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Author Topic: Dingoo Emulation Pack v2.0 (final release with sources)  (Read 39424 times)

evertonsteve

  • Posts: 52
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #20 on: July 21, 2013, 01:00:41 pm »
could someone explain what backdrop support is in game gear cheers

Shin-NiL

  • Posts: 355
    • Shin-NiL's Personal Web Page (Brazilian Portuguese)
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #21 on: July 21, 2013, 02:00:08 pm »
I'm in love with that GUI  ;D

BispoSnake

  • Posts: 6
    • Sala de Games
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #22 on: July 29, 2013, 05:41:59 pm »
Congratulations to the developer.  8)

Btw, just tested a few games on the Snes emulator,
and Final Fantasy III seems to be crashing. I'm not
able to get to the esper fight in the mines, at the beginning
of the game. Could be a configuration, but seems weird,
game is freezing at random points.

Tabaluga_FX

  • Posts: 29
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #23 on: January 31, 2014, 09:03:20 pm »
Help,
how can I activate the IPS Patcher function for the emulators?
thanks for your help.
best regards

daniel-ntl

  • Posts: 131
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #24 on: February 18, 2014, 05:10:06 am »
i try the PCE, but i cant play bonk 3, and how do i exit the pce?

daniel-ntl

  • Posts: 131
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #25 on: February 18, 2014, 06:09:31 am »
ok solved, dont use the vertical stretch, it must off, or it will make pce hangs

daniel-ntl

  • Posts: 131
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #26 on: February 18, 2014, 06:49:30 am »
why i can't use cheat codes in snes v1.6? please help?

MightyJAK

  • Posts: 538
    • My tumblr
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #27 on: February 26, 2014, 01:37:22 pm »
How do you eject/flip fds disks? I don't see an option for it in the menu, is it triggered by a button combination?
My machines:
GBC,GBA,GBA SP,NDS,NGPC,Panasonic FZ-10 3DO,NES,Sega Nomad,Sega CDX w/Power Base Converter,PS1,PS2,PS3,Saturn,Dreamcast,PC (Win 98, XP, 7),Dingoo A320,Dingoo A330,Gemei A330,LetCool N350JP,PAP-GAMETA,GCW-Zero SE,Kyocera Rise,2DS,GP2X-F100,GPD G7,JXD 100,JXD A1000,JXD A3300,JXD F3000,JXD V5000,JXD S7300B,Hyperkin SupaBoy

Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)

RetroChiGuy1212

  • Posts: 38
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #28 on: February 26, 2014, 03:56:39 pm »
How do you eject/flip fds disks? I don't see an option for it in the menu, is it triggered by a button combination?

Hello,

Try holding L+R+Select.

MightyJAK

  • Posts: 538
    • My tumblr
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #29 on: February 26, 2014, 04:03:39 pm »
How do you eject/flip fds disks? I don't see an option for it in the menu, is it triggered by a button combination?

Hello,

Try holding L+R+Select.

No wonder I couldn't find it, my A330's R button is busted. Guess I'll have to use this sucker if I want to play fds:
My machines:
GBC,GBA,GBA SP,NDS,NGPC,Panasonic FZ-10 3DO,NES,Sega Nomad,Sega CDX w/Power Base Converter,PS1,PS2,PS3,Saturn,Dreamcast,PC (Win 98, XP, 7),Dingoo A320,Dingoo A330,Gemei A330,LetCool N350JP,PAP-GAMETA,GCW-Zero SE,Kyocera Rise,2DS,GP2X-F100,GPD G7,JXD 100,JXD A1000,JXD A3300,JXD F3000,JXD V5000,JXD S7300B,Hyperkin SupaBoy

Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)

daniel-ntl

  • Posts: 131
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #30 on: February 27, 2014, 01:12:37 am »
why i can't use cheat codes in snes v1.6? please help?
anyone help?

slaanesh

  • Posts: 569
    • Slaanesh Dev
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #31 on: March 06, 2014, 11:12:30 pm »
Anyone had a look at the sources?

I can't seem to find png_font.h and png_tile.h

I've searched the web and can't find anything so these must be private files for this package. Which is a bummer as I can't make anything without them!

Their functionality could be worked around but would be nice to have them.


EDIT: Never mind, you can build the .h files from the included PNG files.
« Last Edit: March 08, 2014, 10:13:32 am by slaanesh »

daniel-ntl

  • Posts: 131
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #32 on: March 11, 2014, 04:26:08 am »
why i can't use cheat codes in snes v1.6? please help?

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #33 on: March 11, 2014, 07:48:50 pm »
why i can't use cheat codes in snes v1.6? please help?

Cheats are for tiny baby cowards. Man up, foo!

daniel-ntl

  • Posts: 131
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #34 on: March 12, 2014, 01:20:36 am »
come on man, in snes v.1.5 i can use cheat code but in v.1.6 i cant use cheat code, please lion_rms fix this? (you know i use cheat code to play games because so little time to play thousands of games)

Koji-Kendo

  • Posts: 28
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #35 on: March 12, 2014, 03:33:27 am »
You no longer need an emulator to run cheats.
You can now patch particular game roms for enhanced game play.:

http://www.retrocollect.com/News/game-genie-guy-patch-roms-with-your-favourite-cheats.html
« Last Edit: March 12, 2014, 03:56:52 am by Koji-Kendo »
DA320, DTA330, DD/GA330, DMG (modded), MGB (modded), MGL, CGB (modded), GBA, GBA-SP (001 and 101 (custom) w/flashcarts), GB Micro, DS Lite, DSi (custom), 3DS, 3DS-XL (all  w/ flashcarts), PSP (modded), WonderSwan, NeoGeo Pocket Color...PS1, 2, 3 and 4...

daniel-ntl

  • Posts: 131
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #36 on: March 12, 2014, 08:52:13 am »
thanks bro, but how to use ips patch in snes v.1.6?
example i have mario.smc and i have game gennie code for mario so what to do?

xdplus fanatic

  • Posts: 1329
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #37 on: April 04, 2014, 08:11:42 pm »
hey everyone. Great work on this emulator by the way... are there going to be plans to incorporate auto-detection of hi-res roms in the future for DingooSnes??

Games such as the following still do NOT display text correctly:

Secret of Mana
Seiken Densetsu 3 (Mana 2)
Rudora No Hihou (Rudra's Treasure)

Any information on this would be great to know. Thanks!

ainako

  • Posts: 6
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #38 on: October 17, 2014, 02:34:56 am »
I have a a320 with 1.22 FW, are these much better than the ones that come stock?  If so , how do I install and use them?

MightyJAK

  • Posts: 538
    • My tumblr
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #39 on: October 17, 2014, 06:50:46 am »
Yes. Much, much better than the stock emulators.

To install, first delete the original *.sim emulators, then stick these in the same place. Except for the SNES emulator, for that you have to choose between the fast or accurate version. They start the same as the default emulators, just pick a rom and BAM.
My machines:
GBC,GBA,GBA SP,NDS,NGPC,Panasonic FZ-10 3DO,NES,Sega Nomad,Sega CDX w/Power Base Converter,PS1,PS2,PS3,Saturn,Dreamcast,PC (Win 98, XP, 7),Dingoo A320,Dingoo A330,Gemei A330,LetCool N350JP,PAP-GAMETA,GCW-Zero SE,Kyocera Rise,2DS,GP2X-F100,GPD G7,JXD 100,JXD A1000,JXD A3300,JXD F3000,JXD V5000,JXD S7300B,Hyperkin SupaBoy

Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)