Dingoonity.org
Dingoo Official Firmware => Hardware => Topic started by: Cevyn on December 29, 2009, 02:26:44 am
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Hi everyone! New here and to the Dingoo...but not to other emulation consoles like the GP2X.
Figured I'd start off by saying that I just received my Dingoo from Chinavasion and it's a Pawed unit. The guts:
http://www.fastmhz.com/Files/Dingoo/DingooGuts.jpg (http://www.fastmhz.com/Files/Dingoo/DingooGuts.jpg)
First thing I did was plop the modded firmware "Custom Firmware v1.20-pof for dingoo A320" in. Everything is working great, except I can't seem to get much volume out of this thing.
PS: There's a small chance some of you have come across my other adventures on http://www.fastmhz.com (http://www.fastmhz.com). I will be digging into this unit quite a bit!
Regards
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Seems I've encountered my first issue...mine refuses to run homebrew anything, but runs all the stock software just fine. It hard-locks immediately when running .app programs. I've read and Googled till my eyes hurt, and found a couple other instances of this happening...
On another note, I notice my CPU says "DingooGame" and not "Ingenic"....
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Have you tried installing dingux?
That's gonna tell us if the cpu is mips compatibile.
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What APPs have you tried?
That's gonna tell us if the cpu is mips compatibile.
Errrr, I think the Dingoo CPU ist always mips compatible. It''s a CPU using mips architecture.
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What APPs have you tried?
That's gonna tell us if the cpu is mips compatibile.
Errrr, I think the Dingoo CPU ist always mips compatible. It''s a CPU using mips architecture.
The cpu is labeled differently, also homebrew binaries don't work for him. Just a thought..
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I highly doubt, that Dingoo Digital changes the CPU and ports all their current applications to a new hardware platform. ;-)
By the way, he succesfully updated the FW.
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Iirc, there were 3 different labeled cpus so far: Ingenics, Chinachip and Dingoogame. I definately saw a cpu with a paw on it already on an earlier pic.
Bad thing about the homebrew... ???
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maybe is something about using unpawed-fixed apps on pawed units
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I've tried quite a few, but still on there are BlockOut, GooPlayer, Commander Koon and the Overclocker...all hard freeze. The screen doesn't even change, I have to press reset.
I'm not entirely upset about it because I got it for playing NES and such, and it does that perfectly. I would like to get some of these homebrew apps going though on the native OS. In my searching I found one or two other people in forums with the *exact* same issue as I, and no resolution yet. Regards
My About screens:
(http://www.fastmhz.com/Files/Dingoo/DingooAbout.jpg)
(http://www.fastmhz.com/Files/Dingoo/DingooAboutSecret.jpg)
EDIT: Some related topics with similar/same issues:
Pumpkin_Masher on this board in this thread seems to have the same issue:
http://boards.dingoonity.org/dingoo-games-and-homebrew/dingoo-mega-pack-1-0/msg6092/ (http://boards.dingoonity.org/dingoo-games-and-homebrew/dingoo-mega-pack-1-0/msg6092/)
http://www.dingoo-digital.com/forums/i-need-help/native-gba-emulator-and-gnuboy-freeze (http://www.dingoo-digital.com/forums/i-need-help/native-gba-emulator-and-gnuboy-freeze)
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Maybe it has something to do with the RAM chips, they are Elpida in your unit, and Winbond in others:
http://boards.dingoonity.org/dingoo-hardware-general/photos-of-new-unpawed-unit/
But iirc the earlier no paw fixes had something to do with the ram aswell.
:)
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Interesting on the memory....A Google image search shows only Winbond chips, so perhaps recent builds have changed memory brands?
And a Google of Elpida brought up this which scares me:
http://www.elpida.com/en/products/counterfeit.html (http://www.elpida.com/en/products/counterfeit.html)
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Interesting on the memory....A Google image search shows only Winbond chips, so perhaps recent builds have changed memory brands?
