Author Topic: PSX4ALL NT EDITION 2 by flpstrquerendoumdingoo!!!  (Read 17774 times)

ruffnutts

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Re: PSX4ALL NT EDITION 2 by flpstrquerendoumdingoo!!!
« Reply #20 on: December 19, 2011, 05:25:38 pm »
Video would be great, I dont have my dingoo on holiday with me to test... can someone upload a video 8)

Thanks for bring psx4all back to life on the dingoo ;D

SilverhawkBR

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  • Posts: 390
Re: PSX4ALL NT EDITION 2 by flpstrquerendoumdingoo!!!
« Reply #21 on: December 19, 2011, 09:18:25 pm »
I think the entire PSX4ALL dingoo port is messy and slow itself.
Of course, i am probably wrong, but still, i think it is.
Maybe writing a new PSX emulator from scrath (which is a hell of a lot of work) could solve it. Or not.

@edit
small question, how come the FS is so buggy anyways?

CREATICA (OP)

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Re: PSX4ALL NT EDITION 2 by flpstrquerendoumdingoo!!!
« Reply #22 on: December 19, 2011, 09:53:01 pm »
I think the entire PSX4ALL dingoo port is messy and slow itself.
Of course, i am probably wrong, but still, i think it is.
Maybe writing a new PSX emulator from scrath (which is a hell of a lot of work) could solve it. Or not.


So true it hurts.


Re: PSX4ALL NT EDITION 2 by flpstrquerendoumdingoo!!!
« Reply #23 on: December 25, 2011, 05:49:16 pm »
Hello everyone I have just released a new update psx4all.

link
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,550

This time tested by me.
Notes:
In English
Retrieved from bug "Fixed arrows crazy ".-----
(The arrows on the menu were not moving properly).

Now it 100% functional.
(I was not starting correctly.)

Added suport to format rom (.mdf)

Added interlace count level is well 1,2,3,4,5,6,7.
There is a bug in the selection, but nothing to stop you.
(Black lines on the screen so there will increase performance).

Added cycle multiplyquer by 18. (some games work)
(Recommended start cycle multiplyquer by 10 after opening the game menu you can change up to 18.)
(Increases speed in some games).

For flpstrquerendoumdingoo!

Credits:
Good help was indirect but :
Shin Nill -tutorial that motivated me to develop for Dingux by ubuntu.
bbruno after releasing the firmware I was willing to return to the forum and just re-program.
To all who downloaded the test translation mainly ripman, alyssonaram, DemonFars and Coccijoe.
To all of the forum.
Comments: I could not test then it may not work properly or that these improvements do not behave well, glitches please comment.
Remembering that it's still in the experimental stage so it may not work correctly.
[email protected]
User flpstr (old flpstrquerendoumdingoo!!!) forum dingoobr

wendelsonrado

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  • Posts: 11
Re: PSX4ALL NT EDITION 2 by flpstrquerendoumdingoo!!!
« Reply #24 on: December 25, 2011, 10:56:43 pm »
Such wonderful news! Thank you very much!

wy_scorpio

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  • Posts: 368
Re: PSX4ALL NT EDITION 2 by flpstrquerendoumdingoo!!!
« Reply #25 on: December 26, 2011, 02:59:17 am »
Hello everyone I have just released a new update psx4all.

link
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,550

This time tested by me.
Notes:
In English
Retrieved from bug "Fixed arrows crazy ".-----
(The arrows on the menu were not moving properly).

Now it 100% functional.
(I was not starting correctly.)

Added suport to format rom (.mdf)

Added interlace count level is well 1,2,3,4,5,6,7.
There is a bug in the selection, but nothing to stop you.
(Black lines on the screen so there will increase performance).

Added cycle multiplyquer by 18. (some games work)
(Recommended start cycle multiplyquer by 10 after opening the game menu you can change up to 18.)
(Increases speed in some games).

For flpstrquerendoumdingoo!

