Author Topic: Atari800 v2.1.0 for Native OS  (Read 25602 times)

alsp (OP)

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Re: Atari800 v2.1.0 for Native OS
« Reply #20 on: February 17, 2010, 04:55:50 pm »
I have tested it (.sim version) and I confirm all this bugs. Every multidisk game when I change disk emulator crash "The Atari Computer has Crashed". Version .app of emulator works ok, games must be in a:\game\Atari800 , don't see SD Card.
hm... what I doing wrong?:
1:Start emulator via first disk image
2:Wait until it say something like insert second disk and press start
3. Press L, Choose Disk management, choose D1, and select second disk file, Press B,B
4.Press start... all working correctly
?

shanti77

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Re: Atari800 v2.1.0 for Native OS
« Reply #21 on: February 17, 2010, 06:47:44 pm »
Sorry, my mistake, I wait too short , in first picture I change disk, multidisk is ok even on SD Card.

When you on keyboard (R - key) and then push L+R then you go to menu and keyboard is on.You must block R-key when keyboard, but why some people push R+L  I don't now.

One bug, when some game crash, doesn't work "Exit Emulator" .


capt_bugaloo

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Re: Atari800 v2.1.0 for Native OS
« Reply #22 on: February 18, 2010, 02:21:21 am »
Wow - I just tried out this emulator with four or five games.  I found the sound seemed a bit off, but other than that the emulation was very good!   ;D

blastyrant

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Re: Atari800 v2.1.0 for Native OS
« Reply #23 on: February 18, 2010, 04:01:53 am »
if you have the keyboard open then hit L + R, the keyboard is over the menu and can't be closed. the menu can't be selected. using the dingoo "hard reset button" is the only option left.
It seems to be bug, but how you have open keyboard in menu mode? I try to do it hunderd of times and unable to repeat it :)

i did not know that the menu key was "L" i thought it was "L+R". press "R" to bring up the keyboard in any ROM and then hit "L and R" at the same time. The keyboard is now over the menu. this happens for me on every ROM i've tried it on.

hm... what I doing wrong?:
1:Start emulator via first disk image
2:Wait until it say something like insert second disk and press start
3. Press L, Choose Disk management, choose D1, and select second disk file, Press B,B
4.Press start... all working correctly
?

i just tested with...
Gauntlet - Disk 1.atr [4B9FA692]
Gauntlet - Disk 2.atr [9E617A43]

this is working, the problem has been the vague directions. this emu and its options have a learning curve. i had not understood what i was looking at. there is no reason to "load" the directory.

this is what worked for me:
when it says to insert disk 2
hit L to bring up the emu menu
goto disk management, hit A to select it
hit a on directory 1, which should hold the path to the disk image you are currently playing
...the next screen that comes up is to select the next disk image in the set
...find the second image and hit A
the emu goes back to the disk management screen and you will see the selected disk image is now loaded in the path
hit b to exit the disk management screen
hit b to exit the emu menu screen
hit "start" (as this game says to) to play disk 2

i am using the .sim version, by the way! =)

==============

i will send you those roms i found issues with in a few minutes. i will use sendspace so check your e-mail spam folder just in case the link goes there.

from this point on i'll e-mail you, using sendspace, any roms which cause issues for me. i will include a text file in the rar/zip which explains any problems.

cheers.
« Last Edit: February 18, 2010, 04:25:06 am by blastyrant »

capt_bugaloo

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Re: Atari800 v2.1.0 for Native OS
« Reply #24 on: February 23, 2010, 06:11:21 pm »
I have been playing with this emulator a lot the last few days.  Last night I was sitting on the sofa playing several 8-bit games like Missile Command, Pacman, Pole Position, and Meteorites (an Asteroids rip-off that plays better than Atari's own 8-bit Asteroids...).  Even Star Raiders runs fine - but of course it's not really playable without a real keyboard.

