Dingoonity.org

Dingoo Official Firmware => Firmware Themes & Hacks => Topic started by: omgmog on November 08, 2009, 05:26:43 pm

Title: Dingoonity custom firmware 1.2
Post by: omgmog on November 08, 2009, 05:26:43 pm
With some motivation from Codiak, I figured that after writing a guide about creating a custom firmware, I would actually release one for you fine folks to use.

Tested and working on my own white/pawed Dingoo with ILI9331 LCD module.

So here it is, the Dingoonity custom firmware 1.2a
(http://dingoonity.org/cfw/dingoonity-logo.png)

Download (http://dingoonity.org/cfw/dingoonity-1.2a.zip)

Quote
Dingoonity firmware 1.2a for Dingoo-A320

Created by omgmog for Dingoonity.org

Changelog:
-------------------------------------------
15/november/2009 - Updated with new Strings courtesy of NinJato
08/november/2009 - First version released


About:
-------------------------------------------

This firmware is a modified version of the 1.2 firmware for the Dingoo.

It features fixed/corrected strings for the menu, and custom theme support.

Included is the "PSPingoo" theme from http://www.dingoo-digital.com/forums/theming/psdingoo-theme-v1-psp-xmb-theme-dingoo

Installation:
-------------------------------------------

1 - Copy the a320.hxf and the 'SYSTEM' directory to the root of your Dingoo's internal memory.

2 - Reboot the dingoo and hold down on the dpad while the Dingoo boots.


If you can't install using this method because the Dingoo says that you've already got this firmware version, you can use this guide to install using the Dingoo Firmware Flasher - http://boards.dingoonity.org/dingoo-hacks/guide-flashing-custom-firmwares-to-your-dingoo/

After installation of the firmware using the firmware flasher, the Dingoo might seem stuck on the "Dingoonity" splash screen. You should be able to access your Dingoo internal memory by USB, so you can put the 'SYSTEM' directory onto the internal memory.


Dingoonity custom firmware with /GAME/ directory relocated to memory card
After the suggestion by jweck I have created a second version of the Dingoonity custom firmware that has the /GAME/ directory moved to the memory card.

Quote
Dingoonity firmware 1.2b for Dingoo-A320

Created by omgmog for Dingoonity.org

Changelog:
-------------------------------------------
16/november/2009 - Patched firmware to move GAME directory to memory card
15/november/2009 - Updated with new Strings courtesy of NinJato
08/november/2009 - First version released


About:
-------------------------------------------

This firmware is a modified version of the 1.2 firmware for the Dingoo.

It features fixed/corrected strings for the menu, and custom theme support.

Included is the "PSPingoo" theme from http://www.dingoo-digital.com/forums/theming/psdingoo-theme-v1-psp-xmb-theme-dingoo

Installation:
-------------------------------------------

1 - Copy the a320.hxf and the 'SYSTEM' directory to the root of your Dingoo's internal memory.

2 - Reboot the dingoo and hold down on the dpad while the Dingoo boots.

3 - You will need to create a 'GAME' directory on your memory card, and put the emulators and roms into the directory.


If you can't install using this method because the Dingoo says that you've already got this firmware version, you can use this guide to install using the Dingoo Firmware Flasher - http://boards.dingoonity.org/dingoo-hacks/guide-flashing-custom-firmwares-to-your-dingoo/

After installation of the firmware using the firmware flasher, the Dingoo might seem stuck on the "Dingoonity" splash screen. You should be able to access your Dingoo internal memory by USB, so you can put the 'SYSTEM' directory onto the internal memory.

Download 1.2b with /GAME/ relocated (http://dingoonity.org/cfw/dingoonity-1.2b.zip)
Title: Re: Dingoonity custom firmware 1.2
Post by: zouzzz on November 08, 2009, 06:09:15 pm
Thanks.
Title: Re: Dingoonity custom firmware 1.2
Post by: david432111 on November 08, 2009, 06:25:53 pm
Nice, I love the bootscreen! :P
Though you fixed some of the typos, you didn't quite catch them all.
I fixed some of them myself and set the default language to english. There are 0 bytes free now xD. Omgomg, if you want to take a look contact me.
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 08, 2009, 06:29:15 pm
A list of suggested string changes would be great, I was a bit unsure for some of them :)
Title: Re: Dingoonity custom firmware 1.2
Post by: david432111 on November 08, 2009, 06:39:09 pm
A list of suggested string changes would be great, I was a bit unsure for some of them :)
http://wiizdom.com/some_stuff/language_dump.txt
^^Language dump file :)
Title: Re: Dingoonity custom firmware 1.2
Post by: Brissmas on November 10, 2009, 11:10:15 am
Once all the strings have been changed im gonna download this. The boot screen looks great!
Title: Re: Dingoonity custom firmware 1.2
Post by: Kalisiin on November 10, 2009, 01:24:09 pm
Instructions on how to install, please?

