Author Topic: Freeze issue with new manufactured Dingoo's and three emu's  (Read 11780 times)

Harteex

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #15 on: November 08, 2009, 03:36:57 pm »
Hi,

This version is Ok. No more freeze. Many Thanks.
Really, :P  :) ;D  someone else can confirm that smsggoo v3.1 is ok to have more than  one test ?
If so, i think we have found the problem. DON'T FORGET TO FREE THE MALLOC THINGS !!!

If this is indeed the case, then it's both interesting and strange at the same time :P

Although it is a good confirmation that the app is releasing its memory correctly. Even though it previously worked, you might end up with out of memory errors later on if you didn't restart your dingoo.

I have found at least one place where I forgot to free memory in GooPlayer, so I'm going to test that later.

Meneer Jansen

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #16 on: November 08, 2009, 04:57:06 pm »
What is a malloc?
Finally got me a new Dingoo after I Kentucky ~~::fried::~~ the other one. Yippee! [edit] And lost it!

QBert

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #17 on: November 08, 2009, 05:07:34 pm »
ok, here is a new try, tell me if it's better : http://www.portabledev.com/temp/SmsGGOOV31.SIM

I found "one malloc that was not free ", so i free it when i leave smsggoo now.

I can confirm this version works on my non-paw dingoo. No more freezing when selecting a new ROM. Fantastic work squashing this bug, alekmaul! Thank you!

MiltonB

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #18 on: November 08, 2009, 05:09:16 pm »
I can also confirm! Tried two unpawed units.

My many thanks to you!

QBert

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #19 on: November 08, 2009, 05:18:22 pm »

Meneer Jansen

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #20 on: November 08, 2009, 05:36:00 pm »
Thanks for the clarification. :) Have you any idea why the newer Dingoo's have troubles with the memory allocation routines in some of the home brewed apps (that are not yet corrected for said malloc probs)?
Finally got me a new Dingoo after I Kentucky ~~::fried::~~ the other one. Yippee! [edit] And lost it!

Harteex

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #21 on: November 08, 2009, 06:01:41 pm »
When you use malloc you take / lock memory for use in your application. If you forget to free all the memory you have allocated, then the OS will have less memory available to it. But now the new dingoos crashes instead, why I don't know.

In other operating systems such as Windows or Linux, the OS will automatically take back all allocated memory from the applications when they exit.

alekmaul

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #22 on: November 08, 2009, 06:27:46 pm »
nice to see that all is ok now. Here we go to next version of smsggoo and dooengine with no more hanging ;)
joyrider, i saw lots of memory allocation in gnuboy, i think you've got same pb ...

Derk

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #23 on: November 08, 2009, 07:05:10 pm »
Alekmaul saves the day again! ;D

Nice troubleshooting, thanks

Battlepriest

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #24 on: November 08, 2009, 09:08:10 pm »
Working with my non-paw too. Thanks Alekmaul!

KoRnishon

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #25 on: November 08, 2009, 09:13:07 pm »
Alekmaul You're great! <applause> Now i don't have to worry about dingoo, that i bought  ;D

joepie91

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #26 on: November 08, 2009, 09:15:00 pm »
Might it be that the new Dingoos use a different type of hardware? Another processor (which is unlikely, would cost a lot to port the OS), maybe another brand of RAM (this seems way more likely)?

Chris23235

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #27 on: November 08, 2009, 09:44:14 pm »
Here are some pics of the new unpawned Dingoo, as you can see, they use 2 Ram chips instead of one. These is clearly a difference, but can this cause the freezes?

Harteex

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #28 on: November 09, 2009, 12:05:43 am »
We almost need to setup the "Non-Pawed Testing Team" ;)

Anyone with a non-paw feel like testing two apps?
First I would like to know if GooPlayer works now, you can get it from http://www.harteex.com/temp/
There you'll also find a bunch of ogg files if you don't have any.

Secondly, I would like to know if there are any problems with StopWatch

Battlepriest

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Re: Freeze issue with new manufactured Dingoo's and three emu's
« Reply #29 on: November 09, 2009, 01:44:39 am »
Harteex - I just tried both the ogg player and stopwatch apps, and neither caused a lock up when trying to access another app or rom file on my non-paw.

 

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