Author Topic: New version of MAME4ALL for Dingoo Native v1.1  (Read 51654 times)

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #40 on: October 19, 2012, 01:23:30 am »
DOSBOX has only been an alpha test version, the proper release will see release of binaries and source code.

It's very close to ready but I've been distracted now with MAME4ALL and Temper so DOSBOX can wait it's turn again.

samir

  • Posts: 344
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #41 on: October 26, 2012, 03:04:21 am »
Any news, slaanesh?  :-[

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
New version of MAME4ALL for Dingoo Native v1.1
« Reply #42 on: October 26, 2012, 03:40:00 am »
It's coming! :)

samir

  • Posts: 344
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #43 on: October 26, 2012, 03:48:54 am »

dreamcast

  • Posts: 3
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #44 on: October 29, 2012, 11:39:40 am »
HI Slaneesh,

Thank you very much for announcing the new version of MAME4ALL 1.1 for native.

One bug I recall on the 1.0 version was when you rotated the screen from vertical, to horizontal orientation - and back again -  the emulator could freeze up on you, or crash. (I used to change the orientation of games to play vertical on the LCD screen, and then change back to horizontal for TV OUT, again. The emu didn't like the change back again).

I recall that Vulcan Venture was a bit slow - don't know if this can be fixed, or that is the way it is.

I have a Caanoo, a native Dingoo A320 and JXDs601. I still rate the Dingoo, it is so petite and has a good screen. This machine cheers me up when I feel down. I do not feel compelled to mod the original Dingoo and applaud efforts to produce programs for this version, still.

In the readme for this version of MAME4ALL can you tell us how to re-define keys for games like Robotron, please. That type of game is ideal for the Dingoo layout.

Thanks!  ;D
« Last Edit: October 29, 2012, 11:42:17 am by dreamcast »

donpachiSLK

  • Posts: 29
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #45 on: October 29, 2012, 02:12:39 pm »
Hello, everybody! Will can give the dingoo A380 modify an available mame4all-od version it? It can work on the A380, just the screen asked

daniel-ntl

  • Posts: 131
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #46 on: October 30, 2012, 01:28:58 am »
where is the link for download new mame4all v1.1 for Dingoo Native??

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #47 on: October 30, 2012, 02:19:05 am »
V1.1 is not out yet. I'm hoping for this Sunday, local Australian time.

I will post a link here too.

I don't have an A380 so I cannot test with it. MAME4ALL Native is optimized for handhelds which have a 320x240 screen.

Defining keys is easy and can be done through the internal MAME config.
When in game - pressing <SELECT>+<B> gets your to this screen.
In here are options for defining keys for all games, current games, autofire, etc.

Other combos are:
<SELECT>+<Y> Pause
<SELECT>+<X> On screen options - mainly volume and brightness
<SELECT>+<L> Profiling info (devs only)
<SELECT>+<R> Emulation speed and framerate. You generally want this to say "100% 60/60"
<SELECT>+<START> Insert P1 credit
<START><L><R> Exit game or ESC key. Can be used to stop loading a game when you get to the info screen on loading.

I haven't got v1.0 of MAME4ALL on my Dingoo at the moment, does <SELECT>+<B> work?


donpachiSLK

  • Posts: 29
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #48 on: October 30, 2012, 12:02:04 pm »
Hi! the dingoo A380's screen is 400x240, perhaps you can it's screen to adjust, Alien grey the A380, but he was unable to compile its screen, I think you can help him, thank you!

dreamcast

  • Posts: 3
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #49 on: October 31, 2012, 09:32:17 pm »
Hi Slaneesh,

Yes I got the <Select> + B key function up, on MAME4ALL 1.0 native.

I can see how it would work (like PC MAME), but I lacked the competence to reconfigure Robotron. Just stuck with 2 x fire buttons left and right :<

That is me not working it out, rather than an absence of any options in the emu.

Long live Native Dingoo!

Yay!

dwight2048

  • Posts: 12
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #50 on: November 01, 2012, 07:29:22 am »
And don't forget about cheats. In previous native version i couldn?t do anything with cheats. In mame cheat menu appears but is empty.

naxeras

  • Posts: 191
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #51 on: November 06, 2012, 10:44:29 am »
Slaaness any news for your Mame Release?

No Sunday release at last?  ???

emrextreme

  • Posts: 140
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #52 on: November 06, 2012, 04:34:54 pm »
Which mame game set will this emulator support?

naxeras

  • Posts: 191
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #53 on: November 09, 2012, 11:53:36 am »
0.36b.

Slaness are you here?

Any news for your fast mame version?

emrextreme

  • Posts: 140
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #54 on: November 09, 2012, 09:22:34 pm »
I've read somewhere that mame4all supports 0.37b5
 :-\

naxeras

  • Posts: 191
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #55 on: November 10, 2012, 10:21:50 am »
Yes, sorry for the confussion.

Slaaness any news?

slaanesh (OP)

  • Posts: 569
    • Slaanesh Dev
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #56 on: November 12, 2012, 04:41:30 am »
Finishing off a few things, always takes longer than I expect due to lack of time with family commitments.

I have been working on yet another project - Atari 2600 emulation.

So, that's MAME, PC Engine and Atari 2600 coming, in that order. FBA as well.

Frank_fjs

  • Posts: 705
    • My simple Dingoo web site
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #57 on: November 12, 2012, 04:46:57 am »
Great!

Can you tell us a bit more about the PCE emulator? Is it similar/based upon the existing Hugo port on native?

Re the Mame emu, the current native one is pretty darn good however there are a couple of small things that could be improved upon:

- Any way of creating a single .app file instead of multiple ones?

- Better button combos for inserting credits, navigating the menu, quitting etc.

eltehero

  • Posts: 338
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #58 on: November 12, 2012, 06:20:53 am »
How does Empire City 1931 run on this new version of mame on the Dingoo? This game was always slow in the GP2X version.

lemmywinks

  • Posts: 2885
Re: New version of MAME4ALL for Dingoo Native v1.1
« Reply #59 on: November 12, 2012, 09:22:43 am »
Great!

Can you tell us a bit more about the PCE emulator? Is it similar/based upon the existing Hugo port on native?



Slaanesh said earlier it is a port of Temper which I think is also on the Wiz/GP2X. Had a quick read and it seems to be a really quick and efficient emulator so is something I'm really looking forward to.
Handhelds:
GPD Win, GPD XD 64gb, PlayGo, RS-90, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket c/w screen mod, PSP Go
PC:
ASUS TUF, Medion Erazer, Toshiba Z20t, Dell Mini 9, Psion 5MX, Toshiba 3480ct
Tons of other old laptops and tablets.....

 

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