And a Google of Elpida brought up this which scares me:
http://www.elpida.com/en/products/counterfeit.html (http://www.elpida.com/en/products/counterfeit.html)
Whoa, that would be not good! How about sending them an email with a pic of the ram chips? If they are really fake ones, return it. :)
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I think I will do just that! I've popped it open again and took closeup pics of the memory and CPU:
(http://www.fastmhz.com/Files/Dingoo/DingooMemory.jpg)
(http://www.fastmhz.com/Files/Dingoo/DingooCPU.jpg)
EDIT: I've sent a pic of the memory to Elpida. They're closed till Jan 3rd for Japanese holidays, so it may be a while :-(
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Were you able to install the dual boot firmware and load Dingux?
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Not sure if I want to go there just yet. At least it "sort of" works at the moment....and last thing I want to do is brick it and have that mess to deal with.
I'm going to anxiously await Elpida's response...Googling for the part number of the chip in my Dingoo is resulting in a ton of chinese listings, but Elpida doesn't list it.
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Did the homebrews ran with the original FW?
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Nope, problem existed...I initially put the new firmware on because of this issue.
I've been digging for info on my memory chips....I am certainly on the fence at this point about their authenticity based on what I've read. *fingers crossed*
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Not sure if I want to go there just yet. At least it "sort of" works at the moment....and last thing I want to do is brick it and have that mess to deal with.
Good point. It's quite likely that these DINGOOGAME CPU systems will need an updated dual-boot installer and/or Dingux kernel. I'd expect this matter to be sorted out soon, at which point you should probably install dual-boot & Dingux.
It's not ethical to deprive your Dingoo of Dingux. Would you keep a dog chained up the backyard for its whole life? :)
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Might be another unit like the one I have, exept mine is easy to recognize since it only has 2gb. No homebrew. Not even 7days and that's an official game lol. From what one of the resellers said here it seems like these models are intended for china only and not export.
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Might be another unit like the one I have, exept mine is easy to recognize since it only has 2gb. No homebrew. Not even 7days and that's an official game lol. From what one of the resellers said here it seems like these models are intended for china only and not export.
Good thinking, but Cevyn previously posted an image that shows his internal memory to be 4GB.
Just out of curiosity Cevyn, does your Dingoo have a serial number etched in the casing to the left of the usb port? If so, would you mind posting it?
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If the APPs are not working, have you tried out any of the homebrew emulators? Do they freeze as well?
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Good thinking, but Cevyn previously posted an image that shows his internal memory to be 4GB.
Just out of curiosity Cevyn, does your Dingoo have a serial number etched in the casing to the left of the usb port? If so, would you mind posting it?
Maybe they also have 4GB version in china?
There are Two different Types of A320 the pawed ones are for retail sale in China only so all these exporters like China Vision are selling A320's that are only meant for the China Market. The second is the non pawed unit which is intended for export to foreign markets. So these wholesaler companies and e-bayer's are selling units that were only meant for the China Market....
He did mention its a pawed unit. Sucks not having homebrew but ripoc did mention dingux works fine on these models.
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He did mention its a pawed unit. Sucks not having homebrew but ripoc did mention dingux works fine on these models.
If Dingux/dual-boot still works fine, then not being able to run native apps is a pretty small drawback.
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Yes, homebrew emulators freeze as well...not even gnuboy runs, same exact hard-freeze.
(http://www.fastmhz.com/Files/Dingoo/DingooBack.jpg)
(http://www.fastmhz.com/Files/Dingoo/DingooSerial.jpg)
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Your serial does end in "HK" which may indicate a model intended for the Hong Kong market. It would seem you have a 4GB variant of the latest hardware revision, of which others have already reported issues (with the 2GB version)
Just for the record, one of my Dingoos (unpawed) does not have an external serial number. The other (pawed) is:
4G A320BK9330107
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If this is the latest design, surely more people will have them in time...hope this means that a patch will become available to allow homebrew apps to run on them. It's probably as simple as where the app is loaded into memory.