Excellent!  Thanks a lot for releasing this emulator!

alsp (OP)

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Re: Atari800 v2.1.0 for Native OS
« Reply #25 on: February 27, 2010, 07:06:23 am »
Thanks for warm words!

And please find updated version in the first post.
Whats new:
2010-02-27 (RC version)
   - '..' (up) in the empty folder added
   - a:, b: (drive choice) inside emulator menu added (full support of miniSD card)
   - problems with '.' folder fixed
   - On Screen Keyboard in menu added (fix L key in OSC ;)) (Now you can enter names for state files and screenshots)
   - emulator exit at atari crash fixed
   - exit without rendering fixed

If there are some bugs (that depends to the dingoo version) please report here or on e-mail inside readme file at archive.

alsp (OP)

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Re: Atari800 v2.1.0 for Native OS
« Reply #26 on: February 27, 2010, 08:02:42 am »
In addition, I have publish full source code of native version with all used libraries (see first post for the link).

Chris23235

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Re: Atari800 v2.1.0 for Native OS
« Reply #27 on: February 27, 2010, 10:29:35 am »
Thanks as always, the support of Mini SD card is much welcomed, any plans of including mapable controls (e.g. via kbd files?), causo with them many games like Star Raiders would be playable.

capt_bugaloo

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Re: Atari800 v2.1.0 for Native OS
« Reply #28 on: February 27, 2010, 04:08:10 pm »
And please find updated version in the first post.

Great - thank you!

I don't suppose you'd consider trying to port an Atari 2600 emulator, would you..?   ;D

shanti77

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Re: Atari800 v2.1.0 for Native OS
« Reply #29 on: February 28, 2010, 08:52:10 pm »
alsp can you also fix dingux version of atari800?

alsp (OP)

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Re: Atari800 v2.1.0 for Native OS
« Reply #30 on: March 01, 2010, 06:35:40 am »
any plans of including mapable controls (e.g. via kbd files?).
I think to make some simple keys remapping possibility via .cfg file (So it will be possible to place game in some special folder with special atari800.cfg file and keys will be as needed.

alsp (OP)

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Re: Atari800 v2.1.0 for Native OS
« Reply #31 on: March 01, 2010, 06:36:52 am »
I don't suppose you'd consider trying to port an Atari 2600 emulator, would you..?   ;D
May be in the future... but my next plan to port some ZX emulator to native firmware.

alsp (OP)

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Re: Atari800 v2.1.0 for Native OS
« Reply #32 on: March 01, 2010, 06:40:29 am »
alsp can you also fix dingux version of atari800?
Ok i'll add png library and some OSC things to the Dingux version

Chris23235

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Re: Atari800 v2.1.0 for Native OS
« Reply #33 on: March 01, 2010, 02:58:22 pm »
any plans of including mapable controls (e.g. via kbd files?).
I think to make some simple keys remapping possibility via .cfg file (So it will be possible to place game in some special folder with special atari800.cfg file and keys will be as needed.

This would be great, then I could finally play Star Raiders on the train, a dream would come true :-)

Nickeng

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Re: Atari800 v2.1.0 for Native OS
« Reply #34 on: March 02, 2010, 02:16:35 pm »
I don't suppose you'd consider trying to port an Atari 2600 emulator, would you..?   ;D
May be in the future... but my next plan to port some ZX emulator to native firmware.

Sounds good - cant wait.


alsp (OP)

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Re: Atari800 v2.1.0 for Native OS
« Reply #35 on: March 16, 2010, 06:39:04 am »
Please find new version in first post.

2010-03-15
   - Keys remmapping support (just save configuration and edit keys in Atari800.cfg
      file. Possible values for keys defined in Atari800Keys.txt)
   - Unique configuration file for folder (for example - you can put the game to some
      folder and setup unique keys for this game in folder configuration file)

Please report about bugs to the e-mail in Atari800.txt file

Chris23235

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Re: Atari800 v2.1.0 for Native OS
« Reply #36 on: March 16, 2010, 09:41:14 am »
Thanks, the Keyboard mapping support is a great feature.

 

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