Author Topic: Has most native software development stopped?  (Read 10405 times)

Fatboy

  • Guest
Has most native software development stopped?
« on: February 04, 2010, 04:27:00 pm »
Hi!,
    Been away for a few weeks but back into things again.
Are native apps/games etc still being released or is it all Dingux now?

I'm one of those few individuals (un-pawed Dingoo), that just cant get past the dual boot install for Dingux. (tried ALL the guides...but still no luck)

Still got plenty going for it with the native apps (play mostly Sega games & CPS/NEO GEO), but would love to see native ST emulator and Media player with more functions and better playback?

A big thank you to all those developers who have produced some great Native Apps....just like to see some new stuff  ;)

capt_bugaloo

  • Posts: 91
Re: Has most native software development stopped?
« Reply #1 on: February 04, 2010, 05:32:03 pm »
It seems like it.  I think there have been issues with different versions of the Dingoo; native stuff compiled to run one version may not run on others, etc.

It's too bad - there was a flurry of new games and emulators for native mode up until New Year's and it's been dead since; all the new releases have been Dingux only.

darfgarf

  • Guest
Re: Has most native software development stopped?
« Reply #2 on: February 04, 2010, 05:36:26 pm »
there are still native devs around, it's just that much more fingux related things happen, so it tends to get a tad buried

if coding/compiling for the native os was a easy as it is in dingux, i'd gladly do things for it

Kalisiin

  • Guest
Re: Has most native software development stopped?
« Reply #3 on: February 04, 2010, 05:59:01 pm »
Hi!,
    Been away for a few weeks but back into things again.
Are native apps/games etc still being released or is it all Dingux now?

I'm one of those few individuals (un-pawed Dingoo), that just cant get past the dual boot install for Dingux. (tried ALL the guides...but still no luck)

Still got plenty going for it with the native apps (play mostly Sega games & CPS/NEO GEO), but would love to see native ST emulator and Media player with more functions and better playback?

A big thank you to all those developers who have produced some great Native Apps....just like to see some new stuff  ;)

Fatboy, I wouldn't mind trying to help you get Dingux installed.  It is complicated, although I managed it first time I tried.

Where are you hanging up/having problems?
What guides have you used?
What sort of SD chip are you using?
Did you format it to FAT-32?

There's a number of things that can cause Dingux installation to fail.  I would not mind trying to help you...if you're interested.

To start with, I'd recommend "The Complete Idiot's Guide to Installing Dingux" (google this) and do it on a computer that has XP....NOT Vista or 7 - they suck for Dingux installation...XP rules!!

Follow all the steps...in order.

If you get hung up anywhere, note where you're getting hung up...I'll try to help.

But, again...USE A COMPUTER RUNNING WINDOWS XP ONLY.

P.S. I cannot help you with Vista/7-related problems.  I have never used those OS's and I never will.  XP is the best!
« Last Edit: February 04, 2010, 06:00:57 pm by Kalisiin »

eule

  • * Former Staff
  • Posts: 889
Re: Has most native software development stopped?
« Reply #4 on: February 04, 2010, 07:21:38 pm »
Maybe this might help you:
http://dingoo-scene.blogspot.com/2010/01/new-hwinit-to-assist-difficult-dingux.html
 :)
I for myself hope that native development has not died and we?ll see some more nice things on it. I?m still impressed how the native emus can keep up with the dingux ones.
Oh, and i think the HK models not playing the homebrew emulators aswell as the standard GBA emulator are probably the biggest hindering reason. If Dingoo-Digital would pull that stick out of their a** and release the damn sources, we?d all be happy...  ::)
« Last Edit: February 04, 2010, 07:26:08 pm by eule »

Kalisiin

  • Guest
Re: Has most native software development stopped?
« Reply #5 on: February 04, 2010, 08:27:39 pm »
Maybe this might help you:
http://dingoo-scene.blogspot.com/2010/01/new-hwinit-to-assist-difficult-dingux.html
 :)
I for myself hope that native development has not died and we?ll see some more nice things on it. I?m still impressed how the native emus can keep up with the dingux ones.
Oh, and i think the HK models not playing the homebrew emulators aswell as the standard GBA emulator are probably the biggest hindering reason. If Dingoo-Digital would pull that stick out of their a** and release the damn sources, we?d all be happy...  ::)

Apparently, Eule, Dingoo-Digital IS listening...to the resellers like dingoo-digital-usa and Dingoo.co.uk - because they have apparently decided to go back to making only the good Dingoo's...non-HK ones, with the paw...for the worldwide market - apparently these and other resellers have been putting the bug in china's ear, and they seem to have finally gotten the message that the rest of the world doesn't WANT the crappy half-paralysed Dingoo's that they wanted to try to foist off on us.

Nickeng

  • Guest
Re: Has most native software development stopped?
« Reply #6 on: February 04, 2010, 10:09:33 pm »
From my point of view the only two things im really missing on the native side is :

1) Good Speed PC Engine emulator
2) NEO Geo pocket


With these, for me the native side would be complete.


I have not gone down the Linux routine yet but with all the new stuff i might have to as some point..

capt_bugaloo

  • Posts: 91
Re: Has most native software development stopped?
« Reply #7 on: February 05, 2010, 03:25:09 am »
I'm still waiting for an Atari 2600 emulator...

