Author Topic: Smash Bros. Clone  (Read 11933 times)

chadwsmith

  • Guest
Re: Smash Bros. Clone
« Reply #15 on: November 28, 2009, 04:27:07 pm »
I would love to have a Smash Bros. type game for the Dingoo.  And I like the Native OS - because everyone who has a Dingoo has the Native OS - not everyone has Dingux.  Put as many characters on there as you can!  :)  Thanks, man!

jxv (OP)

  • *
  • Posts: 38
Re: Smash Bros. Clone
« Reply #16 on: November 29, 2009, 02:08:21 am »
<a href="http://www.youtube.com/watch?v=_R2mpnRw85k" target="_blank">http://www.youtube.com/watch?v=_R2mpnRw85k</a>
*new video*
What's next? Collision/Gravity, Moves, Sprites, Game Play, AI, Items, Sounds/Music... (This is my mental order so far)

Absent

Re: Smash Bros. Clone
« Reply #17 on: November 29, 2009, 02:16:18 am »
Looks good man, you've nailed the floating platform thing!

I'd say a test sprite, and then physics would be your next thing.

By the by, you might need a list of characters soon.

jxv (OP)

  • *
  • Posts: 38
Re: Smash Bros. Clone
« Reply #18 on: November 29, 2009, 02:21:17 am »
I like how SmashGP has the ability to load characters and levels from files. I think  I will follow that path as well. It allows the community to become more involve with the game.

TCRe

  • Guest
Re: Smash Bros. Clone
« Reply #19 on: November 30, 2009, 10:39:50 am »
Great work can't wait to see how this turns out. Hopefully this will inspire more people to code for nativeOS.


Brissmas

  • *
  • Posts: 69
Re: Smash Bros. Clone
« Reply #20 on: November 30, 2009, 11:17:59 am »
Yeah i know should be great!

Argent

  • Guest
Re: Smash Bros. Clone
« Reply #21 on: December 10, 2009, 12:51:07 am »
Sweet set of emulators and games! thanks a lot Harteex

jxv (OP)

  • *
  • Posts: 38
Re: Smash Bros. Clone
« Reply #22 on: December 10, 2009, 04:04:14 pm »
 ??? This is neither an emulator nor Harteex's project. ???

Brissmas

  • *
  • Posts: 69
Re: Smash Bros. Clone
« Reply #23 on: December 19, 2009, 12:48:32 am »
he probably though he was in the Mega Pack thread.

Spanone

  • Guest
Re: Smash Bros. Clone
« Reply #24 on: January 02, 2010, 02:33:41 am »
cool, can't wait  ;D

Woltz

  • Guest
Re: Smash Bros. Clone
« Reply #25 on: February 11, 2010, 09:08:45 pm »
Hullo ppl I'm new with the Dingoo, in fact I don't have a Dingoo yet (it's on it's way). I would love to make games for it, check my site: http://www.woltzmedia.com/ if anyone is coding for the Dingoo contact me! (only Native, cuz I won't install Dingux on it)

Woltz

  • Guest
Re: Smash Bros. Clone
« Reply #26 on: February 14, 2010, 01:39:26 am »
I could help! woltzmedia.com

Lepodo

  • Guest
Re: Smash Bros. Clone
« Reply #27 on: February 14, 2010, 07:17:32 am »
It wouldn't matter if it was made with dingoo native os or dingux! If we could get a smash bros clone it would be great!
That video looks great! Well done!

schanall

Re: Smash Bros. Clone
« Reply #28 on: March 11, 2010, 03:24:46 pm »
The video looks great and promising!   I love this game :)


Woltz

  • Guest
Re: Smash Bros. Clone
« Reply #29 on: March 22, 2010, 04:01:43 pm »
I contacted Jo. The Dingoo smash game. We are now throwing characters ideas, we want pop culture fighters.
I'm thinking in Mario, Zelda, Snake, Sonic, Kratos, Master Chief, Harry Potter, Darth Vader, Buzz Lightyear.
none of the above are final, we are open to suggestions, who should be, and who shouldn't.
The only certain one is Dingoo (the Dingoo mascot)

 

Post a new topic