Author Topic: Freeze issue with new manufactured Dingoo's and three emu's  (Read 13581 times)

Meneer Jansen

  • Posts: 511
Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #20 on: November 08, 2009, 05:36:00 pm »
Thanks for the clarification. :) Have you any idea why the newer Dingoo's have troubles with the memory allocation routines in some of the home brewed apps (that are not yet corrected for said malloc probs)?
Finally got me a new Dingoo after I Kentucky ~~::fried::~~ the other one. Yippee! [edit] And lost it!

Harteex

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  • Posts: 713
    • Harteex Productions
Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #21 on: November 08, 2009, 06:01:41 pm »
When you use malloc you take / lock memory for use in your application. If you forget to free all the memory you have allocated, then the OS will have less memory available to it. But now the new dingoos crashes instead, why I don't know.

In other operating systems such as Windows or Linux, the OS will automatically take back all allocated memory from the applications when they exit.

alekmaul

  • Posts: 330
    • Portabledev
Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #22 on: November 08, 2009, 06:27:46 pm »
nice to see that all is ok now. Here we go to next version of smsggoo and dooengine with no more hanging ;)
joyrider, i saw lots of memory allocation in gnuboy, i think you've got same pb ...

Derk

  • Posts: 17
Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #23 on: November 08, 2009, 07:05:10 pm »
Alekmaul saves the day again! ;D

Nice troubleshooting, thanks

Battlepriest

  • Guest
Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #24 on: November 08, 2009, 09:08:10 pm »
Working with my non-paw too. Thanks Alekmaul!

KoRnishon

  • Guest
Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #25 on: November 08, 2009, 09:13:07 pm »
Alekmaul You're great! <applause> Now i don't have to worry about dingoo, that i bought  ;D

joepie91

  • Posts: 179
Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #26 on: November 08, 2009, 09:15:00 pm »
Might it be that the new Dingoos use a different type of hardware? Another processor (which is unlikely, would cost a lot to port the OS), maybe another brand of RAM (this seems way more likely)?

Chris23235

  • Posts: 603
Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #27 on: November 08, 2009, 09:44:14 pm »
Here are some pics of the new unpawned Dingoo, as you can see, they use 2 Ram chips instead of one. These is clearly a difference, but can this cause the freezes?

Harteex

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  • Posts: 713
    • Harteex Productions
Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #28 on: November 09, 2009, 12:05:43 am »
We almost need to setup the "Non-Pawed Testing Team" ;)

Anyone with a non-paw feel like testing two apps?
First I would like to know if GooPlayer works now, you can get it from http://www.harteex.com/temp/
There you'll also find a bunch of ogg files if you don't have any.

Secondly, I would like to know if there are any problems with StopWatch

Battlepriest

  • Guest
Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #29 on: November 09, 2009, 01:44:39 am »
Harteex - I just tried both the ogg player and stopwatch apps, and neither caused a lock up when trying to access another app or rom file on my non-paw.

kswildside

  • Guest
Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #30 on: November 09, 2009, 03:18:22 am »
Well looks like your new OGG Player is fixed ;) I tested it also and Akemaul's SMSGoo both don't seem to lock up anymore Only three apps/emulators to go Lyngoo, DooEngine, and GNUBoy and we will be complete. Will this be in the new SDK instructions etc to make sure this doesn't happen again?

Harteex

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  • Posts: 713
    • Harteex Productions
Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #31 on: November 09, 2009, 09:48:28 am »
Thanks for the tests :)

Will this be in the new SDK instructions etc to make sure this doesn't happen again?

I already added this information to my guide (modified the post) in the dev forum yesterday :)

Spiller

  • Posts: 106
Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #32 on: November 11, 2009, 10:01:01 am »
Ah! Good to hear that the malloc/free issue indeed fixes the freezing. We were discussing this earlier in the LynGOO topic as I found some (14!) unfreed malloc's. It's a shame I did not discover this topic earlier. :P

I have already posted my reclaiming routine for this yesterday:

http://boards.dingoonity.org/dingoo-development/memory-reclaiming/

LynGOO v1.0 is ready for release. I will do final testing today and release it today or tomorrow.
« Last Edit: November 11, 2009, 10:03:45 am by Spiller »

 

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