Does anyone else have a Dingoo like mine?
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If this is the latest design, surely more people will have them in time...hope this means that a patch will become available to allow homebrew apps to run on them. It's probably as simple as where the app is loaded into memory.
Does anyone else have a Dingoo like mine?
You're the first (to my knowledge) to report a 4GB version of the latest hardware revision. Rest assured it is a near certainty that the particular issue(s) you're experiencing will be isolated and resolved in due time. This isn't the first time the Dingoo's had a hardware revision. ;)
In the meantime, you may still be able to install dual-boot firmware and run Dingux. This can't be guaranteed though, as only those with the 2GB revision have reported success.
Feeling lucky?
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Feeling lucky?
Nope!
So I have a single 4gb chip Dingoo...I wonder what would happen should I solder another 4gb chip into the empty space? Close examination of both a single and dual chip version shows no significant differences in the PCBs or components. Thoughts?
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Feeling lucky?
Nope!
So I have a single 4gb chip Dingoo...I wonder what would happen should I solder another 4gb chip into the empty space? Close examination of both a single and dual chip version shows no significant differences in the PCBs or components. Thoughts?
Installing dingux is too much of a gamble for you but soldering an extra memory chip is not lol? My, my, someone can't wait to whip a soldering iron at his dingoo ;D. I believe buying external memory would be a cheaper and safer alternative though. Either way, take some pictures if you do, should be interesting
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hehe oh it's absolutely getting Dingux on it, but not until I get word (from the devs maybe?) that it works on this hardware revision.
I need to get an air rework soldering station before I'd even attempt a NAND upgrade though, those traces are tiny. It's an idea :-D
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Cevyn you are not alone.
I've got exactly the same issue with my new Dingoo. Serial num is 4G A320BK96007881HK.
Some thoughts :
If it's something with the memory chips, why do native apps run fine ?
Maybe it's something with the China version not allowing people to install homebrew apps (like the red screen that says "Unauthorized" when flashing the FW).
What is the difference between native and homebrew apps ? Different APIs ? Compilation options ?
Did anybody reverse a native app ?
The date of my native apps is 11/10/2009. It could be worth to compare byte for byte these files with the older ones that run on older Dingoos.
I hope this will help ...
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i've just registered the forum to post this.
i have also a 4gb "HK " version...
and i have the same problem as you!!
neogeo pocket games freeze at launch (i 've downloaded the emulator at dingoo-digital site
here the section of emulators http://www.dingoo-digital.com/downloads/emulators
gb color games freeze at launch (i've downloaded the emulator...)
other .app files freeze at launch.
and every body else can run them... :'(
can't we flash the hardware or something like that http://boards.dingoonity.org/dingoo-hacks/guide-flashing-custom-firmwares-to-your-dingoo/ to fix the problem?
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Mine is a 4GB that also ends in HK, no homebrew or downloaded apps worked. I bricked it with a reflashing tool. Dingux was installed and worked perfectly. Even after bricking the native firmware, still able to flash dual boot and run Dingux. I really hope someone figures out this new hardware, AND figures out how to unbrick them.
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Wow, sounds like these HK hardware revisions have some subtle difference...I'm surprised the flashed firmware worked! Guess I'm lucky in that regard. Still no luck running homebrew apps on mine.
The post above about the APIs is interesting - what exactly is different about a community compiled app and a Dingoo Digital compiled one? Perhaps they have a newer SDK than the community has? Could be a multitude of things.
I'm still waiting for a response from the memory company about the chips, at least then we'd know if we have "authentic" memory in ours.
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Could you please try Rubido (http://www.mediafire.com/?tz2m4jmztmm) and version 1 of SmsGGOO (http://www.portabledev.com/files/filedwnld.php?file=SmsGGOOV10.zip). I believe these are made with the official SDK, would be interesting to see if they run.