This won't like, screw up anything...and does it fix stupid menu choices like "Interesting Game?"

Do we do this the same way, just get this file, replace the HFX file, and then re-boot or what, here?

It won't screw up dual-boot Dingux, will it?
Title: Re: Dingoonity custom firmware 1.2
Post by: ruffnutts on November 10, 2009, 01:40:27 pm
@ omgmog, have you changed the shutdown screen at all?

Its a shame there aint a screen changer prog like the native GBA emulator...

EDIT:Ok I see I can use a custom firmware and just patch the boot screens
Using Hxftool myself - then reflash the dingoo  ;)
Title: Re: Dingoonity custom firmware 1.2
Post by: Reo on November 11, 2009, 07:04:29 am
A list of suggested string changes would be great, I was a bit unsure for some of them :)
http://wiizdom.com/some_stuff/language_dump.txt
^^Language dump file :)
You missed one. "Dark White" is supposed to be "Teal" or "Turquoise", because of what that option actually does in the book reader.
Title: Re: Dingoonity custom firmware 1.2
Post by: Meneer Jansen on November 11, 2009, 02:04:51 pm
Instructions on how to install, please? This won't like, screw up anything...and does it fix stupid menu choices like "Interesting Game?" Do we do this the same way, just get this file, replace the HFX file, and then re-boot or what, here? It won't screw up dual-boot Dingux, will it?
Don't worry. Just place it in the root of your Dingoo and boot w/ the down button pressed on the D-pad. Everything will work fine after that. :)
Title: Re: Dingoonity custom firmware 1.2
Post by: Kalisiin on November 11, 2009, 03:39:02 pm
Instructions on how to install, please? This won't like, screw up anything...and does it fix stupid menu choices like "Interesting Game?" Do we do this the same way, just get this file, replace the HFX file, and then re-boot or what, here? It won't screw up dual-boot Dingux, will it?
Don't worry. Just place it in the root of your Dingoo and boot w/ the down button pressed on the D-pad. Everything will work fine after that. :)
OK.
By the way, I assume THIS one does not default to friggin' Chinese?
Title: Re: Dingoonity custom firmware 1.2
Post by: codiak on November 11, 2009, 04:53:12 pm
Default is english
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 11, 2009, 06:40:46 pm
I'll update the strings this weekend, busy with work this week!
Title: Re: Dingoonity custom firmware 1.2
Post by: Brissmas on November 11, 2009, 08:52:15 pm
I'll update the strings this weekend, busy with work this week!

Sweet, thanks for all your great work omgmog!
Title: Re: Dingoonity custom firmware 1.2
Post by: kswildside on November 12, 2009, 02:28:17 pm
Omgmog,

     What is the best software to make a jpeg into a 320x240 16bit bmp everytime I try with software it locks up at boot screen :(
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 12, 2009, 07:46:28 pm
Omgmog,

     What is the best software to make a jpeg into a 320x240 16bit bmp everytime I try with software it locks up at boot screen :(


Personally I use Adobe Photoshop, but if you want a free alternative you could use Paint.NET (http://paint.net/) or The Gimp (http://www.gimp.org/).

