Author Topic: Dingoo Emulation Pack v1.1  (Read 74502 times)

Shin-NiL

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Re: Dingoo Emulation Pack v1.0
« Reply #40 on: March 27, 2012, 08:01:30 pm »
Thanks again lion_rsm, you're doing a great job :)

ErivandoXP

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Re: Dingoo Emulation Pack v1.0
« Reply #41 on: March 27, 2012, 08:05:46 pm »
from README: "Planned emulators:

1. Sega Mega Drive / Sega Genesis - 16 bit (DingooSMD.sim).
2. PC Engine / TurboGrafx-16 - 8/16 bit (DingooPCE.sim)."

FTW  ;D

At least someone reads the README. ;D

I can't wait for the PC-Engine/TG16 emulator. That is my favorite system of all time.

Thanks! And I wait for the PC-Engine" ^_^

naxeras

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Re: Dingoo Emulation Pack v1.0
« Reply #42 on: March 27, 2012, 10:12:23 pm »
Awesome work lion_rsm your emulators are the best.

Master system emulator is great but I have a some suggestions:

Please add SG-1000 support and region selector in Master System emulator, in my country pal games run at 50 fps.

Thanks!!!!

wy_scorpio

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Re: Dingoo Emulation Pack v1.0
« Reply #43 on: March 28, 2012, 05:12:56 am »
dingoosnes1.2 have a bug..

i use 1.39ver
 
when set fullscreen off and set double buffering: fast, the screen blink endless..

dingoosms1.0 have a bug..

when set normal screen mode to fullscreen mode,there will appear screen mosaic...
 a question..if dingoosms1.0 support SG1000 system?

anyone has this bug on dingoosnes1.2?if only i have this problem? :(

Please, write full ROM file name of the game, you open in DingooSNES.

i play any game but all have this problem..and i also delete .cfg file,that no use..my dingoo's screen is 9325
« Last Edit: March 28, 2012, 05:28:49 am by wy_scorpio »

DENNY79

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Re: Dingoo Emulation Pack v1.0
« Reply #44 on: March 28, 2012, 05:30:52 am »
dingoosnes1.2 have a bug..

i use 1.39ver
 
when set fullscreen off and set double buffering: fast, the screen blink endless..

dingoosms1.0 have a bug..

when set normal screen mode to fullscreen mode,there will appear screen mosaic...
 a question..if dingoosms1.0 support SG1000 system?

anyone has this bug on dingoosnes1.2?if only i have this problem? :(

Please, write full ROM file name of the game, you open in DingooSNES.

i play any game but all have this problem..and i also delete .cfg file,that no use..my dingoo's screen is 9325
I confirm that all the configs have been removed,in version 1.39 is present in the original resolution bug, while version 1.43 is OK.My dingoo's screen is 9331

rurbeep

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Re: Dingoo Emulation Pack v1.0
« Reply #45 on: March 28, 2012, 06:44:25 am »
dingoosnes1.2 have a bug..

i use 1.39ver
 
when set fullscreen off and set double buffering: fast, the screen blink endless..

dingoosms1.0 have a bug..

when set normal screen mode to fullscreen mode,there will appear screen mosaic...
 a question..if dingoosms1.0 support SG1000 system?

anyone has this bug on dingoosnes1.2?if only i have this problem? :(

Please, write full ROM file name of the game, you open in DingooSNES.

i play any game but all have this problem..and i also delete .cfg file,that no use..my dingoo's screen is 9325
I confirm that all the configs have been removed,in version 1.39 is present in the original resolution bug, while version 1.43 is OK.My dingoo's screen is 9331

while using 1.39 i have that bug too (blink/flickering screen)
And i realized that this bug is the same as some games on Dingoo-Hugo emu (as Air Zonk, Genji Tsuuchin Agedama and  Magical Chase). If they're not the same, are much alike. My screen is 9325.

toastytwo

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Re: Dingoo Emulation Pack v1.0
« Reply #46 on: March 28, 2012, 09:51:19 am »
Hi, same with me also! 1.2 v1.39 fairly unusable though...

Could someone please upload DingooSNES v1.1?
I deleted mine and the authors upload is gone... >:(

lion_rsm (OP)

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Re: Dingoo Emulation Pack v1.0
« Reply #47 on: March 28, 2012, 10:32:04 am »
dingoosnes1.2 have a bug..

i use 1.39ver
 
when set fullscreen off and set double buffering: fast, the screen blink endless..

dingoosms1.0 have a bug..

when set normal screen mode to fullscreen mode,there will appear screen mosaic...
 a question..if dingoosms1.0 support SG1000 system?

anyone has this bug on dingoosnes1.2?if only i have this problem? :(

Please, write full ROM file name of the game, you open in DingooSNES.

i play any game but all have this problem..and i also delete .cfg file,that no use..my dingoo's screen is 9325
I confirm that all the configs have been removed,in version 1.39 is present in the original resolution bug, while version 1.43 is OK.My dingoo's screen is 9331

while using 1.39 i have that bug too (blink/flickering screen)
And i realized that this bug is the same as some games on Dingoo-Hugo emu (as Air Zonk, Genji Tsuuchin Agedama and  Magical Chase). If they're not the same, are much alike. My screen is 9325.