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Could you please try Rubido (http://www.mediafire.com/?tz2m4jmztmm) and version 1 of SmsGGOO (http://www.portabledev.com/files/filedwnld.php?file=SmsGGOOV10.zip). I believe these are made with the official SDK, would be interesting to see if they run.
The dingoo that I bricked with the "unauthorized" screen is the same as those posted in this thread. Prior to bricking it I installed SmsGGOO v1 and it also froze alone with all the other versions I could find. It also froze at the game select screen with all versions of DOOENgine. I can also confirm that Dingux works fine but it makes a ton of buzzing noise when idle and when you are loading a game (it made a bit of noise prior to bricking it but it is much more pronounced now).
KC
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For those of you who have Dingoos with serial numbers that end in HK. Where did you purchase your Dingoo from?
I have a sneaky feeling some resellers such as Chinavasion are selling the cheaper, lower quality Dingoos that are intended for the Chinese market only as export models (hence some of you having HK in the serial)
The reason these cheaper Dingoos are produced is presumably because Chinese people can't afford the higher quality export Dingoos.
Dingoos (for rest of the world) do NOT have a Paw Print on the back of the Dingoo case nowadays.
(To make matters even more confusing the original batch of export Dingoos DID have a Pawprint however, but most resellers should have dried up their stocks of those by now)
I spoke to Justin from Dingoo Digital USA the other day, and he said he has been receiving the odd couple of "Chinese" Dingoos among his shipments of Export Dingoos, and is having to send them back to Dingoo Digital China.
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Mine came from Chinavasion...
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Chinavasion...
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Could you please try Rubido (http://www.mediafire.com/?tz2m4jmztmm) and version 1 of SmsGGOO (http://www.portabledev.com/files/filedwnld.php?file=SmsGGOOV10.zip). I believe these are made with the official SDK, would be interesting to see if they run.
Rubido = Same hard lock, need reset
SMS - Can't test, I don't have those roms
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got my HK in early December from Superufo.com
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Sorry you're having trouble.
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Version 1 of SmsGGOO freezes too.
Got my dingoo from www.extremejeux.com
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Thanks for the test.
It would be great if someone with the no homebrew dingoo could upload the emulators that came with it. I'm interested to see if they differ from the ones on other units.
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It would be great if someone with the no homebrew dingoo could upload the emulators that came with it.
good idea.
here are the emulators you want.
http://uploading.com/files/d46b8bf1/emulators.zip/ or here http://www.2shared.com/file/10493251/10901ddf/emulators.html
and here finally http://fastfreeupload.com/download.php?file=742emulators.zip
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Well this is starting to worry me. :-\
My Dingoo from Dingoo-Digital-USA will be arriving soon. Since it will be an export Dingoo, with an English box, it will likely be unpawed. I'm very concerned, and I hope to god that the ROM's I have will work just as well with the unpawed from the pawed.... :'(
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Well this is starting to worry me. :-\
My Dingoo from Dingoo-Digital-USA will be arriving soon. Since it will be an export Dingoo, with an English box, it will likely be unpawed. I'm very concerned, and I hope to god that the ROM's I have will work just as well with the unpawed from the pawed.... :'(
No need to worry. The only thing that Unpawed export Dingoos can't run at present is Gnuboy in native firmware. Everything else works fine thanks to the efforts of Harteex and others.
You can run Gnuboy in Dingux anyways so it's not a big deal.
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Right now the problem is the new HK models and the guy from Dingoo-Digital-USA said he is sending all of those models back when he gets them, so you likely have nothing to worry about.
