Author Topic: LynGOO v1.2  (Read 15036 times)

Spiller (OP)

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LynGOO v1.2
« on: November 21, 2009, 08:31:56 pm »

v1.2 (21 Nov 2009)
  - Handle system events (exit on USB plugin etc).
  - Performance optimizations.
  - Added overclocking controls.
  - Added lynx speed control.


Download from: http://www.vdklip.com/dingoo/

capt_bugaloo

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Re: LynGOO v1.2
« Reply #1 on: November 21, 2009, 08:44:06 pm »
Looks great!

qbertaddict

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Re: LynGOO v1.2
« Reply #2 on: November 21, 2009, 10:04:02 pm »
Works good I just beat stun runner with it  ;D Damn that game is fun. Very few graphic glitches on this release

QBert

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Re: LynGOO v1.2
« Reply #3 on: November 21, 2009, 11:32:05 pm »
This is great! Have you considered a Dingux port?

Kalisiin

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Re: LynGOO v1.2
« Reply #4 on: November 22, 2009, 04:25:15 am »
Very nice!  shall have to get this, and test Roadblasters with it...see if the graphical errors are fixed, or fixable with the new settings possibilities.

Spiller (OP)

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Re: LynGOO v1.2
« Reply #5 on: November 22, 2009, 08:15:24 am »
Very nice!  shall have to get this, and test Roadblasters with it...see if the graphical errors are fixed, or fixable with the new settings possibilities.

Nope, sorry...

Spiller (OP)

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Re: LynGOO v1.2
« Reply #6 on: November 22, 2009, 08:17:19 am »
This is great! Have you considered a Dingux port?

Not really. I don't even run Dingux on my A320 and the native firmware is more challenging for me.

alekmaul

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Re: LynGOO v1.2
« Reply #7 on: November 22, 2009, 09:20:42 am »
Thanks a lot for this release  ;D
Great to see someelse loving devlopment on Native OS
+1 Karma  !

strider_mt2k

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Re: LynGOO v1.2
« Reply #8 on: November 22, 2009, 12:55:52 pm »
Good stuff!
Thanks for the update!
Samsung Galaxy Note 2
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Kalisiin

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Re: LynGOO v1.2
« Reply #9 on: November 22, 2009, 01:35:12 pm »
Very nice!  shall have to get this, and test Roadblasters with it...see if the graphical errors are fixed, or fixable with the new settings possibilities.

Nope, sorry...

Nuts.
oh, well.  it's still playable.  and I have it on SNES, too...so, not a major biggie.

Chris23235

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Re: LynGOO v1.2
« Reply #10 on: November 22, 2009, 01:53:28 pm »
Thanks as always, the Lynx Emulator is be far the most used native OS emulator on my Dingoo.

ctrl_shift_esc

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Re: LynGOO v1.2
« Reply #11 on: November 22, 2009, 02:09:16 pm »
Great news! I am still hoping to see the scanlines option someday...

Kalisiin

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Re: LynGOO v1.2
« Reply #12 on: November 22, 2009, 06:24:50 pm »
As an OPTION...I would not mind seeing that, either...just so I could see the difference.

Chris23235

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Re: LynGOO v1.2
« Reply #13 on: November 22, 2009, 07:54:23 pm »
Great news! I am still hoping to see the scanlines option someday...

Yeah, Scanlines would be fantastic. The distinct look of the Lynx graphics can only be achieved with this.
Great would be an option to save default settings, so that you don't have to config the emulator again every time you run a game.

Nickeng

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Re: LynGOO v1.2
« Reply #14 on: November 22, 2009, 08:58:28 pm »
I always test this with Robotron (spent far too long playing that on a real Lynx when i had one).

1.2 is better but even over clocked its not near the speed of a real machine.

Is a Lynx really that difficult a machine to emulate?

QBert

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Re: LynGOO v1.2
« Reply #15 on: November 22, 2009, 09:39:24 pm »
Is a Lynx really that difficult a machine to emulate?

Yes, it is. The Lynx is one of the only 16-bit systems with hardware support for scaling/rotating sprites and filled polygons. Many games used these capabilities to full effect. The SNES and Genesis couldn't achieve similar results unless they used coprocessor chips in the cartridges (eg: SuperFX, SA-1, SVP).

Spiller (OP)

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Re: LynGOO v1.2
« Reply #16 on: November 25, 2009, 07:57:54 am »
I always test this with Robotron (spent far too long playing that on a real Lynx when i had one).
1.2 is better but even over clocked its not near the speed of a real machine.

I'll add Robotron to my performance tests. Thanks for the pointer.

I played my current dev version (1.3) quite extensively this weekend and I noticed some bug in the sound. Sometimes the sound is good for a while, then suddenly some noise/clicks are introduced which stay for a few seconds and then disappear again. Anyone noticed such a thing with 1.2? It was apparent with Klax especially.

ctrl_shift_esc

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Re: LynGOO v1.2
« Reply #17 on: November 25, 2009, 12:25:56 pm »
I'll add Robotron to my performance tests. Thanks for the pointer.

I played my current dev version (1.3) quite extensively this weekend and I noticed some bug in the sound. Sometimes the sound is good for a while, then suddenly some noise/clicks are introduced which stay for a few seconds and then disappear again. Anyone noticed such a thing with 1.2? It was apparent with Klax especially.


Had it in 1.2 playing Bubble Trouble.

nonete

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Re: LynGOO v1.2
« Reply #18 on: December 03, 2009, 01:22:31 am »
hello, I am playing Klax game, and I notice the rotation is like "invert" maybe like the original game is, i rotate mi dingoo for play, and controls are up and buttons down.Can you add in future version and option to invert rotations?doing this, in some games like Klax the controls are down and buttons up.For my taste, more confortable to play (is only my opinion).

 
Anyway, Excelent work!!awesome emulator!!Very thanks for your work!!! :D

rip

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Re: LynGOO v1.2
« Reply #19 on: December 03, 2009, 02:08:29 am »
Hi,

Spiller, thanks for this great emulator. Great job!
This latest version is quite finished.

@nonete
To invert the screen press Start and Y buttons. This is perfect for playing Klax and Gauntlet(Also in my opinion).

Sorry for my english.

 

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