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Dingoo Official Firmware => Releases => Topic started by: dmitry_smagin on July 15, 2013, 12:36:23 pm

Title: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: dmitry_smagin on July 15, 2013, 12:36:23 pm
New release and sources here from lion_rsm:

http://drlionrsm.blogspot.com/

Quick links:
DEPv20: http://yadi.sk/d/CziCeTne6mhYW
DEPv20src: http://yadi.sk/d/A57Gg8As6mhYy

What's new:
    Significant code refactoring
    Changed color theme to new one named "Orange" for DEP v2.x
    Maximum size for box cover changed to 200x200
    Now box cover is more visible as result of edging frame adding
    Fixed menu title absent during rom loading or first time menu open
    Fixed platform logo placement in UI
    Fixed animation speed in hidden extra menu
    Added frame rate synchronization in various UI menus
    Now sound volume in emulators changes nonlinear (lower value has a greater effect)
    Added saving and loading of the current game state in "Old School" mode
    DingooNES, DingooSMD, DingooSNES: Added support for IPS patches
    DingooNES: Fixed sprites per scanline limitation
    DingooSMS: Added Coleco Vision console support
    DingooSMS: Added separate GFX resources for each supported platform
    DingooSMS: Added backdrop support for Game Gear platform
    DingooSMS: Fixed a lot of various minor runtime problems
    DingooSMS: Fixed periodical crash after game state load
    DingooSMS: Fixed some sound issues and delay on emulation start
    DingooPCE: First release
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: hi-ban on July 15, 2013, 12:38:52 pm
(quickly) downloading sources!  ;)
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: zear on July 15, 2013, 12:57:35 pm
I am pleased to learn that lion_rsm finally released the source code. I guess better late than never.
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: yoshi41 on July 15, 2013, 01:43:26 pm
Wow. Very nice. Would like to see those emus on the GCW.  8)

PCE runs pretty nice with some overclocking. Well done.

PS: May he wanted to refactor it first, before publishing the sources. Nevertheless, good move!
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: fosamax on July 15, 2013, 02:51:52 pm
Awesome news. I wish Lion_rsm best wishes with any project he may have interest in.
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: lemmywinks on July 15, 2013, 03:23:16 pm
Good stuff, looking forward to PC Engine. Does anybody know if CD games are supported?
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: myfreelog on July 15, 2013, 03:59:47 pm
So finally no Neogeo emulator from lion?

It's a pity  :'(
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: Reesy on July 15, 2013, 07:15:18 pm
yes, great stuff, good to see the sources released.
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: fosamax on July 15, 2013, 08:41:37 pm
There's one bug with dingoo pce emu :

when setting full screen on and turning on vertical stretch, we loose the ability to display the menu.
osd (for volume for example) also disappears.

You need to reset the dingoo to exit.

If vertical strech is off, the 2 big red lines on the screen.

That bug appears at least with any R-type rom.

Anyway pretty solid release !
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: samir on July 16, 2013, 06:15:27 pm
Wow!! Thanks for the update and the sources!!
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: samir on July 16, 2013, 06:20:06 pm
ok, the DingooPCE is a good emulator, these games runs at 35+- fps with the dingoo clocked at 400 mhz and audio at 22500:
Legendary Axe 2 (this game works ok. In Dingoo Hugo this game has graphical glitches).
Bonks 3 work Ok
Street Fighter 2 works!! sadly, the emulator only support 2 button joystick, not 6 button  :'(  (SF2 works with corrupted graphics in dingoo Hugo).
Air Zonk dont works  :'( (Works in Dingoo Hugo but with graphics glitches).
Super Star soldier works OK
Outrun works OK

Thanks Lion! Looking forward for PCE CD compatibility.
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: naxeras on July 18, 2013, 11:40:58 am
Than you Lion Good Work.

Sadly is the last version for DEP but it is possible fix PCE bugs?

Regards
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: fosamax on July 18, 2013, 12:23:34 pm
In fact Dingoo PCE does'nt seem to scale down games with a resolution greater than 320x240.

For example : R-type (either JAP ou US release) seems to use an odd 336x224 resolution.

When selecting fullscreen, you can see that the right part of the screen is cropped and the display is not scaled down.
You can also see two red borders on the top and the bottom of the screen.

When fullscreen is off, you can see that the whole background is red instead of being plain black (most visible with game running at standard 256x224 resolution like Outrun)

Like stated before, there's also a bug with turning on vertical stretch which make all osd and menu vanish. I can confirm that the bug only occurs if fullscreen scaling is set to hardware.