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It would be great if someone with the no homebrew dingoo could upload the emulators that came with it.
good idea.
here are the emulators you want.
http://uploading.com/files/d46b8bf1/emulators.zip/ or here http://www.2shared.com/file/10493251/10901ddf/emulators.html
and here finally http://fastfreeupload.com/download.php?file=742emulators.zip
Observations:
* NES, CPS1 and CPS2 are the same as before
* MVS differs in 4 bytes at 0x33400-0x33403
* GBA differs in 2 bytes at the locations 0x6906b and 0x6937b
* SFC.SIM and MD.SIM are not included on the new Dingoos?
* The slightly modified GBA emulator does NOT run on my old pawed Dingoo (screen turns white, sometimes part white, part black, and then seems to crash. Jungletac games doesn't start at all, but doesn't crash either)
* MVS seems to still work
Another interesting test could be if SFC and MD is indeed missing, get them from this package (http://www.mediafire.com/?dtmyuhtyjjt) and see if they work.
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Interesting development! I downloaded the pack of original HK emulators because I had the GBA white screen issue with almost every ROM. Replaced the one on mine with the one in that archive and now all my GBA roms work, no freezes!
That two byte difference is a HUGE difference as far as this hardware revision is concerned.
I have an SFC and MD on mine and they work, albeit slowly.
EDIT: Another note...the Homebrew GBC/GB emulator works without issue.
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I have an SFC and MD on mine and they work, albeit slowly.
Could you upload those somewhere so they can be compared with the non-working versions?
It's possible a universal patcher could be developed once the hardware/software differences are better understood.
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My MD.SIM and SFC.SIM are here:
http://www.fastmhz.com/Files/Dingoo/SFC_MD_DingooEMs.7z (http://www.fastmhz.com/Files/Dingoo/SFC_MD_DingooEMs.7z)
All my roms work without freezing. I actually do not remember if they came with my Dingoo or I downloaded them somewhere.
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Interesting development! I downloaded the pack of original HK emulators because I had the GBA white screen issue with almost every ROM. Replaced the one on mine with the one in that archive and now all my GBA roms work, no freezes!
So the 'new' modified GBA didn't even work on your new dingoo? That's odd...
EDIT: Another note...the Homebrew GBC/GB emulator works without issue.
I suppose you mean this (http://www.dingoo-digital.com/downloads/emulators/gameboy-color-emulator-v10-beta-english-version) one and not GnuBoy?
My MD.SIM and SFC.SIM are here:
http://www.fastmhz.com/Files/Dingoo/SFC_MD_DingooEMs.7z (http://www.fastmhz.com/Files/Dingoo/SFC_MD_DingooEMs.7z)
All my roms work without freezing. I actually do not remember if they came with my Dingoo or I downloaded them somewhere.
I think you downloaded them somewhere... since the MD one is actually the hacked version of the emulator.
SNES is identical to the old one I have.
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Another interesting test could be if SFC and MD is indeed missing
i haven't copied them,i thought you only need some examples.
if you want sfc and md, here are they
http://fastfreeupload.com/download.php?file=238sfc%20and%20md.zip
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Another interesting test could be if SFC and MD is indeed missing
i haven't copied them,i thought you only need some examples.
if you want sfc and md, here are they
http://fastfreeupload.com/download.php?file=238sfc%20and%20md.zip
These are both identical to the old emulators.
So, I believe the conclusion is that there are apps that still works across old and new dingoos, but there is no publically available SDK that produces working apps.
I think it would be a good idea if Dingoo-Digital-USA could check with Dingoo Digital if they have any updated SDK.
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Right now the problem is the new HK models and the guy from Dingoo-Digital-USA said he is sending all of those models back when he gets them, so you likely have nothing to worry about.
Good to hear. :D ;D
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Right now the problem is the new HK models and the guy from Dingoo-Digital-USA said he is sending all of those models back when he gets them, so you likely have nothing to worry about.
Good to hear. :D ;D
not for those who didn't bought to dingoo-digital :'( :'(
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EDIT: Another note...the Homebrew GBC/GB emulator works without issue.
