Author Topic: Dingoonity custom firmware 1.2  (Read 75021 times)

joepie91

  • Posts: 179
Re: Dingoonity custom firmware 1.2
« Reply #40 on: November 16, 2009, 04:31:56 pm »
Well, here in germany, you can listen to police radio if you modify a radio so that it goes under 87 mhz (ie "overturn" the tuner wheel). But soon they?ll get a digital radio, which can?t be heard without some serious hacking skills.
Let me guess... C2000?

eule

  • * Former Staff
  • Posts: 889
Re: Dingoonity custom firmware 1.2
« Reply #41 on: November 16, 2009, 05:08:28 pm »
Let me guess... C2000?
No funky name yet, but the same company: Alcatel-Lucent. Is c2000 h/crackable?  :D

on: I like Campus Radio  :)

joepie91

  • Posts: 179
Re: Dingoonity custom firmware 1.2
« Reply #42 on: November 16, 2009, 05:31:03 pm »
Let me guess... C2000?
No funky name yet, but the same company: Alcatel-Lucent. Is c2000 h/crackable?  :D

on: I like Campus Radio  :)
C2000 hasn't been cracked yet, afaik. But P2000 is watchable via internet: http://monitor.livep2000.nl/

Ontopic: I'm going to try and install this firmware today, to find out where the problem with my own custom firmware is :P

omgmog (OP)

  • * Administrator
  • Doesn't sleep.
  • Posts: 786
    • omgmog.net
Re: Dingoonity custom firmware 1.2
« Reply #43 on: November 16, 2009, 06:05:06 pm »
You folks are very off topic now :P

Take it to another thread if you'd like to continue discussion radio hacking :)

JHdD

  • Guest
Re: Dingoonity custom firmware 1.2
« Reply #44 on: November 16, 2009, 06:53:08 pm »
By the way I know an easier way to flash your Dingoo when you get same firmware message instead of using the unbricker tool. Just flash an older version of the firmware by coping it to your Dingoo first.  ;)

Offtopic:
Quote from: joepie91
http://monitor.livep2000.nl/
Een nederlander :P
« Last Edit: November 16, 2009, 06:55:41 pm by JHdD »

joepie91

  • Posts: 179
Re: Dingoonity custom firmware 1.2
« Reply #45 on: November 16, 2009, 07:43:00 pm »
You folks are very off topic now :P

Take it to another thread if you'd like to continue discussion radio hacking :)
Are we allowed to have a Dutch topic? Since there are quite a few Dutch people here, so it seems...

omgmog (OP)

  • * Administrator
  • Doesn't sleep.
  • Posts: 786
    • omgmog.net
Re: Dingoonity custom firmware 1.2
« Reply #46 on: November 16, 2009, 07:45:46 pm »
Yes, sure, put it in Offtopic :P

edit:

See first post for another firmware release, this time with the "GAME" directory relocated to memory card by default :D
« Last Edit: November 16, 2009, 08:20:56 pm by omgmog »

NinJato

  • Guest
Re: Dingoonity custom firmware 1.2
« Reply #47 on: November 17, 2009, 12:02:53 am »
That's cool... are there any problems getting back to play games off the internal memory?

omgmog (OP)

  • * Administrator
  • Doesn't sleep.
  • Posts: 786
    • omgmog.net
Re: Dingoonity custom firmware 1.2
« Reply #48 on: November 17, 2009, 06:41:39 am »
Using the modified /GAME/ location firmware, you would have all emulators (*.SIM files) in sd://GAME/, but you could put roms anywhere.

When you go to "3D Game" or "Interesting Game" (or "Applications" and "Emulators", etc) it loads sd://GAME/

jweck

  • Posts: 61
Re: Dingoonity custom firmware 1.2
« Reply #49 on: November 17, 2009, 07:55:41 am »
Great addition. I love this custom firmware set ;)
It's very nice not having to navigate all the way down (from the 'interesting game'/'emulator') to open roms on your inserted sd-card.
Most of us will have all their games on the SD.

As the internal memory of the Dingoo A320 is fairly smaller then the optional SD-Card, most of us will have their roms on the optional storage.

I use the internal memory for changing content (Music/Videos).

ruffnutts

  • Posts: 2654
Re: Dingoonity custom firmware 1.2
« Reply #50 on: November 20, 2009, 08:46:58 am »
I`ve installed V1.2a - nice one omgmog  ;)

Berticus

  • Guest
Re: Dingoonity custom firmware 1.2
« Reply #51 on: November 21, 2009, 05:00:42 pm »
Does this allow the mega drive double buffer fix?

omgmog (OP)

  • * Administrator
  • Doesn't sleep.
  • Posts: 786
    • omgmog.net
Re: Dingoonity custom firmware 1.2
« Reply #52 on: November 21, 2009, 09:04:28 pm »
Does this allow the mega drive double buffer fix?

You would need to download the modified mega drive emulator yourself, but yes it would work.

Maetel

  • Posts: 98
Re: Dingoonity custom firmware 1.2
« Reply #53 on: November 27, 2009, 06:28:57 pm »
I created the PSPingoo Theme, thank?s for choice adding on Dingoonity CF.  :D

omgmog (OP)

  • * Administrator
  • Doesn't sleep.
  • Posts: 786
    • omgmog.net
Re: Dingoonity custom firmware 1.2
« Reply #54 on: November 27, 2009, 10:19:17 pm »
I created the PSPingoo Theme, thank?s for choice adding on Dingoonity CF.  :D

It is a very nice theme :D

Nickeng

  • Guest
Re: Dingoonity custom firmware 1.2
« Reply #55 on: November 27, 2009, 11:22:12 pm »
Its photo shop i think

Sureshot

  • Guest
Re: Dingoonity custom firmware 1.2
« Reply #56 on: December 11, 2009, 10:00:46 pm »
Looks and works great for me so far, thanks. :)

ruffnutts

  • Posts: 2654
Re: Dingoonity custom firmware 1.2
« Reply #57 on: January 06, 2010, 07:46:30 pm »
I just realised I`m using Dingoonity custom firmware 1.2a and I have no menu sound?

ruffnutts

omgmog (OP)

  • * Administrator
  • Doesn't sleep.
  • Posts: 786
    • omgmog.net
Re: Dingoonity custom firmware 1.2
« Reply #58 on: January 06, 2010, 10:16:40 pm »
Hmm,

I'll look into it.. are you sure there was menu sound before?  ::)  ???

ruffnutts

  • Posts: 2654
Re: Dingoonity custom firmware 1.2
« Reply #59 on: January 06, 2010, 10:24:50 pm »
good point - cant remember now lol - you sure you never removed it?

 

Post a new topic