If you first select software, then turn on vertical strech and finally swith back to hardware, the emu freeze.
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: wy_scorpio on July 19, 2013, 01:21:45 am
thx lion :)I'm so glad to see your new emu,great work

there have a small problem about dingoosmd roms extension...
can add .md extension support?
and about .bin extension.. it conflit with O2's roms,O2's roms use .bin extension..so that O2 emu cant work..

i see you port a col emu..why not port one ws/wsc emu for dingoo?that will be great,there has no one perfect ws/wsc emu on dingoo :(
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: fosamax on July 19, 2013, 08:59:49 am
Since lion_rsm emu support zip renamed to another extension, i think you should just rename your zipped rom to an extension that does'nt conflict with anything else.

I personnally use megadrive rom with .md extension, zipped and then renamed to .smd and it's working great.

You could use a batch file in order to perform that task so here you are :

https://dl.dropboxusercontent.com/u/69681052/%23dirsort.zip (https://dl.dropboxusercontent.com/u/69681052/%23dirsort.zip)

(https://dl.dropboxusercontent.com/u/69681052/Dirsort.png)

You just have to run the file dirsort.bat included in the zip a nd choose a task.
It won't format your C: drive and it's virus free !

You could also try that modified file : https://dl.dropboxusercontent.com/u/69681052/DingooMD.sim (https://dl.dropboxusercontent.com/u/69681052/DingooMD.sim)

I hex edited DingooSMD.sim and replaced bin extension with md extension. I didn't test it so i'm not sure it will work (due to the smaller amount of character) but it may worth giving a try.
At least, there should'nt be anymore conflict with o2 emu .bin extension.

You should also give a try renaming your o2 .bin file to .o2 extension. It's working for me.

Hope you will find it usefull.
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: wy_scorpio on July 19, 2013, 09:42:26 am
Since lion_rsm emu support zip renamed to another extension, i think you should just rename your zipped rom to an extension that does'nt conflict with anything else.

I personnally use megadrive rom with .md extension, zipped and then renamed to .smd and it's working great.

You could use a batch file in order to perform that task so here you are :

https://dl.dropboxusercontent.com/u/69681052/%23dirsort.zip (https://dl.dropboxusercontent.com/u/69681052/%23dirsort.zip)

(https://dl.dropboxusercontent.com/u/69681052/Dirsort.png)

You just have to run the file dirsort.bat included in the zip a nd choose a task.
It won't format your C: drive and it's virus free !

You could also try that modified file : https://dl.dropboxusercontent.com/u/69681052/DingooMD.sim (https://dl.dropboxusercontent.com/u/69681052/DingooMD.sim)

I hex edited DingooSMD.sim and replaced bin extension with md extension. I didn't test it so i'm not sure it will work (due to the smaller amount of character) but it may worth giving a try.
At least, there should'nt be anymore conflict with o2 emu .bin extension.

You should also give a try renaming your o2 .bin file to .o2 extension. It's working for me.

Hope you will find it usefull.

thx reply :),i will try...your methord should solve the problem
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: wy_scorpio on July 19, 2013, 09:52:52 am
i dont understand what is 'old school mode'...what Difference it has  with normal mode?who can tell me? ::)
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: fosamax on July 19, 2013, 10:02:16 am
At first oldscholl mode was meant to play without allowing saving (like in the "true old machine"), but in last versions, lion_rsm added saving so i don't really the difference anymore.
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: wy_scorpio on July 19, 2013, 10:08:42 am
At first oldscholl mode was meant to play without allowing saving (like in the "true old machine"), but in last versions, lion_rsm added saving so i don't really the difference anymore.

i see..
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: wy_scorpio on July 21, 2013, 05:03:53 am
dingooSMD support sega-CD roms..but music cant run..mp3 format music cant play..

by the way..if lion really stop his great work for dingoo?that will be a bad news..
i hope lion will keep on his work...the pce emu does not perfect...and ws/wsc emu has not be port...
hope lion will release his new DEP before long..
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: evertonsteve on July 21, 2013, 01:00:41 pm
could someone explain what backdrop support is in game gear cheers
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: Shin-NiL on July 21, 2013, 02:00:08 pm
I'm in love with that GUI  ;D
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: BispoSnake on July 29, 2013, 05:41:59 pm
Congratulations to the developer.  8)

Btw, just tested a few games on the Snes emulator,
and Final Fantasy III seems to be crashing. I'm not
able to get to the esper fight in the mines, at the beginning
of the game. Could be a configuration, but seems weird,
game is freezing at random points.
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: Tabaluga_FX on January 31, 2014, 09:03:20 pm
Help,
how can I activate the IPS Patcher function for the emulators?
thanks for your help.
best regards
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: daniel-ntl on February 18, 2014, 05:10:06 am
i try the PCE, but i cant play bonk 3, and how do i exit the pce?
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: daniel-ntl on February 18, 2014, 06:09:31 am
ok solved, dont use the vertical stretch, it must off, or it will make pce hangs
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: daniel-ntl on February 18, 2014, 06:49:30 am
why i can't use cheat codes in snes v1.6? please help?
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: MightyJAK on February 26, 2014, 01:37:22 pm
How do you eject/flip fds disks? I don't see an option for it in the menu, is it triggered by a button combination?
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: RetroChiGuy1212 on February 26, 2014, 03:56:39 pm
How do you eject/flip fds disks? I don't see an option for it in the menu, is it triggered by a button combination?