I suppose you mean this (http://www.dingoo-digital.com/downloads/emulators/gameboy-color-emulator-v10-beta-english-version) one and not GnuBoy?
I confirm Gameboy Color Emulator v1.0 beta (English Version) (http://www.dingoo-digital.com/downloads/emulators/gameboy-color-emulator-v10-beta-english-version) works most of the time. Depends on the roms you load :
castlevania legends shows a white screen and freezes
the other roms I tried (tetris, marble madness, pac-man, mario land) seem to work but be careful to rename any game with .gb extension to .gbc or .GBC, not .GBc or .gbC or anything else.
Still, Gnuboy and "Gnuboy no pax fixed" aren't working.
So as far as I know, Gameboy Color Emulator v1.0 beta (English Version) is the only homebrew working. Did anyone get any success with other apps/emulators ?
EDIT : there is a patch for some roms that don't work like castlevania legends there (http://www.dingoo-digital.com/forums/emulation/patches-non-working-super-gameboy-games)
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Observations:
* NES, CPS1 and CPS2 are the same as before
* MVS differs in 4 bytes at 0x33400-0x33403
* GBA differs in 2 bytes at the locations 0x6906b and 0x6937b
* SFC.SIM and MD.SIM are not included on the new Dingoos?
* The slightly modified GBA emulator does NOT run on my old pawed Dingoo (screen turns white, sometimes part white, part black, and then seems to crash. Jungletac games doesn't start at all, but doesn't crash either)
* MVS seems to still work
Is the 2 byte difference in gba.sim located in program code or data ?
Is it possible to disassemble or debug the 2 versions of gba.sim to see the difference ?
Harteex : could you write the smallest possible app (like hello world or even simpler) and give us the .app file so that we can try it on our dingoos ?
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Interesting development! I downloaded the pack of original HK emulators because I had the GBA white screen issue with almost every ROM. Replaced the one on mine with the one in that archive and now all my GBA roms work, no freezes!
So the 'new' modified GBA didn't even work on your new dingoo? That's odd...
EDIT: Another note...the Homebrew GBC/GB emulator works without issue.
I suppose you mean this (http://www.dingoo-digital.com/downloads/emulators/gameboy-color-emulator-v10-beta-english-version) one and not GnuBoy?
Yes and Yes.
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Hi
I have a Dingoo A-320 4G LCD9331 Pawed Firmware 1.2 (black) and I have the same freezes with new apps and new native emulators, all factory installed apps and emulators works (I don't have installed Dingux).
These freezes my Dingoo system:
- SmsGOO
- LynGOO
- GNUBoy
- Gooplayer
- Stopwatch
- Yi-chi King Fighter
This works in my Dingoo system!:
- http://www.dingoo-digital.com/downloads/emulators/gameboy-color-emulator-v10-beta-english-version
(with bad sound emulation)
The problem it's about the memory management?
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Seems the problems you are having are exactly the same as what we are...what does your serial number say?
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what the heck is MSGGoo
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Seems the problems you are having are exactly the same as what we are...what does your serial number say?
4GB A320BK96007423HK
what the heck is MSGGoo
SmsGOO, sorry!
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what the heck is MSGGoo
That slime in Chinese food!! :-P
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Cevyn,
You have a model with HK in the serial number that model is meant for the China market only. Not to be exported to any other country your best bet would be to send it back and demand an export model from the vendor you purchased it from as they aren't supposed to sell those models to foreign markets...
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could you write the smallest possible app (like hello world or even simpler) and give us the .app file so that we can try it on our dingoos ?
good idea!!
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if the HK model is exclusively for china, why other languages are available in the menu of that dingoo?
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@Cevyn just out of curiosity, do you have a pic of the backside of the speakers? they look closed, as opposed to the "open resonator hole" ones on my unit.
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if the HK model is exclusively for china, why other languages are available in the menu of that dingoo?