I'm sure both of those alternatives will have an option for saving as 16bit bmp
Title: Re: Dingoonity custom firmware 1.2
Post by: kswildside on November 12, 2009, 08:51:01 pm
Tried gimp wouldn't let me scale 320X240
Title: Re: Dingoonity custom firmware 1.2
Post by: JHdD on November 15, 2009, 04:20:20 pm
Could you use the language strings from NinJato?
http://members.shaw.ca/jato/FullEnglishTranslations.txt

I tried adding them myself but I keep ending up with a Dingoo that hangs at the bootscreen.
So I'm running original 1.2 again.  :P
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 15, 2009, 06:30:38 pm
Will post the updated hxf with NinJato's strings later tonight :)
Title: Re: Dingoonity custom firmware 1.2
Post by: NinJato on November 15, 2009, 06:44:48 pm
I am still puzzled about the very last entry "Pieces". Pieces of what? Do you think they mean "Parts"?
Title: Re: Dingoonity custom firmware 1.2
Post by: joepie91 on November 15, 2009, 10:03:44 pm
I am still puzzled about the very last entry "Pieces". Pieces of what? Do you think they mean "Parts"?
I don't think it's even used on the Dingoo, but just a part of the default MP4 player firmware (for the Ingenic chip inside the Dingoo).

EDIT: The first time I chose dark white, I expected gray. I was like "what the fuck" when it went cyan.
Title: Re: Dingoonity custom firmware 1.2
Post by: Meneer Jansen on November 15, 2009, 10:10:51 pm
Tried gimp wouldn't let me scale 320X240
Yes it will. Try: "Image --> Scale image". Then: "File --> Save as --> Windows bmp image --> tick Advanced options --> 16 bits R5G6B5" (make sure the filename ends in ".bmp"). Photosnob is heavily overrated, costs a fortune and is a much to heavy application for something as banal as photo editing.
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 15, 2009, 10:18:23 pm
Updated to 1.2a with new strings

Quote
Dingoonity firmware 1.2a for Dingoo-A320

Created by omgmog for Dingoonity.org

Changelog:
-------------------------------------------
15/november/2009 - Updated with new Strings courtesy of NinJato
08/november/2009 - First version released


About:
-------------------------------------------

This firmware is a modified version of the 1.2 firmware for the Dingoo.

It features fixed/corrected strings for the menu, and custom theme support.

Included is the "PSPingoo" theme from http://www.dingoo-digital.com/forums/theming/psdingoo-theme-v1-psp-xmb-theme-dingoo

Installation:
-------------------------------------------

1 - Copy the a320.hxf and the 'SYSTEM' directory to the root of your Dingoo's internal memory.

2 - Reboot the dingoo and hold down on the dpad while the Dingoo boots.


If you can't install using this method because the Dingoo says that you've already got this firmware version, you can use this guide to install using the Dingoo Firmware Flasher - http://boards.dingoonity.org/dingoo-hacks/guide-flashing-custom-firmwares-to-your-dingoo/

After installation of the firmware using the firmware flasher, the Dingoo might seem stuck on the "Dingoonity" splash screen. You should be able to access your Dingoo internal memory by USB, so you can put the 'SYSTEM' directory onto the internal memory.
Title: Re: Dingoonity custom firmware 1.2
Post by: JHdD on November 15, 2009, 10:25:16 pm
Thanks!  ;D Was just F5ing the page before I'd turn my computer off.  ;)

Edit: I see an error.  Radio-> Campus Radio -> Updata FM PLaylist
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 15, 2009, 10:30:51 pm
Thanks!  ;D Was just F5ing the page before I'd turn my computer off.  ;)

Edit: I see an error.  Radio-> Campus Radio -> Updata FM PLaylist

Oh sharp eyes, I will fix and reupload the file and update this post when it's ready, should only take a couple of minutes!

edit:

Okay it's fixed, redownload with the link from the first post :)
Title: Re: Dingoonity custom firmware 1.2
Post by: NinJato on November 15, 2009, 10:58:36 pm
Excellent work!
I hope no one starts to miss the Engrish? It was kinda? cute, in a way.

:P

Edit:
I like your change from Manager to Browser (TXT file updated), and I found one remaining "No File!" and changed it to "No File found".

I think next update you should put "Version: 1.2b - Dingoonity.org"... The boot screens are nice so why not continue through?

 ;D

Edit-Edit:
I noticed you have so many bytes free (removing unused strings), that there is no need to abbreviate. You could easily spell out Seconds, Minutes, Hour, etc.

