Author Topic: Dingoo Emulation Pack v1.1 (part 2)  (Read 44292 times)

lordblip

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #20 on: May 10, 2012, 06:14:05 am »
Every emulators are awesome but dingoosnes is no sound, sorry for my english im from chile, thanks lion

DENNY79

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #21 on: May 10, 2012, 06:33:24 am »
DingooSMD is much better than Picodrive on Dingux.IMHO

emrextreme

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #22 on: May 10, 2012, 07:19:59 am »
Thanks lion_rsm for the new package. For the users, don't UPDATE dingoosnes yet. It doesn't have sound as mentioned above.

Frank_fjs

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    • My simple Dingoo web site
Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #23 on: May 10, 2012, 07:53:24 am »
and if auto compress rom's function cant be closed?thx

If you're asking how to disable the feature, so that it doesn't prompt you each time on exit, hold select when loading a rom to enter a special sub-menu.

daniel-ntl

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #24 on: May 10, 2012, 08:23:19 am »
wow new DEP PACK, waiting for the fix on DingooSNES, thank you lion..... ;D

K-77

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #25 on: May 10, 2012, 10:11:22 am »
great thx lion 8)
..when i play dingoones..it cant use v1.3's savestate..
and if auto compress rom's function cant be closed?thx

Yes, he changed the format of the savestates.

to turn off compressed rom u must hold select while you selecting rom there gonna be quick sub menu with that option, later save this with "save global settings"

a320.emulate.su site is not working, not even single ping.

hi-ban

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #26 on: May 10, 2012, 10:28:30 am »
Why making a hidden menu?

and... what does exactly "Old School mode" do? it is a bit ambiguous...
« Last Edit: May 10, 2012, 10:51:28 am by hi-ban »

K-77

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #27 on: May 10, 2012, 10:51:41 am »
Why making a hidden menu?

and... what does exactly "Hardcore mode" do? it is a bit ambiguous...

lol, dunno :)

Oldschool mode is turnin' off the Save state/Load Stat Options.

wy_scorpio

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #28 on: May 10, 2012, 10:55:37 am »
great thx lion 8)
..when i play dingoones..it cant use v1.3's savestate..
and if auto compress rom's function cant be closed?thx

Yes, he changed the format of the savestates.

to turn off compressed rom u must hold select while you selecting rom there gonna be quick sub menu with that option, later save this with "save global settings"

a320.emulate.su site is not working, not even single ping.

i see ...thx :)

K-77

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #29 on: May 10, 2012, 11:18:42 am »
great thx lion 8)
..when i play dingoones..it cant use v1.3's savestate..
and if auto compress rom's function cant be closed?thx

Yes, he changed the format of the savestates.

to turn off compressed rom u must hold select while you selecting rom there gonna be quick sub menu with that option, later save this with "save global settings"

a320.emulate.su site is not working, not even single ping.

i see ...thx :)

Emulatsu is runnin' and i found this.

Brace yourself google translate below.

Code: [Select]
Small facts on how to make new versions of the emulator to see the old saves:

    Find a dingo you are interested in playing the file status. Sv0 -. Sv9 and copy it to your computer.
    Unzip the file is copied to any archive ZIP files into a folder.
    The resulting extract file, rename the state in the name of the emulator, which creates a file status, such as DingooNES (DingooSNES or DingooSMS).
    The renamed file back Repack archiver in ZIP. Change the name of the archive to the exact name of the game ROM file, and the extension. Zip - to appropriate. Sv0 -. Sv9.
    The modified file is playing back on the Cast state of Ding's folder with the corresponding game.
    Run the emulator and make sure that the state picked up the modified file. If something is wrong, again carefully read paragraphs 1-5.

and there's an UPDATE with repaired sound bug in SNES :D

http://narod.yandex.ru/100.xhtml?rsm-files.narod.ru/dep/DEPv12.zip
« Last Edit: May 10, 2012, 11:26:24 am by kowkar77 »

wy_scorpio

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #30 on: May 10, 2012, 12:05:42 pm »
great thx lion 8)
..when i play dingoones..it cant use v1.3's savestate..
and if auto compress rom's function cant be closed?thx

Yes, he changed the format of the savestates.

to turn off compressed rom u must hold select while you selecting rom there gonna be quick sub menu with that option, later save this with "save global settings"

a320.emulate.su site is not working, not even single ping.

i see ...thx :)

Emulatsu is runnin' and i found this.

Brace yourself google translate below.

