Author Topic: Freeze issue with new manufactured Dingoo's and three emu's  (Read 11539 times)

kswildside

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #30 on: November 09, 2009, 03:18:22 am »
Well looks like your new OGG Player is fixed ;) I tested it also and Akemaul's SMSGoo both don't seem to lock up anymore Only three apps/emulators to go Lyngoo, DooEngine, and GNUBoy and we will be complete. Will this be in the new SDK instructions etc to make sure this doesn't happen again?

Harteex

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #31 on: November 09, 2009, 09:48:28 am »
Thanks for the tests :)

Will this be in the new SDK instructions etc to make sure this doesn't happen again?

I already added this information to my guide (modified the post) in the dev forum yesterday :)

Spiller

Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #32 on: November 11, 2009, 10:01:01 am »
Ah! Good to hear that the malloc/free issue indeed fixes the freezing. We were discussing this earlier in the LynGOO topic as I found some (14!) unfreed malloc's. It's a shame I did not discover this topic earlier. :P

I have already posted my reclaiming routine for this yesterday:

http://boards.dingoonity.org/dingoo-development/memory-reclaiming/

LynGOO v1.0 is ready for release. I will do final testing today and release it today or tomorrow.
« Last Edit: November 11, 2009, 10:03:45 am by Spiller »