 8)
Title: Re: Dingoonity custom firmware 1.2
Post by: Kronus on November 16, 2009, 10:18:00 am
Wow nice mate  ;D

Worked on my cousin's Dingoo, I never noticed this before here, I've been absent for a quite a few times, but I'll make more posts.
Title: Re: Dingoonity custom firmware 1.2
Post by: Brissmas on November 16, 2009, 10:48:23 am
Great! Im gonna have to put this on my Dingoo when i get it. Should arrive tomorrow fingers crossed.
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 16, 2009, 10:59:16 am
Excellent work!
I hope no one starts to miss the Engrish? It was kinda? cute, in a way.

:P

Edit:
I like your change from Manager to Browser (TXT file updated), and I found one remaining "No File!" and changed it to "No File found".

I think next update you should put "Version: 1.2b - Dingoonity.org"... The boot screens are nice so why not continue through?

 ;D

Edit-Edit:
I noticed you have so many bytes free (removing unused strings), that there is no need to abbreviate. You could easily spell out Seconds, Minutes, Hour, etc.

 8)


Heh, yeah..

All of that pedometer stuff is useless to the Dingoo firmware, so it got deleted! :P

I will make some further changes tonight :)
Title: Re: Dingoonity custom firmware 1.2
Post by: JHdD on November 16, 2009, 01:46:53 pm
Great :D
And what's up with campus radio instead of FM Radio?
Title: Re: Dingoonity custom firmware 1.2
Post by: NinJato on November 16, 2009, 02:12:44 pm
Great :D
And what's up with campus radio instead of FM Radio?

/me shrugs

Maybe it's like FM1 and FM2?
When I auto-scan using the campus radio, it only finds one station.

What else could we call it? FM2?
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 16, 2009, 02:49:25 pm
Great :D
And what's up with campus radio instead of FM Radio?

/me shrugs

Maybe it's like FM1 and FM2?
When I auto-scan using the campus radio, it only finds one station.

What else could we call it? FM2?

It might be like AM radio, which on regular radios is a different scanning setting to FM radio.. who knows, I think we could probably go with AM radio for it.
Title: Re: Dingoonity custom firmware 1.2
Post by: eule on November 16, 2009, 02:50:24 pm
The campus radio lets me listen to the police radio.  ;D It goes from 76 mhz to ~87 mhz.
Title: Re: Dingoonity custom firmware 1.2
Post by: NinJato on November 16, 2009, 02:53:18 pm
I think  you are right... I just found this:
"Campus channel is for short wave radio broadcasts like within the boundaries of a school or college campus. For example, a local college music or news station."

Edit:
We could call it "Short Wave"?
I think Campus Radio is already pretty accurate.

It isn't really an AM Radio... I only get one station and it is not from the AM Band.

Campus Radio: http://en.wikipedia.org/wiki/Campus_radio
Title: Re: Dingoonity custom firmware 1.2
Post by: Kalisiin on November 16, 2009, 02:56:00 pm
The campus radio lets me listen to the police radio.  ;D It goes from 76 mhz to ~87 mhz.
Ah...so you know what the cops are up to, eh? :P

Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 16, 2009, 02:57:58 pm
http://en.wikipedia.org/wiki/AM_broadcasting

I think 'AM Radio' will be a suitable replacement string
Title: Re: Dingoonity custom firmware 1.2
Post by: Harteex on November 16, 2009, 03:13:47 pm
http://en.wikipedia.org/wiki/AM_broadcasting

I think 'AM Radio' will be a suitable replacement string

I'm not an expert on radio, but I think this is wrong. If I understand the Wikipedia article correctly AM radio only goes up to 30.0 Mhz, so this seems like it's just FM radio but with some lower frequences.
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 16, 2009, 03:18:49 pm
Hmm, well my thought is that we have AM (MW) and VHF (FM) radio in the UK, and the AM is all lower ranges than the regular radio, I will have to take a look later and see what 'Campus Radio' can find.
Title: Re: Dingoonity custom firmware 1.2
Post by: eule on November 16, 2009, 03:38:55 pm
Well, here in germany, you can listen to police radio if you modify a radio so that it goes under 87 mhz (ie "overturn" the tuner wheel). But soon they?ll get a digital radio, which can?t be heard without some serious hacking skills.
Title: Re: Dingoonity custom firmware 1.2
Post by: NinJato on November 16, 2009, 03:46:33 pm
Campus Radio is fine... I just made an FM.ini http://members.shaw.ca/jato/FM.ini (http://members.shaw.ca/jato/FM.ini) with all the local stations and set the FM Playlist to External.
The "Radio" lists all the stations. The "Campus Radio" only lists the University stations (88.5 and 89.3... the only two below 90.0).

