Author Topic: Color Lines SDL  (Read 14753 times)

nzeemin

  • Guest
Color Lines SDL
« on: August 28, 2010, 07:22:33 pm »

zear

  • Moderator
  • Posts: 2381
Re: Color Lines SDL
« Reply #1 on: August 28, 2010, 08:20:19 pm »
Because I don't like Native OS, I ported it to Dingux:
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,404

The only change in the code is:
Code: [Select]
main.c:12 #include <SDL/SDL.h>
That should be it about GPL ;)

eule

  • Posts: 889
Re: Color Lines SDL
« Reply #2 on: August 28, 2010, 08:27:58 pm »
Instaport  :o
Nice game btw, i?ll play on native.  :D

Harteex

  • * Administrator
  • Posts: 713
    • Harteex Productions
Re: Color Lines SDL
« Reply #3 on: August 28, 2010, 10:44:52 pm »
Cool game :) I like puzzle games.

It would be nice with a readme though which says what the game is about. Although I did figure out most things I think.
I got a score of 1150.

What does the number on the left hand side do? It's just 100.

For a future version, it would be nice with a highscore list :)

nzeemin

  • Guest
Re: Color Lines SDL
« Reply #4 on: August 29, 2010, 08:52:58 am »
What does the number on the left hand side do? It's just 100.
For a future version, it would be nice with a highscore list :)
Of course, in future releases will be top 10 list. Score at left will be the best score. And "king" and "pretender" sprites will move according to current score.

Pingouin

  • Posts: 286
Re: Color Lines SDL
« Reply #5 on: March 10, 2011, 11:53:35 pm »
I just played this game and noticed that the game doesn't detect a game over, so you have to see by yourself that the board is full and exit manually. Also as said earlier, no high score kept, oh well :S

*EDIT* Oups, my comment is to do with the Dingux version, I didn't try the native version so do not know if it has the same end game issue.
« Last Edit: March 11, 2011, 12:01:29 am by Pingouin »