Code: [Select]
Small facts on how to make new versions of the emulator to see the old saves:

    Find a dingo you are interested in playing the file status. Sv0 -. Sv9 and copy it to your computer.
    Unzip the file is copied to any archive ZIP files into a folder.
    The resulting extract file, rename the state in the name of the emulator, which creates a file status, such as DingooNES (DingooSNES or DingooSMS).
    The renamed file back Repack archiver in ZIP. Change the name of the archive to the exact name of the game ROM file, and the extension. Zip - to appropriate. Sv0 -. Sv9.
    The modified file is playing back on the Cast state of Ding's folder with the corresponding game.
    Run the emulator and make sure that the state picked up the modified file. If something is wrong, again carefully read paragraphs 1-5.

and there's an UPDATE with repaired sound bug in SNES :D

http://narod.yandex.ru/100.xhtml?rsm-files.narod.ru/dep/DEPv12.zip

great! i will try.. 8)

naxeras

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #31 on: May 10, 2012, 12:52:10 pm »
Incredible work!!!

DingooSMD is more faster than picodrive in acurate mode.

All Lion emus are the best emus of the systems, I?ll wait to PC-Engine emu now.

Thanks Lion.

Hellsing1

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #32 on: May 10, 2012, 01:31:57 pm »
Nice update to the Megadrive emu but Sub-Terrainer still not working :( Damn!

Must be based on an old version of the code as it does work on other machines with more up to date emulators - guess its time to look for a more newer machine.

Hellsing

Frank_fjs

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    • My simple Dingoo web site
Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #33 on: May 10, 2012, 02:12:39 pm »
Nice update to the Megadrive emu but Sub-Terrainer still not working :( Damn!

If you enable 'Accurate timing: ON' the game does load (intro, title screen etc) but it seems to hang upon starting a game.

emrextreme

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #34 on: May 10, 2012, 02:32:44 pm »
lion_rsm, you are just a wizard. I can't thank you enough. Mega drive emulator is way better than i expected. I can play every game that i've been interested. Hope you release an Atari 2600 and Neo Geo Pocket emulator as well, maybe Turbografx16. You became the reason people are still buying Dingoo A320. Thanks again for all the hardwork.

Bloodsack

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #35 on: May 10, 2012, 03:54:45 pm »
Turbografx16 is the one I'm waiting for.

Still very nice up on the Mega Drive emu :)

raygan

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    • I'm on Twitter and stuff...
Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #36 on: May 10, 2012, 04:25:42 pm »
VERY nice work with this update!

I wanted to post to confirm that the updated version of DingooSNES that kowkar77 mentioned/linked does indeed have sound, and that I was able to bring my old save states over by renaming them to .zip, extracting them, renaming the file inside to "DingooSNES", re-zipping them, and renaming them back to .sv#. A minor inconvenience but no big deal. SRAM files seem to have carried over with no change.

My issue with region/language in DingooSMS was also solved by holding down select when launching and changing the region. Fantastic!

lion_rsm, if you're following this thread, thank you for your work. This is release feels very polished and I'm very impressed with DingooSMD.

K-77

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #37 on: May 10, 2012, 04:28:10 pm »
VERY nice work with this update!

I wanted to post to confirm that the updated version of DingooSNES that wy_scorpio mentioned/linked does indeed have sound, and that I was able to bring my old save states over by renaming them to .zip, extracting them, renaming the file inside to "DingooSNES", re-zipping them, and renaming them back to .sv#. A minor inconvenience but no big deal. SRAM files seem to have carried over with no change.

My issue with region/language in DingooSMS was also solved by holding down select when launching and changing the region. Fantastic!

lion_rsm, if you're following this thread, thank you for your work. This is release feels very polished and I'm very impressed with DingooSMD.

I  writed about that, i am glad that help you  8)
« Last Edit: May 10, 2012, 04:36:33 pm by kowkar77 »

darth_llamah

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #38 on: May 10, 2012, 04:37:10 pm »
Turbografx16 is the one I'm waiting for.
Me too :) Stock emulator sucks bigtime.........

raygan

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Dingoo Emulation Pack v1.1 (part 2)
« Reply #39 on: May 10, 2012, 05:26:38 pm »
Turbografx16 is the one I'm waiting for.
Me too :) Stock emulator sucks bigtime.........

Which stock emulator are you using?
Dingux-Hugo works GREAT for me under legacy Dingux, though the native port of it was lacking some key features. I'd love a good option for Native but it's not going to kill me if we don't see one for a while.

 

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