Author Topic: Dingoo Emulation Pack v2.0 (final release with sources)  (Read 25329 times)

wy_scorpio

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #15 on: July 19, 2013, 09:42:26 am »
Since lion_rsm emu support zip renamed to another extension, i think you should just rename your zipped rom to an extension that does'nt conflict with anything else.

I personnally use megadrive rom with .md extension, zipped and then renamed to .smd and it's working great.

You could use a batch file in order to perform that task so here you are :

https://dl.dropboxusercontent.com/u/69681052/%23dirsort.zip



You just have to run the file dirsort.bat included in the zip a nd choose a task.
It won't format your C: drive and it's virus free !

You could also try that modified file : https://dl.dropboxusercontent.com/u/69681052/DingooMD.sim

I hex edited DingooSMD.sim and replaced bin extension with md extension. I didn't test it so i'm not sure it will work (due to the smaller amount of character) but it may worth giving a try.
At least, there should'nt be anymore conflict with o2 emu .bin extension.

You should also give a try renaming your o2 .bin file to .o2 extension. It's working for me.

Hope you will find it usefull.

thx reply :),i will try...your methord should solve the problem

wy_scorpio

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #16 on: July 19, 2013, 09:52:52 am »
i dont understand what is 'old school mode'...what Difference it has  with normal mode?who can tell me? ::)

fosamax

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #17 on: July 19, 2013, 10:02:16 am »
At first oldscholl mode was meant to play without allowing saving (like in the "true old machine"), but in last versions, lion_rsm added saving so i don't really the difference anymore.

wy_scorpio

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #18 on: July 19, 2013, 10:08:42 am »
At first oldscholl mode was meant to play without allowing saving (like in the "true old machine"), but in last versions, lion_rsm added saving so i don't really the difference anymore.

i see..

wy_scorpio

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #19 on: July 21, 2013, 05:03:53 am »
dingooSMD support sega-CD roms..but music cant run..mp3 format music cant play..

by the way..if lion really stop his great work for dingoo?that will be a bad news..
i hope lion will keep on his work...the pce emu does not perfect...and ws/wsc emu has not be port...
hope lion will release his new DEP before long..
« Last Edit: July 21, 2013, 05:43:11 am by wy_scorpio »

evertonsteve

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #20 on: July 21, 2013, 01:00:41 pm »
could someone explain what backdrop support is in game gear cheers

Shin-NiL

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #21 on: July 21, 2013, 02:00:08 pm »
I'm in love with that GUI  ;D

BispoSnake

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    • Sala de Games
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #22 on: July 29, 2013, 05:41:59 pm »
Congratulations to the developer.  8)

Btw, just tested a few games on the Snes emulator,
and Final Fantasy III seems to be crashing. I'm not
able to get to the esper fight in the mines, at the beginning
of the game. Could be a configuration, but seems weird,
game is freezing at random points.

Tabaluga_FX

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #23 on: January 31, 2014, 09:03:20 pm »
Help,
how can I activate the IPS Patcher function for the emulators?
thanks for your help.
best regards

daniel-ntl

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #24 on: February 18, 2014, 05:10:06 am »
i try the PCE, but i cant play bonk 3, and how do i exit the pce?

daniel-ntl

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #25 on: February 18, 2014, 06:09:31 am »
ok solved, dont use the vertical stretch, it must off, or it will make pce hangs

daniel-ntl

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #26 on: February 18, 2014, 06:49:30 am »
why i can't use cheat codes in snes v1.6? please help?

MightyJAK

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #27 on: February 26, 2014, 01:37:22 pm »
How do you eject/flip fds disks? I don't see an option for it in the menu, is it triggered by a button combination?
My machines:
GBC,GBA,GBA SP,NDS,NGPC,Panasonic FZ-10 3DO,NES,Sega Nomad,Sega CDX w/Power Base Converter,PS1,PS2,PS3,Saturn,Dreamcast,PC (Win 98, XP, 7),Dingoo A320,Dingoo A330,Gemei A330,LetCool N350JP,PAP-GAMETA,GCW-Zero SE,Kyocera Rise,2DS,GP2X-F100,GPD G7,JXD 100,JXD A1000,JXD A3300,JXD F3000,JXD V5000,JXD S7300B,Hyperkin SupaBoy

Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)

RetroChiGuy1212

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #28 on: February 26, 2014, 03:56:39 pm »
How do you eject/flip fds disks? I don't see an option for it in the menu, is it triggered by a button combination?

Hello,

Try holding L+R+Select.

MightyJAK

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #29 on: February 26, 2014, 04:03:39 pm »
How do you eject/flip fds disks? I don't see an option for it in the menu, is it triggered by a button combination?

Hello,

Try holding L+R+Select.

No wonder I couldn't find it, my A330's R button is busted. Guess I'll have to use this sucker if I want to play fds:
My machines:
GBC,GBA,GBA SP,NDS,NGPC,Panasonic FZ-10 3DO,NES,Sega Nomad,Sega CDX w/Power Base Converter,PS1,PS2,PS3,Saturn,Dreamcast,PC (Win 98, XP, 7),Dingoo A320,Dingoo A330,Gemei A330,LetCool N350JP,PAP-GAMETA,GCW-Zero SE,Kyocera Rise,2DS,GP2X-F100,GPD G7,JXD 100,JXD A1000,JXD A3300,JXD F3000,JXD V5000,JXD S7300B,Hyperkin SupaBoy

Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)

 

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