Author Topic: Dingoo Emulation Pack v1.1  (Read 73412 times)

lion_rsm (OP)

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Re: Dingoo Emulation Pack v1.0
« Reply #20 on: March 27, 2012, 10:00:24 am »
Quote
if dingoosms1.0 support SG1000 system?

DingooSMS does not support games for SG-1000 for now.

qbertaddict

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Re: Dingoo Emulation Pack v1.0
« Reply #21 on: March 27, 2012, 10:02:25 am »
Thanks for the updated emulators, lion_rsm. Please, see if you can port the Atari 2600 to the native :D

Are there good games for the Atari 2600?
Tons of great games!!!! Do you take donations? Also in dingoones how do you flip to the next disc(side b)

lion_rsm (OP)

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Re: Dingoo Emulation Pack v1.0
« Reply #22 on: March 27, 2012, 10:06:16 am »
Quote
Also in dingoones how do you flip to the next disc(side b)

Try to press "L"+"R"+"Select" during game emulation.

CREATICA

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Re: Dingoo Emulation Pack v1.0
« Reply #23 on: March 27, 2012, 10:19:37 am »
Hi Lion,

Your work is truly fantastic. You coded the best Snes emulator for Dingoo hands down.  Besides the idea of a pack is always welcome. Great job, mate.
Otherwise I'd like two pinpoint two things that would improve your emulators big time  -concerning usability from the onlook of the final user -

 One, the mandatory compression of the archive every time you want to exit. It would be highly desirable to skip this step or put it on another menu. I have hundreds of games, like most people here, and the very simple task of compress every archive - or not- might result annoying at the end of the day.
And two, the default cpu speed. Is there any option of recording the desired cpu in the emulator? I have to change it to 400Mhz every time.  Btw, I've noticed there's a huge difference between the 336 Mhz and 400 Mhz when it comes to fluidity - even in Sms or NES-.

Other than those points, terrific emulator pack. Thanks for your time. 
« Last Edit: March 27, 2012, 10:22:24 am by CREATICA »

qbertaddict

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Re: Dingoo Emulation Pack v1.0
« Reply #24 on: March 27, 2012, 10:22:54 am »
Hi Lion,

Your work is truly fantastic. You coded the best Snes emulator for Dingoo hands down.  Besides the idea of a pack is always welcome. Great job, mate.
Otherwise I'd like two pinpoint two things that would improve your emulators big time  -concerning usability from the onlook of the final user -

 One, the mandatory compression of the archive every time you want to exit. It would be highly desirable to skip this step or put it on another menu. I have hundreds of games, like most people here, and the very simple task of compress every archive might be annoying at the end of the day.
And two, the default cpu speed. Is there any option of recording the desired cpu in the emulator? I have to change it to 400Mhz every time.  Btw, there's a huge difference between the 336 Mhz and 400 Mhz when it comes to fluidity.

Other than those points, terrific emulator pack. Thanks for your time.
In advanced sets you can change the option to compress and clock speed then select save global settings

CREATICA

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Re: Dingoo Emulation Pack v1.0
« Reply #25 on: March 27, 2012, 10:40:21 am »
My wrong, sorry. Thanks qbertaddict for answering.





Hellsing1

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Re: Dingoo Emulation Pack v1.0
« Reply #26 on: March 27, 2012, 11:06:43 am »
Great work!

Any chance of updating the Megadrive emulator - quite a few games don't work, including the brilliant Sub-Terrainer.

Hellsing

qbertaddict

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Re: Dingoo Emulation Pack v1.0
« Reply #27 on: March 27, 2012, 01:08:07 pm »
My wrong, sorry. Thanks qbertaddict for answering.
No problem!

qbertaddict

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Re: Dingoo Emulation Pack v1.0
« Reply #28 on: March 27, 2012, 01:08:51 pm »
I can't wait for the PC-Engine/TG16 emulator. That is my favorite system of all time.

K-77

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Re: Dingoo Emulation Pack v1.0
« Reply #29 on: March 27, 2012, 01:46:52 pm »
All newest versions of the emulators, even those which have not yet released, run-in on this rebellious horse. ;)

I was have too this idea to mix colors of my Dingoo :)

Nice.

orakio_rob

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Re: Dingoo Emulation Pack v1.0
« Reply #30 on: March 27, 2012, 02:19:24 pm »
Nice package! I can't wait to see the next version! I run Dingux on my A320, but I love having the same GUI for my emulators, so I'm very interested in this stuff. Thanks!