I think it's fine.

 ;)
Title: Re: Dingoonity custom firmware 1.2
Post by: joepie91 on November 16, 2009, 04:31:56 pm
Well, here in germany, you can listen to police radio if you modify a radio so that it goes under 87 mhz (ie "overturn" the tuner wheel). But soon they?ll get a digital radio, which can?t be heard without some serious hacking skills.
Let me guess... C2000?
Title: Re: Dingoonity custom firmware 1.2
Post by: eule on November 16, 2009, 05:08:28 pm
Let me guess... C2000?
No funky name yet, but the same company: Alcatel-Lucent. Is c2000 h/crackable?  :D

on: I like Campus Radio  :)
Title: Re: Dingoonity custom firmware 1.2
Post by: joepie91 on November 16, 2009, 05:31:03 pm
Let me guess... C2000?
No funky name yet, but the same company: Alcatel-Lucent. Is c2000 h/crackable?  :D

on: I like Campus Radio  :)
C2000 hasn't been cracked yet, afaik. But P2000 is watchable via internet: http://monitor.livep2000.nl/

Ontopic: I'm going to try and install this firmware today, to find out where the problem with my own custom firmware is :P
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 16, 2009, 06:05:06 pm
You folks are very off topic now :P

Take it to another thread if you'd like to continue discussion radio hacking :)
Title: Re: Dingoonity custom firmware 1.2
Post by: JHdD on November 16, 2009, 06:53:08 pm
By the way I know an easier way to flash your Dingoo when you get same firmware message instead of using the unbricker tool. Just flash an older version of the firmware by coping it to your Dingoo first.  ;)

Offtopic:
Quote from: joepie91
http://monitor.livep2000.nl/
Een nederlander :P
Title: Re: Dingoonity custom firmware 1.2
Post by: joepie91 on November 16, 2009, 07:43:00 pm
You folks are very off topic now :P

Take it to another thread if you'd like to continue discussion radio hacking :)
Are we allowed to have a Dutch topic? Since there are quite a few Dutch people here, so it seems...
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 16, 2009, 07:45:46 pm
Yes, sure, put it in Offtopic :P

edit:

See first post for another firmware release, this time with the "GAME" directory relocated to memory card by default :D
Title: Re: Dingoonity custom firmware 1.2
Post by: NinJato on November 17, 2009, 12:02:53 am
That's cool... are there any problems getting back to play games off the internal memory?
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 17, 2009, 06:41:39 am
Using the modified /GAME/ location firmware, you would have all emulators (*.SIM files) in sd://GAME/, but you could put roms anywhere.

When you go to "3D Game" or "Interesting Game" (or "Applications" and "Emulators", etc) it loads sd://GAME/
Title: Re: Dingoonity custom firmware 1.2
Post by: jweck on November 17, 2009, 07:55:41 am
Great addition. I love this custom firmware set ;)
It's very nice not having to navigate all the way down (from the 'interesting game'/'emulator') to open roms on your inserted sd-card.
Most of us will have all their games on the SD.

As the internal memory of the Dingoo A320 is fairly smaller then the optional SD-Card, most of us will have their roms on the optional storage.

I use the internal memory for changing content (Music/Videos).
Title: Re: Dingoonity custom firmware 1.2
Post by: ruffnutts on November 20, 2009, 08:46:58 am
I`ve installed V1.2a - nice one omgmog  ;)
Title: Re: Dingoonity custom firmware 1.2
Post by: Berticus on November 21, 2009, 05:00:42 pm
Does this allow the mega drive double buffer fix?
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 21, 2009, 09:04:28 pm
Does this allow the mega drive double buffer fix?