Solstice

  • Posts: 367
Re: Has most native software development stopped?
« Reply #8 on: February 05, 2010, 12:11:09 pm »
Maybe this might help you:
http://dingoo-scene.blogspot.com/2010/01/new-hwinit-to-assist-difficult-dingux.html
 :)
I for myself hope that native development has not died and we?ll see some more nice things on it. I?m still impressed how the native emus can keep up with the dingux ones.
Oh, and i think the HK models not playing the homebrew emulators aswell as the standard GBA emulator are probably the biggest hindering reason. If Dingoo-Digital would pull that stick out of their a** and release the damn sources, we?d all be happy...  ::)

Apparently, Eule, Dingoo-Digital IS listening...to the resellers like dingoo-digital-usa and Dingoo.co.uk - because they have apparently decided to go back to making only the good Dingoo's...non-HK ones, with the paw...for the worldwide market - apparently these and other resellers have been putting the bug in china's ear, and they seem to have finally gotten the message that the rest of the world doesn't WANT the crappy half-paralysed Dingoo's that they wanted to try to foist off on us.
I dunno why you guys dis the HK model, my one runs perfect, plays all homebrew native emu's,but it has a paw on the back,build date sep09 ,only prob is the homebrew gbc emu freezing when selecting a 2nd rom,i think maybe the ones without the paw and newer then sep09 maybe the bad ones??
Dingoo A320 stock 1.2 + Gmenu

PSP slim 2002 Gen 5.50 D3 Prom4

Fatboy

  • Guest
Re: Has most native software development stopped?
« Reply #9 on: February 05, 2010, 01:58:06 pm »
@Kalisiin

Thanks for the offer of help  :)

I'll have one more go next week at installing Dingux and let you know how I get on.

Just to say that apart from the Dingux problem my un-pawed dingo runs everything very well with hardly any hang-ups!

Gamegear stuff is brilliant on the Dingoo screen - a real retro look and feel about it :D

Lets's just see where the little ol' Dingoo goes in the future...it's a great piece of kit (no perfect...but then what is)!!!!

Kalisiin

  • Guest
Re: Has most native software development stopped?
« Reply #10 on: February 05, 2010, 02:35:41 pm »
Maybe this might help you:
http://dingoo-scene.blogspot.com/2010/01/new-hwinit-to-assist-difficult-dingux.html
 :)
I for myself hope that native development has not died and we?ll see some more nice things on it. I?m still impressed how the native emus can keep up with the dingux ones.
Oh, and i think the HK models not playing the homebrew emulators aswell as the standard GBA emulator are probably the biggest hindering reason. If Dingoo-Digital would pull that stick out of their a** and release the damn sources, we?d all be happy...  ::)

Apparently, Eule, Dingoo-Digital IS listening...to the resellers like dingoo-digital-usa and Dingoo.co.uk - because they have apparently decided to go back to making only the good Dingoo's...non-HK ones, with the paw...for the worldwide market - apparently these and other resellers have been putting the bug in china's ear, and they seem to have finally gotten the message that the rest of the world doesn't WANT the crappy half-paralysed Dingoo's that they wanted to try to foist off on us.
I dunno why you guys dis the HK model, my one runs perfect, plays all homebrew native emu's,but it has a paw on the back,build date sep09 ,only prob is the homebrew gbc emu freezing when selecting a 2nd rom,i think maybe the ones without the paw and newer then sep09 maybe the bad ones??

Well, if you want inferior product...
Hey, all I know is I have heard nothing but bad stuff, trouble, and horror stories about the HK's.  Wouldn't touch 'em with a ten-meter cattle prod.

Kalisiin

  • Guest
Re: Has most native software development stopped?
« Reply #11 on: February 05, 2010, 02:37:12 pm »
@Kalisiin

Thanks for the offer of help  :)

I'll have one more go next week at installing Dingux and let you know how I get on.

Just to say that apart from the Dingux problem my un-pawed dingo runs everything very well with hardly any hang-ups!

Gamegear stuff is brilliant on the Dingoo screen - a real retro look and feel about it :D

Lets's just see where the little ol' Dingoo goes in the future...it's a great piece of kit (no perfect...but then what is)!!!!
Pandora.  If it EVER comes out, that is!!

Harteex

  • * Administrator
  • Posts: 713
    • Harteex Productions
Re: Has most native software development stopped?
« Reply #12 on: February 07, 2010, 10:53:54 pm »
I've lost a lot of interest in the Dingoo for a number of reasons.
I still want to release what I'm working on though... but haven't been working on it much lately.

santino

  • Guest
Re: Has most native software development stopped?
« Reply #13 on: February 08, 2010, 01:02:04 pm »
Harteex, whats so bad about the dingoo?

Nhut

  • Guest
Re: Has most native software development stopped?
« Reply #14 on: June 09, 2010, 11:56:14 pm »
Back to the topic, did you know that there's only one professional team working on official Dingoo games? It's Dingoo Games.

And here they are: http://news.gamech.com.cn/?Info/2008/03/21916.htm

A small team of only 11 people, without much money. They do not develop games for Dingoo A320, they make games for telephones first and only after selling them they port the games to our beloved A320.

The relationship between Dingoo Games and the makers of the Dingoo A320 is unknown.

daniel-ntl

  • Posts: 131
Re: Has most native software development stopped?
« Reply #15 on: June 24, 2010, 03:03:04 am »
From my point of view the only two things im really missing on the native side is :

1) Good Speed PC Engine emulator
2) NEO Geo pocket


With these, for me the native side would be complete.


I have not gone down the Linux routine yet but with all the new stuff i might have to as some point..

yes i agree, but what should come first is, native snes emulator............

Chris23235

  • Posts: 603
Re: Has most native software development stopped?
« Reply #16 on: June 24, 2010, 08:51:09 am »
yes i agree, but what should come first is, native snes emulator............

But there already is a native SuperNES emulator and I doubt, that something much better will be possible, Snes9x4D is more compatible, but it is much slower than the native SNes Emulator, so everything comes with a price.

 

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