Quote
- Support for loading compressed ROM file games, as well as automatic compression ROM files;

I don't quite get this... what exactly does this function do? I thought it would zip or 7z my ROM files, but I don't see these compressed files on my Dingoo folders.


bleo

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Re: Dingoo Emulation Pack v1.0
« Reply #31 on: March 27, 2012, 02:23:23 pm »
DingooNES is fantastic! It's great to see someone actively developing an NES emulator for Dingoo native!

Of course, I have a feature request: do you think you could add support for the NES 2.0 extension to the iNES ROM format? It would be great to be able to make music on the Dingoo using a few programs written by an old-school NES music composer, Neil Baldwin. Details here: http://blog.ntrq.net/?p=428

You would be the here of many if you made this happen!

hi-ban

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Re: Dingoo Emulation Pack v1.0
« Reply #32 on: March 27, 2012, 02:27:53 pm »
Fantastic pack!

Is there source code available?

wy_scorpio

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Re: Dingoo Emulation Pack v1.0
« Reply #33 on: March 27, 2012, 02:54:13 pm »
dingoosnes1.2 have a bug..

i use 1.39ver
 
when set fullscreen off and set double buffering: fast, the screen blink endless..

dingoosms1.0 have a bug..

when set normal screen mode to fullscreen mode,there will appear screen mosaic...
 a question..if dingoosms1.0 support SG1000 system?

anyone has this bug on dingoosnes1.2?if only i have this problem? :(

hastiau

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Re: Dingoo Emulation Pack v1.0
« Reply #34 on: March 27, 2012, 03:18:25 pm »
with dingoosnes 1.39 I have a black screen but I have sound ...

orakio_rob

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Re: Dingoo Emulation Pack v1.0
« Reply #35 on: March 27, 2012, 03:44:08 pm »
dingoosnes1.2 have a bug..

i use 1.39ver
 
when set fullscreen off and set double buffering: fast, the screen blink endless..

dingoosms1.0 have a bug..

when set normal screen mode to fullscreen mode,there will appear screen mosaic...
 a question..if dingoosms1.0 support SG1000 system?

anyone has this bug on dingoosnes1.2?if only i have this problem? :(

None of these happened to me. I'm running DingooSNES 1.43ver.

lion_rsm (OP)

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Re: Dingoo Emulation Pack v1.0
« Reply #36 on: March 27, 2012, 03:58:08 pm »
dingoosnes1.2 have a bug..

i use 1.39ver
 
when set fullscreen off and set double buffering: fast, the screen blink endless..

dingoosms1.0 have a bug..

when set normal screen mode to fullscreen mode,there will appear screen mosaic...
 a question..if dingoosms1.0 support SG1000 system?

anyone has this bug on dingoosnes1.2?if only i have this problem? :(

Please, write full ROM file name of the game, you open in DingooSNES.

DENNY79

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Re: Dingoo Emulation Pack v1.0
« Reply #37 on: March 27, 2012, 04:16:14 pm »
dingoosnes1.2 have a bug..

i use 1.39ver
 
when set fullscreen off and set double buffering: fast, the screen blink endless..

dingoosms1.0 have a bug..

when set normal screen mode to fullscreen mode,there will appear screen mosaic...
 a question..if dingoosms1.0 support SG1000 system?

anyone has this bug on dingoosnes1.2?if only i have this problem? :(
I have the same problem on version 1.39, I tried a few roms, but in version 1.43 everything is working fine

lion_rsm (OP)

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Re: Dingoo Emulation Pack v1.0
« Reply #38 on: March 27, 2012, 05:56:50 pm »
dingoosnes1.2 have a bug..

i use 1.39ver
 
when set fullscreen off and set double buffering: fast, the screen blink endless..

dingoosms1.0 have a bug..

when set normal screen mode to fullscreen mode,there will appear screen mosaic...
 a question..if dingoosms1.0 support SG1000 system?

anyone has this bug on dingoosnes1.2?if only i have this problem? :(
I have the same problem on version 1.39, I tried a few roms, but in version 1.43 everything is working fine

Try to delete all .cfg files in SNES ROM folders. Also you have to delete old DingooSNES.cfg before installing new version of DingooSNES.

dreamesper

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Re: Dingoo Emulation Pack v1.0
« Reply #39 on: March 27, 2012, 08:00:48 pm »
Lion,

Any plans to have a future update of your emulator auto-detect hi-res roms?? For games like SD3, Secret of Mana or Rudra's Treasure for the snes. It would  be a feature inclusive, similar to Sience's release of snes9x4d...

Thanks.