You would need to download the modified mega drive emulator yourself, but yes it would work.
Title: Re: Dingoonity custom firmware 1.2
Post by: Maetel on November 27, 2009, 06:28:57 pm
I created the PSPingoo Theme, thank?s for choice adding on Dingoonity CF.  :D
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on November 27, 2009, 10:19:17 pm
I created the PSPingoo Theme, thank?s for choice adding on Dingoonity CF.  :D

It is a very nice theme :D
Title: Re: Dingoonity custom firmware 1.2
Post by: Nickeng on November 27, 2009, 11:22:12 pm
Its photo shop i think
Title: Re: Dingoonity custom firmware 1.2
Post by: Sureshot on December 11, 2009, 10:00:46 pm
Looks and works great for me so far, thanks. :)
Title: Re: Dingoonity custom firmware 1.2
Post by: ruffnutts on January 06, 2010, 07:46:30 pm
I just realised I`m using Dingoonity custom firmware 1.2a and I have no menu sound?

ruffnutts
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on January 06, 2010, 10:16:40 pm
Hmm,

I'll look into it.. are you sure there was menu sound before?  ::)  ???
Title: Re: Dingoonity custom firmware 1.2
Post by: ruffnutts on January 06, 2010, 10:24:50 pm
good point - cant remember now lol - you sure you never removed it?
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on January 06, 2010, 10:30:47 pm
I'm pretty sure there was never such an option to remove menu sounds :P

All you can edit in the firmware are strings and images, and ofcourse with hex editing paths, but nothing to do with sound.

 :P
Title: Re: Dingoonity custom firmware 1.2
Post by: Mateogodlike on February 11, 2010, 03:58:07 am
thanks works great.
Title: Re: Dingoonity custom firmware 1.2
Post by: Berticus on February 14, 2010, 05:51:02 am
It hangs at the bootscreen, but when I try to connect to PC (linux and Windows XP), nothing shows up. I can't even get linux to recognize something has been plugged in (/dev/disk/by-id doesn't show usb-ChinaChip-etc). I put it in rockbox mode to unbrick, but Windows XP isn't recognizing it anymore.
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on February 14, 2010, 11:38:36 am
It hangs at the bootscreen, but when I try to connect to PC (linux and Windows XP), nothing shows up. I can't even get linux to recognize something has been plugged in (/dev/disk/by-id doesn't show usb-ChinaChip-etc). I put it in rockbox mode to unbrick, but Windows XP isn't recognizing it anymore.

Sounds like you forgot to copy the /SYSTEM/ directory over.

Boot the Dingoo while holding B to access flashing mode, then mount it (it would be picked up as a regular usb drive in Windows XP, not sure about Linux), and then copy the /SYSTEM/ directory over.

http://boards.dingoonity.org/dingoo-hacks/guide-flashing-custom-firmwares-to-your-dingoo/
Title: Re: Dingoonity custom firmware 1.2
Post by: Berticus on February 14, 2010, 05:56:37 pm
No, I did put the system folder in there.

I tried both drivers in Windows, but neither of them allowed me to access it. The Chinachip  USB Loader brought up the device removal tool icon, but in explorer, I couldn't access it. So I couldn't simply recopy the system folder over.

Reflashed using the guide. It didn't help. It seems the dingoonity firmware doesn't work :( Had to reflash with the pof firmware.
Title: Re: Dingoonity custom firmware 1.2
Post by: pmo on April 25, 2010, 10:37:36 pm
I updated both 1.2a and 1.2b with english set to default language, auto shutdown set to 1 hour and brigthness set to 3.

1.2a download link:
http://dl.dropbox.com/u/2685562/Dingoonity%201.2a.zip (http://dl.dropbox.com/u/2685562/Dingoonity%201.2a.zip)

1.2b download link:
http://dl.dropbox.com/u/2685562/Dingoonity%201.2b.zip (http://dl.dropbox.com/u/2685562/Dingoonity%201.2b.zip)

Enjoy :)
Title: Re: Dingoonity custom firmware 1.2
Post by: jweck on May 04, 2010, 02:18:32 pm
Thanks for sharing pmo. This is highly appreicated!  ;)
Title: Re: Dingoonity custom firmware 1.2
Post by: Tabaluga_FX on May 14, 2010, 06:09:51 pm
HELP HELP

Dear omgmog,
Dear pmo,

as first a big thanks for your dingoonity firmware 1.2b. But I have a big problem with the neogeo test switch enabled emu while using your firmware.

Every time I want to start my neogeo games the emulator shows the following error message: "BIOS not found" but the neogeo.zip is the Dingoo shipped one and is located inside the GAME folder too.