Hello,

Try holding L+R+Select.
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: MightyJAK on February 26, 2014, 04:03:39 pm
How do you eject/flip fds disks? I don't see an option for it in the menu, is it triggered by a button combination?

Hello,

Try holding L+R+Select.

No wonder I couldn't find it, my A330's R button is busted. Guess I'll have to use this sucker if I want to play fds: (http://www.isharegifts.com/images/Dingoo-A330-F-16-Wirelss-Game-Controller-4.jpg)
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: daniel-ntl on February 27, 2014, 01:12:37 am
why i can't use cheat codes in snes v1.6? please help?
anyone help?
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: slaanesh on March 06, 2014, 11:12:30 pm
Anyone had a look at the sources?

I can't seem to find png_font.h and png_tile.h

I've searched the web and can't find anything so these must be private files for this package. Which is a bummer as I can't make anything without them!

Their functionality could be worked around but would be nice to have them.


EDIT: Never mind, you can build the .h files from the included PNG files.
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: daniel-ntl on March 11, 2014, 04:26:08 am
why i can't use cheat codes in snes v1.6? please help?
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: Friendly Neighborhood Dingoonity Troll on March 11, 2014, 07:48:50 pm
why i can't use cheat codes in snes v1.6? please help?

Cheats are for tiny baby cowards. Man up, foo!
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: daniel-ntl on March 12, 2014, 01:20:36 am
come on man, in snes v.1.5 i can use cheat code but in v.1.6 i cant use cheat code, please lion_rms fix this? (you know i use cheat code to play games because so little time to play thousands of games)
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: Koji-Kendo on March 12, 2014, 03:33:27 am
You no longer need an emulator to run cheats.
You can now patch particular game roms for enhanced game play.:

http://www.retrocollect.com/News/game-genie-guy-patch-roms-with-your-favourite-cheats.html
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: daniel-ntl on March 12, 2014, 08:52:13 am
thanks bro, but how to use ips patch in snes v.1.6?
example i have mario.smc and i have game gennie code for mario so what to do?
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: Jenova on April 04, 2014, 08:11:42 pm
hey everyone. Great work on this emulator by the way... are there going to be plans to incorporate auto-detection of hi-res roms in the future for DingooSnes??

Games such as the following still do NOT display text correctly:

Secret of Mana
Seiken Densetsu 3 (Mana 2)
Rudora No Hihou (Rudra's Treasure)

Any information on this would be great to know. Thanks!
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: ainako on October 17, 2014, 02:34:56 am
I have a a320 with 1.22 FW, are these much better than the ones that come stock?  If so , how do I install and use them?
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: MightyJAK on October 17, 2014, 06:50:46 am
Yes. Much, much better than the stock emulators.

To install, first delete the original *.sim emulators, then stick these in the same place. Except for the SNES emulator, for that you have to choose between the fast or accurate version. They start the same as the default emulators, just pick a rom and BAM.
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: ainako on October 18, 2014, 06:24:36 am
thanks! got it working, chrono trigger crimson echoes is running great on this!
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: jakten on February 04, 2015, 07:44:35 pm
Does anyone know why these emulators force fullscreen if I am playing with the TV connection cord? Especially for the SNES, when the games are fullscreen the FPS drops dramatically. Is there anyway to stop this?
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: darksavior on May 06, 2015, 02:23:39 pm
dingooSMD support sega-CD roms..but music cant run..mp3 format music cant play..

by the way..if lion really stop his great work for dingoo?that will be a bad news..
i hope lion will keep on his work...the pce emu does not perfect...and ws/wsc emu has not be port...
hope lion will release his new DEP before long..
DingooSMD plays iso/mp3's fine for me. Convert with bin_to_cso_mp3.
Title: Re: Dingoo Emulation Pack v2.0 (final release with sources)
Post by: wingnux on February 24, 2016, 12:26:28 pm
Is anyone else having crash problems with the new emulators? Sometimes when I try to access the menu (select+start) it just freezes and I have to phisically reset dingoo. It happens a lot on the sega genesis emulator.