Credits:
Good help was indirect but :
Shin Nill -tutorial that motivated me to develop for Dingux by ubuntu.
bbruno after releasing the firmware I was willing to return to the forum and just re-program.
To all who downloaded the test translation mainly ripman, alyssonaram, DemonFars and Coccijoe.
To all of the forum.
Comments: I could not test then it may not work properly or that these improvements do not behave well, glitches please comment.
Remembering that it's still in the experimental stage so it may not work correctly.

great!!!
thx very much :D

ruffnutts

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  • Posts: 2680
Re: PSX4ALL NT EDITION 2 by flpstrquerendoumdingoo!!!
« Reply #26 on: December 26, 2011, 08:27:42 am »
lol I only just noticed is this for native? ;D

Re: PSX4ALL NT EDITION 2 by flpstrquerendoumdingoo!!!
« Reply #27 on: December 26, 2011, 10:20:37 am »
lol I only just noticed is this for native? ;D
Do not quite understand the question but it is for Dingux
[email protected]
User flpstr (old flpstrquerendoumdingoo!!!) forum dingoobr

ruffnutts

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Re: PSX4ALL NT EDITION 2 by flpstrquerendoumdingoo!!!
« Reply #28 on: December 27, 2011, 08:05:32 am »
Well I thought it was for the original firmware as its posted under the Dingoo Official Firmware section.... my bad  ;)

Re: PSX4ALL NT EDITION 2 by flpstrquerendoumdingoo!!!
« Reply #29 on: December 27, 2011, 10:26:07 am »
Actually it was not me who created the topic.
[email protected]
User flpstr (old flpstrquerendoumdingoo!!!) forum dingoobr

wy_scorpio

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  • Posts: 368
Re: PSX4ALL NT EDITION 2 by flpstrquerendoumdingoo!!!
« Reply #30 on: December 27, 2011, 11:18:42 am »
Hello everyone I have just released a new update psx4all.

link
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,550

This time tested by me.
Notes:
In English
Retrieved from bug "Fixed arrows crazy ".-----
(The arrows on the menu were not moving properly).

Now it 100% functional.
(I was not starting correctly.)

Added suport to format rom (.mdf)

Added interlace count level is well 1,2,3,4,5,6,7.
There is a bug in the selection, but nothing to stop you.
(Black lines on the screen so there will increase performance).

Added cycle multiplyquer by 18. (some games work)
(Recommended start cycle multiplyquer by 10 after opening the game menu you can change up to 18.)
(Increases speed in some games).

For flpstrquerendoumdingoo!

Credits:
Good help was indirect but :
Shin Nill -tutorial that motivated me to develop for Dingux by ubuntu.
bbruno after releasing the firmware I was willing to return to the forum and just re-program.
To all who downloaded the test translation mainly ripman, alyssonaram, DemonFars and Coccijoe.
To all of the forum.
Comments: I could not test then it may not work properly or that these improvements do not behave well, glitches please comment.
Remembering that it's still in the experimental stage so it may not work correctly.

some suggestion..
1.can add interlace count level "0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8..." ?
2.can make "set null gpu" useful? ..if this can emu a gpu,so can increase performance........

CREATICA (OP)

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  • Posts: 195
Re: PSX4ALL NT EDITION 2 by flpstrquerendoumdingoo!!!
« Reply #31 on: December 27, 2011, 11:23:14 am »
Well I thought it was for the original firmware as its posted under the Dingoo Official Firmware section.... my bad  ;)

Did you read the second post of this thread?



Sorry this thread should be part of linux forum. I was carried away and I didn't notice my mistake. If any administrator could move this thread there, it would be highly appreciated. Thanks.

 

ruffnutts

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  • Posts: 2680
Re: PSX4ALL NT EDITION 2 by flpstrquerendoumdingoo!!!
« Reply #32 on: December 27, 2011, 01:04:14 pm »
Nope sorry lol... my bad again ;)

 

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