After i created onto the internal memory another GAME folder and copy the neogeo.zip file inside this location everything works fine. Even the emulator created the MVS folder onto this internal memory GAME folder.

So could you please fix this - or is this a problem of the neogeo emulator?

best regards
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on May 14, 2010, 06:17:47 pm
I think that would be a problem with the NEOGEO emulator.

Try putting your Neogeo.zip into /Game/ on the internal memory instead of the memory card

HELP HELP

Dear omgmog,
Dear pmo,

as first a big thanks for your dingoonity firmware 1.2b. But I have a big problem with the neogeo test switch enabled emu while using your firmware.

Every time I want to start my neogeo games the emulator shows the following error message: "BIOS not found" but the neogeo.zip is the Dingoo shipped one and is located inside the GAME folder too.

After i created onto the internal memory another GAME folder and copy the neogeo.zip file inside this location everything works fine. Even the emulator created the MVS folder onto this internal memory GAME folder.

So could you please fix this - or is this a problem of the neogeo emulator?

best regards
Title: Re: Dingoonity custom firmware 1.2
Post by: classicparty on May 31, 2010, 08:14:55 am
Since I don't want to place the /GAME directory in sd card, I decided to have the version 1.20a and it now works perfectly. Thanks for sharing.

For your information, my dingoo is using the old 9325 LCD module.
Title: Re: Dingoonity custom firmware 1.2
Post by: madhatter on June 28, 2010, 07:00:02 pm
omgomg, could you post the themes that came with this rom?
Title: Re: Dingoonity custom firmware 1.2
Post by: evertonsteve on September 04, 2010, 07:52:54 pm
thanx
Title: Re: Dingoonity custom firmware 1.2
Post by: olio on September 09, 2010, 02:58:27 pm
i can use this with a330?
Title: Re: Dingoonity custom firmware 1.2
Post by: darfgarf on September 09, 2010, 03:00:21 pm
i can use this with a330?
should be able to, don't think anyone's really tried much, as only dingux uses the extra ram on the 330, native doesn't
Title: Re: Dingoonity custom firmware 1.2
Post by: ZOMBIE_FETUS on December 18, 2010, 08:28:19 pm
Is the Dingoonity Firmware better than Custom Firmware v1.20-pof?
Title: Re: Dingoonity custom firmware 1.2
Post by: koci on April 07, 2011, 05:57:37 pm
Hi there!
Thanks for the firmwire, it is much better, but i've got one question. My memory card has much less free space than internal memory of dingoo, so i prefer to have games folder there.
Can I change it somehow?
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on April 11, 2011, 06:01:46 pm
Hi there!
Thanks for the firmwire, it is much better, but i've got one question. My memory card has much less free space than internal memory of dingoo, so i prefer to have games folder there.
Can I change it somehow?

1.2a has /GAME/ on the internal NAND memory
1.2b has /GAME/ on the SD card

Is the Dingoonity Firmware better than Custom Firmware v1.20-pof?

I'd say yes, but I'm quite biased as I made this :p This has a complete English translation and some tweaks for /GAME/ folder location.

i can use this with a330?

Should work fine with the a330, probably best if you use the flasher tool and make sure you select the correct screen type (9331)
Title: Re: Dingoonity custom firmware 1.2
Post by: mhobbit on May 08, 2011, 11:29:36 pm
I can't update, i think that im doing everything right but it doesnt update the firmware after i boot pressing the down button at the d-pad. =(

Please help me.
Title: Re: Dingoonity custom firmware 1.2
Post by: a330boy on June 21, 2011, 01:57:49 am
By default, if the Dingoo thinks you are trying to flash with the "same" version (and to it, 1.20 custom is the same as 1.20 official for instance since both are 1.20) it won't flash.  As the original post says, you can use the unbricker tool -- just be warned that the unbricker will erase all files stored in the internal memory (not any memory cards.)  However, it seems like this tool (http://boards.dingoonity.org/dingoo-hacks/dingoo-firmware-date-patcher-fixes-'same-firmware-version'-problem/) worked for me at least.

