for the explaination guys! Already wondered if you were playing it secretly Alekmaul!  :D
Doubt DoDonPachi will ever run, it needs just too much memory i guess (20MB unzipped), not possible with MAME i?d say...
Awesome news about the addition of more games, more fun!  ;D

I fear it's not the ammount of ram, 20 MB unzipped wouldnt be such a problem, the Dingoo has 32 MB and the cave driver isn't to big, it's the way Mame emulates things, that keeps games like DoDonpachi from running flawlessly on the Dingoo.

Mame is based on a low level emulation model, this means, it tries to emulate all the components of the arcade machine as closely as possible, to achieve accurate emulation results, that get as close to the real thing, as it is possible.

This accuracy needs more power then an emulation, that tries to emulate the effects of the code in a way, that produces the same results as the original, but doesn't take exact the same path to achieve these results. This kind of emulation, a high level emulation, is not as exact as an low level emulation, but it is much faster.

Think of such a high level emulation, as one, that sometime takes some shortcuts to achieve it's goal. Where the Mame emulation drives the whole distance, a high level emulation takes a shortcut, cause the emulator coder already knows the result of the operation and codes it directly into the emulator. This saves processing power.

FBA is such an emulator, it can run many games much faster on the A320, then Mame does. Older versions of Mame, like the one which Mame4All is based on still contained some Speedhacks, that lowered the authenticity of the emulation, but even these versions were build around the general idea of accuracy is superior to performance.
« Last Edit: May 07, 2010, 10:42:31 pm by Chris23235 »

alekmaul (OP)

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Re: Mame4All Dingoo OS Native V0.9
« Reply #47 on: May 08, 2010, 05:25:36 am »
I fear it's not the ammount of ram, 20 MB unzipped wouldnt be such a problem, the Dingoo has 32 MB and the cave driver isn't to big, it's the way Mame emulates things, that keeps games like DoDonpachi from running flawlessly on the Dingoo.
Hum, you forgot that we also need enough room to get tiles and sprites so it's more than zip file size ...

Mame is based on a low level emulation model, this means, it tries to emulate all the components of the arcade machine as closely as possible, to achieve accurate emulation results, that get as close to the real thing, as it is possible.
Not agree, right for last versions of mame, but not for mame 0.37. This is the reason why Mame4All is base on a old version. With this old one, we have more speed and less needed of ram to play games.


This accuracy needs more power then an emulation, that tries to emulate the effects of the code in a way, that produces the same results as the original, but doesn't take exact the same path to achieve these results. This kind of emulation, a high level emulation, is not as exact as an low level emulation, but it is much faster.
I agree ^^

Think of such a high level emulation, as one, that sometime takes some shortcuts to achieve it's goal. Where the Mame emulation drives the whole distance, a high level emulation takes a shortcut, cause the emulator coder already knows the result of the operation and codes it directly into the emulator. This saves processing power.
Yes

FBA is such an emulator, it can run many games much faster on the A320, then Mame does. Older versions of Mame, like the one which Mame4All is based on still contained some Speedhacks, that lowered the authenticity of the emulation, but even these versions were build around the general idea of accuracy is superior to performance.
See previous answer about mame 0.37

marc1977

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Re: Mame4All Dingoo OS Native V0.9
« Reply #48 on: May 08, 2010, 07:52:05 pm »
Hi alekmaul:

Will he have a save state like in the others native emulators or whatever kind of save state while it saves/load? I ask this 'cause anyone else seems to worry about that or perhaps I didn't realize of a previous answer. Thanx a lot!!!

retro junkie

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Re: Mame4All Dingoo OS Native V0.9
« Reply #49 on: May 08, 2010, 09:48:03 pm »
I am so happy to see Mame on the native OS! I've been playing with it today. Really, we need a list of playable games, unless there will be more game support soon. It could be that I have some bab roms. Can hardly wait for the next mame release.
Here is my list of games that I have found playable so far.
Juno First
Bionic Commando
Black Widow
Block Block
Calipso
Devil Zone
Defend the Terra Attack on the red UFO
Cosmic Alien
Cosmic Advenger
Cosmic Monsters
Exed Eyes
Carrier Air Wing (at one point during the first stage the graphics garble and the game hangs)
Avengers
Tempest
Final Fight

I have tried a lot of games, haven't made it through all that are available yet.

Great job. And many thanks for the support of the native OS!
"Only I, retro junkie, can pilot the only prototype battleship in existence against the angry ugly brain damaged horde of aliens that are bent on destroying our part of the galaxy and annihilate earth!"

garsh

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Re: Mame4All Dingoo OS Native V0.9
« Reply #50 on: May 09, 2010, 02:27:01 am »
I am so happy to see Mame on the native OS!
Me too!! I'm so excited about this. It's been my dream since I got my Dingoo to play arcade TMNT, and now I can! ...Now if only I could actually configure the buttons. Even so, I'm just ecstatic to have it running -- and so well!

Really, we need a list of playable games, unless there will be more game support soon.
There's a list inside the zip. It's called gamelist.txt; not real inconspicuous. :P We shouldn't even need that for much longer, though, since a few posts back he said he's hoping to update with full support this very weekend.

retro junkie

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Re: Mame4All Dingoo OS Native V0.9
« Reply #51 on: May 09, 2010, 12:51:31 pm »

There's a list inside the zip. It's called gamelist.txt; not real inconspicuous. :P We shouldn't even need that for much longer, though, since a few posts back he said he's hoping to update with full support this very weekend.

