Author Topic: DingooSNES v1.0  (Read 21317 times)

lion_rsm

  • *
  • Posts: 47
Re: DingooSNES v1.0
« Reply #40 on: March 06, 2012, 08:31:03 am »
There is a new version of DingooSNES v1.1 emulator - http://rsm-files.narod.ru/dep/DingooSNESv11.zip

naxeras

  • *
  • Posts: 191
Re: DingooSNES v1.0
« Reply #41 on: March 06, 2012, 08:57:14 am »
There is a new version of DingooSNES v1.1 emulator - http://rsm-files.narod.ru/dep/DingooSNESv11.zip

Great!!!,

Please Add overclock 5 to 5 or release soruce code to modify it myself, my dingoo only overclock to 395 MHZ.

PocketSNES permits overclock to 390MHZ, Dingoo SNES only permits 370 is slower.

Thank you for the best SNES emulator for dingoo.

bigdavebear

  • *
  • Posts: 338
Re: DingooSNES v1.0
« Reply #42 on: March 06, 2012, 12:00:30 pm »
Every Dingoo overclocks differently.

I had 3 Dingoos and one would only overclock to 400Mhz anymore and it would freeze up in the menu, or if OC in games i.e Pocketsnes it would just hang.

the other two i could get one to go to 420Mhz and another to 430Mhz.

naxeras

  • *
  • Posts: 191
Re: DingooSNES v1.0
« Reply #43 on: March 06, 2012, 12:25:43 pm »
Every Dingoo overclocks differently.

I had 3 Dingoos and one would only overclock to 400Mhz anymore and it would freeze up in the menu, or if OC in games i.e Pocketsnes it would just hang.

the other two i could get one to go to 420Mhz and another to 430Mhz.

Of course!!!.

If the author add more overclock in the emulator options it is possible adapt to any dingoo.

dreamesper

  • ***
  • Posts: 1263
    • Dreamesper
Re: DingooSNES v1.0
« Reply #44 on: March 08, 2012, 03:04:36 am »
Anyone know if Seiken Densetsu 3 (secret of mana 2) or Secret of Mana 1 text is displayed correctly in Dingoosnes v1.1?? Thanks.

dreamesper

  • ***
  • Posts: 1263
    • Dreamesper
Re: DingooSNES v1.0
« Reply #45 on: March 08, 2012, 03:06:18 pm »
Hey everyone. I tried both Secret of Mana, Rudra No Hihou (Rudra's Treasure) & Seiken Densetsu 3 (Secret of Mana 2) for DingooSnes v1.1 & the text is NOT displayed correctly. It seems these are 3 titles whose text boxes were designed as 'hi-res'. I guess we are all going to have to wait until dingoosnes v1.2 or later gets released that fixes these text boxes.

Also, we are going to have to wait until the SA-1 chipset is supported to display the graphics in Star Ocean correctly as well. Hopefully we will see a new release fixing these issues on one the best snes emulators for dingoo! Thanks to everyone for making this emulator possible & keep it goin'!

Chronosplit

  • *
  • Posts: 37
Re: DingooSNES v1.0
« Reply #46 on: March 08, 2012, 03:31:53 pm »
So, looks like the same compatibility as V1.0.  Nice to know.

In the meantime, 1.4 works great now.  Much improved speed from what I've seen so far, very well done!

EDIT: One bug: when I play Super Mario All-Stars, the input settings keep resetting to where:

A button=Right
B button= A
X Button= B
Y Button= X

I keep saving global settings, but it doesn't help.  Though saving the game settings specifically does.
« Last Edit: March 08, 2012, 03:49:56 pm by Chronosplit »

DiegoSLTS

  • *
  • Posts: 365
Re: DingooSNES v1.0
« Reply #47 on: March 08, 2012, 05:33:13 pm »
I think that's not a bug, I guess there's one file for global settings and separated files for games with special settings, and probably the emulator looks first for a specific file for the game you run and if there's no file it loads the global settings.

You probably have a file for Super Mario All-Stars settings and updating "global" settings doesn't change the other file, so the emulator keeps loading the "old" mapping.

Try looking for a config file for Super Mario All-Stars and delete it, that should be enough to load the global settings every time.

lion_rsm

  • *
  • Posts: 47
Re: DingooSNES v1.0
« Reply #48 on: March 08, 2012, 05:42:15 pm »
So, looks like the same compatibility as V1.0.  Nice to know.

In the meantime, 1.4 works great now.  Much improved speed from what I've seen so far, very well done!

EDIT: One bug: when I play Super Mario All-Stars, the input settings keep resetting to where:

A button=Right
B button= A
X Button= B
Y Button= X

I keep saving global settings, but it doesn't help.  Though saving the game settings specifically does.

You have to delete .cfg file in folder with Super Mario All-Stars ROM file.

Chronosplit

  • *
  • Posts: 37
Re: DingooSNES v1.0
« Reply #49 on: March 08, 2012, 06:22:44 pm »
Aaaah, I see.  Alright then, it's working great now.  Thanks!
« Last Edit: March 08, 2012, 06:24:57 pm by Chronosplit »

dhalsimrocks

  • *
  • Posts: 9
Re: DingooSNES v1.0
« Reply #50 on: March 09, 2012, 04:11:14 am »
Loving the emulators.

I'm putting in my request for .APP versions as well.  I'd love to have the option of PocketSNES, DingooSNES139 and DingooSNES143.

Megacubo

  • *
  • Posts: 66
Re: DingooSNES v1.0
« Reply #51 on: March 09, 2012, 09:09:31 pm »
Tv out is not working for me :(

daniel-ntl

  • *
  • Posts: 131
Re: DingooSNES v1.0
« Reply #52 on: March 12, 2012, 04:16:25 am »
just set the cpu clock to 401mhz

daniel-ntl

  • *
  • Posts: 131
Re: DingooSNES v1.0
« Reply #53 on: March 15, 2012, 02:27:56 am »
check out, there's new dingoosnes v1.1  ;D in news sub forum

Pingouin

  • *
  • Posts: 260
Re: DingooSNES v1.0
« Reply #54 on: March 22, 2012, 09:53:47 pm »
Tried this one and like it as well! Also removed the original SNES emulator and keeping this one instead, thanks! ;D
Also, as pointed out already, you can keep the .APP version of PocketSNES simulataneously.

maddogbr

  • *
  • Posts: 8
Re: DingooSNES v1.0
« Reply #55 on: April 29, 2012, 03:07:42 pm »
lion srm could you remove please the speed limitation on dingoosnes, when on tvout mode, on 336mhz there is too much lag. thanks and congrats for the great work

 

Post a new topic
Post a new topic