@omgmog, I wonder if there's any chance we might ever get versions of this firmware with the CPU clock set higher on startup?  Dealing with external overclocking applications can be something of a pain at times IMO (Especially since it seems like many of us must do this mess (http://www.dingoo-digital.com/forums/emulation/overclocking-those-who-cant-get-it-work-i-know-how) to get it to actually work even with this custom firmware -- just ridiculous to have to do all that IMO.  To see what I mean, try his suggestion of underclocking down to 200MHz.  If it's underclocked, the menus will run HORRIBLY.  If you don't trick it like in that suggestion, you'll see the menus continue to run full speed.)  I really like the idea of it starting up at full speed (eg 400MHz, or perhaps that's actually 396MHz?) without requiring one to manually "overclock" it every single time.  I can imagine some people might even enjoy it starting at 430MHz by default to actually overclock (but I personally prefer to keep it running at its native speed and only ever use 430MHz if I absolutely need it, just to preserve the CPU's lifetime as much as possible.)  From what I hear, it really doesn't affect battery lifetime all that much to be constantly running at 400MHz (more around 6 hours versus 7,) it just pushes the CPU a bit more (more heat.)  Not a problem for many people.  Plus I've even moved the battery and put on a heat spreader as per this thread (http://boards.dingoonity.org/dingoo-hardware-general/dingoo-a320-hardware-modifications-part-1-heat-spreader-final-revision-2-0!/) so I'm not terribly concerned about the CPU running at its rated speed long term.  This is one of the biggest things I've been missing from all recent firmwares.  A long time ago we had some that had overclocking built in, but since then for some odd reason there not even one has come out with it and I can't find any info or tools to modify the firmware to do this.

I've heard that the only reason they don't do this anymore is because it breaks the TV output?  I don't even use the TV output and you can find many others who don't as well.  Of course, this should be optional.  A separate version just for a higher clock on startup would be welcomed.  Even if only a 400MHz version were offered since the 430MHz version isn't always stable would make a lot of people happier I think.
Title: Re: Dingoonity custom firmware 1.2
Post by: Brodiaga on August 29, 2011, 10:46:50 pm
Hi!
How you have patched for relocated folder Game in SD card please?
Title: Re: Dingoonity custom firmware 1.2
Post by: Harteex on August 29, 2011, 11:28:31 pm
Hi!
How you have patched for relocated folder Game in SD card please?

Hex editing. Just replace a:\ by b:\.
Title: Re: Dingoonity custom firmware 1.2
Post by: Brodiaga on August 29, 2011, 11:52:54 pm
Thanks  Harteex ;)

[edit=
I have unpacked a firmware and I have open with WinHex all files in user_data, but I don't found where the location about folder GAME... Before I have think this is in Games.cfg but no nothing!
You know where is it?
/edit]

[edit 2=
Ok I have found, this is in ccpmp.bin
 :)
/edit]
Title: Re: Dingoonity custom firmware 1.2
Post by: emrextreme on January 21, 2012, 07:33:05 pm
Can all three versions of LCD (9325, 9331, 9338) use this firmware safely?
Title: Re: Dingoonity custom firmware 1.2
Post by: emrextreme on January 28, 2012, 09:01:51 pm
I guess lcd version doen't matter with this firmware.
Title: Re: Dingoonity custom firmware 1.2
Post by: Legendaryz on January 28, 2012, 09:51:49 pm
How to change the name of the firmware ??
At System-About
Title: Re: Dingoonity custom firmware 1.2
Post by: Jutleys on May 30, 2012, 09:23:02 pm
Can I install custom themes with this firmware
Title: Re: Dingoonity custom firmware 1.2
Post by: Stoofa on July 20, 2012, 04:05:34 pm
Is there an active (not taken down) link for 1.2a?
Title: Re: Dingoonity custom firmware 1.2
Post by: omgmog on July 25, 2012, 12:11:22 pm
Is there an active (not taken down) link for 1.2a?

I've updated the urls in the first post :)
Title: Re: Dingoonity custom firmware 1.2
Post by: MightyJAK on November 05, 2013, 03:28:24 pm
Hi,

sory for dredging up an old topic but it is related. Thanks for this firmware. Could somebody please confirm that they have mame4all working on this firmware I'm trying to determine why I cannot get it working on mine and would like to be able to disregard it being a firmware problem - perhaps to do with the engrish folder names being changed?

Many Thanks

How is it not working? Not starting at all, or it starts but you can't load a rom?