The only reason I felt that we need a game list is because "that one" really is not correct. There is so much that is not running presently on mame. And I hope you are correct in that it is soon we will see the full support. Until then there is much not working right now. Sega for one I am looking forward to as well as Data East.

I too have been looking for something like tis from the very begining.
"Only I, retro junkie, can pilot the only prototype battleship in existence against the angry ugly brain damaged horde of aliens that are bent on destroying our part of the galaxy and annihilate earth!"

Chris23235

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Re: Mame4All Dingoo OS Native V0.9
« Reply #52 on: May 09, 2010, 01:29:16 pm »

Mame is based on a low level emulation model, this means, it tries to emulate all the components of the arcade machine as closely as possible, to achieve accurate emulation results, that get as close to the real thing, as it is possible.
Not agree, right for last versions of mame, but not for mame 0.37. This is the reason why Mame4All is base on a old version. With this old one, we have more speed and less needed of ram to play games.

You are right, Mame 0.37 still had some speedhacks, but I am pretty sure, an emulator like fba is much faster on a Dingoo than Mame4All, cause fba is less accurate.
Currently, it is hard to see, but I think, when someone tests Mame4All on a A330, with a version, that can make use of the 64 MB, we will be able to compare speeds better. Slaneesh said that the 32 MB prevent the NeoGeo games from running. Now it is possible, that at least some of them will run, my bet is, in Mame4All they will run considerably slower than in fba.

shallwe

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Re: Mame4All Dingoo OS Native V0.9
« Reply #53 on: May 09, 2010, 11:48:53 pm »
Hi guys, my first post and thanks for this greaat emulator mame , for me is the best.
well about memory, i haved a DS, and they makes a neogeo emulator, but they used a extension pack for memory, is it possible use internal memory for unpack and play neogeo or more games?

Chris23235

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Re: Mame4All Dingoo OS Native V0.9
« Reply #54 on: May 10, 2010, 12:14:59 am »
Hi guys, my first post and thanks for this greaat emulator mame , for me is the best.
well about memory, i haved a DS, and they makes a neogeo emulator, but they used a extension pack for memory, is it possible use internal memory for unpack and play neogeo or more games?

Mame uses the main memory to unpack the entire rom before launching, other NeoGeo emulators use different methods. By the internal Memory, I think you mean the 4 GB Flash memory of the Dingoo?
This won't help, as Mame depends wholy on the 32 MB Ram of the Dingoo. But if you want to play NeoGeo games under Dingux, give fba a try, it runs them fine.

NeoDS uses the Memory of the Slot-1 cartridge as an expansion, but the DS only has 4 MB of ram, so this is bitterly needed by most games, the Dingoo on the other side comes already with 32 MB, with is more memory than the DS has, even with an Slot-1 cartridge.
With the 32 MB of the Dingoo, you can run every NeoGeo game fine on an emulator that doesn't load the whole Rom into Ram before launching.
« Last Edit: May 10, 2010, 12:19:56 am by Chris23235 »

Gocho

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Re: Mame4All Dingoo OS Native V0.9
« Reply #55 on: May 10, 2010, 08:32:48 am »
I have all my mame roms in the SD to play with the Dingux version, but the Mame4All Native can only search roms in the internal folders.

Would you add a mame.ini in the next release so we can put roms and other files in external folders?

Thanks

Mal

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Re: Mame4All Dingoo OS Native V0.9
« Reply #56 on: May 10, 2010, 02:53:42 pm »
Hi Alekmaul,

I'm just re-posting an earlier question that might have been missed.

When running some portrait single games ( eg Galaxian / Donkey Kong ), it would be *very* cool to be able to use the Select button as a fire button.  Would this be possible?  ( this setup was mentioned a few times in another forum thread as being a good way to play these games ).  Essentially the option would be to choose the modifier key ( currently Select ), so that it can be used as a button.

Keep up the excellent work!
Mal

Nickeng

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Re: Mame4All Dingoo OS Native V0.9
« Reply #57 on: May 10, 2010, 03:09:35 pm »
Hi Alekmaul,

I'm just re-posting an earlier question that might have been missed.

When running some portrait single games ( eg Galaxian / Donkey Kong ), it would be *very* cool to be able to use the Select button as a fire button.  Would this be possible?  ( this setup was mentioned a few times in another forum thread as being a good way to play these games ).  Essentially the option would be to choose the modifier key ( currently Select ), so that it can be used as a button.

Keep up the excellent work!
Mal
2nd'ed...

alekmaul (OP)

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Re: Mame4All Dingoo OS Native V0.9
« Reply #58 on: May 10, 2010, 04:30:04 pm »
I have all my mame roms in the SD to play with the Dingux version, but the Mame4All Native can only search roms in the internal folders.
Would you add a mame.ini in the next release so we can put roms and other files in external folders?
i don't try that, but if you put all things in external folder, it does not work ( app file and folders) ?

About Select button as fire button, it will not be easy. I will try to find a way to do that but not in next release.

rojblake

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Re: Mame4All Dingoo OS Native V0.9
« Reply #59 on: May 10, 2010, 05:25:47 pm »
The only game that hasn't run for me is the simpsons. Maybe its my rom but it does work in dingux. Wizard of War does not show up under classics though and it does in dingux. This port is great and runs very well. Thanks so much!

Yes, i think it's a memory pb with simpsons.

And it's a good idea, if someone think a game is not in one or antoher mame .app file, just tell me, i will add it.
can you please make jaleco app so i can play my favored game LEGEND OF MAKAI