The problem with FAST rendering mode is present and will be localized and fixed in the near future. For now you can use version 1.43.

toastytwo

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Re: Dingoo Emulation Pack v1.0
« Reply #48 on: March 28, 2012, 10:41:53 am »
Hi there, any chance of getting v1.1 from you?  ;D

lion_rsm (OP)

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Re: Dingoo Emulation Pack v1.0
« Reply #49 on: March 28, 2012, 10:57:44 am »
Hi there, any chance of getting v1.1 from you?  ;D

DingooSNES v1.1 available here.

toastytwo

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Re: Dingoo Emulation Pack v1.0
« Reply #50 on: March 28, 2012, 11:11:09 am »
WOW, Thanks! I was just testing the performance on some SNES games and tried to achieve 30fps min.
v1.1 139 helps a lot! Thanks again and keep up the good work! You really let the old Dingoo shine  ;D

wy_scorpio

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Re: Dingoo Emulation Pack v1.0
« Reply #51 on: March 28, 2012, 11:53:30 am »
an idea..

if can combine 1.39 and 1.43 to one SIM file?and add a menu to select version ::)

raygan

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Re: Dingoo Emulation Pack v1.0
« Reply #52 on: March 28, 2012, 12:37:25 pm »
I just wanted to post back here that immediately after upgrading (to DingooSNES 1.2 ver 1.43) I started having a problem where the app would freeze when resuming the game from the menu, particularly after saving a state. I found, however, that deleting both the app and game .cfg files fixed this issue (so far!) I wanted anybody else who might be facing this issue to know to try that.
Thanks again Lion for an amazing release for the native OS! Can't wait for your further releases.
« Last Edit: March 28, 2012, 12:39:19 pm by raygan »

pcercuei

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Re: Dingoo Emulation Pack v1.0
« Reply #53 on: March 28, 2012, 06:58:38 pm »
Are the sources available somewhere? I'd like to take a look.

Claudiu

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Re: Dingoo Emulation Pack v1.0
« Reply #54 on: March 28, 2012, 08:22:41 pm »
Thank you very much for all your hard work! I hope to see more emulators from you :)
Keep up the good work!

lion_rsm (OP)

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Re: Dingoo Emulation Pack v1.0
« Reply #55 on: March 29, 2012, 08:59:17 am »
Are the sources available somewhere? I'd like to take a look.

No

Coccijoe

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Re: Dingoo Emulation Pack v1.0
« Reply #56 on: March 29, 2012, 09:04:53 am »
Don't you use OpenSource emulators?

lion_rsm (OP)

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Re: Dingoo Emulation Pack v1.0
« Reply #57 on: March 29, 2012, 09:20:11 am »
Don't you use OpenSource emulators?

How do you think?

hi-ban

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Re: Dingoo Emulation Pack v1.0
« Reply #58 on: March 29, 2012, 11:58:06 am »
How do you think?

DingooNES is based on FCEUX 2.1.5, DingooSMS is based on SMSPlus, and DingooSNES is based on Snes9x.

FCEUX 2.1.5. and SMSPlus are under the GPL license http://www.gnu.org/copyleft/gpl.html, this means that you must make the source code available.

Quote from: http://www.gnu.org/licenses/gpl-faq.en.html#GPLRequireSourcePostedPublic
Does the GPL require that source code of modified versions be posted to the public?

The GPL does not require you to release your modified version, or any part of it. You are free to make modifications and use them privately, without ever releasing them. This applies to organizations (including companies), too; an organization can make a modified version and use it internally without ever releasing it outside the organization.

But if you release the modified version to the public in some way, the GPL requires you to make the modified source code available to the program's users, under the GPL.

Thus, the GPL gives permission to release the modified program in certain ways, and not in other ways; but the decision of whether to release it is up to you.

Snes9x has its own freeware license, though. You are not enforced to make the source available for this one.

But anyway, is there any special reason why you don't want to share the source code?
« Last Edit: March 29, 2012, 12:41:40 pm by hi-ban »

Re: Dingoo Emulation Pack v1.0
« Reply #59 on: March 29, 2012, 12:45:23 pm »
Hi,
I had thought to ask about the source a few days ago.
[email protected]
User flpstr (old flpstrquerendoumdingoo!!!) forum dingoobr

 

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