Because Dingoo Digital China are too lazy to modify the firmware and remove the other languages. ;D
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@Cevyn just out of curiosity, do you have a pic of the backside of the speakers? they look closed, as opposed to the "open resonator hole" ones on my unit.
My speakers have just a solid back, they're like tiny headphone speakers.
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in a french forum some guys have the HK model and have no problem at all with homebrews and other emulators.
:o :o :o :o
how this is possible?
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in a french forum some guys have the HK model and have no problem at all with homebrews and other emulators.
:o :o :o :o
how this is possible?
they're either lying, have a differnt model to the ones that have problems, or just have the knack for these things
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Or the vendor sent all his HK models back to be repaired and is selling repaired units as new units kinda hard to say
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in a french forum some guys have the HK model and have no problem at all with homebrews and other emulators.
:o :o :o :o
how this is possible?
they're either lying, have a differnt model to the ones that have problems, or just have the knack for these things
i talked with them, they are sure about what they say.
look at here http://dingoo.forumactif.net/general-f1/dingoo-modele-destine-au-marche-chinois-t889-150.htm#11637 if you can understand french.
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I suppose it's possible that there is a "bad batch" of these HK units....I refuse to send mine back though and pay return shipping to China. Still hoping a solution comes along, even if that means I have to mod some bytes in every single homebrew binary I install.
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the problem is:
which bytes to modify and with which value ?
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4G A320BK960864646HK
mINE WOKS... HAS DINGUX RUNNING TOO... IS PAWED ONE WITH MATT BACK.... instead of shiny... oops... sorry for caps...
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Reet...
Just opened it up to have a look at this button.... already lost screws... doh!!
Ingenic CPU
ELPIDA Chips x2
Samsung Chips x2...
and the 1800mAh battery too...
also on a green board if that makes a difference?
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What do you mean it "works"?
I got Dingux working just fine on my HK model as well..... also all the preinstalled stuff worked great, and even custom firmware's worked fine....
The problem is when you try to install homebrew apps, and not in Dingux.
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aahhh... I hadn't realised you'd meant homebrew in native dingoo...
will give it a try when i get the chance....
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What do you mean it "works"?
I got Dingux working just fine on my HK model as well..... also all the preinstalled stuff worked great, and even custom firmware's worked fine....
The problem is when you try to install homebrew apps, and not in Dingux.
+1 ;)
@shugs81
test this homebrew hexavirus
http://www.portabledev.com/pages/dingoo/jeuxdev.-perso/hexavirus.php
does it work with you?
you have to unzip it in 3d apps
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works fine dammit... that game is soooo addictive!!!
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so your dingoo HK has no problem.
so there is no link between HK serials and the reliability of the console...
you are lucky
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the case was totally hammered together tho... i need to replace it and i've only had it for a week!!!
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sign the petition for our defective dingoos please^^
http://boards.dingoonity.org/dingoo-hardware-general/what-about-a-petition-for-the-limited-dingoos/
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One thing i need to point out that i noticed.... My dingu has 2 samsung chips where as Cavyn's only had one and a gap... might that explain it???
off to sign the petition!!
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A pawed dingoo HK after serial number or not is a non-export model all dingoos being shipped to foreign resellers are non-pawed units. So if your unit has a paw on it it is meant for China only...
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A pawed dingoo HK after serial number or not is a non-export model all dingoos being shipped to foreign resellers are non-pawed units. So if your unit has a paw on it it is meant for China only...
how could this be possible since the first models were pawed?now im confused
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I just received my new black unpawed dingoo. serial #4G A320BK9605098. Not an HK serial number but still this exact same issue. Dingux installs fine, custom firmware installs fine, but no homebrew will run. Hope someone can find a solution.
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Try the HK patched homebrews, you can find them here:
http://www.filefront.com/15850183/HK-Fix.zip (http://www.filefront.com/15850183/HK-Fix.zip)
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I'll try them, thanks very much. I'll post back with my results
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worked. thanks again