Author Topic: Project Ideas and Requests  (Read 50246 times)

SiENcE

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  • Posts: 653
    • Crank Gaming (Dingux Apps)
Re: Project Ideas and Requests
« Reply #45 on: March 22, 2010, 06:14:07 pm »
SDL :-) would be the best ;-)

Tabaluga_FX

  • *
  • Posts: 28
Re: Project Ideas and Requests
« Reply #46 on: April 09, 2010, 07:07:43 pm »
Hello Dingoonity Forum,

here is my long wishlist, featured GP2X games and ports from OpenHandhelds (http://dl.openhandhelds.org/).

I won't post links here, cause you could easily search for them at their site.

The bold ones are my favoured ones  ;)

  • 2xhexen2: Hammer Of Thyrion
  • Abuse
  • Albion for GP2X
  • Alex the Allegator
  • Biohazard2
  • Blobby Volley 2
  • Cave Story ~ Doukutsu Monogatari
  • Clonk2x
  • Egoboo
  • Enigma
  • Frozen Bubble
  • Game & Watch: Mario Bros
  • Game&Watch: Volleyball
  • Kick'n Play 1.1
  • Labyrinth
  • Nebulus
  • OpenTTD CargoDest
  • Paper Plane
  • Paper Plane 2.1 (Full)
  • Pentominos
  • Pulplife Special Edition
  • ScorchedGP
  • Solitaire2x
  • Sponge Blob Tennis
  • TTD2X: Transport Tycoon Deluxe
  • Zelda Classic

best regards

zear

  • * Moderator
  • Posts: 2378
Re: Project Ideas and Requests
« Reply #47 on: April 09, 2010, 07:39:31 pm »
Let me help you cross a couple of them out :P
* Abuse requires a mouse (or touchscreen)
* Albion uses a static recompilation for arm asm, impossible to port
* Alex the Allegator uses Allegro. Won't happen until we port that lib first.
* Biohazard2 doesn't seem to be opensource
* Cave Story won't happen, as Pixel is not interested in new ports of his game (probably related with the WiiWare port)
* Egoboo uses opengl
* I think Enigma uses the hardware scaler, which we don't have in the Dingoo
* Nebulus uses the hardware scaler
* Paper Plane is written in GLBasic, there's no GLBasic compiler available for Dingoo
* Pulplife is a Fenix game, not sure of the Fenix status on the Dingoo
* ScorchedGP is a Fenix game
* Sponge Blob Tennis is not opensource
* Zelda Classic uses Allegro

L[one]R

  • Guest
Re: Project Ideas and Requests
« Reply #48 on: April 20, 2010, 12:48:57 am »
Name: Advanced Brightness App (or whatever you decide to call it)

Description: A simple app that would allow more control over display brightness on native firmware, so that you can set brightness to even lower values than what native firmware allows. Kind of like what you can set it to on Dingux.
Me, and probably some others use their Dingoos at night in the dark, so on native firmware even with brightness set to lowest it's still too bright. By making this app you'll be saving many people's eyesight, so... please? :3
« Last Edit: April 20, 2010, 12:53:46 am by L[one]R »

wuebas

Re: Project Ideas and Requests
« Reply #49 on: April 30, 2010, 04:23:38 am »
Interstate Outlaws
Source Code: http://www.interstateoutlaws.com/
Beautifull car game.

wuebas

Re: Project Ideas and Requests
« Reply #50 on: May 02, 2010, 01:06:47 pm »

zear

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  • Posts: 2378
Re: Project Ideas and Requests
« Reply #51 on: May 02, 2010, 02:06:09 pm »
OpenRaider:
http://openraider.sourceforge.net/
This project was last active over 6 years ago, uses opengl and never got anywhere close to a playable version.

The other project you mentioned (Interstate Outlaws) is also obviously far beyond the hardware capabilities of the Dingoo.
I mean, you really thought you could get that game to run on a 336MHz, 32RAM, no GPU device?
« Last Edit: May 02, 2010, 02:14:31 pm by zear »

wuebas

Re: Project Ideas and Requests
« Reply #52 on: May 03, 2010, 04:46:43 pm »
Interestate Outlaws is based in Interestate 76, no need 3D aceleration:

Minimum system requirements
CPU Speed: 90 MHz
RAM Required: 16 MB
Hard Disk Space: 15 MB
OS: Windows 95

It is similar requirements that duke nukem

zear

  • * Moderator
  • Posts: 2378
Re: Project Ideas and Requests
« Reply #53 on: May 03, 2010, 08:26:27 pm »
Well, it uses Crystalspace and Ode engines, and that stuff needs quite a powerful gpu. Not to mention it would be a nightmare to port that engines to a mips platform. Additionally, the game is written in python.

TheCaffeinator

Re: Project Ideas and Requests
« Reply #54 on: May 04, 2010, 08:01:38 pm »
I'd REALLY like to see someone port Bloxorz to the Dingoo. Or perhaps someone could at least fix the GBA emu so it can play Junletac ROMs again (.jgc), since then I could just play Rolling Block. Hmmm... perhaps the Rolling Block ROM itself could be used as the basis for a port or even a "real" Jungletac emulator... ?
« Last Edit: May 10, 2010, 06:02:47 am by TheCaffeinator »

wuebas

Re: Project Ideas and Requests
« Reply #55 on: May 05, 2010, 08:20:55 am »
In this page appear various open games liberated:

http://liberatedgames.org

Nickeng

  • Guest
Re: Project Ideas and Requests
« Reply #56 on: May 05, 2010, 11:43:21 am »
Fully working, good speed, native OS, PC ENGINE emulator (does not need to have CDRom Support).

Would make my day, week, month etc

wuebas

Re: Project Ideas and Requests
« Reply #57 on: May 05, 2010, 06:30:31 pm »
http://koti.mbnet.fi/hinkka/Download.html Source code quake 1, 2, 3 symbian phones. żis posibble port this?

wizzel

  • Guest
Re: Project Ideas and Requests
« Reply #58 on: May 13, 2010, 09:42:14 am »
I'd like to see Gravity Force ported from the WIZ to DINGUX. I loved this game on the Amiga.
So i wonder why nobody has ported it - can't be THAT hard, because it has already been ported for the WIZ.

Emulator-wise i'd love to see a VECTREX Emulator and a LYNX for DINGUX.
VECTREX is one of the few system we haven't got for our beloved DINGUX.

Come one, Zx81 - we need the Vectrex in our library.  ;D

St3n93r

Re: Project Ideas and Requests
« Reply #59 on: June 04, 2010, 08:27:53 pm »
Is it possible to make Super Mario Bros. Crossover http://www.newgrounds.com/portal/view/534416 playable on the dingoo?

It would be awesome! ;D

the only download available is the .swf located here:
http://forums.explodingrabbit.com/viewtopic.php?f=2&t=133&sid=a361263b71dea66112f6f0731cdded34

 

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